Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
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Blog RSS Feed Post news Report abuse Latest News: 9 Years Lost in Space

14 comments by .Corey. on Jun 10th, 2015

...Ninth Anniversary...


Although the mod is nowhere close to resembling what it was in the early days, today marks the 9th anniversary of the creation of Thrawn's Revenge. I originally set out with the sole purpose of adding Thrawn as a playable hero in Empire at War, before Forces of Corruption was even a thing, and the project quickly grew (and sometimes shrank) from there. We on the dev team for both mods would like to thank everyone for their continued support in these last nine years; without it, we'd be nowhere near what we are today.

That being said, I'm sure you're more interested in what's going on with each mod than the fact that if the mod were a person in Canada or the United States (and elsewhere) it would be in the fourth grade, so we're going to do a joint update. If you're only interested in one, just read that part. We won't be offended.

...Imperial Civil War 2.2...


We've made a few changes from the 2.2 announcement; instead of adding the Galactic Civil War scenario, we're focusing on cleaning up and expanding within the current timeline and constraints of the mod. The primary goal is to clean up and finalize the Empire of the Hand and Pentastar Alignment, the latter of which currently relies on outmoded ships and in some cases, leftover models and skins. The secondary goal now that the Defreezer utility exists is to represent the post-Endor galaxy and let the player work towards whatever outcome they want, with whatever group they want (within reason), so essentially if something is available on the map, eventually you'll be able to pick it. In 2.2 this means enabling the Duskhan League in whichever GCs they're already in, and enabling playing as the Warlords, which have been split into Harrsk, Teradoc and Zsinj's empires, who will have a mix of different Imperial units. Ideally this would also include the Hapans, but they'd need a bit more expansion first.

Another goal is to try to mitigate the badness that is EaW's land battles. The first step in this is to remove some of the worse and more tedious ICW maps and re-enabling some of the vanilla maps so we can reduce the unit speed. Honestly, we have pretty much no hope for land ever being anywhere near salvageable but we'll see what we can do (and before anyone says anything, the presence of Clone War units wouldn't actually make ground battles good).

Randomized Z-LayersSecutor


...Ascendancy 1.0...


The goal with Ascendancy 1.0 is much as it always was; we're gathering the feedback from 0.95 to finalize the New Republic and Imperial Remnant, while adding the Empire of the Hand and Pentastar Alignment We're also adding some neutral structures and objectives, including the gravity-manipulating Centerpoint Station. We intended to include several redone models and skins, especially for the Empire of the Hand, however since the focus is still primarily on setting up gameplay mechanic and faction identities, the existing Empire of the Hand ships will be the same versions as exist in Imperial Civil War 2.1. After the release of 1.0, we'll start to redo and update certain models, with the New Republic's Ferret Scout and Empire of the Hand's Ascendancy Star Destroyer at the top of the list.

Tech trees are another primary focus in 1.0. In the existing versions, both factions have about 90 techs available to them, and in 1.0 the goal is to release with each faction hovering around 120, so even the existing factions will have several new dimensions to them upon release. On top of these new techs, each faction will be gaining some units; we've already announced the Imperial Remnant's acquisition of the Allegiance-class and Modular Taskforce Cruiser in exchange for some units being sent to the Pentastar Alignment, but the New Republic will also be gaining some new toys which we haven't mentioned yet, filling out it's currently-lacking Cruiser roster. These are the Sullustan Dauntless and Corellian Proficient.

Anniversary Update: Ssi-Ruuvi AssaultAnniversary Update: Ssi-Ruuvi Assault


Let's Test!


I've made a new channel on which we will be posting Let's Plays of the mods while they're in development, including both ICW and Ascendancy. This way, those who just want to see feature previews and trailers can see them on the Thrawn's Revenge channel, and those who want longer-form playthroughs can see them on the Corey Loses channel. The first series is a playthrough of Ascendancy 1.0 as the Remnant against all four 1.0 factions. I may eventually start playing other stuff, if people are interested in that.



Thanks again for your support for the last nine years!

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Squadron Size Reduction (Optional For Performance)

Squadron Size Reduction (Optional For Performance)

Apr 3, 2015 Sprites 10 comments

This minimod reduces lag by making fighter squadrons smaller, thereby saving your CPU a lot of hard work.

0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 8 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 22 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (310 - 320 of 1,488)
LegendaryGamer
LegendaryGamer Feb 18 2015, 11:24pm buried:

(buried)

Honestly,

Perhaps this is the return of the scourge... However, for all the fluff you padded your mod news with I must say... What an absolute piece of trash. A dyslexic special ed student could have done better. I was sitting upon my throne, which incidentally is my toilet, and I realized that the violent explosion I just had was a better experience than your attempt at getting years to get nothing done at all.

Truly, all the talent that went into creating the empire at war mod, likely fled the modding scene when you guys came on board. That's assuming you are all guys. From your last post, with voiceovers I am left questioning the gender of ... all of you, one more than others. Post Op or Pre Op is all I can truly ask at this point?

Enjoy never winning an award for being worthless, love, a hater that thinks you all suck.

-32 votes     reply to comment
Schuchart
Schuchart Feb 23 2015, 4:51pm replied:

I suspect some kind of schoolyard throwdown à la "Who's getting banned the quicker on moddb?". But as life goes and according to Murphy's law, they (shamefully) weren't able to determine and discuss any further cornerstones of this honourful contract: Due to the bell ringing they hadda hussle and being in fourth grade is hard enough anyways. So he choose the cheap approach, 'cause he really needs those Ben 10 trading cards.

And yeah, during class tomorrow, please fetch a dictionary and look up "to have / throw a tantrum", it should show a picture of you being a "Legendary" "Gamer". Report back asap.

+1 vote     reply to comment
IonusTheForsaken
IonusTheForsaken Feb 20 2015, 3:43pm replied:

They're not making for money,They're making it for fun,A Dyslexic special Ed Student Can't make something like this,As Well you,That i don't even know how you're here,Please,Get out the Computer,Get a Life,And Suit Yourself.

+2 votes     reply to comment
plu7o
plu7o Feb 20 2015, 12:23am replied:

doesn't get enough attention IRL

+1 vote     reply to comment
Guest
Guest Feb 19 2015, 1:54pm replied:

Hmm, let me check here... It appears as though you have made no mods, so it's evident that a dyslexic special ed student could not have done better. Huh.

+6 votes     reply to comment
Wildcat31
Wildcat31 Feb 19 2015, 1:23am replied:

Thank you, kind sir. Your feedback means so much to us!

+10 votes     reply to comment
Byeforever
Byeforever Feb 19 2015, 12:51am replied:

More like "LegendaryTroll"... Oh no I'm feeding it...

+2 votes     reply to comment
codeuser Creator
codeuser Feb 19 2015, 12:04am replied:

Well that's just rude.

+7 votes   reply to comment
_Jinz_
_Jinz_ Feb 22 2015, 7:42am replied:

This ******* guy, right here.

+1 vote     reply to comment
Seashepard1999
Seashepard1999 Feb 16 2015, 7:43pm says:

Oh My God this Mod compleatly blew me away with the incredible graphics and the great gameplay this has incredible potential Fair play to ya

+1 vote     reply to comment
Garrus_Valkyrin
Garrus_Valkyrin Feb 16 2015, 1:25pm says:

Lastly I love the fleet sizes other star wars mod for sins don't have tons of capital ships and regular frigates and crusisers

0 votes     reply to comment
Garrus_Valkyrin
Garrus_Valkyrin Feb 16 2015, 1:21pm says:

Hey quick question when or do shield generators work since I can't seem to work them and what faction comes next or what faction gets modified next that's come out. Thank you for your time also great graphics and gameplay best star wars mod ever played better then sw:foc

0 votes     reply to comment
.Corey. Creator
.Corey. Feb 16 2015, 2:54pm replied:

The shield generator was bugged, there's a more thorough explanation in the split image in the gallery as well as the latest news post.

The Empire of the Hand is next in the 1.0 version. There will be an intermediary version to polish the NR/IR a bit more.

+2 votes   reply to comment
Guest
Guest Feb 18 2015, 4:51pm replied:

This comment is currently awaiting admin approval, join now to view.

Martechi
Martechi Feb 16 2015, 12:45pm says:

Amazing mod and incredibly fun to play.

Just one question: is there any way to build the galaxy gun yet? everytime I research it, the option to build it remains grey and it says "superweapon limit reached". but I did not build any superweapon as far as I know. no superstardestroyers or something like this. I don't know if it could have anything to do with the map, it was always small ones I think.

0 votes     reply to comment
.Corey. Creator
.Corey. Feb 16 2015, 12:59pm replied:

You can build one galaxy gun per 15 planets controlled.

+2 votes   reply to comment
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