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State of the modification: Expansion Pack now under construction. Play as the Dominion Alliance or as a Pure Cardassian faction. Experience new events and have new planet types to explore and much much more.

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Things to come... Early Christmas The Dominion. They're coming
Blog RSS Feed Report abuse Latest News: A Call to Arms released!

63 comments by Maxloef1990 on Dec 15th, 2014

Ladies and Gentlemen, it is with great joy that I
can now say that it is out, it is live!


STA3: A Call To Arms Installer version
STA3: A Call To Arms Installer version

STA3: A Call To Arms Zip version
STA3: A Call To Arms Zip version

Shakedown

Thank you

Star Trek Armada 3 A Call to arms has been an incredible journey, our entire team has worked long and hard to bring you this version and I can safely say I am extremely proud of the result.

The effort and the dedication shown by the team is unlike any other mod I've worked on before and I hope we can equally make you enjoy what we have given you here today.

Armada 3 A Call to Arms will allow you to play as the 4 races in the previous release and the new Cardassian/Dominion faction. All previous factions have been polished and updated to make sure we bring you the up most quality we could achieve in the engine.
Now you may be aware we promised to provide a full manual at release, unfortunately due to my recent accident I was unable to finish these but I will get them done as soon as possible.

The War is raging on

Whats Next

We will ensure support for A Call to Arms but due to engine limitations will not be able to add more content. The engine is streched to the limit and at this moment already requires you to use the large address aware tool to play stably.

This is not the end however, as we have a surprise announcement later!

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STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 214 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 50 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Federation User Guide

Federation User Guide

Nov 24, 2014 Guides 48 comments

This file is the user guide for the federation, with this you have an overview of all ships and stations with some information on what they do and what...

Star Trek Armada 3 1.0 Hotfix 1

Star Trek Armada 3 1.0 Hotfix 1

Mar 7, 2014 Patch 115 comments

A small file containing a hotfix for some glaring omissions and errors that made it into version 1.0. More to follow as we receive more reports.Most critically...

Star Trek Armada 3, 1,0 Full

Star Trek Armada 3, 1,0 Full

Feb 26, 2014 Full Version 387 comments

Star Trek Armada 3: Full version 1,0 is the big release which adds allot of new features, allot has changed since the 0,95 Beta. We hope you all enjoy...

Star Trek Armada 3 Beta v0.95

Star Trek Armada 3 Beta v0.95

Dec 24, 2013 Demo 155 comments

It’s here! The first release of STA3 to the general public is now available to download. The mod has been in continuous development for about a year now...

Post comment Comments  (4190 - 4200 of 8,105)
masterdude94
masterdude94 May 20 2014, 7:05pm says:

does this not work on 1.82? i keep getting a minidump error on startup. if not, are you guys planning on adding 1.82 compatibility soon? i was really liking the look of this mod. :(

+1 vote     reply to comment
Guest
Guest May 20 2014, 8:15pm replied:

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Weyoun(El-Vi-Riachi)
Weyoun(El-Vi-Riachi) May 21 2014, 5:48am replied:

Don't forget to re-enable large address aware as the exe was updated also

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) May 20 2014, 7:15pm replied:

works fine. go to stock game, go to options mods "show modpath". Quit game. Move your Armada 3 folder and enabledmods.txt into your new 1.82 folder (or conversely change the mods 1.80 folder.

+1 vote   reply to comment
JurisDocta
JurisDocta May 20 2014, 8:26pm replied:

mine is crashing too I'll try your suggestion thx.

+1 vote     reply to comment
JurisDocta
JurisDocta May 20 2014, 8:50pm replied:

nope still dumping.

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) May 20 2014, 8:58pm replied:

did you disable the mod via the enabledmods.txt, then restart the game, "show modpath". Quit the game again then move your Armada 3 folder over to the new 1.82 folder?
That's what I did and I'm having no problems. You could verify your game's integrity via steam to be sure the update has taken correctly. Remember, upon any update to the stock game or after verification you'll need to re-enable Large address aware. If you don't already use it you can find it at Techpowerup.com

This is a useful tool for any 32 bit game, and will increase performance on many of them if you have more than 3GB of ram. (remember to use it only if you have a 64 bit system)

+1 vote   reply to comment
JurisDocta
JurisDocta May 20 2014, 9:15pm replied:

The mod was already disabled. I restarted clicked show mod path. I backed out and transferred the file accordingly. It still minidumps and I did verify my game with steam. I have re-activated LAA. Not sure what's going on. It may be a Windows 8 thing lol.

+1 vote     reply to comment
Dawn_of_War
Dawn_of_War May 20 2014, 7:08pm replied:

This mod is working on 1.82 (I've played it on 1.82) so most likely your download may be corrupted or something of that sort..

+1 vote     reply to comment
DarkDiablos
DarkDiablos May 20 2014, 5:02pm says:

I'm really glad you're looking at starbases and making them significant. I have yet to watch the video but I'm assuming you aren't touching the cap of 1 in each gravity well? Sometimes I've really wanted to reinforce that hectic front line with 2 or just have the lesser starbase provide some support to the main.

Wouldn't be bad if you could deploy some minefields from the bases either though. I take it you plan on expanding the Starbases research tree or will that stay the same?

+1 vote     reply to comment
DarkDiablos
DarkDiablos May 20 2014, 5:16pm replied:

Actually, 2 starbases would definitely be overkill. Think I'm mainly on about being able to have 1 main and 1 lesser as a support.

+1 vote     reply to comment
Aviel1948
Aviel1948 May 20 2014, 4:22pm says:

I replied to several comments about the Intrepid issue and want to give you just one more hint: The armor value is too low compared to other cruisers. You guys want it as a support cruiser, ok granted, but how can it support ships with this low defense value in armor and shields? Especially the armor is ridicolously low, that is the reason why the Intrepids are dying... i mean even the 150 years older Miranda frigate excels better in combat... I think you get my point :)

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) May 20 2014, 6:26pm replied:

I'll make them weaker. Thanks for the tip.

+1 vote   reply to comment
Aviel1948
Aviel1948 May 20 2014, 6:36pm replied:

Weakening the Miranda won't fix the problem the Intrepid has right now.But if you do you have to check all the equivalent frigates of other races...
Do you want Intrepid to be Starfleet Support Cruiser as described? Then make it tougher so it can fulfill its role.Also it is written that she is strong against "none" in which part i disagree but at least give it higher defensive value as it got a very modern "duranium-tritanium" armor in the shows and the most modern shields.

I got the fact that you see this ship fully different as I do but can't we at least find a smart compromise here? Its not that I promote this ship for no reason

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) May 20 2014, 6:41pm replied:

I meant weaken the Intrepid :D
Strong against none means it simply doesn't have a special Armour type it excels against. Doesn't mean weak. Support ships are automatically targeted early by the AI. you may notice the constellations dropping like flies also?

I'll look at it, and give it several mock battles against similar comparable vessels in the dev build. If it does appear to be under powered, I may be convinced to change it somewhat. But I must be honest, the developers have done this in the past, and that's what set the values as they are now. I'm not expecting too much difference in the results.

+1 vote   reply to comment
Aviel1948
Aviel1948 May 20 2014, 6:39pm replied:

Like make it stronger but more expensive so it is more unique as a very long range exploration vessel.
Think about it, Starfleet doesn't develop ships for Deep Space Exploration that can't defend themselves.
And for Armada 3: If it is stronger but more expensive people would use it not for mass construction but it would finally make sense to use them as a valuable (!) asset to the fleet :)

What do you think?

+1 vote     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) May 20 2014, 7:27pm replied:

Just did a brief test. The Intrpid ruined (in single combat) an L6 support cruiser-didn't even lose shields, following a reset it then ruined a predator-health still in the thousands, also beats comparable Romulan support vessels in single combat.

I then went back and Pitted it against a Griffin, it won hands down, then I immediately spawned in a Harpy. It STILL won even with the damage it had taken from the previous battle.

Conclusion. Not under powered in any way shape or form.

Thanks for the suggestion, but it looks like it may have totally the opposite effect you hoped for.

+1 vote   reply to comment
Aviel1948
Aviel1948 May 21 2014, 4:45am replied:

Well it kinda makes sense though.
Starfleet builds vessels to last. Families are usually on board as well. The quality of Federation technology is superior than those of the Klingons or Romulans.
They take their strength out from brute force or cunning/stealth.

I just don't understand why YOUR Intrepid passes the test while mine he gets always shredded.

I will look more into the other factions and see what I can report there.

+1 vote     reply to comment
Aviel1948
Aviel1948 May 21 2014, 4:48am replied:

And thanks for looking into the matter. I appreciate it.
Could really be that the AI is ruining a bit the day because of the reasons you described.

May it be possible to change the AI behavior then somehow?

And don't weaken the Intrepid. From a canon point of view it is stronger than other races counterparts. But if you do you should start next with Akira and many other fed vessels... ;)

+1 vote     reply to comment
BobMcBobJr
BobMcBobJr May 26 2014, 2:05pm replied:

The intrepids are quite overpowered I believe. When I put one up against a lone K'Vek it won with 3/4 remaining health. And they seem to have a lot more damage, hull. and shields than the defiant.

+1 vote     reply to comment
jonsin1459
jonsin1459 May 20 2014, 6:46pm replied:

I think something that could be represented is maneuverability. Giving ships like the intrepid, bird of prey a passive dodge chance would fit in line and give them a boost if it were to be implemented

+1 vote     reply to comment
jonsin1459
jonsin1459 May 20 2014, 4:50pm replied:

The Miranda light cruiser cant possibly beat an Intrepid 1v1 so thats not quite correct. I only use small numbers of Intrepid's anyway so I dont notice them being slaughtered particularly.

+1 vote     reply to comment
Aviel1948
Aviel1948 May 20 2014, 4:25pm replied:

I meant *dying like Redshirts* ;) :)

+1 vote     reply to comment
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Released Feb 24, 2014
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Highest Rated (28 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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