Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


If you find a bug, please do not report it in the comment section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread, if they haven't already been addressed.


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While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their chance to strike. Can the Empire of the Hand unite the galaxy against the impending external threats, or will the Pentastar Alignment find the opportune moment to strike and establish a new form of Imperial galactic leadership?

Keep in mind, the mod is still in development, and part of the point of our iterative release model is to get feedback on features as we develop the mod (and therefore, for example, older factions will tend to be more polished/finalized than newer ones). If you have any feedback or suggestions for what you want to see, or just want to discuss the mod and your strategy, head over to our forums or ModDB profile.

...For Those New To Ascendancy...

Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment in the post-Endor Star Wars galaxy, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...New in 1.0...

Two new playable factions added: Empire of the Hand and Pentastar Alignment
Several new and redone units for the Remnant and New Republic, including the Allegiance Star Destroyer and Dauntless Heavy Cruiser
New tech for Remnant and New Republic
AI and Performance improvements
New map: Fool's Bargain, 8 players, 89 planets
Warlord Zsinj as a neutral hero on Dathomir in Unified Front
Bug Fixes & other changes, see below


For a more comprehensive overview, see here.

Pentastar PotentialRebel Revenge

Ascendancy 1.0 Open Beta (For Sins V1.82  STEAM)


Keep in mind, Sins is updating to v1.83 soon, so this version is acting as a chance for us to collect feedback to release the "full" 1.0 on the final 1.83 patch for Sins.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

...Game Nights...

In order to facilitate multiplayer matches with our players, we'll be doing community game nights on predetermined weekends with Ascendancy players and developers. If you follow our Steam group or join the forums below, events will be posted in advance. We'll be shuffling around time zones to allow as many people to play as possible.

That's all for now. Hope you enjoy 1.0, we'll have information coming soon on 1.1 and Imperial Civil War 2.2

Follow Ascendancy
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter


Year in Preview

Year in Preview

News 15 comments

Happy new year everyone! Corey runs down what to expect from the Thrawn's Revenge team in our 10th year in existance.

New Republic 1.0 Playthrough

New Republic 1.0 Playthrough

News 5 comments

Continuing on our goal to post a playthrough with each faction before release, here's the first part of an almost all-too-short New Republic playthrough...

Top 100 and Testing Time

Top 100 and Testing Time

News 1 comment

Both Ascendancy and ICW are up for voting in the top 100 phase of MotY.

1.0 Overview - Focus on the Factions

1.0 Overview - Focus on the Factions

News 10 comments

As 2015 moves to a close, so too does the development on 1.0. Not quite at the same time, but it's pretty close. Since we're well on the way to release...

Ascendancy 1.0 Open Beta (For Sins V1.82  STEAM)

Ascendancy 1.0 Open Beta (For Sins V1.82 STEAM)

Full Version 31 comments

To install Ascendancy, put the extracted Ascendancy-Sins folder in your Mods folder: ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion...

Post comment Comments  (200 - 210 of 1,859)
Guest
Guest

Regarding that refitting mechanic mentioned for the PA in the let's play. What kind of changes can the mechanic do the the PA's ships beyond damage bonus's.

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.Corey. CreatorOnline
.Corey.

There's one for damage, one for speed, and one for defenses.

Reply Good karma+1 vote
Guest
Guest

Also, does the mechanic need to be researched itself?

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.Corey. CreatorOnline
.Corey.

The building does. The individual upgrades currently do not.

Reply Good karma+1 vote
law4426
law4426

Hey Corey, like the progress and work put into the mod, but can you update the fighters to make the correct shooting noises and engine sounds, cause the X-Wings and TIE-Fighters sounds like the fighters in vanilla

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.Corey. CreatorOnline
.Corey.

Sound is something we're working on between 1.0 and 1.1. It won't all be done for 1.0 but fighter engines and laser sounds are one of the things that are finished.

Reply Good karma+1 vote
law4426
law4426

Good to hear Corey, keep up the good work

Also, is the fighter supply mechanic still in the game? I found it irritating, especially when Death Squadron didn't need any fighter supply when it swarmed the Rebel Fleet at the Battle of Endor with lots of TIEs

If you look at Star Wars Interregnum, the fighters build rate is based on the ships antimatter supply, which is much better when it comes to fighter replenishment, cause sometimes on both sides, the ship that resupplies the fighter supply doesn't even resupply due to the small range, which sucks to be honest

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.Corey. CreatorOnline
.Corey.

We have no intention to remove it (although we are expanding the ranges a little to make autocast more functional).

Had Death Squadron just been through 5 other battles before Endor and eliminated their entire fighter complement without resupplying, they would have needed to resupply. I'm not sure what you're trying to get at there. Overall fighter supply is the same as it is in canon, so I'm not sure how an in-universe example would contradict that mechanic. As you may have noticed, antimatter IS fighter supply already.

Reply Good karma+1 vote
law4426
law4426

ah, ok, fair enough, hope you really expand the resupply range, cause the radius is really too small

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Akesis
Akesis

Can we expect 1.0 in January or the following couple months?

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.Corey. CreatorOnline
.Corey.

End of January, early February.

Reply Good karma+3 votes
Guest
Guest

Noticed that my credits got stuck at 1, I had a positive income and it just stopped. Selling anything did not increase it. Known bug?

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.Corey. CreatorOnline
.Corey.

This was an issue with one of the techs in 0.9. It was fixed in the 0.95 hotfix which is available in the downloads section.

Reply Good karma+1 vote
ShadowODST
ShadowODST

If you fail to upgrade your planets as you gain control, they will be taxed heavily due to no infrastructure. Which then, will take away from the amount of credits you pool in every second or so. So if you have an income of 70 per second, and yet you have 7 under developed planets and their tax rate is negative -80, you will not gain any credits. Game mechanic in all the SoASE games.

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SciFiFanSWSTSG
SciFiFanSWSTSG

yes. im pretty sure it happens when you hit 1,000,000 credits.

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Guest

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