From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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1 comment by .Corey. on Apr 4th, 2014

We're currently looking to fill two positions within our clique-ish little team to help speed along the development of Ascendancy and make sure that the times when I'm not available to work as much don't keep grinding the mod to a halt. We strongly prefer people who are not currently attached to other projects, because we don't want to divert the resources of other mods, and also want to make sure every mod stays as unique as possible.

1. Coder/Scripter:

Must be familiar with coding in units, planets, research objects and working with the ability/buff systems in Sins of a Solar Empire. Your primary task will be implementing the research subjects and unit abilities. This stuff is actually pretty easy to learn, so not much experience is required; there's plenty of resources that can help anyone just starting out who wants to eventually try to apply for this position.

2. Texture Artist:

We have  huge disparity in the number of modellers to texture artists in the team, and as such have a sizeable backlog of models which need textures. The majority of the upcoming work for this is structure skins and a few ships, however ideally any applicants will help with creating icons for research subjects and planets.

If you're interested in either position, please PM me or email with examples of your work or modding experience.

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Post comment Comments  (180 - 190 of 544)
jason864 Jul 4 2013, 11:39am says:

I love you guys and I love the work you guys do. You guys don't give a **** about balance. You make the ships how they should be. The ISDII is gonna be an all powerful killing machine until swamped by 10 or 12 ships or until the new republic can gather 3 or 4 capital ships to stop it. The downside is star destroyers are expencive and take awhile to make. you guys understand that and I trust you to make it work! Good job guys and keep up the good work.

-4 votes     reply to comment
.Corey. Jul 4 2013, 2:32pm replied:

Yeah, we definitely care about balance and that's an inaccurate characterization of what the ISDII can actually do.

+4 votes     reply to comment
Enceladus Jul 4 2013, 1:37pm replied:

Errrrrr....That's what you're saying. We have never said this nor have we ever given the indication that we don't give a **** about balance. We do try and mimic the canon power of the ships but even after this, the ISD II is hardly some god-like capital ship.

+6 votes     reply to comment
Guest Jul 3 2013, 8:39pm says:

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Rovert10 Jul 3 2013, 9:40pm replied:

There isn't much of a point since those were used in atmosphere. Since Sins is a purely space game there isn't a single instance where there is a need to actually open them up.

+1 vote     reply to comment
grandadmiraldavid Jul 3 2013, 6:22am says:

Keep up the good work! If there's one thing I've learned from your other mods, it's that no matter how long the wait, the end result will be more than worth it!

+2 votes     reply to comment
Bornsteller Jul 2 2013, 10:19pm says:

Will the transition to hyperspace (phase space) be instant or will there be a charge up period?

+1 vote     reply to comment
.Corey. Jul 2 2013, 11:42pm replied:

Charge up. It's more "realistic," allows for more gameplay and is going to be one of the areas where the factions have some differences.

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Guest Jun 28 2013, 2:28am says:

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.Corey. Jun 26 2013, 8:21pm replied:

4) Every ship that could carry fighters will get them, and we will adjust the availability at one time as needed. There are several mechanics we're working on that stop this from becoming a lag issue though. On the whole it's still less fighters than the ubiquitous "fighter spam" tactic in base Sins.

5) We'll use artefacts wherever they make sense, and aren't going to shoehorn something in just to say we did if it doesn't make sense.

IF you want to post a part 2, feel free, but we also have our own forums which are far more conducive to longer posts/discussions than the ModDB comment section.

+5 votes     reply to comment
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