Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

...Ascendancy 0.9 Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Key Features of V0.9...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, such as migration, ship systems degrading with damage, and the ability to entirely destroy planets.

For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Ascendancy 0.9 (Beta Version - ZIP)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
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Empress-class Space Station UI Redux Pt 1 Esseles-Class Space Station
Blog RSS Feed Report abuse Latest News: 0.95 Overview

6 comments by .Corey. on Feb 21st, 2015

Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing factions. This post doesn't include every single change, but should give an idea of some of the more impactful ones and general areas we're focusing on. Before we get started, after some significant downtime, our site and forums are back up. So, if you want to post feedback, suggestions or discuss strategy, you can click here

...Artificial Intelligence...

While the AI in Sins is hardcoded and therefore is the same in every mod, there's a few areas where it can be tweaked, and where it didn't interact well with the mod in 0.9. There are two prominent areas where we have made fixes or tweaks: first, we've fixed an issue where Escape Pods made the NR AI stop building dropships and therefore not expand. Also, we've increased the rate at which the AI builds capital ships, although this has involved increasing the rate at which capital ships reach higher levels. We'll also be playing around with some ship roles to influence how the AI builds and uses ships.

Oceanic Planet

...Ship Balance & Polish...

As we said in the release post, the ship stats currently in 0.9 are almost direct ports of our ICW values, and costs were essentially determined very roughly while we tested capabilities of things. In 0.95, we're beginning to focus more directly on those values, and beginning to make the ships match the stated playstyle of the factions; namely the Remnant ships being cheaper and more numerous, while weaker individually, and the New Republic ships being more powerful individually. We're also working to finish up the abilities for existing ships, based on what the factions need. Mon Calamari ships in particular have been buffed significantly (along with the Nebula). The Praetor has had its firepower decreased a bit, shifted more towards its tank role, and also had its cost increased to match its capabilities. The Galaxy Gun has also been limited to one instance, as we discussed in the previous post.

...Units & Structures...

The third goal with 0.95 is to more or less finish the units and structures for the New Republic and Imperial Remnant. Unit-wise this mostly just means the Proficient cruiser for the New Republic (the Remnant is getting some changes in 1.0 or 1.1, for a reason we'll explain when it becomes relevant). Structure-wise, this means adding the economic and military starbases for the two factions, as well as the New Republic's XQ Resupply platform, and a new Durasteel refinery to replace the stock one.

Arid Oceanic

...User Interface...

We're doing a significant overhaul on the HUD as well. Pictures coming later.


As you can see from the pictures in this post, we've also finished the textures for the new planet types in 0.9. There will be some new planet types in future versions, but we're using 0.95 to just finish up the existing ones.]


...Wrap it Up...

We're not going to give a release date, so we'll just say that it'll be out when the above is finished. At this point, that mostly means the UI and the models/textures for the new structures.

...Follow Ascendancy...
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Downloads RSS Feed Latest Downloads
Ascendancy 0.9 (Beta Version - ZIP)

Ascendancy 0.9 (Beta Version - ZIP)

Feb 6, 2015 Full Version 56 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (200 - 210 of 1,221)
HEYITSTOR Feb 6 2015, 8:19pm says:

just got a random win for no reason. was still expanding as imps.
Map- into the cluster full
had about 7 planets and then victory. had only just scouted the 1 LT AI

+1 vote     reply to comment
.Corey. Creator
.Corey. Feb 6 2015, 8:31pm replied:

What were your victory conditions and did you have random events on?

+1 vote   reply to comment
HEYITSTOR Feb 6 2015, 8:35pm replied:

capital flagship and ally victory. and random was on. everything was on faster and larger fleet sizes

+1 vote     reply to comment
.Corey. Creator
.Corey. Feb 6 2015, 10:38pm replied:

There are a few maps that have some issues with the capital victory condition because some flags were missed. On that particular map, it seems that the Chosper start may have them.

+1 vote   reply to comment
HEYITSTOR Feb 6 2015, 10:43pm replied:

good call. exact start point for me. played a few more times and no problems. few string not found and such but not game crashing. and i recall you saying somewhere that you would be adding that in to 1.0
amazing work, keep it up

+1 vote     reply to comment
.Corey. Creator
.Corey. Feb 6 2015, 10:48pm replied:

We reconsidered actually, and decided not to add crashing in 1.0. It was pretty controversial within the team though.

+5 votes   reply to comment
HEYITSTOR Feb 6 2015, 10:51pm replied:

i was talking about fixing "string not found" 1.0 lol but nice humor

+1 vote     reply to comment
Guest Feb 6 2015, 6:00pm says:

This comment is currently awaiting admin approval, join now to view.

Slevered Feb 6 2015, 6:15pm replied:

I will check to see the problem, could you give me a bit more information? What map and faction did you play as?

+1 vote     reply to comment
Guest Feb 6 2015, 6:18pm replied:

This comment is currently awaiting admin approval, join now to view.

Slevered Feb 6 2015, 6:35pm replied:

It is on the list, thanks for the comment! Corey and I will check it out.

+1 vote     reply to comment
Slevered Feb 6 2015, 5:02pm says:

Hey all, the download is available, so click the download tab to grab it (it may still be grayed out, but it is clickable).

+6 votes     reply to comment
TValok Feb 6 2015, 5:06pm replied:

Thank you !!!!

+2 votes     reply to comment
.Corey. Creator
.Corey. Feb 6 2015, 5:05pm replied:

Also, I'm going to sleep for the next hour and a half so if you have a problem bother this guy right here with the meerkat. ^

If people start trying to do the timezone conversions to figure out when that will be, I'm gonna be both creeped out and severely disappointed...

+8 votes   reply to comment
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Coming Mar 13, 2015
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