Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

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RIP Leonard Nimoy TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: Multiplayer on Steam

8 comments by Nathanius on Mar 13th, 2015

G'day everyone!

Today I am going to give you a quick run through on how to access the Steam network for multiplayer games as described by one of the Gearbox devs on their forum. This is not working just yet according to this thread, but this is how it will work when it does, and there are workarounds described in the thread. When this is patched I will update this news post to remove the mention of it not working yet

As for how it should work...

Step 1: Pretty obvious, go into the mods section of the launcher

Steps for multiplayer

Step 2: Select HW2 classic mods

Steps for multiplayer

Step 3: Select the mod you want to play multiplayer games with

Steps for multiplayer

Step 4: Add "-mpbeta" to the command line section and launch the game!

Steps for multiplayer

This is the instructions given by Gearbox as the workaround for the launcher bug in the meantime:

Create a shortcut to the executable in the Homeworld2Classic\Bin\Release folder (Homeworld2.exe) and then modify the shortcut to add "-mpbeta" to the end of the target line, followed by "-workshopmod", followed by the path to your mod. This path will be different for different players.

The path will start with the folder inside the Homeworld2Classic\DataWorkshopMods folder (that folder will by your numerical Steam ID) followed by a backslash, followed the folder with your mod's Workshop ID, followed by a backslash, followed by the name of your mod's .big file, like this:

-mpbeta -workshopmod 76557197238954965\403358147\STC_GAMMA.big

You can use that shortcut to explicitly run multiplayer with your mod. Just be aware that each player will need to modify this path to use their specific SteamID as the first part of the folder name.

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STC - Mod Launcher Compatibility Fix

STC - Mod Launcher Compatibility Fix

Feb 22, 2015 Patch 8 comments

This is a Windows XP compatibility fix for the mod launcher of Star Trek - Continuum (Release GAMMA). Note: Windows XP support has ended. It is highly...

Star Trek: Continuum - Release GAMMA

Star Trek: Continuum - Release GAMMA

Feb 19, 2015 Full Version 24 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (30 - 40 of 1,070)
QuoNiam
QuoNiam Feb 28 2015, 6:23am says:

Just a detail, it seems that setting the victory condition to "Destroy Team production" doesn't make any difference with the normal "Destroy production" one. When I, or one of my allies destroy the yards and outpost of one AI player who gots allied AI, the rest of its ships get wiped out of the map even if their allies are still alive !

Also, the construction bees are untargetable when their mother yard is destroyed which is annoying when playing in the condition of "Destroy all ships" victory. The bees remain after beeing deployed from an attacked shipyard (trying to repair it) and you can't trigger victory.

+1 vote     reply to comment
Guest
Guest Feb 27 2015, 5:35pm says:

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ObeseLobster
ObeseLobster Feb 25 2015, 11:53pm says:

Im seein other mods on the Steam Workshop already, Im hopin I'll see ST:C on it soon. :)

+3 votes     reply to comment
Nathanius Creator
Nathanius Feb 26 2015, 7:04pm replied:

You'll see STC on there soon! The current installer's files wont work with the new game so we'll be releasing it there shortly :)

+2 votes   reply to comment
Reacon11
Reacon11 Feb 27 2015, 7:15pm replied:

So will we get to see it in the next couple days? I'm dieing to play this and it is one of the main reasons i got HW-R

+4 votes     reply to comment
QuoNiam
QuoNiam Feb 24 2015, 7:00pm says:

It is a nice touch to put alien ships in ENT era since Earth doesn't have that many ship types at that time. I always lived Vulcan ships in the series, and seeing them in this Mod is just beautiful !
The Andorian Kumari also is a badass of a ship !

Where did you find the model for the Tellarite T'Garim ? It is nice since the series production cut the budget at the end and decided to put the Xindi Arboreal (the Wookie style guys) type of ship in the 4th season ENT episode about the formation of the coalition.

I also love the Refit of the NX class, as seen in the fan series "The Romulan wars" ! But even with this refit, in the game, the NX is no match for Romulan Dreadnaughts !

To finish, I am very fond of the ENT era Warp 7 Romulan prototype, so much like a Steamrunner class of the 24th Century Fed.
The TOS era Fed Firestorm class very well done too, giving a taste of the past NX class and future Akira and Steamrunner classes !

Nice touch as well about the TOS era Fed scout by naming it Archer class :

+3 votes     reply to comment
wheelmandan
wheelmandan Feb 23 2015, 4:16am says:

ok few things i have to ask nathanius this work on steam and could put a how to turn it on for this Star Trek: Enterprise year/(ENT, TOS, TMP and TNG not sure where you put it but ds9, but i forgot TNG was around with ds9 was't in any battle but it was in that year still i can't wait too play it on steam just have to learn how.

+1 vote     reply to comment
Nathanius Creator
Nathanius Feb 23 2015, 7:42am replied:

Hi there! We've not got the mod on Steam, Gearbox hasn't even done their new release of the remastered Homeworld yet, but when we know what's going on we're sure to let you guys know (other mods will too)

+1 vote   reply to comment
Hammershock6
Hammershock6 Feb 22 2015, 5:41pm says:

How easy do you think it will be to install this mod to the Steam version once its released?

+1 vote     reply to comment
Nathanius Creator
Nathanius Feb 23 2015, 1:55am replied:

We don't know yet :)

+2 votes   reply to comment
wheelmandan
wheelmandan Feb 23 2015, 4:29am replied:

oh shoot your on, haha ok now with the Enterrpise ship we never really saw that era time of ships are you making ships or using other people ships and trying too keep the same mix from the first enterprise ship by first i mean the scott bakula the first command too me he will always be Sam if you know im talking about then your. cool and its ok to feel old haha use to watch his show like was you have to watch it it was always at the end of TGIF haha thoes where the days i would to see more vids about your ships your useing and yea cuz its not out yet for people who have it on steam.

+1 vote     reply to comment
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Platform
Windows
Developer
Continuum Corp
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Release Date
Released Aug 19, 2011
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9.6

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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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