Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

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6 comments by .Corey. on Jul 31st, 2014

Our friend Gul Dukat from Star Trek Armada III, another SoaSE mod recently started a Let's Play series in Imperial Civil War (our Empire at War mod). In the second episode, he and Corey discussed Thrawn's Revenge, Star Wars: Ascendancy (our Sins of a Solar Empire mod), and modding in general.

Check it out below, the interview thing starts around 25 minutes.

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tektwo
tektwo Aug 2 2014, 1:53pm says:

yay its August! Where is the download link?

Just kidding...

Not really.

+7 votes     reply to comment
.Corey.
.Corey. Aug 2 2014, 5:45pm replied:

We'd like to have something out this month, but if we can't do it, we have no problems delaying.

+8 votes     reply to comment
tektwo
tektwo Aug 4 2014, 11:54am replied:

I know, I was just kidding... We all rather wait if it means getting a product that you guys have a higher confidence in. You do this work for free and for that you have our (at least mine) gratitude and appreciation... The least we owe you is patience.

+3 votes     reply to comment
jordanthejq12
jordanthejq12 Aug 3 2014, 10:01am replied:

No worries, take your time. I'd rather have it good than have it soon. It'd be nice if you can hit the Aug 31 date, though.

+4 votes     reply to comment
Guest
Guest Jul 29 2014, 5:13am says:

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jordanthejq12
jordanthejq12 Jul 29 2014, 8:17am replied:

Respectfully: six; sometime in August as either a full or public beta (they're quite a ways past alpha); click on the eyeball on the Profile tab on the right side of the screen.

+1 vote     reply to comment
.Corey.
.Corey. Jul 29 2014, 10:06am replied:

The mod can be followed here by doing what jordan said if you have a profile. We also have our own site/forums here:
Thrawnsrevenge.com

+1 vote     reply to comment
Guest
Guest Jul 30 2014, 4:33am replied:

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Slevered
Slevered Aug 3 2014, 1:03pm replied:

Every building will be getting a replacement in some form or another. Because we understand some of the limitations of adding a mod to the Sins Engine, we end up using similar buildings for other factions.

+1 vote     reply to comment
Guest
Guest Jul 28 2014, 12:52pm replied:

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