It seems I do have some team left that wants this mod to be finished! We are not dead yet!
and I have set up a forum here to use.

Team may not be the best word I have discovered...... None of the people supporting me know how to code, model or skin.

stardate 1179. We have picked up some strange fighters on long range scanners, They appear to be one man fighters armed with lasers, we have been trying to make contact but there has been no response.

Commander! said one of the crew aboard the Executer
our scouts have spotted a small frigate and it does not match any known rebel design,
It appears to be heavily armed and highly depended on shields, And based on the smooth curve of the round front of the ship, it might be a Mon Calamari ship.
Destroy it.

Several Federation ships, starbases, along with some other races, and maybe even a planet or two, have suddenly been moved to the starwars Galaxy, Who could have done such a thing? maybe the Q

the time line for the Star Trek side will be a little after the Nemisis movie.
And for the starwars side, We will be pre-Vong or pre New Jedi Order. And thats just for the tech level. Not for the size of the empire or rebels. Nor will it be for their military might.

There will be as many star trek units as I can add and if the unit count is hard coded I will take out a few starwars units like maybe: Z95 headhunters or missile cruisers, This will have star trek ground units too.
I don't know how long this will take but I am going to be trying for it to be done 2007 and hopefuly have a betta a few months before.
If you want to help I would be very happy to let you just send me a pm with your skills
and if you have a ship that you really want "or a land unit" me to include, just send me a site with a picture and I will do my best,
I welcome any tips, advice or anything you think I should know

Image RSS Feed Latest Screens
Scorpion Fighter Star Strek Meets Star Wars NX-01
Latest Downloads

We're sorry, but no downloads were found here.

If you would like to share files with the community, sign up and you can.

Post comment Comments  (30 - 36 of 36)
Stu_1701-D Feb 8 2006, 4:24pm says:

Ok, I've desided to make the time line for the Star Trek side to be a little after the Nemisis movie. that way we can use ships like the galaxy, soverien, intrepid, excelcior, nebula, and others from that era. plus for ground units, we can use the argo and the hazard team.

+1 vote     reply to comment
spirit1flyer Feb 5 2006, 3:37pm says:

I am looking at the demo's units and I think I am going to change some of the way the game is. Like how all of the units are held in cargo ships. In Starwars all of the Empire's units were hauled in Star destoryer's
Not a barge. Now the officers were transported in a shuttle and I think I will keep that. So all land units : AT AT walkers, AT ST walkers, stormtroopers and whatever else. Now the landing craft will stay the same since Starwars rarely had big ships ever landing troops. And then another thing I am thinking of is to, Make a hero ship for Mara Jade. But I do need some info on that, I don't know when she got the Jade Hammer or if she had a ship before that one.

+1 vote     reply to comment
spirit1flyer Mar 25 2006, 8:25pm says:

for some reason I can't get to the website, I don't know if that is the same for ya'll but if it is let me know please. So I can either make a new one or find out whats wrong with my computer.

We have a new mod member! please welcome ZeJudge!

he has already started working on some fine looking models for us, Pictures might be along in the next couple days!


+1 vote     reply to comment
General_heidern Jan 31 2006, 11:13pm says:

is this going to be an acurate depiction of the firepower differences? cause if so I pity those poor primitive shmucks in Star Trek, check it out.

+1 vote     reply to comment
Guest Dec 21 2012, 12:54pm replied:

This comment is currently awaiting admin approval, join now to view.

spirit1flyer Feb 1 2006, 11:22am says:

All star trek ships will have more special abilitys and their shielding will block torpedos if it can be coded,
And as you will learn in the game after its moded, That the star trek ships will decide to start using Antimatter torpedos. So yes it will be as acurate as possible to weapon power, Ships, speed, but not so much in shields. Just so this will be multiplayable without it being one sided.
I will need beta testers who are Trekkies and some who are StarWars fans. That way I might get a good veiw on how well its done.


+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire At War Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single Player
Embed Buttons

Promote Star Trek Meets Star Wars on your homepage or blog by selecting a button and using the HTML code provided (more).

Star Trek Meets Star Wars
Star Trek Meets Star Wars
2,970 of 22,457
Last Update
8 years ago
41 members