Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

User Posted ImageUser Posted ImageUser Posted Image

...Further Information...
FAQ Thread - Progress Thread - Tester Signup - Mod Wiki

...Follow the mod...

Forums - Facebook - Steam Group

Image RSS Feed Latest Screens
Praetor Praetor Phalanx and Progress
Blog RSS Feed Report abuse Latest News: We Want You!

1 comment by .Corey. on Apr 4th, 2014

We're currently looking to fill two positions within our clique-ish little team to help speed along the development of Ascendancy and make sure that the times when I'm not available to work as much don't keep grinding the mod to a halt. We strongly prefer people who are not currently attached to other projects, because we don't want to divert the resources of other mods, and also want to make sure every mod stays as unique as possible.

1. Coder/Scripter:

Must be familiar with coding in units, planets, research objects and working with the ability/buff systems in Sins of a Solar Empire. Your primary task will be implementing the research subjects and unit abilities. This stuff is actually pretty easy to learn, so not much experience is required; there's plenty of resources that can help anyone just starting out who wants to eventually try to apply for this position.

2. Texture Artist:

We have  huge disparity in the number of modellers to texture artists in the team, and as such have a sizeable backlog of models which need textures. The majority of the upcoming work for this is structure skins and a few ships, however ideally any applicants will help with creating icons for research subjects and planets.

If you're interested in either position, please PM me or email ThrawnsRevenge@gmail.com with examples of your work or modding experience.

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 548)
DarkAssullt
DarkAssullt Mar 1 2014, 2:27am says:

Question about the planets taking damage. Something that always bugged me in vanilla sins was that when you bombarded a enemy planet, the planet didn't degrade or become unusable. You could drop hundreds of nukes as the TEC on a Vasari world and colonize it again without worry. You said above that the Galaxy Gun would damage worlds. Would it be possible to make it so that orbital bombardment does the same. Like in GalCiv 2 when you invade you have multiple options, normal invasion will not reduce the planet class but dropping asteroids will. Can something like that be included in this mod. You can land ground forces and take the planet over, or you can bomb it from space. While landing troops will be more costly than bombardment, if you bombard that planet the total population that it can support will decrease. A example of what I am talking about is if I have a earth like world that supports a population of 300, and the enemy attacks with ground troops and they take it. The planet will still have 300 population support. But if they bombard it and take the planet, it can now only support 250 population. Every time the planet gets attacked it degrades a little more so that eventually it becomes a "dead" world. Like I said I do not know how this might work, but it could add some strategic depth to taking worlds.

+1 vote     reply to comment
.Corey.
.Corey. Mar 1 2014, 5:06pm replied:

The Galaxy Gun destroys them; it's pretty binary. Either the world exists or it doesn't. We can't make planets change classes or degrade like that. You can only apply things to it to limit certain aspects (you can't change a regular world into another planet type like dead asteroid except via the stripped to the core ability, it's hardcoded; we had to use other workarounds for making the galaxy gun), but even then I don't think we'd want to do anything permanent, just temporary debuffs which IIRC already exist in Sins.

+1 vote     reply to comment
DarkAssullt
DarkAssullt Mar 3 2014, 3:22am replied:

I just thought it would be cool. Either go the costly route and "land" ground forces to conquer the planet. Or bomb it into oblivion and risk damaging the planet. Instead of permanent damage, how about a longer debuff where you are "rebuilding" the infrastructure. I would just love to see some more options other than bring in your fleet. Kill the enemy. Bomb the planet. Repeat.

+1 vote     reply to comment
.Corey.
.Corey. Mar 4 2014, 5:34pm replied:

A problem I can potentially see with this would be that people would always choose to do whatever doesn't damage the planet. Even if this was made more expensive to do, it would still end up less costly in the long run if the damage to the planet with the other method is more than what already exists in vanilla. Damaging the planet would only seem preferable if you expect the enemy to take it back, in which case I'm still not sure the math would work out.

+1 vote     reply to comment
DarkAssullt
DarkAssullt Mar 7 2014, 7:36am replied:

If I wanted to go a scorched Earth route though. I have my planets but I may not be able to face your fleet. So I hit your planets and damage or destroy them. Asset denial. Like in WW2, with the huge air raids against factory cities. Instead of taking them intact to use the Allies or Axis would blow them to bits to hamper the enemy. A invasion would take more time as well. I would have to sit there with my fleet to prevent you from attacking my troopships, yet you could also be attacking my planets so I would have to weigh the options countering you or continuing my invasion. Just a thought. I understand if you can't or simply don't want to do this. I do not know how to mod myself so I have no idea how this would be accomplished. I really look forward to your mod regardless!! Keep up the great work!!

+1 vote     reply to comment
Guest
Guest Mar 1 2014, 8:43am replied:

+1. Its ridiculous that you can currently bombard a planet over and over again with zero consequences.

+2 votes     reply to comment
HappyTex
HappyTex Mar 1 2014, 7:00am replied:

Says the ******* whose never created a project of equal size in his life.

+1 vote     reply to comment
ComradeWinston
ComradeWinston Mar 1 2014, 3:00pm replied:

OH NO! How dare I have standards or an opinion. Woe is me.

0 votes     reply to comment
SSDImperium99th
SSDImperium99th Feb 25 2014, 7:39pm replied:

If you've got Homeworld 2 download the newly released Star wars warlords .60 mod, best experience I've had in a long time. Long live the Eclipse super star destroyer class-dreadnaught long live the Empire!

-1 votes     reply to comment
SSDImperium99th
SSDImperium99th Mar 1 2014, 8:21pm replied:

Ever heard of LAA?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Contact
Send Message
Official Page
Thrawnsrevenge.com
Release Date
Coming Q3 2014
Mod Watch
Track this mod
Share
Style
Genre
4X
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Star Wars: Ascendancy on your homepage or blog by selecting a button and using the HTML code provided (more).

Star Wars: Ascendancy
Star Wars: Ascendancy
Statistics
Rank
74 of 21,447
Last Update
1 day ago
Watchers
1,391 members
News
10