Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

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TMP era shipyards TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: MOTY 2013

5 comments by Nathanius on Dec 8th, 2013


It has been far too long since our last news post, and while we have been quiet we have still been active, even if real life has been hectic for each and every one of the mod team!


Finalisation of ship balancing mechanics and era specific variables

We have been tweaking with our balancing sheet since the inception of the mod, but with the introduction of the TMP era ships we have been able to bring in and finalise our balancing mechanic. I works brilliantly :)


Bloom and AA via DLL injection activated via the new launcher

Star Trek: Continuum with Shader 2.0

Star Trek: Continuum with Shader 2.0 + Bloom + AA


Sound tracks

There is now era-specific and race-specific sound tracks in mod, they are changed over when you go into a combat situation as well, for those of you who have been with the Star Trek gaming community for a while you may find a few familiar tunes in there :)


Other, unfinished features

While we have a pretty fill ship list for TMP there are still stations and utility craft that need sourcing (not many of these meshes are pre-existing), there has been a major overhaul with our codebase to improve its usability and to create the groundwork for scripts like a repair ship with auto-deploying bees that can repair your fleet on the fly and perhaps something else more audacious as well :)

Now lets not forget too that it's MOTY time, lets get clicking! :D

Media RSS Feed Latest Video
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STC - Release BETA - Hotfix II

STC - Release BETA - Hotfix II

Jun 8, 2013 Patch 7 comments

Hotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!

STC - Release BETA - Content Update

STC - Release BETA - Content Update

May 2, 2013 Patch 32 comments

Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.

Star Trek: Continuum - Release BETA - HotFix

Star Trek: Continuum - Release BETA - HotFix

Jun 15, 2012 Patch 12 comments


Star Trek: Continuum - Release BETA

Star Trek: Continuum - Release BETA

Jun 7, 2012 Full Version 23 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Star Trek: Continuum - Release ALPHA

Star Trek: Continuum - Release ALPHA

Aug 19, 2011 Full Version 18 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (770 - 780 of 984)
casojin Aug 19 2011, 1:15pm says:

This would be an exciting night but tomorrow would be a great exciting day.

+1 vote     reply to comment
jeffjr Aug 19 2011, 12:24pm says:

To pass the time guys i put a blog on my profile, it includes some homeworld command line codes and such. take a look if you like, i will also be posting some videos of ST:C as soon as i get my hands on it ^^

+1 vote     reply to comment
Dr.Afanickton Aug 19 2011, 12:38pm replied:

It's like 2:30 AM there. so I'm just going to go to sleep and hope it
's approved when i wake up in like 7 hours. lol

+1 vote     reply to comment
Custer85 Aug 19 2011, 12:57pm replied:

I managed to get my hands on a stasis chamber and will set the timer to 9am Australian east coast time. :D
Or i will try to steal a Warbird and fly towards the sun to.... but that will take a bit more efford and time than to just wait for the release.

+1 vote     reply to comment
jeffjr Aug 19 2011, 12:03pm says:

Refresh..Refresh..Refresh..Damnit..Refresh.. lol i cannot wait lol

+3 votes     reply to comment
Vore Aug 19 2011, 11:18am says:

This Mod has a very high quality to it. Much better than retail games as of late. Maybe you guys could join the Star trek Excaliber project to speed that up everyone knows we need more star trek games. :)

+3 votes     reply to comment
IceBlade09 Online
IceBlade09 Aug 19 2011, 2:48pm replied:

This.... If possible and willing lol.

+1 vote     reply to comment
Greg1973H Aug 19 2011, 11:03am says:

Hell, how long does it nornally take them to approve a mod?

+2 votes     reply to comment
scorpio23 Aug 19 2011, 11:17am replied:

look down below when sailor earth was speaking

+2 votes     reply to comment
CCtroma Aug 19 2011, 10:54am says:

Not sure if this is already available, but we should get a forum or dedicated server together where we can organize some MP battles.

+1 vote     reply to comment
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Released Aug 19, 2011
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134 votes submitted.

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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

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