Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

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RIP Leonard Nimoy TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: Multiplayer on Steam

8 comments by Nathanius on Mar 13th, 2015

G'day everyone!

Today I am going to give you a quick run through on how to access the Steam network for multiplayer games as described by one of the Gearbox devs on their forum. This is not working just yet according to this thread, but this is how it will work when it does, and there are workarounds described in the thread. When this is patched I will update this news post to remove the mention of it not working yet

As for how it should work...

Step 1: Pretty obvious, go into the mods section of the launcher

Steps for multiplayer

Step 2: Select HW2 classic mods

Steps for multiplayer

Step 3: Select the mod you want to play multiplayer games with

Steps for multiplayer

Step 4: Add "-mpbeta" to the command line section and launch the game!

Steps for multiplayer

This is the instructions given by Gearbox as the workaround for the launcher bug in the meantime:

Create a shortcut to the executable in the Homeworld2Classic\Bin\Release folder (Homeworld2.exe) and then modify the shortcut to add "-mpbeta" to the end of the target line, followed by "-workshopmod", followed by the path to your mod. This path will be different for different players.

The path will start with the folder inside the Homeworld2Classic\DataWorkshopMods folder (that folder will by your numerical Steam ID) followed by a backslash, followed the folder with your mod's Workshop ID, followed by a backslash, followed by the name of your mod's .big file, like this:

-mpbeta -workshopmod 76557197238954965\403358147\STC_GAMMA.big

You can use that shortcut to explicitly run multiplayer with your mod. Just be aware that each player will need to modify this path to use their specific SteamID as the first part of the folder name.

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STC - Mod Launcher Compatibility Fix

STC - Mod Launcher Compatibility Fix

Feb 22, 2015 Patch 8 comments

This is a Windows XP compatibility fix for the mod launcher of Star Trek - Continuum (Release GAMMA). Note: Windows XP support has ended. It is highly...

Star Trek: Continuum - Release GAMMA

Star Trek: Continuum - Release GAMMA

Feb 19, 2015 Full Version 24 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (770 - 780 of 1,069)
Burtonz911
Burtonz911 Aug 21 2011, 3:35am says:

any idea which amd radeon 6850 drivers would be best for this game i have newest drivers and i have 2 fps

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 21 2011, 3:50am replied:

Try Vsync

+1 vote   reply to comment
ArbiterN7
ArbiterN7 Aug 20 2011, 10:55pm says:

Btw how did you make those warp fx? They are amazing!

+1 vote     reply to comment
ssppoorree
ssppoorree Aug 20 2011, 8:35pm says:

nice ty for the Download

+1 vote     reply to comment
ArbiterN7
ArbiterN7 Aug 20 2011, 8:10pm says:

Hey guys excellent mod. Just played it for the first time and i must say im impressed. However i have two questions. If this is only an Alpha what us planned for future releases? Also, is it possible for the Miranda, constitution, excelsior, ambassador, or constellation to make an appearance?

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 20 2011, 8:28pm replied:

This is not AN alpha, it is release ALPHA. Instead of numbering and releasing incomplete versions we're only going to have complete releases, the next one will be BETA, then GAMMA and so on.

As for those ships, our development path is not public yet, but after our next release the overall plan for the mod will be made public!

+1 vote   reply to comment
ArbiterN7
ArbiterN7 Aug 20 2011, 10:00pm replied:

Ah ok thx for the title clarification. Cant wait then for the next release

May i ask tho why u guys are keeping ur development plans private? You dont have to answer if you dont want to.

+1 vote     reply to comment
ArbiterN7
ArbiterN7 Aug 20 2011, 11:27pm replied:

Also will u guys fix the torpedo sounds for the kligons and romulans? The klingons have a romulan torp sound and the romulans have a fed torp sound from Starfleet Command.

+1 vote     reply to comment
gordonhutchison
gordonhutchison Aug 20 2011, 6:08pm says:

Why can't I enable 'bloom'??????

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 20 2011, 8:26pm replied:

The quality of the bloom was inconsistent across ships and maps, we didn't have time to fix it for this release so we've bumped it to the next one.

+1 vote   reply to comment
gordonhutchison
gordonhutchison Aug 20 2011, 8:36pm replied:

Cool, thanks!

+1 vote     reply to comment
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Platform
Windows
Developer
Continuum Corp
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Released Aug 19, 2011
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9.6

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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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