Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!

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RIP Leonard Nimoy TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: Multiplayer on Steam

8 comments by Nathanius on Mar 13th, 2015

G'day everyone!

Today I am going to give you a quick run through on how to access the Steam network for multiplayer games as described by one of the Gearbox devs on their forum. This is not working just yet according to this thread, but this is how it will work when it does, and there are workarounds described in the thread. When this is patched I will update this news post to remove the mention of it not working yet

As for how it should work...

Step 1: Pretty obvious, go into the mods section of the launcher

Steps for multiplayer

Step 2: Select HW2 classic mods

Steps for multiplayer

Step 3: Select the mod you want to play multiplayer games with

Steps for multiplayer

Step 4: Add "-mpbeta" to the command line section and launch the game!

Steps for multiplayer

This is the instructions given by Gearbox as the workaround for the launcher bug in the meantime:

Create a shortcut to the executable in the Homeworld2Classic\Bin\Release folder (Homeworld2.exe) and then modify the shortcut to add "-mpbeta" to the end of the target line, followed by "-workshopmod", followed by the path to your mod. This path will be different for different players.

The path will start with the folder inside the Homeworld2Classic\DataWorkshopMods folder (that folder will by your numerical Steam ID) followed by a backslash, followed the folder with your mod's Workshop ID, followed by a backslash, followed by the name of your mod's .big file, like this:

-mpbeta -workshopmod 76557197238954965\403358147\STC_GAMMA.big

You can use that shortcut to explicitly run multiplayer with your mod. Just be aware that each player will need to modify this path to use their specific SteamID as the first part of the folder name.

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STC - Mod Launcher Compatibility Fix

STC - Mod Launcher Compatibility Fix

Feb 22, 2015 Patch 8 comments

This is a Windows XP compatibility fix for the mod launcher of Star Trek - Continuum (Release GAMMA). Note: Windows XP support has ended. It is highly...

Star Trek: Continuum - Release GAMMA

Star Trek: Continuum - Release GAMMA

Feb 19, 2015 Full Version 24 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (20 - 30 of 1,069)
Guest
Guest Mar 1 2015, 7:00am says:

Anyway to get this version working with the HW2 copy that comes with the remastered edition on steam now

+2 votes     reply to comment
Nathanius Creator
Nathanius Mar 2 2015, 9:49pm replied:

We will be putting it up shortly, just fixing the things which have been commented upon since the Release Gamma was put out :)

+3 votes   reply to comment
jwagne51
jwagne51 Mar 3 2015, 4:56am replied:

Does "shortly" mean after we get the mod tools? Not trying to pick a fight, just asking for clarification.

+1 vote     reply to comment
Nathanius Creator
Nathanius Mar 3 2015, 4:22pm replied:

Shortly means when I've finished adding in the fixes for things people have noticed since release, also possibly one other thing which I didn't have time for. I am not waiting for the Gearbox Tools though, don't need them to release on HW2C

+3 votes   reply to comment
jwagne51
jwagne51 Mar 3 2015, 6:22pm replied:

Thanks for the response: the reason I'm being impatient is because this mod was one of the major reasons I got HWR.

+3 votes     reply to comment
Nathanius Creator
Nathanius Mar 3 2015, 9:16pm replied:

Rest assured I'm not being idle, soon is not soon (tm) ;)

+2 votes   reply to comment
Reacon11
Reacon11 Mar 2 2015, 3:14am replied:

How?
Did you figure it out or are you asking how?

+2 votes     reply to comment
wheelmandan
wheelmandan Mar 2 2015, 1:27am replied:

how and where do i install this i did not see a mod folder do i have to make it my own? or what im lost. i could really use some help.

+2 votes     reply to comment
PixelCheese
PixelCheese Feb 28 2015, 11:25pm says:

Please add this mod to the steam workshop! Thanks :D

+3 votes     reply to comment
QuoNiam
QuoNiam Feb 28 2015, 6:51pm says:

Hi ! Dear Devteam,
You weren't kidding about Dark Sentinel's Cardassian ships, they are absolutely terrific !
I've played a round against them in Invasion mode. I lasted until wave 20 (standard difficulty), but all my ships got destroyed but these seven Hutet Superbattleships... and by the dozens of Hideki Destroyers coming right behind (the Hidekis were all destroyed when the starbase exploded, though ! shame we can't earn miney on their heads that way !), I tried the fixed Prometheus class Multi Vector Assault Mode which functions at peak efficiancy now !
A real pleasure it is to switch between the whole vessels and the separated parts depending on the situation, it is indeed in Invasion that they are most useful...

+2 votes     reply to comment
Dark_Sentinel
Dark_Sentinel Mar 1 2015, 12:40pm replied:

Hideki and Hutet aren't mine.
What I modelled and textured were Galor, Keldon and Kulinor.

+2 votes     reply to comment
QuoNiam
QuoNiam Mar 2 2015, 4:09am replied:

Sorry, I saw that the Hutet were the same as the ones in Release BETA. But still, the Galor, Keldon and Kulinor have great color, great lighting and are awesome models !

Do we see anywhere in DS9 the Kulinor class? I can't remember it (as in DS9 war episodes, we see so many ships on the screen that it is difficult to spot every of them, even less to see all the details)

+1 vote     reply to comment
Dark_Sentinel
Dark_Sentinel Mar 2 2015, 7:19pm replied:

Well, nope.
Kulinor is from ST: Armada 2 game.

+1 vote     reply to comment
QuoNiam
QuoNiam Mar 3 2015, 10:10am replied:

OK, as many models in the game also coming from the Armada series...

+1 vote     reply to comment
QuoNiam
QuoNiam Feb 28 2015, 6:23am says:

Just a detail, it seems that setting the victory condition to "Destroy Team production" doesn't make any difference with the normal "Destroy production" one. When I, or one of my allies destroy the yards and outpost of one AI player who gots allied AI, the rest of its ships get wiped out of the map even if their allies are still alive !

Also, the construction bees are untargetable when their mother yard is destroyed which is annoying when playing in the condition of "Destroy all ships" victory. The bees remain after beeing deployed from an attacked shipyard (trying to repair it) and you can't trigger victory.

+1 vote     reply to comment
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Platform
Windows
Developer
Continuum Corp
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Release Date
Released Aug 19, 2011
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9.6

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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

Style
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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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