Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

User Posted ImageUser Posted ImageUser Posted Image

...Further Information...
FAQ Thread - Progress Thread - Tester Signup - Mod Wiki

...Follow the mod...

Forums - Facebook - Steam Group

Image RSS Feed Latest Screens
Bombing Run Capital Shipyard This Will Only Hurt A Lot
Blog RSS Feed Report abuse Latest News: Trailer #1: The Imperial Remnant

11 comments by .Corey. on Oct 16th, 2014

...The Imperial Remnant...
The galaxy has fallen into disorder in the years after Endor. Can anyone take the remains of the once-great Empire and restore peace?

Keep in mind that what you see represented in the trailer is still from a work-in-progress, and that a lot of stuff (especially particle effects) will be or even has already been updated between filming and release.

...Further Information...
FAQ Thread - Progress Thread - Tester Signup - Mod Wiki

...Follow the mod...
Forums - Facebook - Steam Group - Youtube

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 799)
DarkAssullt Dec 17 2014, 9:26pm says:

This is in response to Redsox2cf. Yeah more or less. I do not mod myself. The most I have done to change a game was to change the number of units I could in SW:RAW. I would not think it would be hard though. It wouldn't be too much of a new game mechanic but rather the illusion of an invasion. Just change the name from "Planet Health" to "Planetary Garrison" and the nukes can be "skinned" as drop ships. Given the importance of the world you would obviously increase the garrison on some and not others. A asteroid is going to need garrison of 6000 "battalions" or "companies" while Kuat would have a full complement of the Imperial Army. This is not my mod and I am in no way involved in the creation of this mod. I just wanted to run a idea past the mod authors and the SINS community. (Just in case their is any confusion or hearsay)

+1 vote     reply to comment
wheelmandan Online
wheelmandan Dec 17 2014, 10:01am says:

hey corey take your time man your skills should not be rushed your mod and others who work on great mods don't need to rush I'm look forward to seeing your mod so i can't wait!

0 votes     reply to comment
DarkAssullt Dec 16 2014, 4:10am says:

A thought occurred to me today. Since in Star Wars they never really blow the crap out of planets except for on a few occasions (Alderaan) I was thinking the planet health could changed to "Planetary Garrison" and than show a bombing effect like in SOTP where drop ships are launched instead of nukes and such. Would this work at all, if not in this mod than in another where it might fit the theme and what people would think of this?

+5 votes     reply to comment
redsox2cf Dec 17 2014, 5:02am replied:

You mean like that?
See #7 at the bottom of the post.

I think it's a pretty good idea as well.

+2 votes     reply to comment
Darth_Cameroth Dec 16 2014, 4:45am replied:

I think this is an awesome idea it would be awesome to see imperial transports swarming out of Star Destroyers to conquer a planet.

+4 votes     reply to comment
DarkAssullt Dec 16 2014, 6:47am replied:

Thank you for the response Darth Cameroth. I would think it would be more lore friendly in my mind. A bit of Hoth-ish feel except instead of being the guy on the ground you are the one leading the ships evacuating the planet and defending the transports.

+3 votes     reply to comment
Convergence Dec 16 2014, 6:40pm replied:

I also think this would be a good idea. I think the game engine will support it and it lines up with aspects of the Star Wars methods of siege.

+2 votes     reply to comment
Guest Dec 17 2014, 3:37pm replied:

This comment is currently awaiting admin approval, join now to view.

Guest Dec 15 2014, 11:38pm says:

This comment is currently awaiting admin approval, join now to view.

teradyn Dec 16 2014, 3:22pm replied:

Yeah, gives those of us that like both star wars and star trek time to play the updated Armada III mod for SoaSER that was released on the 15th. :)
I was kind of worried about what I was going to do.

+1 vote     reply to comment
.Corey. Creator
.Corey. Dec 16 2014, 5:55am replied:

Unfortunately, the 18th was decided on when I was expecting to work 24 to 32 hours a week. Instead I was working 44 hours for the last two weeks, so I had considerably less time to finish stuff than I thought.

+5 votes   reply to comment
DarkAssullt Dec 16 2014, 6:37am replied:

IF you have to puch it back to deliver a quality product that is fine by me. Super excited for this mod. Heck, a super star destroyer is not large enough to contain the amount of hype that I have!

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Send Message
Official Page
Release Date
Coming Dec 31, 2014
Mod Watch
Track this mod
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Star Wars: Ascendancy on your homepage or blog by selecting a button and using the embed code provided (more).

Star Wars: Ascendancy
Star Wars: Ascendancy
156 of 22,784
Last Update
4 days ago
1,893 members