Continuing the epic battles of the original Sacrifice of Angels mod for Homeworld. Sacrifice of Angels 2 uses the Sins of a Solar Empire engine to add on an "empire building" mechanic for a truly epic Star Trek Experience.

Post tutorial Report RSS Playing as The Federation

Tips on playing as the United Federation of Planets

Posted by on - Basic Design/Concepts


The United Federation of Planets


High utility. The Federation specialize in keeping their army rolling. They have good logistical support, capable of rapidly returning damaged ships to the fray, good as new. They also have excellent survivability early on. The Excelsior is an unmatched ship, it possesses significantly higher shielding than it's counterparts do.

Late game, the tables can be turned on your opponents through advanced upgrades that greatly increase the effectiveness of already useful support vessels. Elites are durable and damaging, but relatively self contained. The only one with anything in the way of fleet support is the Galaxy class. Where they shine is in a large fleet of mixed ships, allowing that high durability and excellent firepower to excel. The fleet is highly synergistic in how the various frigates lend support to the overall capabilities, with the Elites simply serving as a powerful core force.

Shields

There are four different ways to restore the shields on Federation ships, the resupply ability on Starbases that restores multiple targets over time, engineer teams from the Excelsior and Galaxy classes that increase regeneration rates on damaged ships, and a full restore from the Saber class.

Sabre.
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Sun_Xiaomei
Sun_Xiaomei - - 478 comments

Not to mention that Federation has both Advent Evangelization Nodes AND TEC Starbase Docks, which is VERY useful.

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valantis101
valantis101 - - 7 comments

build akira=====profit

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