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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Blog RSS Feed Report abuse Latest News: CTA Add-On Feature - RealisticBorg by Draconis

22 comments by Bane(Dev) on Feb 20th, 2015

The First Featured Update

Add-On Name: Realistic Borg
Author: Draconis
Type: Faction Overhaul

Mother of God.The Federation is gone!!

Allow me to re-introduce Draconis our first mod contributor and fellow member of the Armada 3 Dev Team, Releasing Realistic Borg an insight into how he feels a more realistic Borg should play out as a playable faction, we ask him a few questions around this latest Add-On.

Hi Draconis, Why a new Add-On for the Borg faction?

Basically we felt that some people would find the Borg more interesting if they got to play the Borg as they were in the show minus the endgame episode of course! I really felt that the fans wanted this kind of Borg but it just really would make multi player no fun for those on the receiving end, well unless you like that sort of punishment!

So what have you changed from the original CTA faction?

I basically have spent a lot of time rebalancing their research tree, for example they will now through research be faster, stronger, more ships, more capitals, discounts etc, more bonuses for research it basically emulates a collective response so similar to the bonuses that the AI gets, Though to make it fair i removed the AI bonuses for this sub mod so you don't get a 2x more powerful Borg AI ... that would be bad!

Will you be planning any other Add Ons?

I dont know but i never say never between working on Axanar and this but i suppose if the supporters of this mod have the desire for something i may take a go at trying to fulfill that where i can.

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STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 16 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 33 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 26 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 260 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 102 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 49 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Post comment Comments  (420 - 430 of 9,545)
bignick277
bignick277 Jan 30 2015, 1:08am says:

I have to say guys... Bravo! Well Done! The AI is much better now. But I do have one question though. Why oh why did you remove the extra cap and logistics upgrade from the diplomacy research on the Feds? I don't know if you did on the others yet. But those were far better and more motivational upgrades than just a lot antimatter upgrades. Just curious as to why it was removed.

+1 vote     reply to comment
bignick277
bignick277 Jan 30 2015, 10:48am replied:

That's understandable... Excuse me while I act petulent for a second, but I want my extra 2 cap ships waah, lol. There, I got it out of my system. Anyway, it is dissappointing (really, it is; I really liked it; really could've used those extra 2 caps against the Borg; k, guess it was more than a second, lol) but I'll get over it. Great work guys.

+1 vote     reply to comment
_Draconis_
_Draconis_ Jan 30 2015, 8:41am replied:

It also had to do with the AI getting stuck on it research wise. Because it is hardcoded what it must research.

+2 votes     reply to comment
El-Vi-Riachi
El-Vi-Riachi Jan 30 2015, 12:15pm replied:

Also another good reason for it :)

+1 vote     reply to comment
bignick277
bignick277 Jan 30 2015, 10:50am replied:

oops, that reply was meant for you and El-Vi-Riachi. Accidentally clicked the wrong reply button.

+1 vote     reply to comment
El-Vi-Riachi
El-Vi-Riachi Jan 30 2015, 3:49am replied:

Will be most likely for balance reasons as extra fleet supply and command slots can make a faction one-sided late game. If memory serves they got 2 extra command slots and over 100 fleet supply.

+2 votes     reply to comment
vinmann
vinmann Jan 29 2015, 8:08pm says:

Hi
I would like to thank you for all the effort put forth.
Great Mod.

Quick question.
How can I tell that I did the install correctly for the 1.1 patch?
All I see is ver.1.82
Is there another way?

+2 votes     reply to comment
fellrunner
fellrunner Jan 30 2015, 1:04am replied:

Ver 1.82 refers to SOASE Rebellion, it's nothing to do with CTA.
Go into the game info folder and check the dates next to the entity files: if you've merged the folders correctly some of the files will have January 2015 date stamps; if you haven't done it properly they'll all be date stamped 2014.

+1 vote     reply to comment
Paradepartizan
Paradepartizan Jan 29 2015, 5:56pm says:

Where did you get the music from thats played in the CTA intro? I want it so bad :D

+1 vote     reply to comment
jonsin1459
jonsin1459 Jan 29 2015, 3:34pm says:

AI still doesn't work it seems. Played two games, AI on hard, they get stuck on 2nd or 3rd planet and don't move afterwards. No titan building etc. Bleugh

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jan 30 2015, 4:56am replied:

It seems obvious but it sounds like you may have installed the patch incorrectly. I can assure you the new AI murders children for thrills.

+2 votes     reply to comment
jonsin1459
jonsin1459 Jan 30 2015, 4:59am replied:

Yeah I wondered that too, however I can see the changes from 1.0 in the game so I must have done it right. I played on a prebuilt calilean map. I'l try a random map and see how they do there.

+1 vote     reply to comment
thanatos676
thanatos676 Jan 29 2015, 7:55pm replied:

odd. i played a game with 4 AI on hard and got rocked by the romulans before i had 4 worlds.. REKT!

+1 vote     reply to comment
El-Vi-Riachi
El-Vi-Riachi Jan 30 2015, 3:42am replied:

Believe it or not but we had to tone them down a bit from our first test with the new AI, we were like lambs to the slaughter :o

+2 votes     reply to comment
fellrunner
fellrunner Jan 30 2015, 12:53am replied:

Same for me; I played against 3 aggressive AI on evil and I got smashed all over the place until late-game when I finally got research parity with them. The AI were Feds, Klingon and Dominion: all of them researched the whole of their tech-trees; they all built big, diverse fleets; they all built dreadnaughts; and they kept fighting to the end. This was on 'Hold the line 4 player'

Obviously one game doesn't make much of a statistical sample though.

+1 vote     reply to comment
Guest
Guest Jan 29 2015, 7:00pm replied:

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Bane(Dev)
Bane(Dev) Jan 29 2015, 4:09pm replied:

Map? AI type? AI Difficulty? and finally Jonsin add me on steam at Nightshade2k and ill test it through with you

+2 votes     reply to comment
jonsin1459
jonsin1459 Jan 30 2015, 5:03am replied:

It was one of the medium prebuilt maps. The calilean one with 65 stars in it. One of each type of AI personality on hard. However the map I notice does have a lot of planets that need tier colonization research. I think they were getting stuck on them. However I will try a random map and see how that goes.

+1 vote     reply to comment
Napalm-Knight
Napalm-Knight Jan 29 2015, 6:46pm replied:

Bane suddenly gets **** tons of friend requests. :P

+2 votes     reply to comment
OrionSlaver
OrionSlaver Jan 30 2015, 5:00am replied:

Bane to the spammers:

Troll.me

+2 votes     reply to comment
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Released Feb 24, 2014
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Highest Rated (33 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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