Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


If you find a bug, please do not report it in the comment section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread, if they haven't already been addressed.


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...Ascendancy 1.0F Released...


While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their chance to strike. Can the Empire of the Hand unite the galaxy against the impending external threats, or will the Pentastar Alignment find the opportune moment to strike and establish a new form of Imperial galactic leadership?

Intego Preview

...For Those New To Ascendancy...


Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment in the post-Endor Star Wars galaxy, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several maps with various configurations, featuring several new planet types and canon planet placements.

Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...New in 1.0F...


New Capital Ships: Intego (Hand), Lucrehulk (Alignment), Torpedo Sphere (Remnant)
Fixed multiple bugs
Several balancing changes
Some new tech and abilities
Many performance optimizations


As opposed to being a content-oriented release, 1.0F (or 'full') is intended to fix several of the issues in 1.0 before we work on breaking the game again for 1.1 For a more comprehensive overview, see here.

Imperial Entanglements

I've scheduled it to release about when I intend to wake up, so I can put out any fires all day because I'm selfish like that. Otherwise my phone will blow up while I'm asleep and I don't like that. - Corey

Ascendancy 1.0f (For Sins V1.82 STEAM)


The version for v1.82 is available now, with support for 1.83 coming as soon as possible

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

...Game Days...


In order to facilitate multiplayer matches for our players, we'll be doing pre-planned community game nights on predetermined weekends with Ascendancy players and developers. The first of these days will be Saturday May 7th, at 2pm EST and will be hosted on lead developer Corey's personal stream, at www.hitbox.tv/CoreyLoses . Access for games that day will be first-come-first serve, and depending on how people feel about it it, we'll look at different ways to expand this.


Onwards and Upwards


1.0 may have just been released (or be about to be released, if you're reading this before noon on release day), but we've already started working on 1.1, including a longer version of this news post on our forums with reflections on 1.0, general plans for 1.1, and an exciting new mechanic for 1.1. It'll be posted here once the release post has its time in the sun, but in the meantime you can see some of our thoughts on 1.1 here: Thrawnsrevenge.com

Capital Punishment

Capital Punishment

News 6 comments

Release plans and new capital ships for everyone except the New Republic. They know what they did.

Ascendancy 1.0 Open Beta Released

Ascendancy 1.0 Open Beta Released

News 11 comments

While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their...

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

New Republic 1.0 Playthrough

New Republic 1.0 Playthrough

News 5 comments

Continuing on our goal to post a playthrough with each faction before release, here's the first part of an almost all-too-short New Republic playthrough...

Ascendancy 1.0f (For Sins V1.82 STEAM)

Ascendancy 1.0f (For Sins V1.82 STEAM)

Full Version 13 comments

NOTE: The GoG version will be coming soon. While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim...

Post comment Comments  (310 - 320 of 2,059)
Mister_Vogel
Mister_Vogel

I know you'll most likely redo or replace some of the structures in later releases,but i'm kinda questioning the presence of Esseles-class in this mod.Wasn't it extremely rare ? I mean,pretty sure Hosk station was the only example of this class.Empress-class was at least present in many star systems and planets.Wouldn't something ordinary be more fitting,even for the New Republic ?

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.Corey. Creator
.Corey.

The goal was to have a civilian and military station type for each faction so that the player could choose, without having the same one-size-fits-all of the base game, which we may revisit sicne the AI almost exclusively builds the Civilian one.

As for the choice of the Esseles in particular, although its only shown in one place with Hosk station, it has a class name in addition to a instance-name which indicates it's something that existed elsewhere, and also seems like a concept that would be fairly commonly executed.

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Mister_Vogel
Mister_Vogel

Well,yeah,in concept,but building more Esseles-es(-sie?) was like building a dozen moon-sized Coruscants,or a dozen Death Stars.If i remember correctly,they were built around the moons of a planet,a process that i am sure can't be easily replicated.Also,weren't they built by the company that didn't exist by the time of NR,because it was based on Alderaan ? Anyway,that is up to you,Corey,sorry for bothering you with this really unimportant thing and thank you for replying.

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Caon
Caon

Building an Esseles-class also isn't crucial, it's not like you need that station in order for your faction to function. Hence there being a nice price for it.

Just because a company is dissolved doesn't mean they can't use it anymore. ;) The Hammerhead-class cruiser was still used as cargo hauler in this era and Rendili Hyperworks vanished millennia ago.

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Mister_Vogel
Mister_Vogel

It's just that i imagine NR AI building a ton of the Esseleses around their planets,and i personally believe it will look quite stupid,but once again,that is not my decision.Also,even though they've used Hammerheads long after the Old republic period doesn't mean that they were newly built,just that some people or organisations used the antique ships for their own purposes.Just saying,no offense.

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Caon
Caon

I don't think it makes sense for any faction to spam them. I also never mentioned they were newly built. The Esseles stations they construct might not be new either, what do you know. :)

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.Corey. Creator
.Corey.

It's one per planet, so they can't build a bunch around a planet, and each faction has access to two starbases.
Again, its a civilian station, so the Empress can't replace it. That's why the Empress already coexists with it. If we decide to eventually cut it down to one station per faction then we'd cut the Esseles,or we could potentially replace it if we find a suitable one, but as of now, there isn't one, and the idea that each planet could have or could be given an orbotal body of some kind with development on it isn't that far-fetched. Keep in mind, this is still a game.

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Deliever
Deliever

You should be able to opt in for patch 1.83 in Steam, the developers posted a message on the forums on steam on how to activate patch 1.83. You could put the information in the install txt if you want to release it for 1.83

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law4426
law4426

but opt-in isn't the actual thing, on Star Wars - Interregnum some of the sound effects weren't working properly and a number of other things, so I'd wait until official full release for patch 1.83

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YLJH
YLJH

I agree with this, better to release full and working on a working game, than a full release that creates some annoying bug that ruins the all important 1.0 version of the mod.

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Tyrannosaurus_Tux
Tyrannosaurus_Tux

I was wondering if the New Republic could have a Liberator-class cruiser as a middle-weight carrier between the light quasar fire and the capital ship Endurance carriers, much like they have middle-weight class vessels for pretty much all the other roles.

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jlc9572
jlc9572

Corey and team, great work on this so far. Years ago I helped out writing up some unit descriptions for the Empire at War mod but lost touch with you guys and didn't get to finish the work. Glad to see how far this has come since then. I am really looking forward to the release!

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Euroland
Euroland

Release date same day as Xcom 2! Tough choices ahead. :-]

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Tsmaa
Tsmaa

well xcom 2 isnt free while this is, id prefer this game :D

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plu7o
plu7o

Just wanted to say congratulations and thanks for all of the hard work you guys have put into this so far and continue doing. Look forward to playing 1.0 in the near future, its really a treat to play some of these games with mods that are as well made as this one. Keep it up.

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.Corey. Creator
.Corey.

Before anyone says "what, no release?" Keep in mind, we put a range in the news post for a reason (Jan 29th-Feb 12th). Basically, we wanted to wait until Sins 1.83 was officially released so that the mod didn't become unusable right after we released it.

We will be using the 'extra' week to add/polish more stuff that we'd initially intended to keep for 1.1 if we can. We will be uploading next Friday (the 5th) regardless of 1.83's status, and just hoping it doesn't break anything else when it does come out.

Reply Good karma+13 votes
Deadalus3010
Deadalus3010

I would love to play it now!
Friends of mine raged yesterday... because the mod didn't was released.

I wanna say thanks to you, and the whole Developer Team.
The mod and balancing is great!

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horts
horts

**** yes.

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Highest Rated (2 agree) 10/10

Thrawn is one of the best characters of the EU. This mod, and it's predecessor bring that character off the story pages. And into our game. Something the movies and official games have failed to do. Short of Rebellion (Supremacy.) The best SW's game ever in my opinion, but painfully dated by this point. Delving into the ideals of his background, in a fun and expansive SW mod is simply a joy. I'm waiting for 1.0 to authorize even as I speak, but .95 already showed a care to crafting a quality mod…

Feb 5 2016 by Justicar333

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