Sacrifice of Angels 2 v0.3E.102
Oct 18, 2009 Full Version 0 commentsThis version fix's some of the corruption issues some have been having with the mod. See the updated READ ME for installation instructions, and other...
The three major Alpha Quadrant powers, The Federation, The Klingon Empire, and The Romulan Star Empire can withstand the new Dominion assaults on thier own. Thier relations strained by ether subterfuge, or the belief that only they can win the Second Dominion War by themselves. All three empires are holding the line....for now. Two of the empires will not stop with the Dominion if they are victorious.
Meanwhile.... As four major empires are fighting for survival, control, or domination.. Transwarp signatures are detected. The Borg have returned. The transwarp network was not destroyed as previously thought. Only damaged. The Borg Collective has deemed the Alpha Quadrant species the most serious threat to their existance. They attack not with just a few ships, but with the force of the entire collective. Worlds fall in minutes. Then all are exterminated. Assimilation is irrelivent. All must be annihilated if the collective is to survive.... Resistance is futile.
The Known galaxy is now in a state of Total War...Not all factions will be playable just yet.. They will be added as the mod progresses
0 comments by TheStressPuppy on Dec 28th, 2008 digg this super bookmark
SoA 2 0.4E for SOASE: Entrenchment is in closed beta.
The mod is no longer a series of demos, It is now a full blown total conversion of Sins of a Solar Empire. Just as the original SoA mod was to Homeworld. Updates may take a very long time due to the sheer amount of work involved with each new sins patch.
Check here for up to date news about SoA 2 Forums.sinsofasolarempire.com
We have come a long way since SoA 2 0.03c. We now have an Entrenchment release of the mod, and the team is currently working on the next update.
The Latest version of the mod is SoA 2 0.3e102 for SotSE: Entrenchment version 1.041
To install the mod create a new folder called "SoA 2" where you install the mods.
For Windows XP users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-Entrenchment v1.041
For Vista, and Windows 7 users
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041
Then open the rar file to show the folders Galaxy, Gamedata, Textures Meshes, etc. etc. Then select all, and drag all contents into your newly created SoA 2 folder. Run entrenchment, and go to Options\Mods. You should see "SoA 2" on the list... Enable the mod.
The readme has been updated.
You can use Harpo9999's mod updater tools to convert the older SoA 2 0.03c release to Sins 1.181
Do this at your own risk. We do not support older versions of SoA 2.
This version fix's some of the corruption issues some have been having with the mod. See the updated READ ME for installation instructions, and other...
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What a MOD! you have even captured a star trek atmosphere in the game with all the music and stuff. Its got me thinking. i am rubbish at this kinda thing and wouldnt know how to do anything like what you do, but i have a couple of ideas and would like to bounce them off you.
I was playing as the federation and noticed that there was no "scout" unit. now i know the federation are all about exploration and use a multitude of ship types to do it but i though it a bit weird that the exploration race had no explorer if you know what i mean. i know that the MOD isnt finished and it would be some cheek of me to say that something was missing but i did think that perhaps the S.S Raven, or apollo class, or daedalus class (or newer olympic class) or perhaps even the oberth class would make excellent scout vessels. had an idea for the colonising vessel aswell. if not one of the previously mentioned ones, maybe the constellation class.
For the building vessels, i think the classic worker bee would be amazing for that. for fighters/bombers, something like the delta flyer model, the sovereigns cpt's yacht or something. as i said, i dont know what im talking about when it comes to modding lol
I did have a couple of questions. for things like the hangers, or the ship yards (both the capital ship and otherwise) were you thinking of using spacedock models? or perhaps assembly bay models (not sure what they are called. the ones that look like ribs lol)
Obviously i have focused on the federation cos they are the only ones i have played so far. but the same kinda thinking would no doubt pop into my head on the other races aswell.
I think thats all the ideas i had. you have done a fantastic job. as a gamer, someone who likes the game, and a star trek fan i thought that you might want some feedback on what may make the experience even better than it already is.
as you stated this is just a demo. and as a result i have great faith in what is yet to come.
I downloaded the demo and the mod is simply AWSOME!!! but I don't think that there should be those Elite ships cause they are same as some of the ships which are cruisers just going black and that's (no offense) boring I would recomend adding "real" battleships like sovregin for federation and Negh'var for klingons I have picture of every Borg, Federation, Romulan, Klingon battleship. I might be able to send you those images if you like :)
Negh Var, and the Sovereign will be in the full mod. It was already planned for them to be in a long time ago. This wouldn't be a demo if i included everything now would it? ;)
Cool I really can't wait to see the Negh Var and what about those "Elites" will you keep them for the final release?
Greetings,
I am Major Stress aka The Stress Puppy. Project lead for SoA 2
The SoA 2 Demo is very close to a release. There are just some loose ends to tie up. Like assigning proper ship names, and descriptions.
The upcoming Demo will be just that. A DEMO. It is a taste of things to come with SoA2. There is MUCH more work that needs to be done.
I am releasing a version for Sins 1.05, and when the 1.1 patch comes out the demo will be fixed for that when the reference files are released.
I am not working alone on the mod anymore. There are some valuable contributions from some of the best artist in the Star Trek Mod Community. Plus i now have assistance from members of the Sins Community.
Expect the 1.05 demo release in the next few days with the 1.1 demo not long after the patch is released.
I thank the fans for all of the support the mod has received. :D
And I am Overloard (missspelled it at SoaSE forums) aka NameOverlordtaken:( lol I thought you said that this mod wouldn't be released untill it was finished but if there is going to be a demo awsome I can't wait for this mod any longer
Edit: Wait am I mistaking or are there 2 Star Trek mods for SoaSE?
the first one is for homeworld 1
I know that Sacrifise of the angels 1 but there are 2 ST mods for SoaSE this one and another one I think
There was another trek mod for sins, but nothing has been heard from them in a long time.
hhmmmm I remember they were saying that their mod will not be released until it is finished