Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

 

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TMP era shipyards TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: MOTY 2013

5 comments by Nathanius on Dec 8th, 2013

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It has been far too long since our last news post, and while we have been quiet we have still been active, even if real life has been hectic for each and every one of the mod team!

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Finalisation of ship balancing mechanics and era specific variables

We have been tweaking with our balancing sheet since the inception of the mod, but with the introduction of the TMP era ships we have been able to bring in and finalise our balancing mechanic. I works brilliantly :)

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Bloom and AA via DLL injection activated via the new launcher 

Star Trek: Continuum with Shader 2.0

Star Trek: Continuum with Shader 2.0 + Bloom + AA

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Sound tracks

There is now era-specific and race-specific sound tracks in mod, they are changed over when you go into a combat situation as well, for those of you who have been with the Star Trek gaming community for a while you may find a few familiar tunes in there :)

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Other, unfinished features

While we have a pretty fill ship list for TMP there are still stations and utility craft that need sourcing (not many of these meshes are pre-existing), there has been a major overhaul with our codebase to improve its usability and to create the groundwork for scripts like a repair ship with auto-deploying bees that can repair your fleet on the fly and perhaps something else more audacious as well :)

Now lets not forget too that it's MOTY time, lets get clicking! :D


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STC - Release BETA - Hotfix II

STC - Release BETA - Hotfix II

Jun 8, 2013 Patch 7 comments

Hotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!

STC - Release BETA - Content Update

STC - Release BETA - Content Update

May 2, 2013 Patch 31 comments

Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.

Star Trek: Continuum - Release BETA - HotFix

Star Trek: Continuum - Release BETA - HotFix

Jun 15, 2012 Patch 12 comments

THIS HOTFIX IS NO LONGER REQUIRED. INSTALL THE CONTENT UPDATE AND HOTFIX II INSTEAD!

Star Trek: Continuum - Release BETA

Star Trek: Continuum - Release BETA

Jun 7, 2012 Full Version 21 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Star Trek: Continuum - Release ALPHA

Star Trek: Continuum - Release ALPHA

Aug 19, 2011 Full Version 18 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (30 - 40 of 973)
Neuron
Neuron Dec 16 2013, 9:37pm says:

I love the mod, only problem I have had, Klingon ships will cloak and not reappear again leaving the match to hang, is there a way to detect and attack cloaked ships that i have not found?

+1 vote     reply to comment
Neuron
Neuron Dec 16 2013, 9:40pm replied:

Or is this a bug?

+1 vote     reply to comment
Guest
Guest Jan 24 2014, 7:16pm replied:

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PineappleMan
PineappleMan Dec 8 2013, 8:46pm says:

Voted!

+2 votes     reply to comment
Sid0035
Sid0035 Nov 28 2013, 5:05am says:

im really enjoying the mod keep up the good work

+1 vote     reply to comment
Virtue128
Virtue128 Nov 19 2013, 9:57am says:

Hope to see an update soon! This is great stuff so far!

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Nov 16 2013, 1:43am says:

Your Alpha update is broken.

+1 vote     reply to comment
borgbeatscylons
borgbeatscylons Nov 15 2013, 7:21pm says:

Hey um when i separate Galaxy class and prometheus class into their respective parts, and try to have them dock again... they instantaneously flicker out of existance... just wondering if anyone else has this problem... Is it just the classic maps? Cuz those are the only maps i play on.

+2 votes     reply to comment
Nathanius
Nathanius Dec 8 2013, 10:17pm replied:

We have this bug corrected and it wont be an issue in the new release

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Nov 15 2013, 2:05am replied:

Yeah, I noticed that was gone too.

+1 vote     reply to comment
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Icon
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Platform
Windows
Developer
Continuum Corp
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Release Date
Released Aug 19, 2011
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9.6

131 votes submitted.

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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

Style
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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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795 of 22,295
Last Update
9 months ago
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877 members
Files
5
News
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37