It's now just over two months since the release of the 1.0 beta, and with the official release of Rebellion 1.83 nowhere in sight, we've decided to make some executive decisions. We have a ton of major changes we really want to get in the mod for 1.1 but can't since we want to make sure 1.0's full release is out first and doesn't break anything else. Instead of waiting on the 1.83 patch to come through, we'll be releasing the full 1.0 for both 1.82 and the 1.83 opt-in beta, and just hoping that nothing they change between the beta and the final 1.83 release requires us to fix anything else.
We have a list of all the changes here, however there's one major area which I want to address separately; capital ships. Some people have mentioned wanting a fifth capital ship for the Remnant. While they technically already have a fifth capital ship built in a different way (the World Devastator), which is also arguably the most powerful in the game, we are adding three new capital ships to the mod for 1.0; the Lucrehulk for the Pentastar Alignment, the Torpedo Sphere for the Imperial Remnant, and an as-yet undisclosed new capital ship for the Empire of the Hand (the first of three additional capital ships which they'll be getting 1.0 and 1.1). The Empire of the Hand one is the final part of the mod we're still working on for this release. I'm going to be out of town and therefore not have access to certain necessary programs to finish it off until the 19th, but the release shouldn't be too long after that.
The Lucrehulk will serve as a generalist utility capital ship, replacing the ISDI as their starting ship. With less firepower but more defensive capabilities, as well as some economic impact (via Embargo), it should serve to tone down the PA's early game where the Gladiator tends to reign supreme, without hurting them later. We'll keep an eye on how all of this breaks in this version for potential changes in 1.1, but we're fairly happy with where that is now.The Torpedo Sphere is a large, siege-oriented capital ship with limited anti-ship abilities or weapons. They saw some use from Warlords in the post-Endor period, perhaps most notably at the Battle of Tralus when Grand Admiral Grunger rammed the Executor-class Aggressor into one.
Rather than just provide screenshots of these three new ships, Corey has been doing individual Let's Test series on his personal youtube channel and stream to preview the new changes. Keep in mind the questions he answers in those videos are fairly off the cuff and with beta footage, so they're not always 100% representative of the final result.
Here is the first Lucrehulk preview video, the Torpedo Sphere ones should be going up this week:
The full playlist can be found here.
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Highest Rated (2 agree) 10/10
Thrawn is one of the best characters of the EU. This mod, and it's predecessor bring that character off the story pages. And into our game. Something the movies and official games have failed to do. Short of Rebellion (Supremacy.) The best SW's game ever in my opinion, but painfully dated by this point. Delving into the ideals of his background, in a fun and expansive SW mod is simply a joy. I'm waiting for 1.0 to authorize even as I speak, but .95 already showed a care to crafting a quality mod…
Feb 5 2016 by Justicar333