State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

"Best Star Trek Mod for any game period."
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Blog RSS Feed Report abuse Latest News: CTA Add-On Feature - RealisticBorg by Draconis

22 comments by Bane(Dev) on Feb 20th, 2015

The First Featured Update

Add-On Name: Realistic Borg
Author: Draconis
Type: Faction Overhaul

Mother of God.The Federation is gone!!

Allow me to re-introduce Draconis our first mod contributor and fellow member of the Armada 3 Dev Team, Releasing Realistic Borg an insight into how he feels a more realistic Borg should play out as a playable faction, we ask him a few questions around this latest Add-On.

Hi Draconis, Why a new Add-On for the Borg faction?

Basically we felt that some people would find the Borg more interesting if they got to play the Borg as they were in the show minus the endgame episode of course! I really felt that the fans wanted this kind of Borg but it just really would make multi player no fun for those on the receiving end, well unless you like that sort of punishment!

So what have you changed from the original CTA faction?

I basically have spent a lot of time rebalancing their research tree, for example they will now through research be faster, stronger, more ships, more capitals, discounts etc, more bonuses for research it basically emulates a collective response so similar to the bonuses that the AI gets, Though to make it fair i removed the AI bonuses for this sub mod so you don't get a 2x more powerful Borg AI ... that would be bad!

Will you be planning any other Add Ons?

I dont know but i never say never between working on Axanar and this but i suppose if the supporters of this mod have the desire for something i may take a go at trying to fulfill that where i can.

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STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 22 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 44 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 44 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 268 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 102 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 48 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Post comment Comments  (4190 - 4200 of 9,758)
b22 Sep 6 2014, 11:56am says:

Just a thought but have you guys (the developers!) considered making a TOS or TMP mod for Star Trek once A Call to Arms is finished? Watching that "4 years war" trailer got me hoping! :)

+1 vote     reply to comment
jonsin1459 Sep 6 2014, 4:35pm replied:

Yeah, so many options for that, you could have a Constitution class and then in the research tree youl get the Connie Refit from the TMP movies. Epic fun :D

+1 vote     reply to comment
OrionSlaver Sep 8 2014, 12:44am replied:

A lot of Federation options. The sad truth is that due to budgetary constraints we saw precious few Klingon/Romulan ships.

+1 vote     reply to comment
mechwarrior24 Sep 6 2014, 11:52am says:

A really, really incredible mod. Looking forward to the next release, just the previews are mouth watering.

My only issue is with mines- I never thought they were interesting or fun in SoaSE. Especially against the AI- it will fill up every system with the irritating things, and I'm yet to find a way to clear them with anything less than a fleet of suicide scout ships. Are they planned to stay?

+2 votes     reply to comment
martox Sep 6 2014, 2:39pm replied:

I never really understood why everyone complains about the mines there aren't really hard to deal with. What I do is build about 15 Intrepids or the klingons or romulans versions and put them in a large fleet and send the whole fleet into the mine field and and micro manage the tachyon sweep to keep it going and it never fails for me and I maybe lose 5 ships.

+1 vote     reply to comment
_Alive_ Sep 6 2014, 3:55pm replied:

my thoughts on the mines are that in human battles they would be fun and strategically placed and add to the overall game but if you mainly play against the AI like i do then mines really slow down everything because the AI loves to max out every planet they have with mines and after a few planets when you've destroyed their main fleet its just horrible. i doubt theyll be removed but maybe after CTA is released one of the devs or a fan who knows how to mod could make an optional mini mod that removes mines then load it to this page.

+2 votes     reply to comment
martox Sep 6 2014, 5:02pm replied:

I only play against AI and I don't really have a problem with mines. I suppose they could be toned down a bit but overall I don't have a problem with them like most ppl just have lost of fighters or bombers and the ships with the tachyon sweep and you will be good.

+1 vote     reply to comment
Nightly_Shade Sep 6 2014, 10:59am says:

even thinking about this mod gets the heart pumping

+1 vote     reply to comment
bothan_spy Sep 6 2014, 6:00am says:

I downloaded the mod and installed it. my Sins is 1.82 so I copied it from the installers 1.80 folder into the Sins 1.82 mod folder. Freezes at Armada 3 "standby" screen. Does anyone know how to make it work? I'm new to modding sins.

+1 vote     reply to comment
bothan_spy Sep 6 2014, 6:39am replied:

Of course I was so much in a rush after viewing the youtube video that i forgot to check everywhere. I found my solution in the "how to install a mod thread by CaptainShack" It was in the comments. Here'e the one that worked for me after I deleted the first mistake.

I'm guessing that the mod path is incorrect. If your Sins is up to date with your version then the default path for this mod might be slightly different than your in game settings path.

Ie, mine said "C:\Users\yourname\Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82" in game yet the path it wanted to install too was "C:\Users\yourname\Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80" the last part "v1.80" is different, I changed it to my game path "v1.82" and all was Trekie ;-)

Thanks "Guest"! I thought it looked strange.

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (33 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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