Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
Image RSS Feed Latest Screens
Centerpoint Station AI Capital Ships Warlord Stronghold
Blog RSS Feed Report abuse Latest News: A Dangerous Galaxy

7 comments by .Corey. on Apr 20th, 2015

"Let me get this straight. You said 'Kiss my Wookiee!' to the most powerful warlord in the galaxy?" - Isolder, Hapan Prince

As you probably noticed, in 0.95 starting forces are essentially the same pairs of Lancers and Carracks everywhere you go. In 1.0 and on, the galaxy will be far more populated when you start off a game.

Most prominently in a post Imperial-collapse galaxy, are the various Warlord groups. In the areas of space canonically controlled by these independent Warlords, you'll find their forces on patrol, with a bit of different composition depending on the group in question. Their canonical capitals also act as strongholds for their mini-Empires, where you'll find the Warlords themselves leading their fleet from their own flagship, such as Zsinj on the Iron Fist (see below). These Warlords were often quite fond of Super Star Destroyers, so their fleets can put up a fight against even the strongest of your forces. For those more familiar with the lore, along with Zsinj's empire you'll find Greater Maldrood, the Eriadu Authority and Zero Command.

In the non-Imperial parts of the galaxy, you'll also be able to find appropriate forces defending their planets with their own unique ships. Chief among these are the Ssi-Ruuvi and Hapans. How far we take this depends mostly on the limitations of Sins, since we're prioritizing stability over having more militia.

Warlord Stronghold

These starting forces aren't the only things you'll encounter while exploring the galaxy. There are also random events and structures (like Centerpoint) which will help to spice up your experience. More on those later.

Follow Ascendancy
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter


Media RSS Feed Latest Video
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Squadron Size Reduction (Optional For Performance)

Squadron Size Reduction (Optional For Performance)

Apr 3, 2015 Sprites 10 comments

This minimod reduces lag by making fighter squadrons smaller, thereby saving your CPU a lot of hard work.

0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 7 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 20 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (180 - 190 of 1,424)
Guest
Guest Mar 16 2015, 12:17pm says:

This comment is currently awaiting admin approval, join now to view.

.Corey. Creator
.Corey. Mar 16 2015, 12:28pm replied:

When the icons are done.

+4 votes   reply to comment
UlfricStormcloak
UlfricStormcloak Mar 16 2015, 9:38pm buried:

(buried)

When will the icons be done?

-7 votes     reply to comment
Nicktc
Nicktc Mar 17 2015, 4:21am replied:

When they are done. Have patience.

+6 votes     reply to comment
tektwo
tektwo Mar 15 2015, 1:45pm says:

What is the ETA for adding what the mod is named for? The Chiss Ascendancy, namely Empire of the Hand?

I am just curious, why did you guys not start with the Empire of the Hand instead of say the New Republic or Empire to at least set you guys apart from other SW mods? Are we looking at 1.0 for EOH?

0 votes     reply to comment
.Corey. Creator
.Corey. Mar 15 2015, 2:56pm replied:

Actually, this is incorrect; the Empire of the Hand and the Chiss Ascendancy are not the same thing, and we've never planned to addd the Chiss Ascendancy.

EotH is 1.0. We started with the NR/IR because for the vast, vast majority of SW fans (and thereby people we'd want to ease in), those are the two most recognizable factions. They're also the factions that required the least to complete,. since we didn't need to redesign or rework significant portions of their content like we do with the Hand.

+1 vote   reply to comment
tektwo
tektwo Mar 15 2015, 5:15pm replied:

I realize they are not the same, believe me. The EOH uses Chiss hardware like the Ascendancy's Chiss Star Destroyers, I was suggesting the EOH hardware was Chiss.

Also as I asked previously do you plan on having the Empire of the Hand in v1? I am not asking you for a date, I just want to know if v1 of Thrawns revenge will actually have any of Thrawn's EOH units?

0 votes     reply to comment
Nicktc
Nicktc Mar 16 2015, 7:50pm replied:

It's dangerous to confuse Thrawn's Empire of the Hand with the Chiss Ascendancy. The Empire of the Hand was founded from Household Phalanx, which was branded traitors, along with Thrawn. Thrawn and his empire disregarded a large portion of the regular Ascendancy policies.

+2 votes     reply to comment
.Corey. Creator
.Corey. Mar 15 2015, 6:38pm replied:

"EotH is 1.0." - First response.

+2 votes   reply to comment
UlfricStormcloak
UlfricStormcloak Mar 14 2015, 4:21pm says:

Wasn't the mod supposed to come out yesterday?

0 votes     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper Mar 14 2015, 7:05pm replied:

.Corey. mentioned "might be the day/week after".....

We will have to wait though.....

+2 votes     reply to comment
.Corey. Creator
.Corey. Mar 14 2015, 7:52pm replied:

Everything is done but icons. They're just super tedious.

+5 votes   reply to comment
UlfricStormcloak
UlfricStormcloak Mar 15 2015, 9:16am buried:

(buried)

COREY YOU WEE BASTARD GIVE US THE MOD!

-5 votes     reply to comment
Byeforever
Byeforever Mar 15 2015, 8:42pm replied:

No offense intended, but 0.9 felt rushed with the ui bugs in particular (such as there not being an icon for the Imperial titan foundry in the build menu, took me 2-3 games before I found it), so please give him the time he needs to put out a more solid and enjoyable release... I'm just play ICW in the meantime (thank you so much for the defreezer !) .

+1 vote     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper Mar 15 2015, 3:53am replied:

that sounds "almost ready for release", can't wait anymore to play :)

+1 vote     reply to comment
thanatos676
thanatos676 Mar 14 2015, 5:20pm replied:

Delays happen, no biggie imo

+2 votes     reply to comment
UlfricStormcloak
UlfricStormcloak Mar 14 2015, 6:08pm replied:

Ok

+1 vote     reply to comment
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