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15 comments by Bane(Dev) on Jul 24th, 2014

Romulan Tavara 
THE ROMULAN FACTION REVEAL

The Romulan's are one of my favorite races from Star Trek Lore and unlike the Klingons are the first real threat to the growth of the Federation, they are at best described as "suspicious and introverted" but at worst "Deceitful and Racist"

Ideas and concepts

In Star Trek Armada 3 we wanted the Romulan faction to be identifiable with the above traits in a combat orientated game this was difficult so we focused on what we interpreted from the series, we believe their capital ships equal that of the federation and may even contain possibly superior technology due to their singularity cores and cloaking technology. Since we didnt see anything really other than the Romulan scout vessels and the d'deridex all the way up until the release of the Valdore and Scimitar in nemesis we had to assume that Romulans focused on their capital vessels and this helped us because we know you the fans wanted to see these magestic ships in action in a more prominent role.

Mistakes and lessons learned from 0.95 and 1.0

We're not afraid in our dev team from admitting our mistakes and we take all feedback even when we don't necessarily understand or agree with it but with the Romulans we know and i myself as a coding dev identify with the fact that we just did not make the D'Deridex prominent enough and in that sense we performed a grave injustice to the Romulan fleet. In this regard we've focused our efforts on how the Warbird survived the major series it was seen in and utilized upgrades in the form of the refit system. Some may ask why a refit and the simple answer is , it is quite common for ships of the line to be refitted years into their service to keep them running for longer rather than having to replace what essentially is a good shell but needing a new engine.

We achieved the above refit idea buy adding extra weapon banks upon upgrade to encourage players to keep their warbird numbers high and to really ensure that the Romulan faction maintained its uniqueness we also added additional capital vessel slots so the Romulans at endgame can field 22 capital vessels.

Culture identifies the Romulans true nature

The Culture is something often overlooked by players and to their detriment, culture not only increases your income as your allegiance of planets goes upwards it also grants bonuses to your vessels in your culture in the case of the Romulans this focuses around antimatter and this is important because as Romulan players you rely on your abilities on your large capital fleets to progress. More importantly with full upgrades Romulan culture if it reaches an enemy world can allow Romulan players to see exactly what is in the gravity well it reaches through. If that isnt encouragement enough to look at culture then don't forget the station itself as well as Sela as a hero have the ability to spy on enemy planets and setting up multiple arrays although costing logistic slots allows you as a player to sweep arcs or arms of systems ahead of you and with this intelligence data plan attacks or defence which other factions just cant do until its too late.

The downsides

Unfortunately not every race can be the best at everything and the Romulans do have some weaknesses, firstly their cruiser vessels are inferior the other alpha and gamma quadrant factions meaning that they cant last in a fight and are really designed as support vessels for the large capital fleets. Secondly while they do have reasonable fighter and bomber craft they cant match the federation on this front but they do have unique abilities which limit what enemy fighters and bombers can do to you such as jamming weapons using the smaller cruisers.

Playing Romulan Advice

Playing Romulans isn't about brute force like the Klingons and you should not rely on strength of combined arms like the federation, with Romulans as a player its all about planning your attacks wisely using spy's and culture as well as building up a stable and defensible economy with the secret research centres being a must have. Buying ability levels on your capital ships while costly can provide you an edge in combat over other opponents quickly allowing you to gain the upper hand, you must not forget that many large capital vessels can cloak as well and the d'deridex itself can cloak an entire fleet, awfully useful for sneaking past a defensive star base and attacking core worlds of a player who has their own fleet on the other side of their systems however watch out for vessels with active de-cloaking ships especially pulse beacons which can saturate entire gravity wells with Tachyon particles. One final tip if your facing off against the federation be especially afraid of the Nebula class which is capable of deploying advanced Tachyon grids which can even disrupt the scimitars so called "perfect cloak"

Once again, this has been Bane bringing you another STA3 CTA dev diary, hoping to show you even more factions as the mod progresses.

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Post comment Comments  (4190 - 4200 of 4,750)
LordGuppy
LordGuppy Sep 26 2013, 10:45pm says:

Do you have the sovereign class yet?

+1 vote     reply to comment
Garak(KillaBC)
Garak(KillaBC) Sep 27 2013, 2:33am replied: Online

Yes we even have the Enterprise.

+3 votes     reply to comment
LordGuppy
LordGuppy Sep 27 2013, 6:04pm replied:

What models do you not have done yet?

+2 votes     reply to comment
jonsin1459
jonsin1459 Sep 26 2013, 6:30pm says:

The GFX on this do look fantastic though compared to sacrifice of angels, thank god i got a power pc coz i bet it can slow right down.

+2 votes     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Sep 27 2013, 3:32pm replied:

Indeed not, it seems to run quite well. you'll naturally run at the slowest computer's speed/connection speed though in MP.

+3 votes     reply to comment
TheStressPuppy
TheStressPuppy Sep 29 2013, 11:52am replied:

If the SoA 2 team actually had more mesh, and texture artists our models would be pretty damn good too. Unfortunately we only had one artist.. Me. For a very long time. One person can not make a whole TC mod. Now i am pretty much retired.

Rebellion can handle high poly models, and textures well. Hell the vanilla advent starbase fully upgraded is over 20k triangles, and it uses a 4096 resolution texture. It is the memory limits you have to worry about. As long as you dont hit the 2 gig limit you will be fine.

+2 votes     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Sep 27 2013, 3:34pm replied:

Our plan for the Borg is multi layered. We're hoping to make them weaker early on, giving the other races a chance to attack quickly and score an early win. However, as the game progresses if the Borg are left to their own devices for a while they'll become extremely hard to beat, nearly unassailable alone.

+4 votes     reply to comment
jonsin1459
jonsin1459 Sep 27 2013, 5:42pm replied:

good plan batman. That sounds perfect.

+2 votes     reply to comment
jonsin1459
jonsin1459 Sep 28 2013, 6:38am replied:

aww dont be like that. It was just a relevant comparison because there is Borg in both games in the same way.

+2 votes     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Sep 28 2013, 12:38pm replied:

No I really mean it, they're a nice bunch and from what I gather they really do value it!

+2 votes     reply to comment
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Highest Rated (19 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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