Thrawn's Revenge II: Ascendancy is a total conversion set in the Star Wars galaxy after the Original Trilogy. The first release will feature the New Republic and Imperial Remnant, with more factions coming after that. For more information, see the mod's wiki.


...Ascendancy 0.9 Release...


The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Lambda Shuttle Ready

...Features of Ascendancy 0.95...
Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Coming in 1.0...
Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish


For a full new-user guide (don't expect to do everything the same as in Sins) and more in depth information on ship rosters, see the wiki. There's still a ton of information we're working on adding, so it'll become more useful as we go. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. Keep in mind, this is a beta version and the primary purpose of it is to test features, tweak as needed and to help with balancing (which is currently still very much in progress) so please post any issues you encounter, suggestions, or feedback you may have on our forums.

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

Fighter Update: NebulaPraetor

...Follow Ascendancy...
Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter
Image RSS Feed Latest Screens
Faction Profile Screenshots: Secutor Faction Teaser Empress-class Space Station
Blog RSS Feed Report abuse Latest News: Ascendancy 0.95 Beta Released

11 comments by .Corey. on Mar 23rd, 2015

...Ascendancy 0.95 Beta Release...

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic, re-establish the traditions of the old Republic and restore peace or will the Empire manage to unite under a strong leader to once again impose order over a lawless galaxy?

Keep in mind, this is still a beta/early access version to test certain functionalities and features before we're too committed to anything. Several things are therefore still in progress or not started, and we appreciate all feedback.

Lambda Shuttle Ready

...Features of Ascendancy...

Play as the New Republic or Imperial Remnant, each with unique ship rosters, abilities, playstyles and tech trees.
Conquer the Star Wars Galaxy on several new maps with various configurations, featuring several new planet types and canon planet placements.
Completely redesigned UI, and overhauled graphical effects.
Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

...Changes in 0.95...

3 Starbase types added
XQ Resupply station added for New Republic
UI Overhauled
New Planet Textures
New Techs and Abilities
Balancing Adjustments
Bug Fixes
Galaxy Gun Optional

For more in depth changelists, see here.

We've begun work on a wiki with in-depth information on the mod. There's still a ton of information we're working on adding as a result of the recent downtime, and registration is open so if you see something you want to add, feel free. We also have a board to help people who want to play Ascendancy online to organize games with other players, which you can find here. To post a bug or if you require tech support, there's a section for it on our forums.

V0.95 Beta (Full)

Before playing the mod to increase stability, also enable Large Address Aware to bypass Sins' 2GB memory limit issues. LAA is included in the download, simply open it, set the mode to basic, find your Sins of a Solar Empire Rebellion.exe file and click the box to enable large address aware, then save. This only needs to be done once, so if you have already done it for other mods you can skip this step.

XQ Resupply StationArid Oceanic

...Coming in 1.0...

Finished New Republic, Remnant Tech, Ships and Abilities
Two New Factions
New Planet Types
New Maps, Neutral Structures
Finalize UI Assets (Fleet Logistics, Victory/Defeat Screens, Unit Pictures)
Voiceovers
General Polish

Follow Ascendancy

Forums - Facebook - Steam Group - Youtube - Mod DB - Twitter

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0.95 Hotfix (Requires 0.95 Full)

0.95 Hotfix (Requires 0.95 Full)

Mar 26, 2015 Patch 0 comments

Fixes a source of the Imperial credit issue, as well as a few other minor issues.

V0.95 Beta (Full)

V0.95 Beta (Full)

Mar 23, 2015 Full Version 18 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...

Post comment Comments  (180 - 190 of 1,294)
Gothic101
Gothic101 Feb 10 2015, 10:03pm says:

So basically you want to eliminate the ANTIMATTER system from the game right?

Abilities are just limited by the cooldown time and the fighters are made with SUPPLY. Hyperspace jumps are free.

Am i right? So basically all abilities still referring to antimatter are oversights?
(Pretty sure antimatter is not used as a resource in Star Wars?)

Is there a complete list of gameplay principles you made out?

+1 vote     reply to comment
.Corey. Creator
.Corey. Feb 10 2015, 10:37pm replied:

More or less, yes. We felt the strategic use of resources and limitations on fighters added more to the game than antimatter-gating on abilities did, although one or two abilities have slipped through the cracks (if you notice one of them, please let us know).

And no, there isn't a publically-available design document per se (having it too specifically set out in an environment where you don't have full control like a Sins mod is usually more restricting than useful).

+1 vote   reply to comment
Gothic101
Gothic101 Feb 10 2015, 11:39pm replied:

The Althor has a "give the ship antimatter" (first from the left i believe) ability.
The Icon is a +TIE Fighter so i guess it should add supply.

(The Scouts' capture extractor one has been mentioned quiet often now).

+1 vote     reply to comment
.Corey. Creator
.Corey. Feb 10 2015, 11:51pm replied:

I actually just fixed that one last night; the effect works, but the tooltip was one of a few that escaped my initial round of ctrl+f'ing (that looks wrong...) the string file.

+3 votes   reply to comment
Gothic101
Gothic101 Feb 11 2015, 2:37am replied:

ctrl+f'ing
ctrl+v'ing

great.

+1 vote     reply to comment
Convergence
Convergence Feb 10 2015, 5:53pm says:

ooops was not logged in for that comment.

Hi Corey & Co,

Are you guys working on a Galaxy Forge piece for this mod. I have been using what is currently in game but allot is missing. Granted this is a beta release. Was curious and once again its s fun mod. Good job guys!

+1 vote     reply to comment
.Corey. Creator
.Corey. Feb 10 2015, 10:35pm replied:

The stock galaxy forge is still usable for this or any mod, the only drawback is that at the current moment there aren't custom planet icons (since those aren't even done for the mod itself). You just need the mod's galaxyscenario defs file in the Galaxy Forge folder.

+1 vote   reply to comment
kucsidave
kucsidave Feb 10 2015, 4:35am says:

Will there be a defensive structure what will be able to produce fighters, because there isn't any at the moment...

-1 votes     reply to comment
kucsidave
kucsidave Feb 10 2015, 4:42am replied:

Oh, almost forgot.
The Preators are too OP.
4 of them can cut down an enemy fleet with an Executor.
Oh, and there isn't any research to give resources...

-1 votes     reply to comment
Nicktc
Nicktc Feb 11 2015, 1:38am replied:

With this comment you should wonder why it's a beta release...

+1 vote     reply to comment
ishan921
ishan921 Feb 10 2015, 3:02pm replied:

The way you wrote this comment makes you sound like a douche.

-1 votes     reply to comment
rex44x
rex44x Feb 9 2015, 8:35pm says:

you may already be aware of this. but in diplomacy tree, you cannot research away to trade resources, and also, the galaxy gun glitches out sometimes and is unusable.

+1 vote     reply to comment
Guest
Guest Feb 9 2015, 7:27pm says:

This comment is currently awaiting admin approval, join now to view.

.Corey. Creator
.Corey. Feb 9 2015, 8:02pm replied:

The button is next to the Golans for both factions, there was an issue where the icon wasn't connected to the Imperial one so it can be a bit harder to find at the moment.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Contact
Send Message
Official Page
Thrawnsrevenge.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
4X
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Thrawn's Revenge II: Ascendancy on your homepage or blog by selecting a button and using the embed code provided (more).

Thrawn's Revenge II: Ascendancy
Thrawn's Revenge II: Ascendancy
Statistics
Last Update
10 hours ago
Watchers
2,262 members
Files
2
News
32
Features
2