From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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1 comment by .Corey. on Apr 4th, 2014

We're currently looking to fill two positions within our clique-ish little team to help speed along the development of Ascendancy and make sure that the times when I'm not available to work as much don't keep grinding the mod to a halt. We strongly prefer people who are not currently attached to other projects, because we don't want to divert the resources of other mods, and also want to make sure every mod stays as unique as possible.

1. Coder/Scripter:

Must be familiar with coding in units, planets, research objects and working with the ability/buff systems in Sins of a Solar Empire. Your primary task will be implementing the research subjects and unit abilities. This stuff is actually pretty easy to learn, so not much experience is required; there's plenty of resources that can help anyone just starting out who wants to eventually try to apply for this position.

2. Texture Artist:

We have  huge disparity in the number of modellers to texture artists in the team, and as such have a sizeable backlog of models which need textures. The majority of the upcoming work for this is structure skins and a few ships, however ideally any applicants will help with creating icons for research subjects and planets.

If you're interested in either position, please PM me or email with examples of your work or modding experience.

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Post comment Comments  (20 - 30 of 544)
DarkAssullt Mar 1 2014, 2:27am says:

Question about the planets taking damage. Something that always bugged me in vanilla sins was that when you bombarded a enemy planet, the planet didn't degrade or become unusable. You could drop hundreds of nukes as the TEC on a Vasari world and colonize it again without worry. You said above that the Galaxy Gun would damage worlds. Would it be possible to make it so that orbital bombardment does the same. Like in GalCiv 2 when you invade you have multiple options, normal invasion will not reduce the planet class but dropping asteroids will. Can something like that be included in this mod. You can land ground forces and take the planet over, or you can bomb it from space. While landing troops will be more costly than bombardment, if you bombard that planet the total population that it can support will decrease. A example of what I am talking about is if I have a earth like world that supports a population of 300, and the enemy attacks with ground troops and they take it. The planet will still have 300 population support. But if they bombard it and take the planet, it can now only support 250 population. Every time the planet gets attacked it degrades a little more so that eventually it becomes a "dead" world. Like I said I do not know how this might work, but it could add some strategic depth to taking worlds.

+1 vote     reply to comment
Guest Mar 1 2014, 8:43am replied:

+1. Its ridiculous that you can currently bombard a planet over and over again with zero consequences.

+2 votes     reply to comment
ComradeWinston Feb 16 2014, 5:32pm says:

Looking a lot better than that other old broken Star Wars mod that's been out for years, can't wait. ^.^

+1 vote     reply to comment
HappyTex Mar 1 2014, 7:00am replied:

Says the ******* whose never created a project of equal size in his life.

+1 vote     reply to comment
ComradeWinston Mar 1 2014, 3:00pm replied:

OH NO! How dare I have standards or an opinion. Woe is me.

0 votes     reply to comment
SSDImperium99th Feb 25 2014, 7:39pm replied:

If you've got Homeworld 2 download the newly released Star wars warlords .60 mod, best experience I've had in a long time. Long live the Eclipse super star destroyer class-dreadnaught long live the Empire!

-1 votes     reply to comment
Guest Feb 23 2014, 3:33pm replied:

This comment is currently awaiting admin approval, join now to view.

ComradeWinston Feb 28 2014, 8:14pm replied:

From its awkward unbalanced economy to poorly scaled ships, bad textures, bugs, and CTDs. Yes, I refer to that waste of potential.

+3 votes     reply to comment
SSDImperium99th Mar 1 2014, 8:21pm replied:

Ever heard of LAA?

+1 vote     reply to comment
Rovert10 Feb 28 2014, 8:53pm replied:

Here we go again...

+1 vote     reply to comment
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