Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

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RIP Leonard Nimoy TMP era shipyards TMP era shipyards
Blog RSS Feed Post news Report abuse Latest News: Multiplayer on Steam

9 comments by Nathanius on Mar 13th, 2015

G'day everyone!

Today I am going to give you a quick run through on how to access the Steam network for multiplayer games!

Step 1: Pretty obvious, go into the mods section of the launcher

Steps for multiplayer

Step 2: Select HW2 classic mods

Steps for multiplayer

Step 3: Select the mod you want to play multiplayer games with

Steps for multiplayer

Step 4: Add "-mpbeta" to the command line section and launch the game!

Steps for multiplayer

We will no longer be making any released for Homeworld 2, or Homeworld 2 Classic (well, maybe some bug fixes on HW2C if the need arises), so expect further updates to start appearing at the new mod page. Click on the picture below and follow!

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STC - Mod Launcher Compatibility Fix

STC - Mod Launcher Compatibility Fix

Feb 22, 2015 Patch 8 comments

This is a Windows XP compatibility fix for the mod launcher of Star Trek - Continuum (Release GAMMA). Note: Windows XP support has ended. It is highly...

Star Trek: Continuum - Release GAMMA

Star Trek: Continuum - Release GAMMA

Feb 19, 2015 Full Version 27 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (770 - 780 of 1,088)
fhantomchaos Aug 22 2011, 12:33am says:

This Mod Is great. But when I play game i dont see any Icon ship. All Icon is White

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 22 2011, 1:03am replied:

Can you put a screenshot onto the bug reporting thread?

+1 vote   reply to comment
whip_it Aug 21 2011, 10:11pm says:

there review done.

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 22 2011, 1:06am replied:

Thank you for your review! We're reading all of the reviews and it's giving us lots of good ideas, many of the issues mentioned are things to do with the HW2 game engine unfortunately, but we are working to make the best Trek RTS out there! :)

+1 vote   reply to comment
whip_it Aug 21 2011, 9:43pm says:


Additionally, is this the only mod that has been modded *properly* to give a full 3D Star Trek tactical RTStrategy experience (unlike ST: Armada which is essentially 2D)?

+2 votes     reply to comment
abrams84 Aug 21 2011, 6:58pm says:

for some reason the mod wont work. I have the 1.1 version. i get the lcars screen but when i click launch stc it shows a red alert picture and then goes back to the lcars screen. any ideas?

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 21 2011, 7:23pm replied:

Have you tried with Shader 1.0 selected?

+1 vote   reply to comment
abrams84 Aug 22 2011, 2:03pm replied:

i also tried desura and when i got to play it, it just starts homeworld two instead.

+1 vote     reply to comment
abrams84 Aug 21 2011, 8:16pm replied:

yes and still does the same thing.

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 21 2011, 9:38pm replied:

Please take this issue to the Bug reporting forum and include any error data that might come up!

+1 vote   reply to comment
ArielY Aug 21 2011, 1:02pm says:

awesome release guys!
but can I ask for some things?
-disable the hyperspace inhibitor while the base is exploding,i've lost many war fleets because they where destroyed with the enemy base.
-put some in-game star trek musics(the atmosphere of the game is awesome,but I miss some musics)
-starting fleet options,i can't imagine an admiral saying "the klingons and the romulans have 4 bases in that sector? ah!just send a unarmed outpost and everything should be OK"

but everything in the game is suberb. if I would describe this mod to a friend in one word,it would be "ubertastic".

+2 votes     reply to comment
corbo950 Aug 21 2011, 5:00pm replied:

I agree is great but the warp inhibitor should go offline as the base is exploding. Loosing fleets makes for some interesting game play, but doesn't seem very cannon. Though the window for doing so should be very small ( For example... just enough time to cold start the engines :P )

+1 vote     reply to comment
Nathanius Creator
Nathanius Aug 21 2011, 7:36pm replied:

The warp inhibitor is going to eventually just be a safety thing, don't want to be going too fast near things you can hit! We're going to have to change some sounds ingame!

It is essentially just the HW2 hyperspace inhibitor field. For some reason the field doesn't disappear until the Station actually explodes, this may be a limitation of the game engine.

+1 vote   reply to comment
ArbiterN7 Aug 21 2011, 2:20pm replied:

Ya some more fleet options would be nice for customization of matches.

+1 vote     reply to comment
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Released Aug 2011
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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame…

Aug 20 2011, 5:28pm by SwissKnight

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