Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

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Bombing Run Capital Shipyard This Will Only Hurt A Lot
Blog RSS Feed Report abuse Latest News: Trailer #1: The Imperial Remnant

11 comments by .Corey. on Oct 16th, 2014

...The Imperial Remnant...
The galaxy has fallen into disorder in the years after Endor. Can anyone take the remains of the once-great Empire and restore peace?

Keep in mind that what you see represented in the trailer is still from a work-in-progress, and that a lot of stuff (especially particle effects) will be or even has already been updated between filming and release.

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Post comment Comments  (20 - 30 of 794)
Sinistar45
Sinistar45 Dec 10 2014, 8:54pm says:

So release date is the 18th? is my eyes decieving me?

+4 votes     reply to comment
rex44x
rex44x Dec 8 2014, 7:31pm says:

got a question, will the fleet and capital ship supply be like it is in soge? i hope so that way there can be a lot of star destroyers in fleets.

+2 votes     reply to comment
nightlight.zero
nightlight.zero Dec 8 2014, 5:06am says:

Way excited for this game. Corey/any of the devs, are you guys still looking at a December release as per moddb webpage? I don't really care how long it takes: I'd rather you take your time to get it where you want it (which is probably where it'll be amazing).

+4 votes     reply to comment
ADM-Ntek
ADM-Ntek Dec 2 2014, 9:00am says:

looks nice and all but what reason would i have to play this instead of SOGE. what will be different? what are the major selling points of this mod?

0 votes     reply to comment
pali1d
pali1d Dec 2 2014, 9:35pm replied:

Speaking as a fan of the dev's previous work for Empire at War...
Polish and better graphics, for one, since it was designed for Rebellion from the ground up, rather than for original Sins and then ported over. Ships are going to be as close to EU canon as possible for their durability and armaments while preserving gameplay. The factions have significantly different philosophies and bonuses, ship abilities are being done completely differently, antimatter (supply) is now a measure of how many fighters the ship has rather than power for abilities... and much more.

In just about every way besides also being a Star Wars mod, this will be different from SoGE. I expect a year from now or so to have this, Star Wars Interregnum and SoGE in my mods folder, and each of them will be quite distinct mods.

+4 votes     reply to comment
_Alive_
_Alive_ Dec 2 2014, 4:57pm replied:

I cant speak for the devs but ive always thought of Ascendancy like the STA3 of the Star Wars universe. The models and effects in this mod are stunning and its clear the devs care and love this mod aswell as the franchise.

+3 votes     reply to comment
.Corey. Creator
.Corey. Dec 2 2014, 11:57pm replied:

Luckily, mods are free so everyone can play as many as they want and we have no intention of trying to convince people to play one mod over the other. While Ascendancy and SoGE (and Interregnum) are all Star Wars mods, they are made by different groups with different teams, goals and styles so there's at least as much variance between them as between mods in different universes.

That being said, I will run down some of the major differences for you. First off, the factions ultimately being represented in them are very different, and I'd say we have a bigger "top down" focus on making the factions play differently through their tech and ships. SoGE's ship roles and functions also tend to be a bit more similar to Sins, whereas we go closer to in-unverse roles and build the gameplay from that.

In the details, we've also posted several news posts and pictures which describe several of the features in the mod, many of which are unique to Ascencdancy; migration, degrading ship systems, supply, etc. One of the main purposes for us to make the mod was because while we like Sins, we saw certain game loops and mechanics as being frustrating, and we place an emphasis on reworking or removing them.

+4 votes   reply to comment
ADM-Ntek
ADM-Ntek Dec 3 2014, 6:32am replied:

thanks for the detailed info. sounds like some interesting changes.

+1 vote     reply to comment
Guest
Guest Dec 2 2014, 4:54am says:

You have my vote ;) Your mod looks amazing.

+1 vote     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Dec 1 2014, 6:44pm says:

You've got my vote. And MY AXE.

+6 votes     reply to comment
wheelmandan
wheelmandan Dec 5 2014, 8:55am replied:

Damn man can you not stay in your space!! don't make me get sicko! i'll get him this is not your space! if he able to come here the empire will have a super army worst the then clones.. oh my god that you plan see who the new leader of the empire and give him a hole army of new ships....... i got a bad feeling about this.

-1 votes     reply to comment
Halcius
Halcius Dec 7 2014, 7:34pm replied:

.....huh

+1 vote     reply to comment
_Jinz_
_Jinz_ Dec 7 2014, 2:41pm replied:

(Directed at "wheelmandan") Are you actually for real or just messing with us?

+2 votes     reply to comment
wheelmandan
wheelmandan Dec 11 2014, 7:38pm replied:

hey it would be one all of a movie haha

+1 vote     reply to comment
Guest
Guest Dec 6 2014, 12:14am replied:

wtf.......

+3 votes     reply to comment
thanatos676
thanatos676 Dec 1 2014, 8:36pm replied:

AXE body spray, not just for humans..

+2 votes     reply to comment
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