E:TCW is a total overhaul (or conversion) of the award-winning "Half-Life 2" computer game, based on the latest installment of the Star Trek saga, "Enterprise". Our goal is to produce a sci-fi mod that contains dynamic character driven format with intense problem solving tasks; diplomatic missions; and finally, the demanding Federation-style combat operations Trekkers have all wanted to be part of in a computer game. We will be using the existing perspective of gameplay that Half-Life 2 provides, yet we will include a non-linear, multiple choice action for certain events to alter the outcome of each mission. Therefore, the mod will be highly mission-based (and story-based), and each mission will have a total number of areas to explore, and objectives to complete. TRUE TO THE SERIES? We are all big fans of the show, therefore (of course) we are trying to keep the actual style of the series as faithful as possible, but with adding extra events and objectives to complete...
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A light fighter designed by Theunis for the period. Would be used for station defence and could even be launched from the new Dreadnought class also designed by Theunis (Flanker)
I want one (grin)
nice
the 22'nd century and they still use missles?
I thought ordinary torpedoes were out until Enterprise as well (though, they are just a space missile)... lol.. but yes, missiles are quite common in that century, until the photon torpedoes were fitted.
Pfft timstro - you might as well say "...and they still sit in cockpits". Why not have missiles - if they are heat-seeking, space is a great place to fire missiles.
Cool fighter, I like all the models so far!
Why those missiles have stabilization wings??... otherwise really nice