Play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force!

The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine

We aim to boldly go where no Star Trek game has gone before!


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TMP era shipyards TMP era shipyards TMP era shipyards
Blog RSS Feed Report abuse Latest News: MOTY 2013

5 comments by Nathanius on Dec 8th, 2013


It has been far too long since our last news post, and while we have been quiet we have still been active, even if real life has been hectic for each and every one of the mod team!


Finalisation of ship balancing mechanics and era specific variables

We have been tweaking with our balancing sheet since the inception of the mod, but with the introduction of the TMP era ships we have been able to bring in and finalise our balancing mechanic. I works brilliantly :)


Bloom and AA via DLL injection activated via the new launcher 

Star Trek: Continuum with Shader 2.0

Star Trek: Continuum with Shader 2.0 + Bloom + AA


Sound tracks

There is now era-specific and race-specific sound tracks in mod, they are changed over when you go into a combat situation as well, for those of you who have been with the Star Trek gaming community for a while you may find a few familiar tunes in there :)


Other, unfinished features

While we have a pretty fill ship list for TMP there are still stations and utility craft that need sourcing (not many of these meshes are pre-existing), there has been a major overhaul with our codebase to improve its usability and to create the groundwork for scripts like a repair ship with auto-deploying bees that can repair your fleet on the fly and perhaps something else more audacious as well :)

Now lets not forget too that it's MOTY time, lets get clicking! :D

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STC - Release BETA - Hotfix II

STC - Release BETA - Hotfix II

Jun 8, 2013 Patch 7 comments

Hotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!

STC - Release BETA - Content Update

STC - Release BETA - Content Update

May 2, 2013 Patch 32 comments

Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.

Star Trek: Continuum - Release BETA - HotFix

Star Trek: Continuum - Release BETA - HotFix

Jun 15, 2012 Patch 12 comments


Star Trek: Continuum - Release BETA

Star Trek: Continuum - Release BETA

Jun 7, 2012 Full Version 22 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Star Trek: Continuum - Release ALPHA

Star Trek: Continuum - Release ALPHA

Aug 19, 2011 Full Version 18 comments

This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...

Post comment Comments  (20 - 30 of 976)
Dmorgan Apr 6 2014, 7:23pm says:

Hello there, loving the mod, make some of my own changes.
What i have been left wondering if there is a way to make the ships that fire pulses turn from targets and track targets at point blank range.

and if there was any way to scale the damage done at point blank by pulse's i'm not sure if pulses of phaser would lose power over distance like plasma torpedo's and why romulans don't use them anymore (or rarely)

I managed to tweak the defiants physics and they do really nice turns i'd love to see them avoiding collisions close up but they seem to veer off enemy ships too quickly, and techincally i don't ships in space wouldn't turn much but lets face it, its more interesting the way star trek does it ^_^

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Guest Apr 28 2014, 8:16pm replied:

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GomerPylz Mar 14 2014, 12:00pm says:

So... When is the next update?

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Guest Feb 25 2014, 9:15am says:

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PineappleMan Mar 12 2014, 12:02am replied:

Sounds like they saved up the extra race slots for the TMP era races, so I'd assume you'd be able to play as a TNG or TMP era race against each other in the same map. They aren't released yet, hope it's soon!

+1 vote     reply to comment
Virtue128 Feb 12 2014, 4:21pm says:

is this mod still alive? i haven't seen any news in some time.

+2 votes     reply to comment
Guest Feb 2 2014, 10:05am says:

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Dmorgan Jan 24 2014, 7:20pm says:

The only problem i had was with the shipyards, they weren't very good at releasing some of the larger ships, i found galaxy class sometimes (though rarely) got stuck, but more often romulan warbirds got stuck trying to come out and ended up creating a backlog of cloaked warbirds inside the shipyard only to be released upon the destruction of the shipyard.

Perhaps a slightly larger romulan second shipyard, or a build point closer to the exit or lower in the frame would be helpful.

Besides that and maybe the request of more maps i have no issues with the mod its very good. ^_^

+2 votes     reply to comment
Sporezokker Jan 23 2014, 1:40pm says:

I would realy love it if the debris wouldn`t fade away that fast ...
I realy love it how you guys animated the debris so dont hide them :D there is nothing better that a battlefield full of debris. :)

+1 vote     reply to comment
Sid0035 Jan 21 2014, 10:42am says:

im really loving the mod so far, what i would like to see in the mod is a reinforcement mode added like the one in the warlords mod for hw2, it has an RU injection ability that you can set, so you get said resources every couple of seconds.

then the ships could warp in from an outer sector with out the need to build a base.

it would be good for fast combat oriented matches, you would build a ship and bam it warps in to the sector.

that is my favorite mode on warlords keeps me going back to that mod it's a good feature i think.

it would also be cool to see the borg in the game you could make custom borg ships to fit the earlier era's of the time line and make them more stronger as you get closer to the tng time line.

i think if the borg had a presence in the mod it would be good they could be more simple in the past. you know there had to be some borg in the alpha quadrant in the past. it would give a new gameplay element, since they can regen there ships they could regen slower in the past but in the future they could be harder to take in cus they have faster regen.

any way that is what i would like to see happen to bad we dont know much about the borg in the past.

+1 vote     reply to comment
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Released Aug 19, 2011
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131 votes submitted.

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Highest Rated (8 agree) 9/10

Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…

Aug 20 2011, 5:28pm by SwissKnight

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