Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

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RIP Leonard Nimoy TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: Release Γ released!

5 comments by Nathanius on Feb 20th, 2015

Release GAMMA

G'day all and sundry! It has been a long time since we have done anything public, we've been quite happy to just toil away in obscurity, however with the Homeworld Remastered Collection coming out we felt that we needed to give a final hurrah to the wonderful original game which started it all!


So What's New?


News Article Screenshots

There is no part of the mod which has been untouched between our last release and this one, there is improved explosions, balancing, graphics, sound effects, music, scripts and there is so much all new content that it would be impossible to list it all here!

We have realised our plans of having a game which includes ships from all four Star Trek eras, TNG (The Next Generation/Deep Space Nine/Voyager), TMP (The Motion Picture), TOS (The Original Series) and ENT (Enterprise). Adding ships alone has been the bulk of the work going on, with one or two ships being added to the mod every week for almost a full year!

This has had a telling effect on the physical size of the mod as well, the main mod file now contains 9017 files in 1742 folders and weighs in at 3.08 GB. This has compressed down to about 1 GB and the installer itself has managed to gain over 400 MB after all this compression.


Continuity Concerns


News Article Screenshots

While TNG, TMP and TOS were straightforward in regards to the expectation of the community the ENT era presented some interesting decisions to make. There was a whole idea of what came before TOS in the years before Enterprise first aired and many of these old ideas were either ignored or shot down during production. We have attempted to reconcile these two schools of thought. Here are the most contentious points...

News Article Screenshots

As the design for the Daedalus had a spherical head it was assumed by the ships from the pre-TOS era would all have a similar design type. If you look on Ex Astris then you'll see many designs of non-canon ships which follow this theory. We have taken the approach that the Daedalus and the Bonaventure from TAS (pictured) were the first true UFP ships, being the results of cooperative ship design and construction from the founding members, Vulcan, Tellar Prime and Andor. Accordingly the two UFP ship are at the end of the ENT era tech tree and the Earth ships are not technically Federation ships at all. The proposed NX refit is also only available after the UFP research is completed.

News Article Screenshots

The other biggest point of contention in Enterprise is the Romulans, they were commonly depicted as being without warp drive due to a single comment by Scotty in "Balance of Terror" in TOS, he said however that they were operating under "simple impulse power only" so this can be interpreted as the powerplant used for their engines as well, instead of saying they only had sublight engines.
The Bird of Prey in TOS plainly had warp nacelles and there was even unused backstory which had the ship be the result of stolen plans of the Constitution class. We have decided to grant the Romulans warp drive in all eras to reflect this and for gameplay reasons.

Before Enterprise the Romulan pre-TOS ships were all imagined to be like the model that Greg Jein did for the Star Trek Chronology, tubular with primitive looking warp engines. Enterprise however rocked that boat with the introduction of the T'Varo class bird of prey (Pictured). This ship looked like it belonged alongside the Norexan class TNG era warbird, not in the ENT era, so we have used it there and had a fantastic model of Gred Jein's design (we're calling it T'Rehu class) created for ENT.

We choose to explain the T'Varo's presence in Enterprise as due to the temporal cold war, but as that was stopped the movement of knowledge and technology (and ships!) across eras was made as if it never was, the Romulans never got their post-modern birds of prey and this really cool design still gets to go in the mod!

Special Mentions


News Article Screenshots

As we have not had the personnel or resources to create all of the models and textures that were needed for the mod we have had to search the Internet far and wide for materials to use. We have been lucky to have been given permission by so many people to showcase their work in the mod, there are literally hundreds of contributors to this mod and I would like to thank each and every one of you!

There are three special mentions that I want to make though, first is the Star Trek Webcomic which is the source of the design for the Romulan ENT era dreadnought you see pictured above. Their "No good deed" comic inspired me to push for the original idea of the pre-TOS Romulans to be pursued!

The next special mention is a whole other modding community, the MSFC is responsible for or have been very helpful with many of the textures on the TOS and ENT era Romulans

News Article Screenshots

Our final special mention is for our team members! HerbyGuitar and Stargazer have been with Continuum from the beginning and you can see their work everywhere you go in the mod. The scripts that make Continuum special wouldn't exist without Stargazer and Herby's fantastic models are above par at every point!

Dark_Sentinel, a new member, came to our rescue with the model of the ENT era Romulan warbird and dreadnought and the best Cardassian ships I've ever seen, as well as helping with the icons at the 11th hour.

SR71 is the talent behind the Federation TMP era fighters, recreating them from screenshots from the old PS2 game Star Trek: Shattered Universe

Brandenator has been my right hand man for the past year though, learning the ins and outs of the mod and generally being extremely helpful, he is the man behind the transfer of most of the new ships into the mod!


The Future


So where to from here? Well to the remastered version of Homeworld 2 of course! If you have been keeping up with the news then you'll have seen how mind bogglingly beautiful the new game is and (with Gearbox's help) we intend to move across to the new platform as soon as possible!

One of the biggest things on our wishlist is to be able to restrict a race if you're not in the right era, this will allow us to do a Cardassian race, a Dominion race, a Borg race, a Gorn race... the list goes on!

The image below is a link, you should really follow that page now too ;)




Don't forget about the forums for providing feedback, bug reports, organising online matches, sharing achievements like your Invasion results, screenshots, war stories or more!

We sincerely hope that you enjoy this last version of Continuum on the old version of Homeworld 2!

Continuum Corp

Star Trek: Continuum - Release GAMMA Desura Digital Distribution

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STC - Mod Launcher Compatibility Fix

STC - Mod Launcher Compatibility Fix

Feb 22, 2015 Patch 8 comments

This is a Windows XP compatibility fix for the mod launcher of Star Trek - Continuum (Release GAMMA). Note: Windows XP support has ended. It is highly...

Star Trek: Continuum - Release GAMMA

Star Trek: Continuum - Release GAMMA

Feb 19, 2015 Full Version 21 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (40 - 50 of 1,056)
Guest Feb 21 2015, 12:17pm says:

Hello !
I had no problems with Release BETA, but since I installed Release GAMMA, when I click on the desktop shortcut "STC Launcher", the computer tells me that "Wpf_STC_Launcher is not a valid Win32 application" and I can't access the Launcher.

Strange, because when I click on the Release BETA shortcut, the launcher is available and I can lauch the Release GAMMA game, altought it crashes sometimes. For example, the nice tutorials you made is are not loading, and sometimes, skirmishes do not load and the gam crashes, returning to desktop. May be it is something to do with your new graphic options, because te release BETA launcher do not take Blum options into account ?
I uninstalled both versions completely, redownloaded the Release GAMMA, re-installed it, but still hhe error message remains... Could you help?

I use Windows XP SP2 or 3 and my graphic harware is GeForce 7600 GT with the last drivers installed... And since, Release BETA worked just fine, that means my Homeworld2 game has all the patches, and it is an original CD game I bought myself ten years ago...

+2 votes     reply to comment
ObeseLobster Feb 21 2015, 1:29pm replied:

Try Running as Administrator.

+1 vote     reply to comment
Guest Feb 21 2015, 1:53pm replied:

I always run as administrator !

I wonder if the Launcher requires a 64bytes system to run...
Is there any notable difference between Release BETA and GAMMA launchers ? Because, if I install the GAMMA without deteting the previous BETA, the games works roughtly well in GAMMA version (if I click on the BETA launcher shortcut)

+1 vote     reply to comment
Nathanius Creator
Nathanius Feb 21 2015, 8:54pm replied:

This is an issue with WinXP apparently, we have a launcher which (with .Net 4) can run on XP. This will be released shortly.

Alternatively you really should upgrade, XP has not been supported for almost a year and is a huge security risk for you

+1 vote   reply to comment
QuoNiam Feb 22 2015, 3:15pm replied:

Thank you very much !

(I was the Guest before signing in yesterday night in order to report bugs in the forum section)

I cannot give up my XP as my computer is very old (twelve years old but with graphic hardware changed and hard disks too..) and Win 7 cannot run on my computer, and since it is still working fine, I don't want to change yet... (I only play old games and these games run badly on new windows systems even thought I could use virtual hardware to run them it is not as stable as a real one), I know about security issues and I took my precautions...

I finally thank you to have taken the time to make this patch, (I still have to try it yet...), and thank you to have beamed up Homeworld to Star Trek Universe, even with the minimalist tech tree, I still appriciate your fantastic work as a true Trekkie ! Live long and prospe !

+1 vote     reply to comment
ObeseLobster Feb 21 2015, 3:51am says:

I just played a quickie ENT Era match and I'm already blown away! Really lookin forward to what y'all will do with HW2 Remastered when it's released!

+2 votes     reply to comment
El-Vi-Riachi Feb 20 2015, 9:00pm says:

Greetings from the STA3 Team.. Well another one anyway :p

I would like to echo KillaBC's earlier comment. Great to see a new version released. The battles look stunning, very cinematic.

Congrats on the release, really enjoying it.

+3 votes     reply to comment
Bane(Dev) Feb 21 2015, 4:17am replied:

Third team member checking in, fantastic work guys, inspires us at Armada to work even harder!

+1 vote     reply to comment
Nathanius Creator
Nathanius Feb 21 2015, 5:30am replied:

Thank you everyone! We've been jealous of all the wonderful pictures you all put up with the SINS engine, it's thrilling to hear that the appreciation is mutual :D

+2 votes   reply to comment
Garak(KillaBC) Feb 21 2015, 9:53am replied:

Once the homeworld remastered edition is released the feeling will be mutual! That's not to say how good it looks with shader 2.0 already.

+2 votes     reply to comment
DariusMartin Feb 20 2015, 5:03pm says:

Sorry if I sound annoying :/ But the new released mod isn't working for me, every time I start a match and wait in the loading screen it just crashes just before going in the map. I have tried different races and shaders but nothing is working.

+1 vote     reply to comment
Nathanius Creator
Nathanius Feb 21 2015, 2:08am replied:

Can you post the error from the log in the forum please?

+2 votes   reply to comment
DariusMartin Feb 21 2015, 5:40am replied:

ok I posted the error log in the forum :)

+1 vote     reply to comment
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Released Aug 19, 2011
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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

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