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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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21 comments by Bane(Dev) on Jan 19th, 2015

CTA Version 1.1 Changelog:

Cardy/Dom Issues Fixed

  • Dominion Balance - Caps Lowered to 50 Supply, Supply Rebalanced, Dom gains 1 Cap Ship Slot, Manticore Nerfed Shields.
  • Cardassian relationship settings, they are neutral towards borg.
  • Cardy using fed faction names.
  • Hangar Expansion 4 (Hydra Carrier) and Phase Polaron Lance 3(4) (Dominion Dreadnought) don't change the values on these levels.
  • When the Cardassian Titan spawns the Norin class ships the icon in the info card is of an Intrepid.
  • Monac starbase upgrade points.
  • Nor outpost, monac and eaves has stock hud icon.
  • There is a problem with outpost's 2nd weapon upgrade. 1st upgrade gives torpedoes, 3rd upgrade increases weapon damage by 20%, but the 2nd upgrade does nothing.
  • Various String fixes

Feds Issues Fixed

  • Polaris/excalibur photon/quantum mixup
  • Polaris clones can no longer be gemini effected
  • Changed Section 31 research to reduce pirate severity no longer makes neutrals friendly.
  • Build Effect Titan Yard - Avalon shipyard still using old construction particle effect.
  • Defiant Mines Reset to correct versions.
  • C-7 Constructor still using old Antares ship button icon
  • Spacedock button icon is still using the old Argonev one
  • Reintegration for galaxy and prometheus damage
  • Look at FED Jump Cost on Colony Ship versus other factions
  • Picard damage retaliation and turrets retaliation clashes and causes game freeze. Might happen also when fed vs fed, need testing.
  • Miranda ability stacks too much, need to reduce to one stack.
  • Intrepid 2 more supply cost, Rebalanced.
  • Polaris multi adapative shield fix

Borg Issued Fixed:

  • When you click on the Transwarp Gates and hover over the only icon in the abilities area the description card references the Progenitor.
  • Borg Starbase Research for Range and Overall Range increased.
  • Ship speeds
  • Viral on 7 of 9 spins starbases, need to look at.
  • Look into borg ship usage for AI

Klingon Issues Fixed

  • Qehrall call in ability, still uses old predator need to switch to new predator or ktinga.
  • Kurn might have the same issue?
  • Goroth bomber description string needs to be looked at
  • "Elite Engineers" description on Ravenous needs to be looked at, in fact, all Ravenous descriptions need to be looked at
  • Klingon civilian and tactical research base strings need to be looked at
  • Klingon SH-J2 Titan Yard description needs to be looked at
  • Research "The Will of Kahless" goes off screen when hovered over
  • Predator Siege Destroyer research description needs to be looked at
  • Ravenous cloak fleet ability description needs to be looked at
  • Klingon battle cloak description needs to be looked at
  • Ion pulse on outpost not firing correctly
  • Between star jumping conflicting with needing research stations.
  • Unity station sensor upgrade and ability strings
  • Brell has R_pulse instead of K_pulse as sound for disruptors.
  • Sword of Kahless ability strings need updated,
  • abilities get weaker when bastion shield is active.

Romulan Issues Fixed

  • Quantum Absorption on Starbase - making endless noise
  • ICONS on Rom Outpost.
  • Missing Strings in Research Tree
  • Thalen colony ship portrait is stock
  • Praesidium Constructor (Romulan Starbase constructor) has the Cloak Vessel ability, but no antimatter so it cannot maintain a cloak to begin with.
  • Gladius and Javelin need to have their green text looked at
  • Gladius and Javelin bomber icons are differently styled than rest of icons

General Issues Fixed

  • Planet Tier System - Pop Generation
  • Anti module artillery ship use by AI
  • Give all AI 4 or 8 more slots in secret research, due to AI getting stuck on planet research and not enough research buildings
  • Find a way for an AI to never give up and keep doing stuff.
  • Class D Planetoid needs quotes so it says 'Planetoid'
  • Check Weyoun 7 Quote "Time to start packing". Is it Weyoun 6 or 7?
  • Negative Bonuses - Demon Planets
  • CLass Y Demon need more incentive - inc resource extract rate
  • Dreadnought upgrades tooltips needs fixing
  • Tactics management strings need to be polished
  • Orion Pirates have a Nausicaan as portrait - no longer a problem, strings now make it obvious that the Pirates are multi-cultural
  • Species 8472 Bioship needs button icon in UI
  • Tachyon Pulse description needs to be fixed
  • Total bounty string description still mentions "empire" (top right corner UI)
  • Nausicaan raiders missing ship button icon in UI
  • Miradorn Raider missing ship button icon in UI
  • "Back button" in UI needs some antialiasing
  • Large Neutral ships using Fed, Kli, Rom capital ship names. They shouldn't. - Have a solution for this
  • Civic Infrastructure, Social and Industrial Development need to be reworded to be compatible with the Borg
  • Scuttle description needs to be rewritten
  • Remove requirements for research station to avoid rebuild bug with star travel.
  • Work on Planet and Star names to make them better
  • Add additional Capital ship names. Perhaps around 50 for each race?
  • Fleet cohesion strings and related need to be made to look nicer
  • Nausicaan Raider/Ravager Class for the Pirates have a naming paradigm discrepancy
  • One Class A Hydrocarbon bonus missing string
  • Reforming fleet string needs to have the f capitalized
  • Plasma pulse particle for damaged ships needs to be resized, it's a bit jagged/blurry
  • Endgame summary - dilithium crystal icon shows up for some reason
  • Minzoom on many neutrals needs to be looked at
  • Nebula button icons and strings need to be looked at
  • Startravel and wormhole travel stay once researched, not being removed if you lose research stations.
  • Class K and Class H Level Planets last 2 massive price diff upgrade
  • Antares-class freighter name string at Ferengi Tradeport showing up as Liberty-class
  • Some more Dilithium on some planets?
  • Neutral AI top speed.
  • Many other string Fixes!

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STA3: A Call To Arms Installer version

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This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

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Post comment Comments  (420 - 430 of 9,011)
martox
martox Jan 5 2015, 1:18pm says:

I hate to be a pest but with AI not working right the game is kinda boring, no offense i know its not y'all fault, and I know y'all are busy everything but is there anyway y'all could release just the AI fix while y'all work on the other bugs please?

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jan 5 2015, 3:41pm replied:

no. wait. won't be long.

+4 votes   reply to comment
Weyoun(El-Vi-Riachi)
Weyoun(El-Vi-Riachi) Jan 5 2015, 1:44pm replied:

Plenty of fans for some multiplayer games which will always be more interesting than AI. The hotfix will be released when its ready we won't be cherry picking things to release early sorry.

+1 vote     reply to comment
martox
martox Jan 5 2015, 2:04pm replied:

You and everyone else can like multiplayer games all you want but I don't. I tried it's not any fun, I so much rather play against the AI and if y'all don't want to just release the AI fix thats fine but I had to ask ;)

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jan 5 2015, 10:06pm replied:

Hotfix is still being put together and tested. Won't be long, but won't be released til it's done.

+1 vote     reply to comment
Ambarenya
Ambarenya Jan 5 2015, 2:31pm replied:

Be patient.

+6 votes     reply to comment
Guest
Guest Jan 5 2015, 9:11am says:

This comment is currently awaiting admin approval, join now to view.

Schuchart
Schuchart Jan 5 2015, 10:38am replied:

I bet fifty bucks on a out-of-memory-related issue.

- Copy/unpack the "Large Address Aware.exe" from the STA3_A_Call_To_Arms.zip into your Sins main directory ( ...\Steam\SteamApps\common\Sins of a Solar Empire Rebellion)
- Check if the "Sins of a Solar Empire Rebellion.exe" is flagged as "read-only" under file properties. If so, unflag and apply.
- Execute the LAA.exe
- Step 1: Choose the "Sins of a Solar Empire Rebellion.exe"
- Step 2: Check the box
- Step 3: Save

CAUTION: If you've already applied LAA before unchecking read-only of the Sins.exe, repeat this step as the "read-only"-flag prevented the proper application of the LAA-patch before, as the game's executable needs to be writeable to apply any changes to it.

LAA should be applied now and prevent Sins from running out of memory during matches.

+2 votes     reply to comment
fellrunner
fellrunner Jan 5 2015, 10:51am replied:

That's where my money's going too.

+3 votes     reply to comment
Ambarenya
Ambarenya Jan 5 2015, 9:32am replied:

Read the Readme. It sounds like LAA was not applied.

+2 votes     reply to comment
Blacknuts420
Blacknuts420 Jan 4 2015, 11:49pm says:

The Borg is way to strong in this like I had star fleet and the Klingons plus the Romulus and I was star fleet all the Ai was on unfair and the borg was on easy and thy still won like how can this happen I understand the borg and learn but this is just unfair....... other thn that its a good game

0 votes     reply to comment
fellrunner
fellrunner Jan 5 2015, 2:40am replied:

Most people like the Borg AI as it is.

Did all your AI allies work correctly - there is an issue with the AI that has been dealt with and will be included in the upcoming hot-fix.

I've played a game as Romulans with three Romulan allies - I find that currently the Romulan AI is the one most likely to work as intended, apart from the Borg of course - against evil Borg AI and we won eventually.

Even with allies it's imperative to catch the Borg early game, before the proverbial juggernaut gets rolling, and keep the pressure on them.

The Borg do exactly what it says on the tin i.e. you know what's coming. Sometimes you just have to leave them out of the game.

+3 votes     reply to comment
Guest
Guest Jan 5 2015, 5:01am replied:

This comment is currently awaiting admin approval, join now to view.

fellrunner
fellrunner Jan 5 2015, 7:41am replied:

Oh, and if you want a more balanced Borg try playing as the Borg.
The Borg AI's been designed to be nails; however, when played by a human player they're far more balanced than they were in STA3.
Try playing as Borg against a couple of evil Romulan AI allied together with teams locked and you'll see what I mean.

+3 votes     reply to comment
fellrunner
fellrunner Jan 5 2015, 6:21am replied:

I think the opening line of my post covers that.
The developers have apparently done a lot of work on the Borg and most people seem happy with the result - me included.

Everybody's free to mod their own copy of CTA to get exactly what they want out of it.

+3 votes     reply to comment
Guest
Guest Jan 5 2015, 9:57am replied:

Cool. I understand your point, thanks for your explanation it really highlights a few things I didnt understand about the Borg.

+2 votes     reply to comment
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Released Feb 24, 2014
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Highest Rated (31 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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