Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

 

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TMP era shipyards TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: MOTY 2013

5 comments by Nathanius on Dec 8th, 2013

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It has been far too long since our last news post, and while we have been quiet we have still been active, even if real life has been hectic for each and every one of the mod team!

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Finalisation of ship balancing mechanics and era specific variables

We have been tweaking with our balancing sheet since the inception of the mod, but with the introduction of the TMP era ships we have been able to bring in and finalise our balancing mechanic. I works brilliantly :)

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Bloom and AA via DLL injection activated via the new launcher 

Star Trek: Continuum with Shader 2.0

Star Trek: Continuum with Shader 2.0 + Bloom + AA

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Sound tracks

There is now era-specific and race-specific sound tracks in mod, they are changed over when you go into a combat situation as well, for those of you who have been with the Star Trek gaming community for a while you may find a few familiar tunes in there :)

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Other, unfinished features

While we have a pretty fill ship list for TMP there are still stations and utility craft that need sourcing (not many of these meshes are pre-existing), there has been a major overhaul with our codebase to improve its usability and to create the groundwork for scripts like a repair ship with auto-deploying bees that can repair your fleet on the fly and perhaps something else more audacious as well :)

Now lets not forget too that it's MOTY time, lets get clicking! :D


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STC - Release BETA - Hotfix II

STC - Release BETA - Hotfix II

Jun 8, 2013 Patch 7 comments

Hotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!

STC - Release BETA - Content Update

STC - Release BETA - Content Update

May 2, 2013 Patch 31 comments

Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.

Star Trek: Continuum - Release BETA - HotFix

Star Trek: Continuum - Release BETA - HotFix

Jun 15, 2012 Patch 12 comments

THIS HOTFIX IS NO LONGER REQUIRED. INSTALL THE CONTENT UPDATE AND HOTFIX II INSTEAD!

Star Trek: Continuum - Release BETA

Star Trek: Continuum - Release BETA

Jun 7, 2012 Full Version 19 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Star Trek: Continuum - Release ALPHA

Star Trek: Continuum - Release ALPHA

Aug 19, 2011 Full Version 18 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (50 - 60 of 956)
DaniMars
DaniMars Jul 2 2013, 3:19pm says:

I have win7, and patch 1.1 make me go crazy XP
DATA help me!

+1 vote     reply to comment
Stargazer42
Stargazer42 Jul 2 2013, 3:39pm replied:

I don't understand?!

+2 votes     reply to comment
Guest
Guest Jun 27 2013, 4:50am says:

Hello there, I've modded games myself in the past and I am not great or anything but i found a good way to balance these more powerful races as the borg and dominion is to hike up ship cost and building time.

My Ai for borg in Star trek armada 2 had about a 10-15 min window where it could be attacked and the building cubes destroyed if they just raced to get a single cube, But the map i played on was a custom huge map and travel across it took almost 10 mins.

Another way without making huge maps would be to put a large range on the base station perhaps slow firing but devastating weapons so it can still be overwhelmed late game but early game raids will combated easier while they build slower, a very cheap fast firing quick pulse platform could buffet this idea, So if they used a wave of small ships for the raid they'd be wiped out quickly but scaling later game they wont stand veruses entire fleets, as base defenses shouldn't anyway.

Just my opinions and perhaps helpful suggestions ^_^

Another thought is that the starting base could be a more costly version with cloak detect but building a second would require a huge amount of material build time/etc.

I enjoy the mod regardless so thank you. ^_^

+1 vote     reply to comment
sentrygunofharmony
sentrygunofharmony Jun 11 2013, 4:30pm says:

For some reason it won't go into full screen. There's a part on the right side of my screen that is still showing the desktop.
Anyone else got that problem?

+1 vote     reply to comment
Stargazer42
Stargazer42 Jun 12 2013, 1:29am replied:

Are you playing in windowed mode? What's your resolution? Did you change the scaling settings in the GPU control panel?

+1 vote     reply to comment
herbyguitar
herbyguitar May 28 2013, 6:33pm says:

Something I learned a while back about video drivers. If the game is giving you trouble, try backing up on your driver version. I run drivers that are 1 1/2 years old. I never update unless I have a problem. There's never a reason to update if you don't experience problems. Don't fix it if it aint broke.

+1 vote     reply to comment
MTGraves
MTGraves May 21 2013, 7:42pm says:

I have a question for this group. Being that you said you guys were going to keep the different generation ships separate. I was wondering if you guys were going to add the Cheyenne Class? And if so would it be for the TMP or TNG era? Just seemed like it would be a good heavy destroyer class unit.

It was only seen in TNG, but was an older class ship. Being a Star Trek fan I thought I'd ask. If this was discussed sorry for the re-post.

+2 votes     reply to comment
Stargazer42
Stargazer42 May 24 2013, 5:25am replied:

Yet, there're no plans to add the Cheyenne Class. If we add it in future, I suppose we would add it to the TNG era. There's low chance for this though, as the TNG Federation already has enough ships, but admittedly the Cheyenne would make a good TNG successor for the Constellation class.

+1 vote     reply to comment
Guest
Guest May 18 2013, 10:33am replied:

This comment is currently awaiting admin approval, join now to view.

Stargazer42
Stargazer42 May 18 2013, 7:18am replied:

Have you installed the HW2 1.1 patch? Moddb.com

If there are still problems, try to use the 'Safe Deathmatch' game mode. There are problems with the other gamemodes in the most recent release... but this will be fixed soon.

+1 vote     reply to comment
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Platform
Windows
Developer
Continuum Corp
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Release Date
Released Aug 19, 2011
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9.6

130 votes submitted.

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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

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Real Time Strategy
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Single & Multiplayer
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