Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

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1 comment by .Corey. on Apr 4th, 2014

We're currently looking to fill two positions within our clique-ish little team to help speed along the development of Ascendancy and make sure that the times when I'm not available to work as much don't keep grinding the mod to a halt. We strongly prefer people who are not currently attached to other projects, because we don't want to divert the resources of other mods, and also want to make sure every mod stays as unique as possible.

1. Coder/Scripter:

Must be familiar with coding in units, planets, research objects and working with the ability/buff systems in Sins of a Solar Empire. Your primary task will be implementing the research subjects and unit abilities. This stuff is actually pretty easy to learn, so not much experience is required; there's plenty of resources that can help anyone just starting out who wants to eventually try to apply for this position.

2. Texture Artist:

We have  huge disparity in the number of modellers to texture artists in the team, and as such have a sizeable backlog of models which need textures. The majority of the upcoming work for this is structure skins and a few ships, however ideally any applicants will help with creating icons for research subjects and planets.

If you're interested in either position, please PM me or email with examples of your work or modding experience.

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Guest Jun 18 2013, 7:37am says:

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jason864 Jun 14 2013, 12:52pm says:

You guys do such good work its well worth the wait and I expect great things

+1 vote     reply to comment
GenezisO Jun 12 2013, 1:13pm says:

Can you please post any present gameplay, I want to see combat

+1 vote     reply to comment
.Corey. Jun 12 2013, 5:17pm replied:

We're not quite there yet.

+1 vote     reply to comment
GenezisO Jun 13 2013, 12:46pm replied:


+1 vote     reply to comment
TheHunter191 Jun 12 2013, 6:18am says:

Will you be making a dlc and a non-dlc version of the mod for those of us Who aren't gonna get it?

+2 votes     reply to comment
.Corey. Jun 12 2013, 3:34pm replied:

The DLC will not be necessary to play the mod. It adds absolutely nothing.

+3 votes     reply to comment
.Corey. Jun 13 2013, 5:49pm replied:

For some reason this is getting downvoted, so I'll explain; when I say it adds nothing, I mean nothing that really helps the mod. The vast majority of what it does is add content that can (and has) been created already by modding groups, ourselves included. The only structural things it opens up for modding is the two extra planet upgrade buttons, but those have effects you can easily get thrpugh other means. So yeah, there's no reason to make people have to spend $5 when it doesn't really do anything we need.

+3 votes     reply to comment
.Corey. Jun 11 2013, 4:26pm replied:

On the off chance that we do heroes in some way, it'd be a corvette that's primarily anti-fighter.

+1 vote     reply to comment
Guest Jun 11 2013, 5:13pm replied:

He's lying. It'll be the NR SSD.

+1 vote     reply to comment
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