Fleet Operations is a popular skirmish and multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II. The project's goal was not only to create a simple "modification" but as total conversion to make Armada II a worth successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin). Version 3.0 includes advanced graphics, a whole new user interface, completly replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real-time strategy multiplayer game.

Report article RSS Feed Preview: Patch 3.0.6 Content and Updates

A major problem in the past was the scaling of subsystem disabling weaponry. A disabled weaponsystem on a Borg Cube is far more fatal then on a Saber Class. To counter that problem we extended the system value to give a vessel resistences against such effects. Both the duration and the chance of being affected are reduced. In addition you will find new resistence effects added to the Borg Regeneration module...

Posted by DOCaCola on Apr 13th, 2009

As already anounced in some forum topics, the next patch 3.0.6 will feature a lot of changes and new features, like the Veteran Vessels. I want to present you a few of those inovations today.

A major problem in the past was the scaling of subsystem disabling weaponry. A disabled weaponsystem on a Borg Cube is far more fatal then on a Saber Class. To counter that problem we extended the system value to give a vessel resistences against such effects. Both the duration and the chance of being affected are reduced. In addition you will find new resistence effects added to the Borg Regeneration module.

Another change you might notice is a change in many weapons is their ability to fire bursts instead of single shots. While thats basically eyecandy used for the Quantum Torpedoes and Klingon disruptors, it has become a gameplay feature for the Romulans. All Romulan vessels will now fire much faster at the beginning of a battle, but slowly get higher reload times while the battle lasts on. Once a vessel remains out of fight for 15 seconds, the effect is refreshed. This change should underline Romulan hit and run character and encourage players to use traps and nastry strategies.

Of course such gameplay changes are not the only new stuff. You will find a few new models for old stuff, like in the past patches. The Ambassador Class is also ready for Federation Warp-In now.

Fleet Operations


As promised, another sneak peak of Veteran Vessels. The Romulan Rhienn Class gains a refined cloaking technology, allowing Veteran Rhienns to strike at their victims while cloaked!

Fleet Operations

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Nathanius
Nathanius Apr 13 2009, 7:31pm says:

Do veteran ships get logged somehow so you can call them in in later engagements?

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Apr 14 2009, 1:44pm replied:

Doesn't look like it.

You guys really are doing amazing work!

+1 vote     reply to comment
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Released Oct 19, 2012
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Star Trek Armada II: Fleet Operations (Star Trek: Armada II)
Star Trek Armada II: Fleet Operations Star Trek: Armada II - Single & Multiplayer Real Time Strategy
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Star Trek: Armada II
Star Trek: Armada II Single & Multiplayer Real Time Strategy
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Fleet Operations Team Developer & Publisher with 2 members