E:TCW is a total overhaul (or conversion) of the award-winning "Half-Life 2" computer game, based on the latest installment of the Star Trek saga, "Enterprise". Our goal is to produce a sci-fi mod that contains dynamic character driven format with intense problem solving tasks; diplomatic missions; and finally, the demanding Federation-style combat operations Trekkers have all wanted to be part of in a computer game. We will be using the existing perspective of gameplay that Half-Life 2 provides, yet we will include a non-linear, multiple choice action for certain events to alter the outcome of each mission. Therefore, the mod will be highly mission-based (and story-based), and each mission will have a total number of areas to explore, and objectives to complete. TRUE TO THE SERIES? We are all big fans of the show, therefore (of course) we are trying to keep the actual style of the series as faithful as possible, but with adding extra events and objectives to complete...

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Several teammembers of the "Star Trek Enterprise: Temporal Cold War" modification - including the project leader, CaptainSource - have been just interviewed by TrekUnited.com. They revealed some interesting facts about the storyline, gameplay and system requirements. During the event, several

Posted by JohnBart on Aug 7th, 2007 digg this super bookmark


Several teammembers of the "Star Trek Enterprise: Temporal Cold War" modification - including the project leader, CaptainSource - have been just interviewed by TrekUnited.com. They revealed some interesting facts about the storyline, gameplay and system requirements. During the event, several TU-exclusive screenshots were also released. Here is a brief excerpt from the chat event:
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TrekUnited: What will be the system requirements of the modification?

CaptainSource: A reasonably good system I guess, basically one that handles Episode 2 well... A DirectX9-capable graphics card, and at least 512 megs of RAM.

TrekUnited: So will the modification be based on Half-Life 2 Episode Two?

CaptainSource: At the moment, the mod is using the normal HL2 engine, but, if we need to include extra features which are implemented only to Episode 2 or 3, we gonna switch. We will see, but now that VALVe has fixed the High Dynamic Range effect in HL2, it is looking good already, I think... :-)

TrekUnited: Why did you decide to make a modification out of Enterprise, instead of the four other Trek series?

CaptainSource: Why not? Enterprise is a great series! There has not been a game made for Enterprise, but have been for all the rest. So Enterprise was the perfect choice for me...
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You can check out the full transcript and the screenshots at:

Trekunited.com

Thank you for your attention, Live Long And Prosper! :-)

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Released Sep 7, 2009
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