Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.

...Ascendancy 0.9 Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
General Polish

For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
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Centerpoint Station AI Capital Ships Warlord Stronghold
Blog RSS Feed Report abuse Latest News: A Dangerous Galaxy

7 comments by .Corey. on Apr 20th, 2015

"Let me get this straight. You said 'Kiss my Wookiee!' to the most powerful warlord in the galaxy?" - Isolder, Hapan Prince

As you probably noticed, in 0.95 starting forces are essentially the same pairs of Lancers and Carracks everywhere you go. In 1.0 and on, the galaxy will be far more populated when you start off a game.

Most prominently in a post Imperial-collapse galaxy, are the various Warlord groups. In the areas of space canonically controlled by these independent Warlords, you'll find their forces on patrol, with a bit of different composition depending on the group in question. Their canonical capitals also act as strongholds for their mini-Empires, where you'll find the Warlords themselves leading their fleet from their own flagship, such as Zsinj on the Iron Fist (see below). These Warlords were often quite fond of Super Star Destroyers, so their fleets can put up a fight against even the strongest of your forces. For those more familiar with the lore, along with Zsinj's empire you'll find Greater Maldrood, the Eriadu Authority and Zero Command.

In the non-Imperial parts of the galaxy, you'll also be able to find appropriate forces defending their planets with their own unique ships. Chief among these are the Ssi-Ruuvi and Hapans. How far we take this depends mostly on the limitations of Sins, since we're prioritizing stability over having more militia.

Warlord Stronghold

These starting forces aren't the only things you'll encounter while exploring the galaxy. There are also random events and structures (like Centerpoint) which will help to spice up your experience. More on those later.

Follow Ascendancy
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Squadron Size Reduction (Optional For Performance)

Squadron Size Reduction (Optional For Performance)

Apr 3, 2015 Sprites 10 comments

This minimod reduces lag by making fighter squadrons smaller, thereby saving your CPU a lot of hard work.

0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 7 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 20 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (10 - 20 of 1,429)
Lordeath161 May 17 2015, 5:52pm says:

This mod is great other than the star destroyer going for a broadside :[ i cant play it due to that but every thing else is great i just can stand the star destroyer going into a broadside position it just feels soo wrong.

+1 vote     reply to comment
.Corey. Creator
.Corey. May 17 2015, 6:53pm replied:

We've changed it in the next version because people (incorrectly) keep complaining about it.

+2 votes   reply to comment
OblivionsLegend May 22 2015, 7:36pm replied:

What do you mean by "incorrectly" complaining about it, if you don't mind me asking?

+1 vote     reply to comment
OblivionsLegend May 22 2015, 7:59pm replied:

Actually, never mind, I just looked further back in the comments and saw your reasons.

+1 vote     reply to comment
Lordeath161 May 18 2015, 8:21am replied:

why not just make a addon for people who dont like the broadside instead ?

+1 vote     reply to comment
KayossZero May 17 2015, 9:28pm replied:

Hey Corey, perhaps the best choice is to give choice. Have the forward firing arc be default, but include file(s) and/or a readme to change it to broadside for those that want it. Assuming this isn't a tall order then everyone gets what they want!

+1 vote     reply to comment
.Corey. Creator
.Corey. May 18 2015, 12:15am replied:

We already have the squad thing, we don't want to make the mod more difficult to install and ruin multiplayer for this. We honestly don't care that much.

+1 vote   reply to comment
HEYITSTOR May 22 2015, 3:33pm replied:

this is why i love british people. my people! dgaf
people- we want something
corey- you get what i bloody give you

+1 vote     reply to comment
.Corey. Creator
.Corey. May 23 2015, 8:35am replied:

I remember you guys mentioning this in a Let's Play as well, and I hate to be the bearer of bad news but me and Severed aren't British, I'm Canadian and he's American.

+3 votes   reply to comment
Zupanicarr May 24 2015, 3:09pm replied:

Shhhhh! They mustn't know our plans. The world will be subjects to Canada, one day, but we must blitz the world in surprise!

+1 vote     reply to comment
HEYITSTOR May 23 2015, 10:25am replied:

holy cow! you watched our ZDS lets plays?

+1 vote     reply to comment
.Corey. Creator
.Corey. May 25 2015, 3:25pm replied:

In the process of it, yes. I watch a lot of LP's and stuff while working on the mod.

+1 vote   reply to comment
ishan921 May 22 2015, 11:57pm replied:

Actually, he said he surrendered to the fools.

+1 vote     reply to comment
Jumps244 May 13 2015, 10:12pm says:

Hey guys great mod. One question though on the sounds for the star destroyer turbolasers. They don't sound the same as they do in the movies. Is that just for the beta or is that the final sound?

+1 vote     reply to comment
codeuser Creator
codeuser May 14 2015, 1:46am replied:

We've already been testing new sounds in our internal build. The beta sounds are definitely not final.

+1 vote   reply to comment
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Thrawn's Revenge II: Ascendancy
Thrawn's Revenge II: Ascendancy
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