From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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1 comment by .Corey. on Apr 4th, 2014

We're currently looking to fill two positions within our clique-ish little team to help speed along the development of Ascendancy and make sure that the times when I'm not available to work as much don't keep grinding the mod to a halt. We strongly prefer people who are not currently attached to other projects, because we don't want to divert the resources of other mods, and also want to make sure every mod stays as unique as possible.

1. Coder/Scripter:

Must be familiar with coding in units, planets, research objects and working with the ability/buff systems in Sins of a Solar Empire. Your primary task will be implementing the research subjects and unit abilities. This stuff is actually pretty easy to learn, so not much experience is required; there's plenty of resources that can help anyone just starting out who wants to eventually try to apply for this position.

2. Texture Artist:

We have  huge disparity in the number of modellers to texture artists in the team, and as such have a sizeable backlog of models which need textures. The majority of the upcoming work for this is structure skins and a few ships, however ideally any applicants will help with creating icons for research subjects and planets.

If you're interested in either position, please PM me or email ThrawnsRevenge@gmail.com with examples of your work or modding experience.

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Post comment Comments  (200 - 210 of 544)
GenezisO
GenezisO Jun 12 2013, 1:13pm says:

Can you please post any present gameplay, I want to see combat

+1 vote     reply to comment
TheHunter191
TheHunter191 Jun 12 2013, 6:18am says:

Will you be making a dlc and a non-dlc version of the mod for those of us Who aren't gonna get it?

+2 votes     reply to comment
.Corey.
.Corey. Jun 12 2013, 3:34pm replied: Online

The DLC will not be necessary to play the mod. It adds absolutely nothing.

+3 votes     reply to comment
.Corey.
.Corey. Jun 13 2013, 5:49pm replied: Online

For some reason this is getting downvoted, so I'll explain; when I say it adds nothing, I mean nothing that really helps the mod. The vast majority of what it does is add content that can (and has) been created already by modding groups, ourselves included. The only structural things it opens up for modding is the two extra planet upgrade buttons, but those have effects you can easily get thrpugh other means. So yeah, there's no reason to make people have to spend $5 when it doesn't really do anything we need.

+3 votes     reply to comment
GamesBond97
GamesBond97 Jun 11 2013, 4:15pm says:

Hi, I know this question has probably been asked already and I'm sorry if I'm repeating it but I was wondering if the Millennium Falcon would have a role in this mod and if it does, what will it be, capital ship, cruiser, etc.
Thanks

0 votes     reply to comment
.Corey.
.Corey. Jun 11 2013, 4:26pm replied: Online

On the off chance that we do heroes in some way, it'd be a corvette that's primarily anti-fighter.

+1 vote     reply to comment
Guest
Guest Jun 11 2013, 5:13pm replied:

He's lying. It'll be the NR SSD.

+1 vote     reply to comment
a110
a110 Jun 11 2013, 5:57am says:

the imperial reformist path sounds like a very nice and unique application of the new research tree mechanic. i know it isn't chronologically canon but will there also be an opposite route for the new republic, in the similar vein as the galactic alliance's eventual antagonistic turn?

+1 vote     reply to comment
.Corey.
.Corey. Jun 11 2013, 3:25pm replied: Online

We have no plans to do a reverse for the New Republic; they didn't have an overt change like that, especially not during this period.

+1 vote     reply to comment
.Corey.
.Corey. Jun 10 2013, 12:49pm replied: Online

The pirates as they exist in Sins won't exist in the mod. As far as non-playable factions, we intend to use themtp set up the starting forces on planets where appropriate, memory limits notwithstanding.

+1 vote     reply to comment
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