From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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1 comment by .Corey. on Apr 4th, 2014

We're currently looking to fill two positions within our clique-ish little team to help speed along the development of Ascendancy and make sure that the times when I'm not available to work as much don't keep grinding the mod to a halt. We strongly prefer people who are not currently attached to other projects, because we don't want to divert the resources of other mods, and also want to make sure every mod stays as unique as possible.

1. Coder/Scripter:

Must be familiar with coding in units, planets, research objects and working with the ability/buff systems in Sins of a Solar Empire. Your primary task will be implementing the research subjects and unit abilities. This stuff is actually pretty easy to learn, so not much experience is required; there's plenty of resources that can help anyone just starting out who wants to eventually try to apply for this position.

2. Texture Artist:

We have  huge disparity in the number of modellers to texture artists in the team, and as such have a sizeable backlog of models which need textures. The majority of the upcoming work for this is structure skins and a few ships, however ideally any applicants will help with creating icons for research subjects and planets.

If you're interested in either position, please PM me or email with examples of your work or modding experience.

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Post comment Comments  (10 - 20 of 547)
ConstantinoP. Mar 19 2014, 4:07am says: Online

Hello, I had a couple of questions regarding this mod and would greatly appreciate a response:

1) Is there any possibility of the Home One being added as a capital ship for the New Republic? I think it would be interesting if it functioned as a command/support ship which would increase the effectiveness of nearby ships through the use of its abilities.

2) Has a decision been made regarding the Imperial Remnant's titans build limit? I personally would like to see a build limit of two while allowing a player to build any combination of the two titans (such as two Executors, a Sovereign and a Executor, etc.) as it would serve the Imperial Remnant's play-style well, but then again it might be too overpowered.

3) How will the fighters be balanced? For example, will there be any advantages to using TIE Fighters over TIE Interceptors or Y-Wings over K-Wings? I would imagine that lower quality fighters will have faster build times and will be available only on earlier era ships, but will certain fighters, such as the TIE Defender, also have build limits on each ship they are buildable on?

I would like to once again thank the development team for this mod, as I love great Star Wars mods. :)

+1 vote     reply to comment
.Corey. Mar 19 2014, 4:14am replied:

1. The Home One itself will be the flagship for the New Republic in the Flagship Victory gametype, in which it will have suitable abilities as Ackbar's flagship. It won't be made into a buildable ship because that wouldn't really make any sense.

2. There is a hardcoded build limit in Sins of 1 Titan. We've considered using other methods to allow more, but there are a lot of balance issues that could cause.

3. Can't really give you a solid answer at this point.

+1 vote     reply to comment
mrl515 Mar 10 2014, 9:09pm says:

Hope the website gets worked out soon, seems like it's been longer than originally projected. Regardless, this mod looks amazing, and I'll definitely be buying SoaSE just for this! Keep up the good work!

+1 vote     reply to comment
Pieboybom Mar 14 2014, 6:28pm replied:

Id buy SoaSE rebellion regardless if you enjoy RTS's.

+1 vote     reply to comment
Estiqatsi Mar 9 2014, 2:30pm says:

Does Sins support Hero Units, or in other words, will Ascendancy include Hero Units like the EaW mod did?

+1 vote     reply to comment
.Corey. Mar 9 2014, 8:26pm replied:

There are ways to do it, however at this point we don't really think we like the gameplay patterns it would produce in this kind of game.

+1 vote     reply to comment
ahobgoblin Mar 12 2014, 3:36pm replied: Online

If you're looking for star wars heroes in a mod, keep an eye on Star Wars: Interregnum

+1 vote     reply to comment
AdmiralAckba Mar 2 2014, 10:09pm says:

Corey on a good estimate what would u say this project is complete?

0 votes     reply to comment
.Corey. Mar 4 2014, 9:42am replied:

Honestly, any estimate would be a bad estimate or at least misleading at this point. Most of the art is done and ingame as far as basic ship rosters but the rest varies a lot.

+2 votes     reply to comment
DarkAssullt Mar 7 2014, 7:36am replied:

If I wanted to go a scorched Earth route though. I have my planets but I may not be able to face your fleet. So I hit your planets and damage or destroy them. Asset denial. Like in WW2, with the huge air raids against factory cities. Instead of taking them intact to use the Allies or Axis would blow them to bits to hamper the enemy. A invasion would take more time as well. I would have to sit there with my fleet to prevent you from attacking my troopships, yet you could also be attacking my planets so I would have to weigh the options countering you or continuing my invasion. Just a thought. I understand if you can't or simply don't want to do this. I do not know how to mod myself so I have no idea how this would be accomplished. I really look forward to your mod regardless!! Keep up the great work!!

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