Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

...Ascendancy 0.9 Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
General Polish

For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

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7 comments by .Corey. on Apr 3rd, 2015

You're not actually our only hope, but in order to help speed up and smooth out the process of developing the 1.0 and on, we're (as always) looking for talented individuals to join our team. These are obviously unpaid positions, but if you want to join a team which can help you mutually improve skills, build a portfolio and bang your head against your desk in frustration while spending altogether too much time learning trivia about Star Wars this is the perfect opportunity.

The roles we have open are:
3D Modeler
You'll be responsible for creating 3D models within reasonable poly ranges (typically 1-5 thousand) for use ingame based on existing designs. Typically these will be ships, however they can also be other exciting things like buildings and rocks. You can use any program you wish, as long as it exports to some sort of common format.

Texture Artists
You'll be responsible for taking the above models, and then texturing them (typically hard metal surfaces on 1024x1024 to 2048x2048 res textures).

If you have experience in either area or both areas and want to apply, send examples of your work to

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Squadron Size Reduction (Optional For Performance)

Squadron Size Reduction (Optional For Performance)

Apr 3, 2015 Sprites 8 comments

This minimod reduces lag by making fighter squadrons smaller, thereby saving your CPU a lot of hard work.

0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 7 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 20 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (20 - 30 of 1,359)
Guest Apr 7 2015, 6:16pm says:

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.Corey. Creator
.Corey. Apr 7 2015, 11:47pm replied:

No; same with any mod, you just need the galaxyscenariodefs file from the mod.

+1 vote   reply to comment
Nicktc Apr 8 2015, 3:55am replied:

Is there a tutorial on how to do that?

+1 vote     reply to comment
.Corey. Creator
.Corey. Apr 8 2015, 5:29am replied:

1. Copy the file named galaxy scenario sets from the Ascendancy-Sins/GameInfo folder.

2. Paste it into your galaxy forge folder.

3. Open galaxy forge.

This works for every mod for Sins.

+1 vote   reply to comment
Cdodders Apr 5 2015, 11:16am says:

Could the number of superweapons be upped to say, three at one time, but only one of each type?

+1 vote     reply to comment
.Corey. Creator
.Corey. Apr 5 2015, 3:35pm replied:

There's only one type of superweapon in the first place.

+2 votes   reply to comment
Cdodders Apr 5 2015, 4:55pm replied:

I was including Titans

+1 vote     reply to comment
.Corey. Creator
.Corey. Apr 6 2015, 1:44pm replied:

For most factions we'll never allow more than one SSD. For the Remnant, we're considering putting the Sovereign as a one-off thing you build separately from the Executor, and which you cannot replace.

+2 votes   reply to comment
malanthor Apr 8 2015, 9:44am replied:

I for one am glad you have limited superweapons.

+1 vote     reply to comment
Guest Apr 7 2015, 3:32pm replied:

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Garrus_Valkyrin Apr 4 2015, 11:30pm buried:


Yall Have To Check This Game Out
This Is The Best New Sins Like Game Coming Out
Also This Other Game Might Be Nice To Mod

-6 votes     reply to comment
Guest Apr 4 2015, 8:54pm says:

This comment is currently awaiting admin approval, join now to view.

.Corey. Creator
.Corey. Apr 4 2015, 9:18pm replied:

The mod works fine in multiplayer; sync errors occur if there's a connection issue between the players, or it can happen if there's some file differences which don't cause checksum differences (in which case you can't join the same game at all). Make sure you're both using the same version of the mod, and also in steam right click Sins -> properties -> local files -> Verify integrity

+1 vote   reply to comment
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Thrawn's Revenge II: Ascendancy
Thrawn's Revenge II: Ascendancy
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