Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

If you find a bug, please do not report it in the comment section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread, if they haven't already been addressed.

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While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their chance to strike. Can the Empire of the Hand unite the galaxy against the impending external threats, or will the Pentastar Alignment find the opportune moment to strike and establish a new form of Imperial galactic leadership?

Keep in mind, the mod is still in development, and part of the point of our iterative release model is to get feedback on features as we develop the mod (and therefore, for example, older factions will tend to be more polished/finalized than newer ones). If you have any feedback or suggestions for what you want to see, or just want to discuss the mod and your strategy, head over to our forums or ModDB profile.

...For Those New To Ascendancy...

Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment in the post-Endor Star Wars galaxy, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...New in 1.0...

Two new playable factions added: Empire of the Hand and Pentastar Alignment
Several new and redone units for the Remnant and New Republic, including the Allegiance Star Destroyer and Dauntless Heavy Cruiser
New tech for Remnant and New Republic
AI and Performance improvements
New map: Fool's Bargain, 8 players, 89 planets
Warlord Zsinj as a neutral hero on Dathomir in Unified Front
Bug Fixes & other changes, see below

For a more comprehensive overview, see here.

Pentastar PotentialRebel Revenge

Ascendancy 1.0 Open Beta (For Sins V1.82  STEAM)

Keep in mind, Sins is updating to v1.83 soon, so this version is acting as a chance for us to collect feedback to release the "full" 1.0 on the final 1.83 patch for Sins.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

...Game Nights...

In order to facilitate multiplayer matches with our players, we'll be doing community game nights on predetermined weekends with Ascendancy players and developers. If you follow our Steam group or join the forums below, events will be posted in advance. We'll be shuffling around time zones to allow as many people to play as possible.

That's all for now. Hope you enjoy 1.0, we'll have information coming soon on 1.1 and Imperial Civil War 2.2

Follow Ascendancy
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter

Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

New Republic 1.0 Playthrough

New Republic 1.0 Playthrough

News 5 comments

Continuing on our goal to post a playthrough with each faction before release, here's the first part of an almost all-too-short New Republic playthrough...

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

1.0 Overview - Focus on the Factions

1.0 Overview - Focus on the Factions

News 10 comments

As 2015 moves to a close, so too does the development on 1.0. Not quite at the same time, but it's pretty close. Since we're well on the way to release...

Ascendancy 1.0 Open Beta (For Sins V1.82  STEAM)

Ascendancy 1.0 Open Beta (For Sins V1.82 STEAM)

Full Version 41 comments

To install Ascendancy, put the extracted Ascendancy-Sins folder in your Mods folder: ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion...

Post comment Comments  (20 - 30 of 1,881)

Game looks amazing, one bit of feedback which is something I have seen some post about is the icons. When zooming out a little bit you just simply can not see what is going on. The unit icons blot out the action and the ships themselves. Also getting used to the UI takes some time, I have no idea the difference between a frigate and a cruiser. I will say some of the other SW mods have pretty good UI where they have a pic of the ship so at a quick glance I can tell what type of ship it is, guess this will take some getting used to. Other than that still playing and figuring the game out, but if there is a way to tone down the icons that would be great.

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Palpatine1 Online

Anyone try running the game with AA settings forced through Nvidia control panel/nvidia inspector? Does it help performance out?

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I really like the new version and the new faction. My only criticism is the current unit icons. They are far too big. If i zoom out during a large battle i can barely make out the units because the icons block the models and the icons are pretty confusing so they don't help me either. One more thing wich im not sure if it is a bug. While i was playing against the new republic the ai used quasarfires as it's main ship type (main ship type=most used ship type in the fleet). Now because it is a carrier they had alot of fighters in every battle. When i fought against large fleets they could easily have 20-40 quasarfires, and their fighters would heavily slow down my game or cause it to crash. Could you somehow program the ai to actually use frigates or cruisers as it's main ship type rather than carriers?

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One solution (to the "fighter spam" performance problem) would be submod which previous version had, which reduces the amount of fighters per squadron while buffing the rest = less objects flying around, but same effectiveness.

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.Corey. Creator

Number of units won't crash like that. And that submod is technically the standard for the mod now. If the game crashes, make sure that you have LAA enabled, and also that your graphics settings are on High and not Highest.

Reply Good karma+1 vote

Has anyone else had a UI glitch while playing multiplayer?

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.Corey. Creator

UI glitch?

Reply Good karma+2 votes

I've got a question about the galaxy gun. How do you build it with the imperial remnant?

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.Corey. Creator

Enable it in the pregame options.

Reply Good karma+2 votes

Will there ever be a Galaxy Forge for Ascendancy?

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