STC - Release BETA - Hotfix II
Jun 8, 2013 Patch 2 commentsHotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!
The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine
We aim to boldly go where no Star Trek game has gone before!
6 comments by Nathanius on May 2nd, 2013
G'day Moddb community!
At the time of writing it has been exactly 140 days since we last submitted a news post for authorisation on Moddb, that's 20 weeks right there, 5 long months of mostly silence. Sure we've put up the odd picture, and the feature on the Prometheus, but there's been nothing to indicate when another update might be out! And while we're still a long way from release Gamma and TMP we thought that there was no reason not to push the improvements we've made to the TNG era out into the community!
Many of you have seen the image above, a teaser for the unannounced update you see before you. What you might not have seen is that it hints to things which have been done with the mod!
We have completely overhauled our balancing method to account for the ERA system that we have implemented, weapons are standardised across types too, but smaller ships can only carry the smaller variants of the weapon. With this system ships like the Defiant and its parallels, the K'vort and the Shrike, are not just canon fodder anymore! They pack a punch and they need to! Heavy ships take the heat now too and can pull you through when you need it most.
Part of the rebalancing has been to add in a "warp timer", this is a compromise between having warp drives abused by players and having them too restricted. The distances in the game maps, mere tens of thousands of kilometres, would never be traversed with warp drive in the "real" Star Trek universe, the warp timer acts as a cooldown to prevent damage to the warp drive essentially as such tiny jumps put considerable strain on the engines.
We have the warp timer set to 1 minute currently.
We have also added a "safe" deathmatch mode where various scripts can be disabled to allow for a better multiplayer experience if you are suffering from a lot of desynchronisations.
Previously people with Intel HD 3000 or 4000 video cards were unable to render the ships properly in Shader 2.0, this is a thing of the past now with our variant of Shader 2.0 fully optimised for Intel cards as well as gaining a modest performance boost on cards that it already worked well on. We have also brought back the default transparency effects of Homeworld 2 to add a pleasing effect to your cloaked warships.
Please note that Intel cards will need to have their lighting level of detail set to medium in the game settings! Some ships will appear entirely black if the highest level of detail is used.
There are a few new ships appearing, the newest addition being a (mostly finished) Romulan Fighter from the old game "Star Trek: Invasion", the Romulan TNG bomber is also set to be replaced before release Gamma hits the net.
There is also of course the Prometheus (with MVAM), the Klingon E7 and the Saucer and Stardrive of the Galaxy class (allowing Saucer Separation).
The UI has been updated to be colour coded depending on the race you are playing as. Blue for the United Federation of Planets, Red for the Klingon Defence Force and Green for the Romulan Star Empire.
One of the most oft-repeated questions we've had about the future of the mod was if we could have XYZ race in the mod in addition to the three in there now. The answer was no (the answer is still no by the way), because no other race in the Star Trek universe was prominent in all four eras!
But! But... we have come up with an idea where the player is now able to make an alliance with the Dominion and receive aid from them in the form of ships, in return for ever-escalating payments of dilithium. Think twice before you make this alliance, the Dominion will only even out the odds between you and your enemy, they won't deliver an overwhelming force to you, and you have to pay for every ship you lose... the price of mismanagement... and should you be unable to pay the Dominion will turn on you...
Only one player can have the alliance with the Dominion during a game and there needs to be one free player slot for it to work (eg: 1v1 game with the alliance needs a 3 player map) . The price for dealing with these devils can be high, but if you don't get burned victory is life!
Each release sees us doing away with something that everyone thought was impossible to do with Homeworld 2. This time the impossible thing is fully multiplayer compatible random maps.
We have redone all of our old Deathmatch maps as well as add in 6 new ones which are randomly generated each time you enter the map, they are marked in yellow on the game setup screen. Full kudos goes to Stargazer for programming this variant of the random map generator from the ground up!
There's much more in there of course, and I'm getting tired of typing! What are you still reading this for?! Download the patch already! This patch can be installed on both the original release BETA and the hotfix-ed version of release BETA. So no need to worry about which version you need before patching!
Continuum Corp.
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A hotfix has been prepared for the TNG content update to help with issues reported since its release, this hotfix will only work on versions of Continuum that have been patched to the TNG content update!
If you are wanting to install Continuum from scratch then here is a helpful guide (all of them are links) for which order and what item you will need to do the install:
Rest assured that our next release will be a stand alone release again, we are aiming to have release Gamma out before 2014!!
Hotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!
Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.
THIS HOTFIX IS NO LONGER REQUIRED. INSTALL THE CONTENT UPDATE AND HOTFIX II INSTEAD!
This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...
This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...
Highest Rated (7 agree) 9/10
Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…
Aug 20 2011, 5:28pm by SwissKnight
it has been slinet over here , you could give us an update
Yep, agreed. Please give us an update on this amazing mod.
To be honest we're debating a solid release date for our debut! When that is decided we will have another news post with an exciting new feature :)
Just curious, is Moddb displaying this mod page correctly for everyone? The header image of the planet is being repeated down the page for me :(
SO is the starbase grade weapon for the K'Toch'Vah considered a ship killer weapon? Keep up the outstanding work looks awsome can't wait to get my hands on it.
do you have a release Date?
Quote from the news post above ;) "We do have a target date for completion of release α set, and we will share it with the community when we are reasonably certain that announcing it wont make liars of us all :)"
Guys absolutely awesome, I'd even say it looks as good as a commercial game, in some cases even better :P.
But one thing I regret, that the borg will not be a playable faction :(
isn't it possible to implement them and make it possible to have an option to dissable them? (for multiplayer reasons, cuz they would be overpowered :P) I would love to kick some intergalactic butt with those guys.
becauce of some... Ancillary reasons the playable races are going to remain at the current three.
This decision wasn't taken lightly and it was only because something much cooler sits gloating on the horizon!
We're hoping that our second release will cover any polishing and improvement to the mod that gets left out of our first release, after that second release is when we'll go public with the "why"
Maybe you could release enough of your coding to allow someone else to make an addon.I would like to see the Cardassians and Dominion added also.
Thanks, I think :)
I told you you'd still get something awesome to play with!