Star Wars: Ascendancy is a total conversion, allowing you to play as the Imperial Remnant, New Republic and Empire of the Hand in the period between the death of the Emperor at Endor and the Yuuzhan Vong invasion's beginning.

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3 comments by .Corey. on Jul 31st, 2014

Our friend Gul Dukat from Star Trek Armada III, another SoaSE mod recently started a Let's Play series in Imperial Civil War (our Empire at War mod). In the second episode, he and Corey discussed Thrawn's Revenge, Star Wars: Ascendancy (our Sins of a Solar Empire mod), and modding in general.

Check it out below, the interview thing starts around 25 minutes.

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echuu Jul 24 2014, 9:59pm says:

I'm playing Star Trek : Arma 3 these days, and I noticed I never (or rarely) lag when playing on small maps (obviously) or bigger map with isolated planets (ie each planet is rather distant from the others). If so, when zooming on a specific planet the other ones are far and the game seems to load only LODs, which save ressources.

Maybe a good way to keep good performances in Ascendancy would be to create long hyperspace distances. It would improve a lot the strategic aspect too, since it will require much more time to use reinforcements because of the travel time.

What do you think about that idea?

0 votes     reply to comment
.Corey. Jul 25 2014, 11:41am replied:

It's not really loading a LOD per se; when you're far enugh away from something, it stops rendering it at all and just shows the icon. This goes for both ships and planets. So, spacing them out doesn't really solve anything from a graphical or performance perspective, I'd think, though our planets tend to be rather spaced out (it's a side effect of having all the maps made from one giant map I made of every planet we're using, plotted more or less accurately, which has to take into account more compact Star Clusters like Hapes, along with more spaced out areas like the Outer Rim).

The lag people experience in Sins is typically CPU related since the game is single-threaded and keeping track of a lot of things at once. Particle lag in large battles is also a big offender, sometimes. For this reason, some of the biggest causes of lag are fighters and mines. Especially fighters. This is one of the reasons for our fighter supply system; we're able to represent all the fighters a ship had, without actually putting them on the field at once.

+1 vote     reply to comment
echuu Jul 25 2014, 6:57pm replied:

All right, thanks for the answer!

+1 vote     reply to comment
TheAutumnAvenger Jul 23 2014, 6:06pm says:

I am eagerly anticipating to destroy the Rebel scum with a fleet by the one and only Grand Admiral Thrawn.

+1 vote     reply to comment
Superundertaker79 Jul 23 2014, 1:17am says:

the mod looks great so far cant wait for it full release

+2 votes     reply to comment
jordanthejq12 Jul 23 2014, 12:15pm replied:

Amen to that!

+2 votes     reply to comment
.Corey. Jul 22 2014, 10:39am replied:

1. Yes, there will be appropriate planet textures for the new planet types including Ecumenopolis planets (of which Coruscant is the most famous example). Planet models and textures take up considerable resources, however, so we don't intend to do unique models for specific planets like Kuat which could only be used once. Kuat is considered a Tier III Terran planet.

2. Yes, there will be custom VOs for everything.

3. The mod will be compatible with the Galaxy Forge (as every mod is)

+3 votes     reply to comment
Mister_Vogel Jul 22 2014, 10:51am replied:

Ok,thanks for the answer,Corey.Also,i thought the Kuat planet model could be used for,i don't know,industrial or shipyard planets,so it won't be used just once.

+1 vote     reply to comment
.Corey. Jul 22 2014, 11:26am replied:

It can't be used as a generic shipyard planet model since pretty much every famous shipyard was a different type of planet. Mon Calamari was Oceanic, Bilbringi is an asteroid, Yaga Minor is a forest, etc. The orbital ring shipyard style was also pretty exclusive to Kuat as well.

It can't be used as an industrial type because the only thing really industrial about it is that it had the rings, which are specifically shipyards, whereas any actual industrial planets (like Mechis III) would be on the planet itself.

+3 votes     reply to comment
Mister_Vogel Jul 22 2014, 12:25pm replied:

Ok,once again,thanks for the answer.I suppose you're right.Guess i've been playing too much SoGE lately...

+1 vote     reply to comment
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