Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
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Faction Profile Screenshots: Secutor Faction Teaser Empress-class Space Station
Blog RSS Feed Report abuse Latest News: Ascendancy 0.95 Beta Released

11 comments by .Corey. on Mar 23rd, 2015

...Ascendancy 0.95 Beta Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Keep in mind, this is still a beta/early access version to test certain functionalities and features before we're too committed to anything. Several things are therefore still in progress or not started, and we appreciate all feedback.

Lambda Shuttle Ready

...Features of Ascendancy...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Changes in 0.95...

3 Starbase types added
XQ Resupply station added for New Republic
UI Overhauled
New Planet Textures
New Techs and Abilities
Balancing Adjustments
Bug Fixes
Galaxy Gun Optional

For more in depth changelists, see here.

We've begun work on a wiki with in-depth information on the mod. There's still a ton of information we're working on adding as a result of the recent downtime, and registration is open so if you see something you want to add, feel free. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. To post a bug or if you require tech support, there's a section for it on our forums.

V0.95 Beta (Full)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

XQ Resupply StationArid Oceanic

...Coming in 1.0...

Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish

Follow Ascendancy

Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 0 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 18 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (10 - 20 of 1,294)
BonikOroso
BonikOroso Mar 25 2015, 10:56pm says:

First off, let me say that i love this mod! Great work!
I am having a lag issue. I had played a full large campaign on the previous version with zero lag issues, and started a new medium campaign with the intro of 0.95. After getting about 2 hours in and the fleet sizes started to grow, i started to experience massive lag that now does not die down. Yes the LAA is installed/working.
Anyone have any solutions?

+2 votes     reply to comment
TheHubby
TheHubby 3hours 54mins ago replied:

I've run into this myself. However, task manager showed me that Sins was tying up over 2 GB for the executable and about another 800 MB in the associated svchost. I suspect some form of memory leak, as I've had it happen with several mods, not just Ascendancy.

+1 vote     reply to comment
Zupanicarr
Zupanicarr 13hours 26mins ago replied:

Yeah, I noticed this as well, though for me it happened very suddenly. Any theories on what it could be?
Perhaps one or multiple AIs started building nothing but carriers and fighters at that point? I did fight a large fleet of Acclamators one time, though it was hardly the majority of their fleet. If that were the case, I doubt anything could be done for it on the mod's part.
But perhaps I'm way off? Probably. I don't know, but it is annoying.

+1 vote     reply to comment
.Corey. Creator
.Corey. 8hours 10mins ago replied:

In Sins, fighters are usually the culprit for lag. The main difference here between 0.9 and 0.95 is that squadrons now have 6 fighters instead of 2-3, because people kept complaining about when we had them smaller to avoid lag.

+1 vote   reply to comment
BonikOroso
BonikOroso 5hours 53mins ago replied:

Yea i did some research on just lag in general regarding SoaSE and it seems that is the case. It's a bummer because i love the large planet count campaigns.

+1 vote     reply to comment
.Corey. Creator
.Corey. 5hours 8mins ago replied:

Once things aren't in flux quite so much, we'll be releasing minimods that change fighter amounts, likely packaged with each release.

+1 vote   reply to comment
kyle_katarn67
kyle_katarn67 Mar 25 2015, 7:01pm says:

This new UI has really given this game a true RTS feel. I am absolutely in love with it!

0 votes     reply to comment
kyle_katarn67
kyle_katarn67 Mar 25 2015, 6:53pm says:

Holy hell the UI changes confused the **** outta me. I love them dont get me wrong lol I just had to learn the new positions of buttons again.

+1 vote     reply to comment
Guest
Guest Mar 25 2015, 6:31pm says:

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.Corey. Creator
.Corey. Mar 25 2015, 6:56pm replied:

Which faction were you playing as?

+1 vote   reply to comment
Guest
Guest Mar 25 2015, 9:31pm replied:

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TheHippie
TheHippie Mar 25 2015, 10:55pm replied:

When the new update came out I just overwrote and replaced the files from the last version with the latest one, and I ended up with this problem, got crashing issues too.
Deleted the old folder all-together and THEN placed the new Ascendancy-Sins folder in the Mods-Rebellion path and it seemed to fix it.

+1 vote     reply to comment
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