A header with the whole Enterprise crew and the main mod logo.

E:TCW is a total overhaul (or conversion) of the award-winning "Half-Life 2" computer game, based on the latest installment of the Star Trek saga, "Enterprise". Our goal is to produce a sci-fi mod that is based on:
- Dynamic character driven format with intense problem solving tasks
- Diplomatic missions
- And the demanding Federation-style combat operations Trekkers have all wanted to be part of in a computer game.

Dry Dock Launch Bay Launch Bay

GAMEPLAY:
We will be using the existing perspective of play that the HL2 game provides, yet we will include a non-linear, multiple choice action for certain events to alter the outcome of each mission. Therefore, the mod will be highly mission-based (and story-based), and each mission will have a total number of areas to explore, and objectives to complete.

UES Intrepid EM-33 Plasma Pistol The Shuttlepod

TRUE TO THE SERIES?
We are all big fans of the show, therefore (of course) we are trying to keep the actual style of the series as faithful as possible, but with adding extra events and objectives to complete - of course without wrecking the franchise.

UES Intrepid EM-33 Plasma Pistol The Shuttlepod

E:TCW is made by a group of talented developers in their spare time. The main rule of modification development is that one can never have enough people working on a project like that. :) The same applies to this mod as well. So, if you have found the mod interesting, and would like to contribute in its making, and are experienced in

CODING, MAPPING or USING FACEPOSER,

please contact us on our forum in the Recruitment section and support our cause in saving the Federation! :)

Thank you for reading the summary, Give Long and Often! ;)


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Starbase 3 Derelict Vulcan Engineer
Blog RSS Feed Report abuse Latest News: Christmas Media Update

10 comments by JohnBart on Dec 26th, 2008 digg this super bookmark



The development of the mod is going on slowly but steadily with most of the basic modelling and mapping tasks being done for the teaser demo currently in the works. At the moment, besides revamping some of the level props and character models, our dedicated modelling team is focusing on the remaining unfinished non-player characters. The mappers on the other hand are either optimizing the current versions of our beta maps or are busy planning the last remaining one that has not been produced yet. Thus, while there is only a handful of new content in these areas whose quality is worthy for a media release, our situation is fairly good in these areas of development.

On the other hand, there is much more to be done on the animating, voice acting and coding front. Cpangrace is very busy working on the weapon and character animations required for the teaser-demo, while the voice actors diligently keep recording their lines from the demo script.
Coding is however still the most problemful area of development. Even though one of our former coders (Graham alias Rickenbacker) has found time and returned to help us out a little in solving the awaiting programming tasks, we are still looking for additional assistance. So if you are an experienced coder who possesses a deep understanding of C++ and/or Source coding, and would like to help us out, do not hesitate to apply today in our Recruitment section! ;)

Media

In this media release, we have a couple of work-in-progress game elements, two wallpapers and a music compilation to show off. Let's start the media presentation with the WIP stuff!

The first picture on the left showcases some of the most recent texturing work of CaptainSource, featuring some custom ceremonial banners of the Star Trek universe: the Starfleet banner (decorating the walls of Starfleet Command in San Francisco), the Enterprise insignia (used during the decommissional ceremony of the NX-01 Enterprise) and the Starfleet Mission Control logo. These instances of textile-texturing (LOL) are planned to be used only in some minor cutscenes, still we hope that they will also help us in achieving a more diversified level environment than what our previously released level screenshots would suggest. ;)

On the right, you can see a work-in-progress demo NPC: a Vulcan engineer who will have a much greater role in the upcoming demo than what its designation would suggest... ;)
The NPC was designed by Flanker, and is currently produced by TripTucker.

Banners of Star Trek Vulcan Engineer

Since our last Media Release, Flanker however has worked not only on character models but also on a couple of mod-related wallpapers to be used by our supporters for decorating their desktop.

The first of these features Starbase 3, one of the newest designs of Flanker, along with our Y-Type freighter, the Kurt-class support tug, the ECS Kobayashi Maru, and two Amarillo-class cruisers designed by Masao Okazaki. These cruisers are actually not part of the mod, but Mr. Okazaki gave permission to use them in the wallpaper - so who knows, maybe he will also let us use them in the mod too... :)
The wallpaper is available in 800x600, 1024x768, 1280x800, 1280x960 and 1440x900 resolutions.

The second picture however features one of the key events of the main mod: the discovery of the destroyed UES Zagreb and the derelict ECS Kobayashi Maru by the NX-01 Enterprise in 2156. Just like the previous image (not counting of course Mr. Okazaki's design), this wallpaper also features our actual ship models. However, this one is available only in 1440x900.

Starbase 3 Derelict

Finally, we also have something to present you from the audio department. Basstronix was busy to produce you a mix from the mod's current soundtrack, featuring both normal level background music and more dynamic combat tracks in a little-more-than two minutes long MP3 file. You can grab it here, or listen to it below:


Publicity news

Three of our members (namely, Cpangrace, Croesus and Flanker) had the pleasure last weekend to participate in the HL2 webradio "Podcast 17" where they were roundly interviewed by the show's hosts, Phillip and William. You can check the interview out on the podcast's official website here. Kudos to the staff of Podcast 17, we are very grateful for the invitation and wish them all the best! :)

Conclusion

An acknowledgement is however due not only for the aforesaid pair of radio hosts, but also to our community who tirelessly follow our project since its inception. We have received lots of encouragement, suggestions and constructive criticism from this community both in our forum and on the rest of the websites/portals/message boards where our news materials are frequently featured. We would like to thank you all the attention you have been giving us - hopefully, we can release a palpable evidence of our work soon enough to prove how important our community is for us.

In this spirit, we wish all our readers/members/supporters a very happy Christmas and a very successful New Year!

LightSpeed Design Studios PR Department Out.

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StarTrek_E-TCW_DetailVid

StarTrek_E-TCW_DetailVid

Dec 11, 2007 Movies 6 comments

Here is a small video of the detail in the latest map "Launchbay" with sound produced by Trent "Basstronix" Robertson and Naomi.

E:TCW Warp Core Teaser Video

E:TCW Warp Core Teaser Video

Jun 03, 2007 Movies 1 comment

A teaser video about the Work-in-Progress "Warp Core" of the Starship Enterprise.

E:TCW 2006 Video Teaser

E:TCW 2006 Video Teaser

Jun 03, 2007 Movies 0 comments

A video teaser for the Star Trek Enterprise: Temporal Cold War mod, made in 2006.

E:TCW Map and Engine Teaser

E:TCW Map and Engine Teaser

Jun 03, 2007 Movies 0 comments

A short E:TCW promo video, featuring the Work-In-Progress maps.

Warp 5 Effect + T'Pol Video

Warp 5 Effect + T'Pol Video

Jun 03, 2007 Movies 0 comments

A Teaser Video, featuring the Work-in-progress Warp 5 effect + Subcommander T'pol, one of the main characters of the series (and the modification)....

E:TCW Map Teaser Video

E:TCW Map Teaser Video

Jun 03, 2007 Movies 0 comments

A Teaser Video attached to the 13th Media Update of the Star Trek Enterprise: Temporal Cold War modification, featuring the work-in-progress maps.

Comments  (0 - 10 of 281)
inu358
inu358 Jun 10 2009, 7:10am says:

i wonder, when there is a beta? got any release dates for a beta? if there is plz pm me would love to hear updates about this mod :)

+1 vote     reply to comment
RanCorX2
RanCorX2 Jun 10 2009, 3:16am says:

any news on the demo, I just re-watched most of enterprise 1-4 again recently. love season 3.

+1 vote     reply to comment
8472
8472 Jun 20 2009, 5:33am replied:

Seasons 3 and 4 were definitely my favorite seasons but I loved all of them. Have to watch them again sometime. Hope the mod is going well!

+1 vote     reply to comment
hate4uall
hate4uall Jun 8 2009, 1:49pm says:

Make it so ........

good stuff

+1 vote     reply to comment
TripTucker
TripTucker May 27 2009, 3:14am says:

This mod is very much Alive.

+1 vote     reply to comment
astupiddvdcase
astupiddvdcase May 26 2009, 1:52am says:

no being captain? Like saying "Full power of forward shield" or "Fire all phasers"? or just FPS

+1 vote     reply to comment
JohnBart
JohnBart Jun 2 2009, 10:56am replied:

For the demo, "just" FPS. ;-)

+1 vote     reply to comment
Bluedrake
Bluedrake May 24 2009, 9:37am says:

Um... Don't yell at me...
But is this mod dead? Prolly not... but
There's been no updates for like 2 months
Actually not even a comment for 2 months

+1 vote     reply to comment
JohnBart
JohnBart May 25 2009, 11:13am replied:

No worries, we are still diligently at work. Hopefully, we will show off something new soon... ;-)

+1 vote     reply to comment
christian
christian Mar 23 2009, 11:01pm replied:

Me too, that was more of a joke. Can't wait to play though!

+1 vote     reply to comment
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