Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

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10 comments by .Corey. on Oct 16th, 2014

...The Imperial Remnant...
The galaxy has fallen into disorder in the years after Endor. Can anyone take the remains of the once-great Empire and restore peace?

Keep in mind that what you see represented in the trailer is still from a work-in-progress, and that a lot of stuff (especially particle effects) will be or even has already been updated between filming and release.

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Estiqatsi
Estiqatsi Mar 24 2014, 6:41am says:

Will Ascendancy take place in the same period of time as ICW for EaW?
I guess there is no apperant way of creating an Era System in Sins, but will Ascendancy feature Ships form the time of e.g. the New-Class Ships of the New Republic (Nebula Class...)?

+2 votes     reply to comment
.Corey.
.Corey. Mar 24 2014, 10:40am replied:

Yes, same time period and the unit lists are selectedfrom the same time.

+2 votes     reply to comment
ConstantinoP.
ConstantinoP. Mar 19 2014, 4:07am says:

Hello, I had a couple of questions regarding this mod and would greatly appreciate a response:

1) Is there any possibility of the Home One being added as a capital ship for the New Republic? I think it would be interesting if it functioned as a command/support ship which would increase the effectiveness of nearby ships through the use of its abilities.

2) Has a decision been made regarding the Imperial Remnant's titans build limit? I personally would like to see a build limit of two while allowing a player to build any combination of the two titans (such as two Executors, a Sovereign and a Executor, etc.) as it would serve the Imperial Remnant's play-style well, but then again it might be too overpowered.

3) How will the fighters be balanced? For example, will there be any advantages to using TIE Fighters over TIE Interceptors or Y-Wings over K-Wings? I would imagine that lower quality fighters will have faster build times and will be available only on earlier era ships, but will certain fighters, such as the TIE Defender, also have build limits on each ship they are buildable on?

I would like to once again thank the development team for this mod, as I love great Star Wars mods. :)

+1 vote     reply to comment
.Corey.
.Corey. Mar 19 2014, 4:14am replied:

1. The Home One itself will be the flagship for the New Republic in the Flagship Victory gametype, in which it will have suitable abilities as Ackbar's flagship. It won't be made into a buildable ship because that wouldn't really make any sense.

2. There is a hardcoded build limit in Sins of 1 Titan. We've considered using other methods to allow more, but there are a lot of balance issues that could cause.

3. Can't really give you a solid answer at this point.

+1 vote     reply to comment
ConstantinoP.
ConstantinoP. Mar 19 2014, 3:47pm replied:

Thank you for the response Corey.

1) I was referring to a generic MC80 Home One type Star Cruiser, and not Admiral Ackbar's specific ship the Independence.

2) I believe that Sins of a Galactic Empire got around the limit by making titans a call in ability rather than buildable, but as you said, balancing will probably be the greater concern.

Thanks again; I cannot wait to play this mod.

+1 vote     reply to comment
mrl515
mrl515 Mar 10 2014, 9:09pm says:

Hope the website gets worked out soon, seems like it's been longer than originally projected. Regardless, this mod looks amazing, and I'll definitely be buying SoaSE just for this! Keep up the good work!

+1 vote     reply to comment
Pieboybom
Pieboybom Mar 14 2014, 6:28pm replied:

Id buy SoaSE rebellion regardless if you enjoy RTS's.

+1 vote     reply to comment
Estiqatsi
Estiqatsi Mar 9 2014, 2:30pm says:

Does Sins support Hero Units, or in other words, will Ascendancy include Hero Units like the EaW mod did?

0 votes     reply to comment
.Corey.
.Corey. Mar 9 2014, 8:26pm replied:

There are ways to do it, however at this point we don't really think we like the gameplay patterns it would produce in this kind of game.

+1 vote     reply to comment
ahobgoblin
ahobgoblin Mar 12 2014, 3:36pm replied:

If you're looking for star wars heroes in a mod, keep an eye on Star Wars: Interregnum Moddb.com

0 votes     reply to comment
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