Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


If you find a bug, please do not report it in the comment section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread, if they haven't already been addressed.


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Capital Punishment

News 6 comments

It's now just over two months since the release of the 1.0 beta, and with the official release of Rebellion 1.83 nowhere in sight, we've decided to make some executive decisions. We have a ton of major changes we really want to get in the mod for 1.1 but can't since we want to make sure 1.0's full release is out first and doesn't break anything else. Instead of waiting on the 1.83 patch to come through, we'll be releasing the full 1.0 for both 1.82 and the 1.83 opt-in beta, and just hoping that nothing they change between the beta and the final 1.83 release requires us to fix anything else.

We have a list of all the changes here, however there's one major area which I want to address separately; capital ships. Some people have mentioned wanting a fifth capital ship for the Remnant. While they technically already have a fifth capital ship built in a different way (the World Devastator), which is also arguably the most powerful in the game, we are adding three new capital ships to the mod for 1.0; the Lucrehulk for the Pentastar Alignment, the Torpedo Sphere for the Imperial Remnant, and an as-yet undisclosed new capital ship for the Empire of the Hand (the first of three additional capital ships which they'll be getting 1.0 and 1.1). The Empire of the Hand one is the final part of the mod we're still working on for this release. I'm going to be out of town and therefore not have access to certain necessary programs to finish it off until the 19th, but the release shouldn't be too long after that.

The Lucrehulk will serve as a generalist utility capital ship, replacing the ISDI as their starting ship. With less firepower but more defensive capabilities, as well as some economic impact (via Embargo), it should serve to tone down the PA's early game where the Gladiator tends to reign supreme, without hurting them later. We'll keep an eye on how all of this breaks in this version for potential changes in 1.1, but we're fairly happy with where that is now.The Torpedo Sphere is a large, siege-oriented capital ship with limited anti-ship abilities or weapons. They saw some use from Warlords in the post-Endor period, perhaps most notably at the Battle of Tralus when Grand Admiral Grunger rammed the Executor-class Aggressor into one.

Rather than just provide screenshots of these three new ships, Corey has been doing individual Let's Test series on his personal youtube channel and stream to preview the new changes. Keep in mind the questions he answers in those videos are fairly off the cuff and with beta footage, so they're not always 100% representative of the final result.

Here is the first Lucrehulk preview video, the Torpedo Sphere ones should be going up this week:

The full playlist can be found here.

Ascendancy 1.0 Open Beta Released

Ascendancy 1.0 Open Beta Released

News 11 comments

While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their...

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

New Republic 1.0 Playthrough

New Republic 1.0 Playthrough

News 5 comments

Continuing on our goal to post a playthrough with each faction before release, here's the first part of an almost all-too-short New Republic playthrough...

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

Ascendancy 1.0 Open Beta (For Sins V1.82  STEAM)

Ascendancy 1.0 Open Beta (For Sins V1.82 STEAM)

Full Version 65 comments

To install Ascendancy, put the extracted Ascendancy-Sins folder in your Mods folder: ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion...

Post comment Comments  (30 - 40 of 2,033)
Mister_Vogel
Mister_Vogel

So,since the 1.83 patch will not be released until April,does this mean that you'll release the full version first,and then add the compatibility fix for 1.83 ?

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.Corey. Creator
.Corey.

No, we'll be releasing the full version with compatibility for 1.83 as it exists currently and hope that nothing they changed between beta and the full version requires additional modding. Hopefully all the different script lines for units that are needed for 1.83 are already in the beta.

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Palpatine1
Palpatine1

So does that mean the next release is coming out pretty soon?

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.Corey. Creator
.Corey.

Yes. Just trying to tweak stuff and finish one or two more new ships beforehand.

Reply Good karma+7 votes
JollySam
JollySam

I know you must get this a lot, and I don't want to sound too gushing, but I've had many, many hours of fun from this mod, and so has my brother. This is, as far as I can tell, the best Star Wars mod there is for Sins.

Keep up the good work, can't wait to find out the new factions.

Long live the empire.

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.Corey. Creator
.Corey.

Thanks, glad you're enjoying it. Feel free to gush away.

Reply Good karma+1 vote
SeraphimD_Kiryu
SeraphimD_Kiryu

Have you guys considered re-working how the broadsiding works? Those few seconds ships use to stop and turn are really awkward and sometimes leave you at a disadvantage when it comes against ships that don't need to broadside. Is it possible to make ships instead fly at their enemy and pass by the side where they broadside there instead? Like in Revenge of the Sith where the Venator and Invisible Hand while could shoot forward a little they then pass each other then opening fire with everything they got.

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.Corey. Creator
.Corey.

Ships already tend to have some weaponry on the front as well as sides, but you can't make them want to move like that.

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SeraphimD_Kiryu
SeraphimD_Kiryu

That is a damn shame, I always wanted to see battles be more dynamic as they seemed to be in Revenge of the Sith.

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Lockerd
Lockerd

sins is a very limited game, it's engine is very much outdated and requires a lot of work to make it pretty damn excellent.

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Kuikka88
Kuikka88

That's not how the game mechanics work. Battles are very static, like 18th century naval warfare. Once in range, ship stops and shoots.

I really miss Homeworld II's more dynamic looking battles (with mods):( hopefully new one will get same quality mods as the original version.

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Pipokiinha
Pipokiinha

I am waiting for the 1.83 (where is the launch)

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Alucard0Reborn
Alucard0Reborn

Am I the only one who has to sign out because the Mod either takes more then 10 minutes to load or just freezes and locks me from Alt Tabbing or closing it in Task Manager?

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Piemanlives
Piemanlives

No, large mods like this can't be enabled in game and have to be enabled through the enabledmods.txt in the mod folder.

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Sins of a Solar Empire: Rebellion
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Highest Rated (2 agree) 10/10

Thrawn is one of the best characters of the EU. This mod, and it's predecessor bring that character off the story pages. And into our game. Something the movies and official games have failed to do. Short of Rebellion (Supremacy.) The best SW's game ever in my opinion, but painfully dated by this point. Delving into the ideals of his background, in a fun and expansive SW mod is simply a joy. I'm waiting for 1.0 to authorize even as I speak, but .95 already showed a care to crafting a quality mod…

Feb 5 2016 by Justicar333

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