Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

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Cardassian Darhe'el-class Cardassian Darhe'el-class Sphere 634...she can still hear my thoughts
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9 comments by Gul-Dukat(tech) on Jul 10th, 2014

Glorious people of Cardassia, today I wish to discuss with you the momentous advancements of the Cardassian union, and of course the shallow facsimiles of the other, lesser races.

Siege Vessels

Why are they so important I hear you ask? Since 1.0 we've been looking at making the attack and defense of static emplacements a more interesting and challenging task. In order to do this we looked at siege mechanics, specifically the damage the "anti-module" weapon type does to facilities with station armor.  With a change to these values we've made vessels with these weapons that much more dangerous against stations but significantly less so against other vessels. This means they're all but useless in a fight, but are magnificent bunker busters. We've also looked carefully at the ranges of all vessels (detailed in one of our Dev diaries previously). Station Siege vessels like the one pictured above now out-range all static emplacements and can thus be deployed safely to take them out.

This might seem too powerful I hear you say. Not so! most stations have an attendant squadron of fighters and bombers attached to them, that well deployed can foil their actions if they're deployed alone. With the addition of mines and of course small, well placed squadrons of ships behind your lines you can squash any attempt to capitalize on these new vessels.  

Below is a video that details what they can do, and also shows you a snippet of the Cardassian Unionist fleet in addition to cloaking, and anti-cloaking technology. It is a little long, so grab a beverage and suffer through it :D

Where stands the development of CTA?

We're asked this question a lot, and no, sadly we can't give you a date. The vast majority of the development team work full time and as such have to do this in their spare time. We do however want to give you an idea of where we've got to in the great scheme of things.  

Core Game-play:
With all the recent work we've been doing we're getting extremely happy with the core game-play of STA3, and it's playing how we want it to now. There are many new abilities, highly remodeled research trees and a host of new features that we're incredibly pleased with. We feel like we're very close to getting everything where we want it in terms of scripting work and that the fans will be as happy as we are upon final release.
Iconography: With so many new pieces of research and so many new abilities in game we naturally have a need for more iconography for these pieces. These are being worked on, but are on the back burner until our team of artists have finished some other extremely important assets. This brings us onto our next section.
Asset Management: CTA has been a different kettle of fish to .95 and 1.0 as we've effectively been designing a new race from the ground up with very few canon articles. Using pieces like the Galor and the Dominion Battleship, as well as inspiration from stations like DS9 and the Monac shipyards, we've been designing each station and vessel from scratch (often with a starting point from games like Armada 2) that reflect our vision of what the Dominion/Cardassian faction should be. This is naturally a longer process and the Art team have been working diligently on all the assets required for the quality finish that you've all come to expect. At this point there are several stations to complete, but the ship lineup is very close to complete.  
Particle effects and sounds: Fortunately, when implementing new vessels and abilities the team for the best part are highly efficient and implement what we need fairly quickly. We'll naturally be looking at them for further refinement before release but on the whole are quite happy with most effects in game. 
In Conclusion: We're close but not there yet! every day there are changes and updates to our beta build, and we will keep you updated as time goes by. Overall we're probably about 70% complete on our roadmap, but there's still a way to go. 

In other news!
Sins Of A Galactic Empire, produced by a good friend and contributor to STA3 Lavo, has recently released a new version. We're really enjoying the updates and upgrades to it and would highly recommend you take a look at it and download it.  Take a look at this recent video I uploaded to check out the game-play. Like and subscribe if you like what you see and I might even make more!

That's all from me for now. I hope this piece was informative. Tell us what you think in the comments!

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Star Trek Armada 3 1.0 Hotfix 1

Star Trek Armada 3 1.0 Hotfix 1

Mar 7, 2014 Patch 91 comments

A small file containing a hotfix for some glaring omissions and errors that made it into version 1.0. More to follow as we receive more reports.Most critically...

Star Trek Armada 3, 1,0 Full

Star Trek Armada 3, 1,0 Full

Feb 26, 2014 Full Version 301 comments

Star Trek Armada 3: Full version 1,0 is the big release which adds allot of new features, allot has changed since the 0,95 Beta. We hope you all enjoy...

Star Trek Armada 3 Beta v0.95

Star Trek Armada 3 Beta v0.95

Dec 24, 2013 Demo 150 comments

It’s here! The first release of STA3 to the general public is now available to download. The mod has been in continuous development for about a year now...

Post comment Comments  (420 - 430 of 4,558)
Guest Jun 8 2014, 3:04am says:

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Bane(Dev) Jun 8 2014, 5:28am replied:

could be a number of issues did you follow the video??? does sins load normally etc we need more information to help

+1 vote     reply to comment
halfking Jun 8 2014, 2:14am says:

Like the mod, but had a question: have you thought about using the Odyssey -class starship from STO for the Fed's titan? Figured that since you're already using STO models for the race avatars, using the ship models wouldn't be too much of a leap. Current titan already kinda looks like the Odyssey, in fact.

+1 vote     reply to comment
Overlord595 Jun 8 2014, 9:11am replied:

I think they said that they don't want to use STO ships, however seeing the odyssey as a titan is something I would very much like to see in the mod, I simply love the design of that ship :)

+3 votes     reply to comment
jonsin1459 Jun 8 2014, 10:04am replied: Online

This mod is set in the 24th century. Sto is set in the 25th century. There was no odyssey during the dominion war

+7 votes     reply to comment
LegaRoSS Jun 9 2014, 4:39am replied:

Since there is no campaign it is not a big issue. Odyssey class looks much better...

-1 votes     reply to comment
martox Jun 9 2014, 2:32pm replied:

I like the Odyssey so much as the next person but it wouldn't fit in this mod and especially not as a Titan. A titan IMO should be a huge ship and the Odyssey is what like 200-300 meters longer then the Sovereign, not exactly huge lol. The Excalibur is like twice that so it fits perfectly as the titan, though it could use some work ;)

and plus there is getting Cryptic to use the model, not sure if they would let the devs use it

+2 votes     reply to comment
LegaRoSS Jun 10 2014, 4:49am replied:

Let it be Enterprise-J Universe-class then =D

+1 vote     reply to comment
Tristanxh Jun 17 2014, 9:23pm replied:

Dude that is still 400 years down the road... Sorry... ):
BUT WE COULD SAY, the Temporal guys decided that history had been tampered with and they sent the Enterprise NCC-1701 J back in time to fix things! They sent the Enterprise NCC-1701 NO LETTER back to stop time traveling Nazi dudes. :D

+1 vote     reply to comment
Guest Jun 9 2014, 11:50am replied:

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Released Feb 26, 2014
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Highest Rated (18 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

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