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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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25 comments by Bane(Dev) on Jan 19th, 2015

CTA Version 1.1 Changelog:

Cardy/Dom Issues Fixed

  • Dominion Balance - Caps Lowered to 50 Supply, Supply Rebalanced, Dom gains 1 Cap Ship Slot, Manticore Nerfed Shields.
  • Cardassian relationship settings, they are neutral towards borg.
  • Cardy using fed faction names.
  • Hangar Expansion 4 (Hydra Carrier) and Phase Polaron Lance 3(4) (Dominion Dreadnought) don't change the values on these levels.
  • When the Cardassian Titan spawns the Norin class ships the icon in the info card is of an Intrepid.
  • Monac starbase upgrade points.
  • Nor outpost, monac and eaves has stock hud icon.
  • There is a problem with outpost's 2nd weapon upgrade. 1st upgrade gives torpedoes, 3rd upgrade increases weapon damage by 20%, but the 2nd upgrade does nothing.
  • Various String fixes

Feds Issues Fixed

  • Polaris/excalibur photon/quantum mixup
  • Polaris clones can no longer be gemini effected
  • Changed Section 31 research to reduce pirate severity no longer makes neutrals friendly.
  • Build Effect Titan Yard - Avalon shipyard still using old construction particle effect.
  • Defiant Mines Reset to correct versions.
  • C-7 Constructor still using old Antares ship button icon
  • Spacedock button icon is still using the old Argonev one
  • Reintegration for galaxy and prometheus damage
  • Look at FED Jump Cost on Colony Ship versus other factions
  • Picard damage retaliation and turrets retaliation clashes and causes game freeze. Might happen also when fed vs fed, need testing.
  • Miranda ability stacks too much, need to reduce to one stack.
  • Intrepid 2 more supply cost, Rebalanced.
  • Polaris multi adapative shield fix

Borg Issued Fixed:

  • When you click on the Transwarp Gates and hover over the only icon in the abilities area the description card references the Progenitor.
  • Borg Starbase Research for Range and Overall Range increased.
  • Ship speeds
  • Viral on 7 of 9 spins starbases, need to look at.
  • Look into borg ship usage for AI

Klingon Issues Fixed

  • Qehrall call in ability, still uses old predator need to switch to new predator or ktinga.
  • Kurn might have the same issue?
  • Goroth bomber description string needs to be looked at
  • "Elite Engineers" description on Ravenous needs to be looked at, in fact, all Ravenous descriptions need to be looked at
  • Klingon civilian and tactical research base strings need to be looked at
  • Klingon SH-J2 Titan Yard description needs to be looked at
  • Research "The Will of Kahless" goes off screen when hovered over
  • Predator Siege Destroyer research description needs to be looked at
  • Ravenous cloak fleet ability description needs to be looked at
  • Klingon battle cloak description needs to be looked at
  • Ion pulse on outpost not firing correctly
  • Between star jumping conflicting with needing research stations.
  • Unity station sensor upgrade and ability strings
  • Brell has R_pulse instead of K_pulse as sound for disruptors.
  • Sword of Kahless ability strings need updated,
  • abilities get weaker when bastion shield is active.

Romulan Issues Fixed

  • Quantum Absorption on Starbase - making endless noise
  • ICONS on Rom Outpost.
  • Missing Strings in Research Tree
  • Thalen colony ship portrait is stock
  • Praesidium Constructor (Romulan Starbase constructor) has the Cloak Vessel ability, but no antimatter so it cannot maintain a cloak to begin with.
  • Gladius and Javelin need to have their green text looked at
  • Gladius and Javelin bomber icons are differently styled than rest of icons

General Issues Fixed

  • Planet Tier System - Pop Generation
  • Anti module artillery ship use by AI
  • Give all AI 4 or 8 more slots in secret research, due to AI getting stuck on planet research and not enough research buildings
  • Find a way for an AI to never give up and keep doing stuff.
  • Class D Planetoid needs quotes so it says 'Planetoid'
  • Check Weyoun 7 Quote "Time to start packing". Is it Weyoun 6 or 7?
  • Negative Bonuses - Demon Planets
  • CLass Y Demon need more incentive - inc resource extract rate
  • Dreadnought upgrades tooltips needs fixing
  • Tactics management strings need to be polished
  • Orion Pirates have a Nausicaan as portrait - no longer a problem, strings now make it obvious that the Pirates are multi-cultural
  • Species 8472 Bioship needs button icon in UI
  • Tachyon Pulse description needs to be fixed
  • Total bounty string description still mentions "empire" (top right corner UI)
  • Nausicaan raiders missing ship button icon in UI
  • Miradorn Raider missing ship button icon in UI
  • "Back button" in UI needs some antialiasing
  • Large Neutral ships using Fed, Kli, Rom capital ship names. They shouldn't. - Have a solution for this
  • Civic Infrastructure, Social and Industrial Development need to be reworded to be compatible with the Borg
  • Scuttle description needs to be rewritten
  • Remove requirements for research station to avoid rebuild bug with star travel.
  • Work on Planet and Star names to make them better
  • Add additional Capital ship names. Perhaps around 50 for each race?
  • Fleet cohesion strings and related need to be made to look nicer
  • Nausicaan Raider/Ravager Class for the Pirates have a naming paradigm discrepancy
  • One Class A Hydrocarbon bonus missing string
  • Reforming fleet string needs to have the f capitalized
  • Plasma pulse particle for damaged ships needs to be resized, it's a bit jagged/blurry
  • Endgame summary - dilithium crystal icon shows up for some reason
  • Minzoom on many neutrals needs to be looked at
  • Nebula button icons and strings need to be looked at
  • Startravel and wormhole travel stay once researched, not being removed if you lose research stations.
  • Class K and Class H Level Planets last 2 massive price diff upgrade
  • Antares-class freighter name string at Ferengi Tradeport showing up as Liberty-class
  • Some more Dilithium on some planets?
  • Neutral AI top speed.
  • Many other string Fixes!

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STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 11 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 19 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 16 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 253 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 100 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 49 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Post comment Comments  (4190 - 4200 of 9,175)
Guest
Guest Aug 5 2014, 3:53pm says:

This comment is currently awaiting admin approval, join now to view.

Bane(Dev)
Bane(Dev) Aug 6 2014, 3:27am replied:

it is, my bad!!!!

+1 vote     reply to comment
vadagar
vadagar Aug 5 2014, 3:45pm says:

pfff I had a fully decked starbase, upgrades in all trees full and klingon ally with all dep. packs unlocked

max fleet capacity all cap ship 5+ level, level 7 titan 6 hanger def, tems of platforms,rep. mines and i could pop ships so fast u wont believe it

still lsot with my kling ally fleet and borg lost nothing

+1 vote     reply to comment
kleb26
kleb26 Aug 5 2014, 6:05pm replied:

if you hav an ai ally then id let the borg attack them if possible then once you have a sufficient fleet try to catch a cube on its own and you should be able to destroy it (as long as you have the ships that are great against the borg e.g. nebula).

Also they are slow focus on hit and run attacks to keep them moving rather than trying to engage the fleet: captain shack did a video against the borg and decimated their homeworld with just b'rels

+1 vote     reply to comment
BobMcBobJr
BobMcBobJr Aug 5 2014, 6:43pm replied:

You have to watch out for starbases if you try that tactic

+1 vote     reply to comment
jonsin1459
jonsin1459 Aug 5 2014, 5:31pm replied:

i know they are powerful but if you had ALL of that how could you not cause one dent in them? Its always a bit of struggle but iv taken down cubes with far less than that.

+2 votes     reply to comment
vadagar
vadagar Aug 6 2014, 10:02am replied:

they lost some mini vessels but i was dead so fast it aint even funny :P

and they had 5 cubes with like 10000000+ support vessels (well it seemed like millions)

if i was klingon I MIGHT have won (with titan abuse)

+1 vote     reply to comment
jonsin1459
jonsin1459 Aug 6 2014, 10:51am replied:

oh i thought you meant up against one cube, yeah a fully decked out borg fleet is just suicide, the only way to tackle that is to maneuver your fleets into multiple fast groups and try to take out their planets before they wipe out yours and pick off borg vessels that are isolated.

+1 vote     reply to comment
BobMcBobJr
BobMcBobJr Aug 5 2014, 4:47pm replied:

Yeah That's the borg. You have to avoid their massive fleets and take out their planets and lone ships. A few friends and I did a 7 on 1 against the borg but waited to attack until they had a large fleet. Lost all seven of our fleets and only took out one cube of 4.

+1 vote     reply to comment
thrashmetal39
thrashmetal39 Aug 5 2014, 1:45pm says:

Will there be a Terran Empire faction?

+1 vote     reply to comment
Maxloef1990 Creator
Maxloef1990 Aug 5 2014, 2:02pm replied:

no there wont im sorry.

+1 vote   reply to comment
thrashmetal39
thrashmetal39 Aug 5 2014, 2:23pm replied:

just wondering

+1 vote     reply to comment
OrionSlaver Online
OrionSlaver Aug 6 2014, 2:17am replied:

Switch your faction emblem to the Terran Empire emblem, then act like an aggressive *** in-game. Voila! Terran Empire!

+3 votes     reply to comment
thrashmetal39
thrashmetal39 Aug 6 2014, 4:10pm replied:

that's not the same

+1 vote     reply to comment
OrionSlaver Online
OrionSlaver Aug 6 2014, 10:05pm replied:

Well, technically the Terran Empire fell long before the Dominion War era. Terrans were slaves of the Klingon-Cardassian Alliance. Thus, there is no Terran Empire.

Sorry, but that's as close as you're going to get.

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (31 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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