Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

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5 comments by .Corey. on Jan 28th, 2015

This news post covers information for both mods, but there have been several questions about what's happening with ICW2.2 so we'll start there. We've had a few bits and pieces available to test on our forums for a while now, however our focus has been on finishing the first release of Ascendancy. With that coming next friday, I'll move back to splitting more equally between the two as we accumulate feedback and make decisions for the future versions of Ascendancy. There have been other causes for delays, most prominently that my copy of the program needed to rig for Empire at War (necessary for adding the new PA and EotH units, as well as any Original Trilogy era content for that GC) was screwed up by Windows Update in a way that seems fairly insoluble without reformatting this computer which I don't really want to do, so I've managed to make other arrangements which should at least function as a workaround.

2.2 Announcement

Secondly, the main prompt for this post, is the decision to have a minor rebranding of Ascendancy. Ascendancy has been officially renamed to Thrawn's Revenge II: Ascendancy. This may seem pretty trivial, but it's meant to address a few things which have come up rather frequently. It makes it easier for people searching for the mod to find it. It used to be a little odd that every outlet for Star Wars: Ascendancy was called Thrawn's Revenge. Our site, forums, facebook page, youtube channel and twitter all just said Thrawn's Revenge, which has made it a bit more challenging for new people to find information and made Ascendancy seem tacked on as opposed to being in the same "series." With the new name change, this should hopefully be resolved.

End of the Beginning

The other reason for this change has to do with content. Before, Ascendancy and Imperial Civil War were essentially perceived as two parallel mods that just happened to be made by the same team, when in reality Ascendancy is, if not the sequel, then as close as that term can possibly come, which should again help with people who are new to the mods, or are coming to one mod from the other. While there are a few differences in what's included, notwithstanding the obvious changes from the fact that they're based on different games, the content being covered in each is heavily based on and influenced by the other, and Ascendancy is essentially an extension of what we wanted to do in Imperial Civil War in what we honestly felt was a more suitable engine. So, hopefully that clears up the divide between the two mods and explains a bit; if you're waiting for ICW2.2 we hope you'll give our initial work on Ascendancy a try, and if you're waiting for for Ascendancy we hope you'll enjoy ICW2.1 in the meantime.

Finally, I want to reaffirm that Ascendancy is still scheduled for the first release on Friday, February 6th.
Until then we've been posting our test games
on youtube, which we've all been enjoying and getting pretty good feedback on, so it seems likely we'll continue doing that for previews as we add new content for both mods.

As ever, we're always looking for ways to improve, so if you have any feedback, suggestions or requests for Thrawn's Revenge (either one) feel free to let us know.

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Post comment Comments  (200 - 210 of 933)
TheHippie Oct 30 2014, 4:42am says:

What will future updates, if any, look like after full release, other than maybe possible balancing? Is it possible we could be seeing more ships added? Or is it too early to speculate?

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 30 2014, 5:54pm replied:

Balance. Tech. Units. Scenarios. Factions.

+3 votes   reply to comment
wheelmandan Oct 31 2014, 8:36pm replied:

i know you get this alot but is it going to be out December or not even close or middle of next year.

+1 vote     reply to comment
wheelmandan Oct 31 2014, 4:49pm replied:

this mod will be the most played one that i will have that is for damn sure, and the Star trek mod too.

+1 vote     reply to comment
Guest Oct 28 2014, 11:23pm says:

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STGMiller953 Oct 28 2014, 12:17pm says:

Are you guys going to release a Beta or something to give us a feel for the mod

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 29 2014, 1:42am replied:

Beta = Something put out before everything is polished and finalized to get feedback and do bug fixing.
Demo = A small part of the mod to give a feel for it.

We intend to do the first release as an open beta, since it's the first time the mod will have as many people playing in as many different ways, so it's a good way to iron everything out. However, we have no intention to release any sort of demo since that would distract from working on the full mod.

+2 votes   reply to comment
Odeboy1 Oct 25 2014, 12:28pm says:

Are you planning to add pentastar aligment to the mod? I loved them in thrawns revenge and i would like to see them in ascendancy.

+1 vote     reply to comment
onikenshin Oct 26 2014, 8:06pm replied:

This question was asked at an earlier date and they are not. I believe they said there was really no difference in all the imperial factions, so there is no need to put in another faction that is 95% identical to the one already in game.

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 27 2014, 1:54am replied:

Considering how common this question is, I may or may not do a small dev diary thing about it in the near future.

+2 votes   reply to comment
wheelmandan Oct 23 2014, 5:30pm says:

Garak you can't be in this time line!!! Take your ship back too your planet

0 votes     reply to comment
hoho96 Oct 22 2014, 8:19am says:

This may has already been asked; however, I'm curious how the supper caps will be implemented. I mean will it be like the vanilla where you build a shipyard to get your titans, or like in SOGE as a research? or maybe something even more ingenious :P
anyway, I have a complete faith in you guys.

+2 votes     reply to comment
.Corey. Creator
.Corey. Oct 24 2014, 8:13am replied:

Currently its just the Sins method; we don't see the utility in doing it the other ways.

+1 vote   reply to comment
hoho96 Oct 25 2014, 9:22am replied:

Will you guys use supercaps limits like in TR? Say like 10 SSD or 3 Sovereigns? In TR it really made the battles more epic^^

+1 vote     reply to comment
.Corey. Creator
.Corey. Oct 25 2014, 1:07pm replied:

You can't give units build limits in Sins, and the game is hardcoded to only allow you to build one SSD at a time. We've considered using alternate means to allow more than one at a time, but we'd have to make sure it's balanced first, and wouldn't turn into the Imperial players being able to have essentially nothing but SSDs.

+1 vote   reply to comment
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