Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


If you find a bug, please do not report it in the comment section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread, if they haven't already been addressed.


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...Ascendancy 1.0F Released...


While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their chance to strike. Can the Empire of the Hand unite the galaxy against the impending external threats, or will the Pentastar Alignment find the opportune moment to strike and establish a new form of Imperial galactic leadership?

Intego Preview

...For Those New To Ascendancy...


Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment in the post-Endor Star Wars galaxy, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several maps with various configurations, featuring several new planet types and canon planet placements.

Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...New in 1.0F...


New Capital Ships: Intego (Hand), Lucrehulk (Alignment), Torpedo Sphere (Remnant)
Fixed multiple bugs
Several balancing changes
Some new tech and abilities
Many performance optimizations


As opposed to being a content-oriented release, 1.0F (or 'full') is intended to fix several of the issues in 1.0 before we work on breaking the game again for 1.1 For a more comprehensive overview, see here.

Imperial Entanglements

I've scheduled it to release about when I intend to wake up, so I can put out any fires all day because I'm selfish like that. Otherwise my phone will blow up while I'm asleep and I don't like that. - Corey

Ascendancy 1.0f (For Sins V1.82 STEAM)


The version for v1.82 is available now, with support for 1.83 coming as soon as possible

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

...Game Days...


In order to facilitate multiplayer matches for our players, we'll be doing pre-planned community game nights on predetermined weekends with Ascendancy players and developers. The first of these days will be Saturday May 7th, at 2pm EST and will be hosted on lead developer Corey's personal stream, at www.hitbox.tv/CoreyLoses . Access for games that day will be first-come-first serve, and depending on how people feel about it it, we'll look at different ways to expand this.


Onwards and Upwards


1.0 may have just been released (or be about to be released, if you're reading this before noon on release day), but we've already started working on 1.1, including a longer version of this news post on our forums with reflections on 1.0, general plans for 1.1, and an exciting new mechanic for 1.1. It'll be posted here once the release post has its time in the sun, but in the meantime you can see some of our thoughts on 1.1 here: Thrawnsrevenge.com

Capital Punishment

Capital Punishment

News 6 comments

Release plans and new capital ships for everyone except the New Republic. They know what they did.

Ascendancy 1.0 Open Beta Released

Ascendancy 1.0 Open Beta Released

News 11 comments

While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their...

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

New Republic 1.0 Playthrough

New Republic 1.0 Playthrough

News 5 comments

Continuing on our goal to post a playthrough with each faction before release, here's the first part of an almost all-too-short New Republic playthrough...

Ascendancy 1.0f (For Sins V1.82 STEAM)

Ascendancy 1.0f (For Sins V1.82 STEAM)

Full Version 13 comments

NOTE: The GoG version will be coming soon. While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim...

Post comment Comments  (20 - 30 of 2,059)
MasterStarKiller
MasterStarKiller

it is 1:30am and I a ready for this mod!!! Ive been playing thrawns revenge non stop for FOC and I cant wait to see this finished product :)

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SulfonicMaple
SulfonicMaple

I actually have a question. Just wondering if you were going to improve the appearance of some of the ships exhaust trail/engine effects for example the sovereign and the praetors engine effects look unfinished. I assume this is because its in beta and its to be expected not everything would be finished yet but just wondering if this was the case.

on another note this mod is fantastic it runs smoothly and as far as conversion mods go it actually does feel like a completely new game. the interface and factions are awesome. I love this mod and look forward to seeing more of it in the future.

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.Corey. Creator
.Corey.

Both of those ships are getting various improvements at some point, engines among them. One thing worth noting is that all of our engine effects are done using texture/data map effects as opposed to particles and actual engine trails. This is partially because Sins only lets each ship use one properly-functioning exhaust trail particle and most SW ships have varying engine types and sizes, but also because it is far better for performance, especially on lower end machines, to limit particle usage where we can.

This does also mean while we continue to find better ways to do the engine textures, some will lag a bit behind the others, especially on ships which need other changes (ie bigger UV space for engines) to accommodate the different way it's handled by us between EaW and Sins. It's all on the list, though.

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wheelmandan
wheelmandan

hey corey is there going to be a new faction in your new updated?

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.Corey. Creator
.Corey.

The next new faction will be in 1.2, not this release or the next one.

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wheelmandan
wheelmandan

i was looking for what mod was being updated going over my list of mods i kinda forgot it was you haha. thank you for doing this corey very cool of you to letting us make a old game feel new so thank you and to your crew or just you don't know but thanks.

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SulfonicMaple
SulfonicMaple

Okay that's fair enough and good to know. thanks for answering. :)

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MasterStarKiller
MasterStarKiller

Before I go super in depth, is anyone else experiencing crashes. There is one faction that makes me crash periodically and another faction only when i build certain capital ships. If no one else has crash problems ill just re install the base game and mod.

Edit: I saw that there was a April 30th release date ill just wait till then and im sure what ever problem i have will be fixed. This is an amazing mod and I also love your guys FOC mod. By far one of my favorite mod teams :)

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.Corey. Creator
.Corey.

There are no known crashing issues with the currently released version, so your issues are either with settings, LAA or something else; not something the new version will fixed.

First, do you have LAA enabled?
Second, what are your graphics settings at?

Reply Good karma+1 vote
MasterStarKiller
MasterStarKiller

Graphics are at their highest but even medium and low I still get the crash and I do have Large Address Aware. Its Penstar and Empire of the Hand where I crash. One Is when I'm building capital ships (I think Penstar) and the other is just when I'm playing and command units somewhere (EotH), that one will be at complete random though.

Personally if no one else has had a problem then I'll just assume I got a bad download, it's happened before on moddb. But yea if I play as Rebels or Remmnant I can play till endgame if I choose too.

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Highest Rated (2 agree) 10/10

Thrawn is one of the best characters of the EU. This mod, and it's predecessor bring that character off the story pages. And into our game. Something the movies and official games have failed to do. Short of Rebellion (Supremacy.) The best SW's game ever in my opinion, but painfully dated by this point. Delving into the ideals of his background, in a fun and expansive SW mod is simply a joy. I'm waiting for 1.0 to authorize even as I speak, but .95 already showed a care to crafting a quality mod…

Feb 5 2016 by Justicar333

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