Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
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Blog RSS Feed Report abuse Latest News: Help Us, Obi-Wan

7 comments by .Corey. on Apr 3rd, 2015

You're not actually our only hope, but in order to help speed up and smooth out the process of developing the 1.0 and on, we're (as always) looking for talented individuals to join our team. These are obviously unpaid positions, but if you want to join a team which can help you mutually improve skills, build a portfolio and bang your head against your desk in frustration while spending altogether too much time learning trivia about Star Wars this is the perfect opportunity.

The roles we have open are:
3D Modeler
You'll be responsible for creating 3D models within reasonable poly ranges (typically 1-5 thousand) for use ingame based on existing designs. Typically these will be ships, however they can also be other exciting things like buildings and rocks. You can use any program you wish, as long as it exports to some sort of common format.

Texture Artists
You'll be responsible for taking the above models, and then texturing them (typically hard metal surfaces on 1024x1024 to 2048x2048 res textures).

If you have experience in either area or both areas and want to apply, send examples of your work to ThrawnsRevenge@gmail.com

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Squadron Size Reduction (Optional For Performance)

Squadron Size Reduction (Optional For Performance)

Apr 3, 2015 Sprites 8 comments

This minimod reduces lag by making fighter squadrons smaller, thereby saving your CPU a lot of hard work.

0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 7 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 20 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (200 - 210 of 1,359)
yoyor
yoyor Feb 14 2015, 1:32am says:

When i sart it gets stuck on the part where it shows 'star wars thrawns revenge II ascendancy' then remains stuck there. suggestions?

+1 vote     reply to comment
hoho96 Online
hoho96 Feb 14 2015, 2:35am replied:

Make sure you have LAA enabled.
Other than that the game should work just fine :/

+1 vote     reply to comment
yoyor
yoyor Feb 14 2015, 5:14am replied:

LAA?

+1 vote     reply to comment
hoho96 Online
hoho96 Feb 14 2015, 5:17am replied:

Large Address Aware (the little program that comes with the download).
All is explained in the readme.

+1 vote     reply to comment
yoyor
yoyor Feb 14 2015, 5:18am replied:

I used it still stuck on mod logo downloaded from site

+1 vote     reply to comment
Guest
Guest Feb 14 2015, 3:48am replied:

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hoho96 Online
hoho96 Feb 14 2015, 4:54am replied:

Maybe you have a wrong game version?
I'm sure it's not the mod, because it works just perfectly.

+1 vote     reply to comment
Guest
Guest Feb 14 2015, 5:45am replied:

This comment is currently awaiting admin approval, join now to view.

hoho96 Online
hoho96 Feb 14 2015, 7:30am replied:

Sins of a Solar Empire: Rebellion 1.82

+1 vote     reply to comment
Guest
Guest Feb 14 2015, 9:59am replied:

This comment is currently awaiting admin approval, join now to view.

Lagomorphia1
Lagomorphia1 Feb 13 2015, 12:18pm says:

"since we're already working on those to make planet types more identifiable."

Maybe little symbols? Forest a tree, Ecuemopolis a Coruscanti skyscraper...

What would be useful is an indication of maximum logistics, tactical and Socioindustrial Specialisation capacities. In base Sins there are very few planet types so you can learn them fairly easily, but in Ascendancy many times I've tried to turn a planet into a naval base only to find out it caps out at 18 logistics slots.

+1 vote     reply to comment
hoho96 Online
hoho96 Feb 13 2015, 10:10am says:

Hey guys;
I've been having this problem for quite some time now. The mod (and every other mod) works perfectly with the normal .exe
However, every time I start the Dev .exe (of course I would have the mod in the right folder) the game gives me a sort of error message which can be skipped and continue with the game. This message appears every time I click a new unit, or do an ability, or just during the loading screen. It happens with each and every mod if started with the dev.exe, but the vanilla game never give any such error when no mod is activated :/

I know it's not a mod-specific thing, but I thought to ask from the experts cause you obviously got much more experience^^

+1 vote     reply to comment
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