It has been a very long time in development, but Aftermath 2.0 is finally out and ready for download. Over 7months of work has gone into this release and has proven to be a nightmare development period for us. Though as the saying goes, there is light at the end of the tunnel...
That light being Aftermath 2.0.
The new release is our largest and most in-depth release to date with the core fundamentals of Aftermath being heavily modified to usher in the new Cycle 2 development phase. We introduce some new team members to join the Aftermath team (Barihawk, Skeeter and Trekky on our main team. On our Affiliate team we have Dontdrunkimshoot and Accurus). We also see the first fruits of our labour in a new field, textures. Aftermath 2.0 is our first release where we have ventured into the texture world and we have got some pretty impressive results.
Aftermath 2.0 sees the addition of over 150mb of new textures ranging from ships, registries, interface, weapons and more. With mass changes to glow, specs and dif maps on many of the ships to dramatic differences in textures many areas were changed in the texture department. Take a look at our new look Borg ships, our updated ENT era Federation and the new addition to Aftermath: Terrans.
Our script work continued at full steam too with the additions of two fully scripted game modes, Earth Romulan Wars and SFA. Earth Romulan Wars is the first of many campaign type modes which expands on the conflict between Starfleet and the Romulans. This mode gets new missions added every release. With SFA, its a training mode to introduce players to the various aspects of space combat in Legacy.
Another mode to make its way into Aftermath 2.0 is the return of the Survival mode. This mode returns after over a year of absence from the Legacy modding community and is just a small taste of whats in store for future releases.
We have yet again made more advancements in our AI to incorporate Advanced Threat Analysis (ATA). This means our enemies are far smarter than their looks suggest. Be prepaired to see enemies team up to take down stronger enemies and see everyone make more wiser decisions on who to attack. The enemy will only attack ships they know they stand a chance against, just hope you dont pick a Nova and find yourself going up against a Borg Cube... See advanced fleet tactics and tactical assignments (now based on weapon fire rates and payload). There are plenty more changes to our AI.
There are more maps now in Aftermath 2.0 with an emphasis placed on Co-op Wave this time. In 2.0, we have the first wave of the new cycle of Co-op Wave maps that feature enemies that switch out depending on era. The advanced map design principles of the Armada modes has been applied to Co-op Wave to take the mode to a whole new level.
Then we have something new for Cycle 2; Ascension. What is Ascension?? Ascension is the name for our interface. For the Cycle 2 releases, Ascension is a brand new interface system. Its much more than just a new look, its all new code too. As each release comes out, more features are added to Ascension such as multi-tiered menu systems, showcase applications and seamless transitions.
Aftermath 2.0 can be found in our downloads section, or by clicking the link below.
Apart from our new release, we also have a new home now thanks to the guys at Star-Trek-Games. They have kindly given us a new home and have welcomed us into their community. A link to our new home is below.
And last but not least, we have finally set open our forums here at ModDB. The forums will play a role in more community interaction on progress of Aftermath as an alternative to news posts. We will be updating our forums on a regular basis with exclusive news and content throughout the development phase of all Cycle 2 releases. The forums are also a chance for the community to have input into the future of Aftermath. We are open to all ideas.
That's is all from the Aftermath team. Enjoy our latest release, Aftermath 2.0 and we will see you all again further down the road.