Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!


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TMP era shipyards TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: MOTY 2013

5 comments by Nathanius on Dec 8th, 2013


It has been far too long since our last news post, and while we have been quiet we have still been active, even if real life has been hectic for each and every one of the mod team!


Finalisation of ship balancing mechanics and era specific variables

We have been tweaking with our balancing sheet since the inception of the mod, but with the introduction of the TMP era ships we have been able to bring in and finalise our balancing mechanic. I works brilliantly :)


Bloom and AA via DLL injection activated via the new launcher 

Star Trek: Continuum with Shader 2.0

Star Trek: Continuum with Shader 2.0 + Bloom + AA


Sound tracks

There is now era-specific and race-specific sound tracks in mod, they are changed over when you go into a combat situation as well, for those of you who have been with the Star Trek gaming community for a while you may find a few familiar tunes in there :)


Other, unfinished features

While we have a pretty fill ship list for TMP there are still stations and utility craft that need sourcing (not many of these meshes are pre-existing), there has been a major overhaul with our codebase to improve its usability and to create the groundwork for scripts like a repair ship with auto-deploying bees that can repair your fleet on the fly and perhaps something else more audacious as well :)

Now lets not forget too that it's MOTY time, lets get clicking! :D

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STC - Release BETA - Hotfix II

STC - Release BETA - Hotfix II

Jun 8, 2013 Patch 7 comments

Hotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!

STC - Release BETA - Content Update

STC - Release BETA - Content Update

May 2, 2013 Patch 31 comments

Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.

Star Trek: Continuum - Release BETA - HotFix

Star Trek: Continuum - Release BETA - HotFix

Jun 15, 2012 Patch 12 comments


Star Trek: Continuum - Release BETA

Star Trek: Continuum - Release BETA

Jun 7, 2012 Full Version 21 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Star Trek: Continuum - Release ALPHA

Star Trek: Continuum - Release ALPHA

Aug 19, 2011 Full Version 18 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (70 - 80 of 964)
Gryda May 13 2013, 7:30pm says:

A short video made ​​with the mod :)

+1 vote     reply to comment
OhNoesBunnies! May 11 2013, 10:23pm says:

I have the latest graphic drivers (Nvidia GTX 680) and everything is up to date; I'm still getting corrupted shaders when using 2.0. Especially on Romulan and Klingon structures. Federation structures appears okay?

+1 vote     reply to comment
Stargazer42 May 14 2013, 4:24pm replied:

Can you post a screenshot of the visual errors? Perhaps try some older shaders?!

Anyone else here using a GTX 680?

+1 vote     reply to comment
sssuperguy May 9 2013, 9:00pm says:

The graphics are still as they were before, even after the update... (Would I have to reinstall the mod for the updates to take effect?)
Also I notice that it's using shaders 2 by default, how do I change that?

+1 vote     reply to comment
Stargazer42 May 11 2013, 3:06pm replied:

We tested the new shaders on Intel HD 3000 and Intel HD 4000 cards and on these the mod now should run without problems. Could you please check if you have the latest drivers installed? -->

Are you using the Desura or the Moddb version?

+1 vote     reply to comment
PineappleMan May 5 2013, 9:48pm says:

Will AI opponents use the Dominion Alliance?

+2 votes     reply to comment
herbyguitar May 5 2013, 12:57am says:

People. We have a forum designed for bug reporting. Please use it.

+4 votes     reply to comment
880Zero May 3 2013, 2:10pm says:

Hey guys, you're on the front page! Welcome to the club!

+2 votes     reply to comment
Stargazer42 May 3 2013, 4:41pm replied:

We know :)
I just wish the moddb admins wouldn't have shown off with their *awesome* Photoshop skills...

+2 votes     reply to comment
Stargazer42 May 3 2013, 1:48pm replied:

First of all, can we please continue this discussion here:
or send me a PM. I don't want to clutter our front page...

There's nothing in the log, what should lead to a crash. Can you create a new HW2 profile and see if the error remains? (And perhaps delete your old profile files in \Homeworld2\Bin\Profiles\, just to be sure.)

+2 votes     reply to comment
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Released Aug 19, 2011
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131 votes submitted.

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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

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