Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

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10 comments by .Corey. on Oct 16th, 2014

...The Imperial Remnant...
The galaxy has fallen into disorder in the years after Endor. Can anyone take the remains of the once-great Empire and restore peace?

Keep in mind that what you see represented in the trailer is still from a work-in-progress, and that a lot of stuff (especially particle effects) will be or even has already been updated between filming and release.

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Post comment Comments  (20 - 30 of 753)
STGMiller953 Oct 28 2014, 12:17pm says:

Are you guys going to release a Beta or something to give us a feel for the mod

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 29 2014, 1:42am replied:

Beta = Something put out before everything is polished and finalized to get feedback and do bug fixing.
Demo = A small part of the mod to give a feel for it.

We intend to do the first release as an open beta, since it's the first time the mod will have as many people playing in as many different ways, so it's a good way to iron everything out. However, we have no intention to release any sort of demo since that would distract from working on the full mod.

+2 votes   reply to comment
Odeboy1 Oct 25 2014, 12:28pm says:

Are you planning to add pentastar aligment to the mod? I loved them in thrawns revenge and i would like to see them in ascendancy.

+1 vote     reply to comment
onikenshin Oct 26 2014, 8:06pm replied:

This question was asked at an earlier date and they are not. I believe they said there was really no difference in all the imperial factions, so there is no need to put in another faction that is 95% identical to the one already in game.

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 27 2014, 1:54am replied:

Considering how common this question is, I may or may not do a small dev diary thing about it in the near future.

+2 votes   reply to comment
wheelmandan Oct 23 2014, 5:30pm says:

Garak you can't be in this time line!!! Take your ship back too your planet

0 votes     reply to comment
hoho96 Oct 22 2014, 8:19am says:

This may has already been asked; however, I'm curious how the supper caps will be implemented. I mean will it be like the vanilla where you build a shipyard to get your titans, or like in SOGE as a research? or maybe something even more ingenious :P
anyway, I have a complete faith in you guys.

+2 votes     reply to comment
.Corey. Creator
.Corey. Oct 24 2014, 8:13am replied:

Currently its just the Sins method; we don't see the utility in doing it the other ways.

+1 vote   reply to comment
hoho96 Oct 25 2014, 9:22am replied:

Will you guys use supercaps limits like in TR? Say like 10 SSD or 3 Sovereigns? In TR it really made the battles more epic^^

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 25 2014, 1:07pm replied:

You can't give units build limits in Sins, and the game is hardcoded to only allow you to build one SSD at a time. We've considered using alternate means to allow more than one at a time, but we'd have to make sure it's balanced first, and wouldn't turn into the Imperial players being able to have essentially nothing but SSDs.

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