STC - Release BETA - Content Update
May 2, 2013 Patch 17 commentsContent update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.
The mod will spread over all four Star Trek eras (ENT, TOS, TMP and TNG) and you will find a diverse and well balanced list of starships and space stations at your disposal
This mod aims to bring together the best parts of such classic games as Star Trek: Armada 2 and
Star Trek: Legacy in the beautiful and malleable Homeworld 2 engine
We aim to boldly go where no Star Trek game has gone before!
4 comments by Nathanius on May 2nd, 2013
G'day Moddb community!
At the time of writing it has been exactly 140 days since we last submitted a news post for authorisation on Moddb, that's 20 weeks right there, 5 long months of mostly silence. Sure we've put up the odd picture, and the feature on the Prometheus, but there's been nothing to indicate when another update might be out! And while we're still a long way from release Gamma and TMP we thought that there was no reason not to push the improvements we've made to the TNG era out into the community!
Many of you have seen the image above, a teaser for the unannounced update you see before you. What you might not have seen is that it hints to things which have been done with the mod!
We have completely overhauled our balancing method to account for the ERA system that we have implemented, weapons are standardised across types too, but smaller ships can only carry the smaller variants of the weapon. With this system ships like the Defiant and its parallels, the K'vort and the Shrike, are not just canon fodder anymore! They pack a punch and they need to! Heavy ships take the heat now too and can pull you through when you need it most.
Part of the rebalancing has been to add in a "warp timer", this is a compromise between having warp drives abused by players and having them too restricted. The distances in the game maps, mere tens of thousands of kilometres, would never be traversed with warp drive in the "real" Star Trek universe, the warp timer acts as a cooldown to prevent damage to the warp drive essentially as such tiny jumps put considerable strain on the engines.
We have the warp timer set to 1 minute currently.
We have also added a "safe" deathmatch mode where various scripts can be disabled to allow for a better multiplayer experience if you are suffering from a lot of desynchronisations.
Previously people with Intel HD 3000 or 4000 video cards were unable to render the ships properly in Shader 2.0, this is a thing of the past now with our variant of Shader 2.0 fully optimised for Intel cards as well as gaining a modest performance boost on cards that it already worked well on. We have also brought back the default transparency effects of Homeworld 2 to add a pleasing effect to your cloaked warships.
Please note that Intel cards will need to have their lighting level of detail set to medium in the game settings! Some ships will appear entirely black if the highest level of detail is used.
There are a few new ships appearing, the newest addition being a (mostly finished) Romulan Fighter from the old game "Star Trek: Invasion", the Romulan TNG bomber is also set to be replaced before release Gamma hits the net.
There is also of course the Prometheus (with MVAM), the Klingon E7 and the Saucer and Stardrive of the Galaxy class (allowing Saucer Separation).
The UI has been updated to be colour coded depending on the race you are playing as. Blue for the United Federation of Planets, Red for the Klingon Defence Force and Green for the Romulan Star Empire.
One of the most oft-repeated questions we've had about the future of the mod was if we could have XYZ race in the mod in addition to the three in there now. The answer was no (the answer is still no by the way), because no other race in the Star Trek universe was prominent in all four eras!
But! But... we have come up with an idea where the player is now able to make an alliance with the Dominion and receive aid from them in the form of ships, in return for ever-escalating payments of dilithium. Think twice before you make this alliance, the Dominion will only even out the odds between you and your enemy, they won't deliver an overwhelming force to you, and you have to pay for every ship you lose... the price of mismanagement... and should you be unable to pay the Dominion will turn on you...
Only one player can have the alliance with the Dominion during a game and there needs to be one free player slot for it to work (eg: 1v1 game with the alliance needs a 3 player map) . The price for dealing with these devils can be high, but if you don't get burned victory is life!
Each release sees us doing away with something that everyone thought was impossible to do with Homeworld 2. This time the impossible thing is fully multiplayer compatible random maps.
We have redone all of our old Deathmatch maps as well as add in 6 new ones which are randomly generated each time you enter the map, they are marked in yellow on the game setup screen. Full kudos goes to Stargazer for programming this variant of the random map generator from the ground up!
There's much more in there of course, and I'm getting tired of typing! What are you still reading this for?! Download the patch already! This patch can be installed on both the original release BETA and the hotfix-ed version of release BETA. So no need to worry about which version you need before patching!
Continuum Corp.
Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.
This is the hotfix to resolve the research bugs reported Changelog: 1. Resolved Galaxy and Sovereign research choice bug 2. Resolved upgrades applying...
This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...
This is a full standalone installer version with a launcher and the option to scale back to default shaders and fonts if your system has trouble with...
Highest Rated (6 agree) 9/10
Fantastic mod, really does an excellent job of bringing Star Trek to Homeworld 2. Ships and weapon effects all look great and there’s a lot of little details that really make it come alive. Revamped hyperspace is a great addition as it makes combat and resource gathering much more painless. Only downside is that most maps don’t have a colored skybox, making ships sometimes difficult to see against a mostly black background. Shipyard research also seems a little long, slowing down your midgame. Research…
Aug 20 2011, 5:28pm by SwissKnight
Concerning the graphics problem, this is the information on my graphics card:
Img10.imageshack.us
The fix is out! Intel HD graphics cards do now work with the new shaders :)
You're owning an Intel HD graphics card. Sadly these graphics cards make problems with the new shaders. However the mod should run fine with the default shaders (shader 1), admittedly with much lower beauty.
Now some good news: we will have a fix out for this. Be patient :)
You know what, it could be your computers time settings.
When I have to play Continuum or the Battlestar Galactica Mod, I have to change my time to the year 2011 or earlier. Try that too.
english.big
englishspeach.big
Homeworld2.big
music.big
STC_fonts.big
STC_main.big
STC_shader1.big
STC_shader2.big
There is a folder called animatics with avi files in it.
Oh right, I forgot about the anim folder. Seems like everything is in place.
Ok, here you go. You have to create a shortcut and add command line parameters to it:
1. Create a shortcut of Homeworld2.exe (you find it in \Homeworld2\Bin\Release\)
2. Right click on the shortcut and click on properties
3. Go to the 'Shortcut' tab
4. There's a property called 'Target'. At the end of this line append (with the '-'):
-mod STC_main.big;STC_shader2.big;STC_fonts.big
The entry should now look similar to this (all in one line):
"C:\Homeworld2\Bin\Release\Homeworld2.exe" -mod STC_main.big;STC_shader2.big;STC_fonts.big
5. Apply and click Ok.
6. Double click the shortcut to start the mod.
optional:
4.a In addition you can also append the following parameters:
skip all movies:
-noMovies
lua logging (interesting for debugging):
-luatrace
run HW2 in windowed mode (sometimes HW2 doesn't start without this):
-windowed
custom screen resolution (can also help to get HW2 to run):
-w 1980 -h 1080
For further reading on the HW2 command line parameters:
Hw2bsg.org
I tried this, I added run as admin just to see if the shortcut responds. The screen flashes, and then I am at the desktop again.
Is there anything in the log now?
And does default HW2 work?
Still no log and my default stopped working too. I did put it on a new computer, maybe it is a hardware incompatibility.
I actually got an error message now a runtime 216 at 0002AAD0.