Star Trek: Armada IITM - Zero Hour, is a Total Conversion for the Star Trek: Armada IITM game developed by Paramount®, Activision® & Mad DocTM.

The original game pits players in command of six Trek races, namely the Borg Collective, the Cardassian Union, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and Species 8472. The game is a science fiction based RTS game, and being a sequel to Star Trek: Armada ITM, gives players an additional two races (the Cardassians and Species 8472) along with new research and additional ships for the four existing races that came along with Star Trek: ArmadaTM

Including four of the six stock Armada II races, Zero Hour changes game-play and the general gaming experience. In addition to this, the four chosen sides are completely overhauled and updated from their basic material. Removing every stock ship and station, and replacing them with new models and textures from throughout the Armada Gaming Community. Furthermore, an additional two races (of which have not been any significant part of the previous games) are to also be included within the project with significant detail as non-playable factions.

The Zero Hour races stand at the Cardassian Union, the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire, with the Breen Confederacy and Tholian Assembly being the two non-playable factions. Both the Breen and Tholian items will be seen throughout both the Multiplayer games and hopefully, the eventual Campaign mode.

Along with the overhaul of the above four races, and addition of the other two, this project also changes the map usage within the game. With the addition of new planets, new asteroid and nebula effects along with newly designed space backgrounds further adds to the gaming experience.

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Reunification The United Federation of Planets Alliances
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0 comments by Aerilon on Oct 24th, 2009 digg this super bookmark


It has been quite some time since there was any real 'official' update for this project, and I doubt there will be another one until some point during 2010. Progress is moving along at a nice steady pace, though there is still a fair amount of work that needs to be done.

First and foremost, the background to the project has changed. This was going to be a project that was set shortly after the destruction of Romulus (would have taken place after the 'news' shared in ST:XI, and the STO plot), of which I'm sure many of you are up to date with? I have since reinvented the plot for Zero Hour though, and it now takes place a little earlier, more specifically, between 2345 and 2370.

What does this mean for you gamers? Quite simply, no Sovereign. The way I look at it, she'd not have been built yet; there is also the prospect that my timeline is actually set out of the typical prime one, so the Sovereign may never come to exist.

I've pretty much had my Cardassian and Federation side complete for some time, though that was setup for the timeline I was going to use. I will however be changing my Federation fleet in due course because of this. I've already found a replacement for the Sovereign, just need to replace the Luna, and I'll be done. I needn't worry about the Cardassian side, nor should I worry about the Klingon side. I can write their newer ships into play quite easily. If anything, it is the Romulan's that'll be a struggle, although I think I've found a nice way around that... My only query is whether or not to include the Norexan (as seen in ST: Nemesis) or not. 

Changing the timeline has left me the power to do away with excusing the Dominion and Borg from the project. Q won't get involved and introduce Picard to the Collective, and the Bajoran Wormhole won't be discovered.

That's me done anyway, am leaving you with some new screenshots (see media), so until next time...

Comments  (0 - 10 of 11)
Aerilon
Aerilon Oct 24 2009, 9:28am says:

You ladies may wish to take a closer look at the information provided before commenting. This is a modification for Star Trek Armada II, not Command and Conquer. As good as the C&C games are, a space RTS version of them simply wouldn't be C&C.

+1 vote     reply to comment
Zoy12
Zoy12 May 30 2009, 5:41pm says:

this mod looks good if its really for the c&c generals zero hour but i personally dont know what to say although changing the name to something not used would be good

-1 votes     reply to comment
Dark_DELTA38
Dark_DELTA38 Feb 18 2009, 9:37pm says:

why the hell do you make a mod and name it after a game? wtf i truely dont understand............

0 votes     reply to comment
Aerilon
Aerilon Oct 24 2009, 9:39am replied:

why not name it after an already existing expansion?

+1 vote     reply to comment
generalcj
generalcj Dec 23 2008, 7:03am says:

THIS IS BAD MAN WHT THE HELL ALIENS SPACESHIPS OUTERSPACE OH PLZ WHAT HAS THE COMMAND & CONQUER MODDING COME TO GOD!!!

-1 votes     reply to comment
Bubb9
Bubb9 Jan 11 2009, 3:32pm replied:

I thought I had already seen the worst of ignorance... I was proven wrong.

+1 vote     reply to comment
jver422
jver422 Jan 11 2009, 9:05am replied:

this isnt a mod for C&C generals zero hour, it is for Star Treck Armada II

+1 vote     reply to comment
Tauseret
Tauseret Dec 12 2008, 5:44pm says:

I'd love to know when this one will be done. I'm anxious to give it a try.

+1 vote     reply to comment
EbonvsTerran
EbonvsTerran Aug 1 2008, 10:29pm says:

HOLY **** when is it coming out?

+1 vote     reply to comment
nugtzx
nugtzx Jul 26 2008, 9:28pm says:

sweet, can't wait for that

+1 vote     reply to comment
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