Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

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RIP Leonard Nimoy TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: Multiplayer on Steam

9 comments by Nathanius on Mar 13th, 2015

G'day everyone!

Today I am going to give you a quick run through on how to access the Steam network for multiplayer games as described by one of the Gearbox devs on their forum. This is not working just yet according to this thread, but this is how it will work when it does, and there are workarounds described in the thread. When this is patched I will update this news post to remove the mention of it not working yet

As for how it should work...

Step 1: Pretty obvious, go into the mods section of the launcher

Steps for multiplayer

Step 2: Select HW2 classic mods

Steps for multiplayer

Step 3: Select the mod you want to play multiplayer games with

Steps for multiplayer

Step 4: Add "-mpbeta" to the command line section and launch the game!

Steps for multiplayer

This is the instructions given by Gearbox as the workaround for the launcher bug in the meantime:

Create a shortcut to the executable in the Homeworld2Classic\Bin\Release folder (Homeworld2.exe) and then modify the shortcut to add "-mpbeta" to the end of the target line, followed by "-workshopmod", followed by the path to your mod. This path will be different for different players.

The path will start with the folder inside the Homeworld2Classic\DataWorkshopMods folder (that folder will by your numerical Steam ID) followed by a backslash, followed the folder with your mod's Workshop ID, followed by a backslash, followed by the name of your mod's .big file, like this:

-mpbeta -workshopmod 76557197238954965\403358147\STC_GAMMA.big

You can use that shortcut to explicitly run multiplayer with your mod. Just be aware that each player will need to modify this path to use their specific SteamID as the first part of the folder name.

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STC - Mod Launcher Compatibility Fix

STC - Mod Launcher Compatibility Fix

Feb 22, 2015 Patch 8 comments

This is a Windows XP compatibility fix for the mod launcher of Star Trek - Continuum (Release GAMMA). Note: Windows XP support has ended. It is highly...

Star Trek: Continuum - Release GAMMA

Star Trek: Continuum - Release GAMMA

Feb 19, 2015 Full Version 26 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (770 - 780 of 1,081)
abrams84
abrams84 Aug 21 2011, 6:58pm says:

for some reason the mod wont work. I have the 1.1 version. i get the lcars screen but when i click launch stc it shows a red alert picture and then goes back to the lcars screen. any ideas?

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 21 2011, 7:23pm replied:

Have you tried with Shader 1.0 selected?

+1 vote   reply to comment
abrams84
abrams84 Aug 22 2011, 2:03pm replied:

i also tried desura and when i got to play it, it just starts homeworld two instead.

+1 vote     reply to comment
abrams84
abrams84 Aug 21 2011, 8:16pm replied:

yes and still does the same thing.

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 21 2011, 9:38pm replied:

Please take this issue to the Bug reporting forum and include any error data that might come up!

+1 vote   reply to comment
ArielY
ArielY Aug 21 2011, 1:02pm says:

awesome release guys!
but can I ask for some things?
-disable the hyperspace inhibitor while the base is exploding,i've lost many war fleets because they where destroyed with the enemy base.
-put some in-game star trek musics(the atmosphere of the game is awesome,but I miss some musics)
-starting fleet options,i can't imagine an admiral saying "the klingons and the romulans have 4 bases in that sector? ah!just send a unarmed outpost and everything should be OK"

but everything in the game is suberb. if I would describe this mod to a friend in one word,it would be "ubertastic".

+2 votes     reply to comment
corbo950
corbo950 Aug 21 2011, 5:00pm replied:

I agree is great but the warp inhibitor should go offline as the base is exploding. Loosing fleets makes for some interesting game play, but doesn't seem very cannon. Though the window for doing so should be very small ( For example... just enough time to cold start the engines :P )

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 21 2011, 7:36pm replied:

The warp inhibitor is going to eventually just be a safety thing, don't want to be going too fast near things you can hit! We're going to have to change some sounds ingame!

It is essentially just the HW2 hyperspace inhibitor field. For some reason the field doesn't disappear until the Station actually explodes, this may be a limitation of the game engine.

+1 vote   reply to comment
ArbiterN7
ArbiterN7 Aug 21 2011, 2:20pm replied:

Ya some more fleet options would be nice for customization of matches.

+1 vote     reply to comment
cpl_cupcake
cpl_cupcake Aug 21 2011, 12:00pm says:

I have a problem with this that I have had in other mods, such as one of the Freespace ones, where when the planets are on the screen the computer starts to lag. Am I the only one with this problem/can I do something to fix this?

+1 vote     reply to comment
ArbiterN7
ArbiterN7 Aug 21 2011, 2:18pm replied:

No ur not, i do aswell. just play original HW2 maps and maps with no planets for now i guess like deep space. works for me.

+1 vote     reply to comment
Temeter
Temeter Aug 21 2011, 11:14am says:

Great Mod! The first release and you have already one of the best hw2 mods, im impressed. But there are still a few minor technical problems.

First, there is a bit of of lag in the late game. The Rearm Mod has a similar problem which is caused by having to many ships with buildable sub systems at the same time according to pouk. He already fixed it for the next version. Maybe the same cause in your mod?
Your launcher works, but when i started the game or exit it always shows me Runtime Error 216 at 0002AAD0. The mod itself works without problems, though.
Third, the ships have inherited a preference to dive down on the enemy from the gunboats, while a part of the fleet chooses to attack directly and draws most of the enemy fire. This causes sometimes unnecessary losses.
I also have seldom ctds after destroying a enemy starbase.

Aside from this minor problems, the mod works perfectly. The balancing is interesting. I had my doubts at the beginning, but it works pretty well.

+1 vote     reply to comment
CaptainWallis
CaptainWallis Aug 21 2011, 4:47am says:

Hey guys. First off...this really does feel Trek. The ships move so mutch like there TV counterparts, and it looks sweet. Just one problem...all the maps (bar deep space) dont seem to work for me.

All the original HW 2 maps work but not the Trek ones. Keeps crashing to desktop. Am I doing something wrong, as Ive noticed not everyone has this problem. Oh, I cant even play Invasion mode either. Please help.

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 21 2011, 5:32am replied:

The two main problems people are having are that they have not updated Homeworld 2 to version 1.1 and that Vsync may need to be enabled.

If neither of these work please copy and paste the error log into the bug reporting thread so we can have a look at it :)

+1 vote   reply to comment
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Platform
Windows
Developer
Continuum Corp
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Released Aug 19, 2011
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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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