Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

...Ascendancy 0.9 Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor
...Follow Ascendancy...
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I Pledge Allegiance... Home Stretch Allegiance Closing In (Untextured Render)

...Ninth Anniversary...

Although the mod is nowhere close to resembling what it was in the early days, today marks the 9th anniversary of the creation of Thrawn's Revenge. I originally set out with the sole purpose of adding Thrawn as a playable hero in Empire at War, before Forces of Corruption was even a thing, and the project quickly grew (and sometimes shrank) from there. We on the dev team for both mods would like to thank everyone for their continued support in these last nine years; without it, we'd be nowhere near what we are today.

That being said, I'm sure you're more interested in what's going on with each mod than the fact that if the mod were a person in Canada or the United States (and elsewhere) it would be in the fourth grade, so we're going to do a joint update. If you're only interested in one, just read that part. We won't be offended.

...Imperial Civil War 2.2...

We've made a few changes from the 2.2 announcement; instead of adding the Galactic Civil War scenario, we're focusing on cleaning up and expanding within the current timeline and constraints of the mod. The primary goal is to clean up and finalize the Empire of the Hand and Pentastar Alignment, the latter of which currently relies on outmoded ships and in some cases, leftover models and skins. The secondary goal now that the Defreezer utility exists is to represent the post-Endor galaxy and let the player work towards whatever outcome they want, with whatever group they want (within reason), so essentially if something is available on the map, eventually you'll be able to pick it. In 2.2 this means enabling the Duskhan League in whichever GCs they're already in, and enabling playing as the Warlords, which have been split into Harrsk, Teradoc and Zsinj's empires, who will have a mix of different Imperial units. Ideally this would also include the Hapans, but they'd need a bit more expansion first.

Another goal is to try to mitigate the badness that is EaW's land battles. The first step in this is to remove some of the worse and more tedious ICW maps and re-enabling some of the vanilla maps so we can reduce the unit speed. Honestly, we have pretty much no hope for land ever being anywhere near salvageable but we'll see what we can do (and before anyone says anything, the presence of Clone War units wouldn't actually make ground battles good).

Randomized Z-LayersSecutor

...Ascendancy 1.0...

The goal with Ascendancy 1.0 is much as it always was; we're gathering the feedback from 0.95 to finalize the New Republic and Imperial Remnant, while adding the Empire of the Hand and Pentastar Alignment We're also adding some neutral structures and objectives, including the gravity-manipulating Centerpoint Station. We intended to include several redone models and skins, especially for the Empire of the Hand, however since the focus is still primarily on setting up gameplay mechanic and faction identities, the existing Empire of the Hand ships will be the same versions as exist in Imperial Civil War 2.1. After the release of 1.0, we'll start to redo and update certain models, with the New Republic's Ferret Scout and Empire of the Hand's Ascendancy Star Destroyer at the top of the list.

Tech trees are another primary focus in 1.0. In the existing versions, both factions have about 90 techs available to them, and in 1.0 the goal is to release with each faction hovering around 120, so even the existing factions will have several new dimensions to them upon release. On top of these new techs, each faction will be gaining some units; we've already announced the Imperial Remnant's acquisition of the Allegiance-class and Modular Taskforce Cruiser in exchange for some units being sent to the Pentastar Alignment, but the New Republic will also be gaining some new toys which we haven't mentioned yet, filling out it's currently-lacking Cruiser roster. These are the Sullustan Dauntless and Corellian Proficient.

Anniversary Update: Ssi-Ruuvi AssaultAnniversary Update: Ssi-Ruuvi Assault

Let's Test!

I've made a new channel on which we will be posting Let's Plays of the mods while they're in development, including both ICW and Ascendancy. This way, those who just want to see feature previews and trailers can see them on the Thrawn's Revenge channel, and those who want longer-form playthroughs can see them on the Corey Loses channel. The first series is a playthrough of Ascendancy 1.0 as the Remnant against all four 1.0 factions. I may eventually start playing other stuff, if people are interested in that.

Thanks again for your support for the last nine years!

Anniversary News & Channel Updates

Anniversary News & Channel Updates

4 months ago News 4 comments

A video about videos, and an update about updates. So meta.

A Dangerous Galaxy

A Dangerous Galaxy

5 months ago News 7 comments

"Let me get this straight. You said 'Kiss my Wookiee!' to the most powerful warlord in the galaxy?" - Isolder, Hapan Prince

Help Us, Obi-Wan

Help Us, Obi-Wan

6 months ago News 7 comments

We're looking for talented individuals to join us in our frustration in mod creation.

Faction Profile: Pentastar Alignment

Faction Profile: Pentastar Alignment

6 months ago News 14 comments

The fourth ICW faction makes its debut in Ascendancy. And also complicates the faction select screen, but more on that later.

From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.
Squadron Size Reduction (Optional For Performance)

Squadron Size Reduction (Optional For Performance)

6 months ago Sprites 10 comments

This minimod reduces lag by making fighter squadrons smaller, thereby saving your CPU a lot of hard work.

0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

6 months ago Patch 9 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

6 months ago Full Version 26 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (200 - 210 of 1,580)
kl0k May 3 2015 says:

This looks awesome and i cant wait for 1.0. :)

If i had to look for things to criticize, it'd be the overall scale, cause everything feels a little small. i guess its still kinda acurate compared to the planets, but thats just me wanting to see more of the stuff without zooming the hell out of it :D

ps. any plans to convert this to homeworld remastered? :3

-4 votes     reply to comment
.Corey. Creator
.Corey. May 3 2015 replied:

There's also the issue where ships being larger than they are currently clumping together when you want to group them, which happens a lot in the base game. You can still see it with the larger ships in the mod (Altor, WD, Praetor)

And no, we don't intend to move to Homeworld.

+2 votes   reply to comment
PR-0927 May 5 2015 replied:

Actually, I think OP is dead wrong here - the SSD is like longer than the planets they get built around! Everything is definitely extra-large in scale.

So I'm all down for you guys scaling stuff even tinier!

+2 votes     reply to comment
Zupanicarr May 3 2015 replied:

Funny, I think everything looks too big.
Maybe an odd thing to like most, but my favourite parts of Sins of the Prophets, Sins of a Galactic Empire, and it'd be the same for Star Trek: Armada(I can't remember if it's scaled like this), is how small everything is. I really hope they resize the planets and units to be a bit better.

I honestly can't stand the vanilla game, because everything looks so cartoonishly big.

+2 votes     reply to comment
echuu May 3 2015 replied:

100% agreed.

+3 votes     reply to comment
CallOfDerp Apr 27 2015 says:

I have a question, is the Pentastar Alignment one of the Warlord groups?

+1 vote     reply to comment
.Corey. Creator
.Corey. Apr 27 2015 replied:

No, they're a playable faction.

+3 votes   reply to comment
latios777 Apr 26 2015 says:

What the different between the 0.95 version and 0.95version full

+1 vote     reply to comment
.Corey. Creator
.Corey. Apr 26 2015 replied:

Full is meant to indicate that it's the actual mod, isn't a hotfix, and doesn't require having 0.9.

+2 votes   reply to comment
tegere Apr 24 2015 says:

I just swicthed from .9 to .95 and i have to say I love the UI changes. The game was kind of hard to play before, but this UI fixed a lot of those problems.

+3 votes     reply to comment
☣GenezisO☢ Apr 23 2015 says:

I give this mod a try as I did not play any mods for SOASE for a long time, can anybody tell me what 2 races are gonna be in new preparing version? Trade federation maybe?

-3 votes     reply to comment
Zupanicarr Apr 23 2015 replied:

Trade Federation's gone, man... Like, they've been dead for a while at this point...

New factions will be the Empire of the Hand, and the Pentastar Alignment.
They've shown some of their ships off so far, you can take a look at the screenshots to see.
I'm excited for the Alignment, they look a lot more unique than they were in Imperial Civil War.
(And they'll have some of the leftovers of the Trade Federation, though I never liked those ships, sans the Munificent)

+3 votes     reply to comment
Zupanicarr Apr 23 2015 replied:

Wait, nevermind, I always thought the Munificent was their main ship, but a quick lookup shows it's the one that's not...

They'll still have some Trade Fed ships, I believe.
I think the Pentastar Alignment was in their space after they were dissolved, I only have a vague understanding of that back story.

+2 votes     reply to comment
davidt0504 Apr 23 2015 says:

Shouldn't the Pentastar Allignment also get the Executor (or their own version) since their primary dude (Kaine) used one (The Reaper)?

+1 vote     reply to comment
.Corey. Creator
.Corey. Apr 23 2015 replied:

Every Imperial splinter faction after Endor more or less used the same stuff canonically, in different proportions. Rather than make every faction the same we're using the wide variety of EU ships to make the factions have different playstyles and rosters. The Reaper being the flagship of Kaine would really only be relevant if it were a hero, as opposed to using that to determine what their ships of the line should be.

+1 vote   reply to comment
Xeen001 May 10 2015 replied:

Cmon, you know better than that. Penistar had few if any ISD's. They completely relied on the combat versions of the Interdictor. The only Imperial faction with the Soverign was Palpatines reborn Empire.

+1 vote     reply to comment
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Thrawn's Revenge II: Ascendancy
Thrawn's Revenge II: Ascendancy
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