Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

...Ascendancy 0.9 Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Key Features of V0.9...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, such as migration, ship systems degrading with damage, and the ability to entirely destroy planets.

For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Ascendancy 0.9 (Beta Version - ZIP)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

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Empress-class Space Station UI Redux Pt 1 Esseles-Class Space Station
Blog RSS Feed Report abuse Latest News: 0.95 Overview

6 comments by .Corey. on Feb 21st, 2015

Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing factions. This post doesn't include every single change, but should give an idea of some of the more impactful ones and general areas we're focusing on. Before we get started, after some significant downtime, our site and forums are back up. So, if you want to post feedback, suggestions or discuss strategy, you can click here

...Artificial Intelligence...

While the AI in Sins is hardcoded and therefore is the same in every mod, there's a few areas where it can be tweaked, and where it didn't interact well with the mod in 0.9. There are two prominent areas where we have made fixes or tweaks: first, we've fixed an issue where Escape Pods made the NR AI stop building dropships and therefore not expand. Also, we've increased the rate at which the AI builds capital ships, although this has involved increasing the rate at which capital ships reach higher levels. We'll also be playing around with some ship roles to influence how the AI builds and uses ships.

Oceanic Planet

...Ship Balance & Polish...

As we said in the release post, the ship stats currently in 0.9 are almost direct ports of our ICW values, and costs were essentially determined very roughly while we tested capabilities of things. In 0.95, we're beginning to focus more directly on those values, and beginning to make the ships match the stated playstyle of the factions; namely the Remnant ships being cheaper and more numerous, while weaker individually, and the New Republic ships being more powerful individually. We're also working to finish up the abilities for existing ships, based on what the factions need. Mon Calamari ships in particular have been buffed significantly (along with the Nebula). The Praetor has had its firepower decreased a bit, shifted more towards its tank role, and also had its cost increased to match its capabilities. The Galaxy Gun has also been limited to one instance, as we discussed in the previous post.

...Units & Structures...

The third goal with 0.95 is to more or less finish the units and structures for the New Republic and Imperial Remnant. Unit-wise this mostly just means the Proficient cruiser for the New Republic (the Remnant is getting some changes in 1.0 or 1.1, for a reason we'll explain when it becomes relevant). Structure-wise, this means adding the economic and military starbases for the two factions, as well as the New Republic's XQ Resupply platform, and a new Durasteel refinery to replace the stock one.

Arid Oceanic

...User Interface...

We're doing a significant overhaul on the HUD as well. Pictures coming later.


As you can see from the pictures in this post, we've also finished the textures for the new planet types in 0.9. There will be some new planet types in future versions, but we're using 0.95 to just finish up the existing ones.]


...Wrap it Up...

We're not going to give a release date, so we'll just say that it'll be out when the above is finished. At this point, that mostly means the UI and the models/textures for the new structures.

...Follow Ascendancy...
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Ascendancy 0.9 (Beta Version - ZIP)

Ascendancy 0.9 (Beta Version - ZIP)

Feb 6, 2015 Full Version 56 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (30 - 40 of 1,221)
thanatos676 Feb 21 2015, 6:20pm says:

Nice work devs, got mentioned on Rock Paper Shotgun!

+2 votes     reply to comment
Garrus_Valkyrin Feb 21 2015, 12:42pm says:

When will the wiki be up? Thank you good job coding

+1 vote     reply to comment
Rex331 Feb 20 2015, 8:09pm says:

Great mod, I very much enjoy crushing rebel fleets with my Sovereign-class Star Dreadnought. However, the Praetor II-class Battlecruiser is perhaps my least favorite of all Imperial capital ships, and I cannot figure out lore-wise why it would be chosen by the Imperial Remnant for a Heavy Battleship role. It makes much more sense in your Thrawn's Revenge mod as a Pentastar Alignment outer rim left over capital ship. I read the post on your forum explaining that you may replace it with the Allegiance-class (Although I'd prefer you use the Bellator-class in its place and open the higher ship slot for my personal favorite capital ship, the Assertor-class). Anyway, Thanks to your team for all of your hard work.

+1 vote     reply to comment
Emperors_Fist Feb 20 2015, 12:36pm says:

Wow LegendaryGamer, the only three comments you've made since joining in 2012 were bashing this mod. All done in 2015. What, did you get sand in your vagina? No one gives a **** about your entire existence in real life? Ain't you special.

+3 votes     reply to comment
chrissduff1 Feb 20 2015, 8:03am says:

ok left a comment saying that i couldnt get the empire to work. squash that my bad it does great game thanks guys

+1 vote     reply to comment
Garrus_Valkyrin Feb 19 2015, 9:21pm says:

Hey "legendary" dickbag before you blow your top off expressing your freedom of speech please, consider this fun little activity
And a little tip from first hand experience with people like you, situations like these end up with a little

+2 votes     reply to comment
LegendaryGamer Feb 18 2015, 11:24pm buried:



Perhaps this is the return of the scourge... However, for all the fluff you padded your mod news with I must say... What an absolute piece of trash. A dyslexic special ed student could have done better. I was sitting upon my throne, which incidentally is my toilet, and I realized that the violent explosion I just had was a better experience than your attempt at getting years to get nothing done at all.

Truly, all the talent that went into creating the empire at war mod, likely fled the modding scene when you guys came on board. That's assuming you are all guys. From your last post, with voiceovers I am left questioning the gender of ... all of you, one more than others. Post Op or Pre Op is all I can truly ask at this point?

Enjoy never winning an award for being worthless, love, a hater that thinks you all suck.

-31 votes     reply to comment
Schuchart Feb 23 2015, 4:51pm replied:

I suspect some kind of schoolyard throwdown à la "Who's getting banned the quicker on moddb?". But as life goes and according to Murphy's law, they (shamefully) weren't able to determine and discuss any further cornerstones of this honourful contract: Due to the bell ringing they hadda hussle and being in fourth grade is hard enough anyways. So he choose the cheap approach, 'cause he really needs those Ben 10 trading cards.

And yeah, during class tomorrow, please fetch a dictionary and look up "to have / throw a tantrum", it should show a picture of you being a "Legendary" "Gamer". Report back asap.

+1 vote     reply to comment
Ionus Feb 20 2015, 3:43pm replied:

They're not making for money,They're making it for fun,A Dyslexic special Ed Student Can't make something like this,As Well you,That i don't even know how you're here,Please,Get out the Computer,Get a Life,And Suit Yourself.

+2 votes     reply to comment
plu7o Feb 20 2015, 12:23am replied:

doesn't get enough attention IRL

+1 vote     reply to comment
Guest Feb 19 2015, 1:54pm replied:

Hmm, let me check here... It appears as though you have made no mods, so it's evident that a dyslexic special ed student could not have done better. Huh.

+6 votes     reply to comment
Wildcat31 Feb 19 2015, 1:23am replied:

Thank you, kind sir. Your feedback means so much to us!

+10 votes     reply to comment
Byeforever Feb 19 2015, 12:51am replied:

More like "LegendaryTroll"... Oh no I'm feeding it...

+2 votes     reply to comment
codeuser Creator
codeuser Feb 19 2015, 12:04am replied:

Well that's just rude.

+7 votes   reply to comment
_Jinz_ Feb 22 2015, 7:42am replied:

This ******* guy, right here.

+1 vote     reply to comment
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