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2 comments by Bane(Dev) on Jul 31st, 2015


+ Added new meshes and textures for the Federation Ambassador, Centaur, Curry, and Miranda-class vessels.

+ Added faction-themed "Dock" and "Launch" buttons to replace the stock fighter launch buttons.

+ Added the missing "Starbase Lost" voice over to both Federation and Klingon factions.

+ Modified the Federation and Klingon warp-in ability ship spawn ratios for increased balance and immersion.

+ Increased the rank of a few of the Federation officers amid concerns of the characters being too low in rank to lead a task force.

+ Fixed an issue where Diplomacy pacts were not unlocking because the game was asking for a pact to be formed that did not exist.

+ Added chance to spawn a limited number of combat Oberth vessels to the Tier 1 Picard warp-in ability to represent the Oberths seen at the Battle of Sector 001.

+ Slight balance tweaks to all alliance bonus percentages to bring them in line with each other.

+ Slightly increased the maximum speed of the Excalibur Space Control Ship to bring it in line with other large vessels.

+ Slight tweaks to Romulan shield mitigation on a number of vessels to prevent Romulan shields from being too strong.

+ Resolved an issue where the Tavara's Full Barrage and Tactical Assault ability particle effects were not disappearing after use.

+ Fixed an issue where Romulan Praesidium Starbases and Exarch Outposts were unintentionally launching Scorpion-class attack ships.

+ Fixed a problem with the Jach'Eng Shockwave Ship displaying a "string not found" for one of its abilities.

+ Reduced Cardassian warp jump antimatter cost to bring it more in line with the other races.

+ Fixed an issue where the Liberty-class's HUD icon was displaying the build button instead of the icon.

+ Added a Scorpion-class attack ship HUD icon to replace the stock Advent icon that was being used.

+ Fixed issues with Federation mines and Voyager probes still using stock icons and pictures.

+ Adjusted fleet supply pacts towards more Empire-building bonuses in order to accommodate AI behavior.

+ Resolved an issue with the Romulan "Game Over" string references not displaying properly.

+ Slightly reduced the Freedom-class's phaser damage to bring it more in line with the other frigates.

+ Fixed issues with several non-existent phaser firing points on combat Nova (called in by Picard).

+ Slight overall buff to combat Nova (called in by Picard) to bring it more in line with other combat frigates.

+ Slight tweak to Borg shipyard costs to properly trigger Borg AI to rebuild when destroyed.

+ Removed the stock Vasari bombing actions on the Klingon Jach'Eng Shockwave Ship.

+ Fixed an issue where the AI was unable to acquire a target with Sela's Ensnare ability.

+ Removed an unintended modifier to heroes gaining armor for every rank increase.

+ Increased the cost and build time of the Romulan Pollux-class Envoy to bring it more in line with the other envoys.

+ Fixed an issue with the Cardassian Archon-class Carrier not having correct beam and torpedo firing points.

+ Added prerequisite for researching Unity Starbase - now requires standard Starbase research.

+ Slight increase to Romulan Praesidium Quantum Absorption cooldown timer.

+ Removed flak burst effect from the K'tinga's thruster ability to reduce confusion as to the ability's function.

+ Returned missing "Space Ponies" string (which was throwing up "string not found") with an immersive equivalent.

+ Fixed a small number of minor issues with unusually fuzzy or jagged button icon borders.

+ Improved edging for character portraits displayed on the in-game UI viewscreen window.

+ Slight fix to code machinery of the Romulan capital ship siege ability.

+ Modified a set of additional miscellaneous button icons for increased immersion.

+ Additional AI improvements, fixing concerns with the activity of Normal and Hard AIs.

+ Filled in additional missing icons and pictures to miscellaneous game objects.

+ Slight tweaks to a number of tooltip/research strings for improved clarity.

Current Known Issues:

>The Borg Unimatrix Transwarp Ability is currently not working as intended, expect this to be updated in a later release.

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STA3: A Call To Arms 1.2.1 Full Version Zip

STA3: A Call To Arms 1.2.1 Full Version Zip

Jul 31, 2015 Full Version 27 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location.

Star Trek Armada 3: 1.2 Full version Zip

Star Trek Armada 3: 1.2 Full version Zip

May 16, 2015 Full Version 151 comments

It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here:

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 29 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 55 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 67 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 273 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

Post comment Comments  (420 - 430 of 10,709)
WMDracutus May 28 2015, 11:05am says:


Am looking at a way to amend the transwarp gates, As a borg player, is there anyway I can build transwarp gates in allied systems?

maybe have the colony vessels create them?


+1 vote     reply to comment
ZombiesRus5 May 28 2015, 1:27pm replied:

It's possible. Look at the Vasari Loyalist's Titan ultimate ability for some ideas. If you want the AI to be able to do it too, you would want some persistent buffs on the planet to keep it from spamming them out.

+1 vote     reply to comment
WMDracutus May 29 2015, 9:12am replied:

Ive been working on this, ive copied the unicomplex constructors as gate constructors to make the gates, but have had no luck as yet. Im not a programer but have tried to copy the setup used to create the unicomplex and copied the tw gates to have a second as a station.

I think the idea is sound, just having problems implementing this

+1 vote     reply to comment
gargamosch May 27 2015, 10:15pm says:

Well the game still hangs every 10 Seconds. Had the AI on Hard and after 1 Hour of Playing the hanging became worse. Anything I can do about it?

My System Specs, just in case:

Win 7 Professional
Intel I5 3470
8 GB of RAM
AMD R9 280X Graphics card
The game is on a Samsung SSD

+1 vote     reply to comment
WMDracutus May 28 2015, 11:06am replied:

Have you applied the LAA?

+1 vote     reply to comment
gargamosch May 28 2015, 11:18am replied:

Yes I did apply it.

+1 vote     reply to comment
Bane(Dev) May 28 2015, 2:47pm replied:

if its 1.2 you should not experience this now Garga, best advice at this point is to go the whole hog, reinstall sins only after clearing out all your docs folder and steam folders of ironclad references then reinstall 1.2 on top of the base game.

+1 vote     reply to comment
gargamosch May 28 2015, 3:02pm replied:

It is 1.2. I will reistall it at the Weekend and then try it again.

+1 vote     reply to comment
gargamosch May 29 2015, 12:30pm replied:

So I did all the above now. Clearing out Folders, reinstalled, applied LAA, reinstalled 1.2 and still every few seconds the game hangs for a few miliseconds. And the more I progress into the match the worse it gets. I tried lowering the Graphics Qualitiy but that did not do anything as the Lag still occured.

+1 vote     reply to comment
Guest May 27 2015, 8:05pm says:

This comment is currently awaiting admin approval, join now to view.

OrionSlaver May 28 2015, 12:40am replied:

Are you trying to get it working by activating it in the game's Mods menu? If so, this doesn't work.

You need to find your Rebellion mods folder typically located here:

C:\Users\...\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82

Open the file called EnabledMods using Notepad. Ensure it contains the following text:

Version 0
enabledModNameCount 1
enabledModName "Star Trek Armada 3"

Save and exit.

Start the game and the mod should load up by default.

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (37 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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