.
.
.
Expansion pack has been released, but more to come in the future! Keep following us for announcements!

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
Border Skirmish Border Skirmish Border Skirmish
Blog RSS Feed Report abuse Latest News: OuterExodus Interviews Maxloef the Lead Dev

12 comments by Bane(Dev) on Jun 12th, 2015

Hi folks,

I know, I know I said id have a dev diary running up soon but its been a tad busy lately as the work begins on axanar and finishing the 1.2.1 hotfix, thankfully Outerexodus my fellow dev has come to the rescue so check out his latest interview with Maxloef and of course Subscribe and follow us on Axanar!

See the YouTube link below for the latest news!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Star Trek Armada 3: 1.2 Full version Zip

Star Trek Armada 3: 1.2 Full version Zip

May 16, 2015 Full Version 139 comments

It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here:

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 29 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 55 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 67 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 273 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

STA3: A Call To Arms Zip version

STA3: A Call To Arms Zip version

Dec 14, 2014 Full Version 102 comments

This is our Zip version. Contained is our Game folder (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address aware application...

Post comment Comments  (140 - 150 of 10,627)
dbraun90
dbraun90 Jun 15 2015, 1:07am says:

Im having a hell of a time now. Playing 1.0 I had no trouble but now half an hour into every game I play no matter the faction I get rofl stomped from all sides by enemy fleets that are composed of 6-7 capital ships each plus cruisers and frigates. I typically only have that many capital ships ah hour-2 into a match its really killing the fun for me im playing on normal difficulty.

+1 vote     reply to comment
fangoriously
fangoriously Jun 16 2015, 12:00am replied:

try setting the income and research speed to very high, it can help counter how hard the ai income cheats, and how it can pretty much place as many stations as it wants around planets. then its just you vs the AI's aggressiveness.

don't skimp on trade stations, you want to be building them asap, and by about a half hour, have the first tier or so of ship supply maxed, thats about when you will probably meet the computer for the first time. its a good idea to have about 4 or 5 shipyards ready to pump waves of ships to the front to hold the line, then try to push, the AI might not have fortified the next planet over very well yet. if it has, turtle up, and try not to get flanked.

the capital ships in my opinion are horrendous boondoggles that are cost 3 times what their worth, you could build like 4 or 5 top end cruisers for the price of 1 capital ship. that was a big part of my motivation for making my add-on, all the cool stuff is made much more accessible, and everything's been rebalanced.

+1 vote     reply to comment
outerexodus-botf
outerexodus-botf Jun 15 2015, 9:22am replied:

What difficulty is the AI?

+1 vote     reply to comment
AtlantaSS
AtlantaSS Jun 15 2015, 10:24am replied:

Dbraun90 said he is playing on normal difficulty, Outerexodus-botf =^_^=

I would try on easy difficulty before dare to normal or harder.
Yes.. I already know I'm a little timorous and I have to proceed step by step. :P

+1 vote     reply to comment
dbraun90
dbraun90 Jun 15 2015, 12:11pm replied:

I will try this. It jus seems odd that an enemy fleet was able to ear up 14 miranda class a dreadnaught and three galaxy class in two passes. I will look at the difficulties and try again!

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jun 15 2015, 1:09pm replied:

Don't skimp on your defenses, especially on your outer worlds. And always have a fallback point to retreat to so you can repair and regroup.

+1 vote     reply to comment
dbraun90
dbraun90 Jun 15 2015, 4:42pm replied:

I always do it just seems that the enemy always knows precisly when my fleet is literally on the other side of my systems fighting a different enemy who isnt allied to them. it seems odd Im used to Sacrifice of Angels so building so many capital ships seems hard to get used too. I try last game I had 10 capital ships and a dreadnaught. So I figured I was ok and tried to move into nearby rebel systems with 5 of them and half a dozen small vessels then they entire god damned enemy fleet on the opposite side of all my systems rofl stomped through 3 fully defended systems where the entire rest of my fleet was. I dont understand what I am doing wrong. I was doing quite well until the ais perfect timing got me.

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jun 16 2015, 3:28am replied:

Oh they do know. It seems the presence of several capital ships actually deters them from attacking at all. I've seen enemy forces actually sit and wait one warp jump away until I move my caps, or turn and run when I warp my caps in to help. My guess is it's a lingering hardcoded AI issue. The stock AI used to turn and run all the time - Draconis has dramatically improved that.

That said, the AI is MUCH smarter now. It knows how to demolish structures, even starbases, so the appropriate placement of your defenses is essential.

+1 vote     reply to comment
dbraun90
dbraun90 Jun 15 2015, 4:50pm replied:

Would anyone be able to link me to a strategy guide perhaps? its only with this Call to arms update I have had these problems. With 1.0 I did fine with little to no worries and could even fight the borg to a stalemate if needed.

+1 vote     reply to comment
outerexodus-botf
outerexodus-botf Jun 15 2015, 6:19pm replied:

yeah the a.i. for 1.2 was ramped up pretty hard. starfleet is designed to have a mixed fleet of damage dealers and support ships. mirandas are the weakest ships the federation has, so be sure to try and mix up what ships you have. akiras/defiants for pure damage, intrepids/excelsiors for enemy debuffs, constellations for repair, and mix up capital ships as well, galaxy/sovereign/prometheus damage, phoenix/nebula for support and repair. a mixed federation fleet, fully teched up, can do a lot of damage while repairing itself and debuffing the enemy.

+2 votes     reply to comment
dbraun90
dbraun90 Jun 15 2015, 7:24pm replied:

Hmm I tried a 1v1 against klingon and did ok at first expanded to about 12 worlds. Then since it was 1v1 i used the rank counter to help me show what i needed to work on. I mixed Exacibur/Galaxy/Typhon/Nebula/Intrepid/Akira and some sabers and Norway made up the rest. I managed to take down their main fleet but it seems they then were able to build another one out of pure air as I controlled over half the systems and the only path into my space. I was on easy too :/ Is there a way to make the ai easier for a few matches so I can mess around some and practice instead of getting rolled over? I just hate having to put in a 1-2 hours each match only to be crush as soon as I encounter an ai faction

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jun 16 2015, 3:31am replied:

You seem to be focusing somewhat on frigates. That's fine, but in my opinion cruisers should always make up the core of your fleet. They have the resilience to take some punishment and the firepower to dish out some pain to the enemy.

+1 vote     reply to comment
dbraun90
dbraun90 Jun 16 2015, 4:31pm replied:

Ahhh I tried this with only 4-6 figates out of 50 ships and now im faring much better! Thank you! I think Im still used to Sacrifice of Angels for Sins Trinity where capital ships were few in number and cost alot of supply more so I built alot of frigates and such!

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jun 15 2015, 4:58am replied:

I'm a Romulan player so I tend to focus on getting as many capital ships as possible, as quickly as possible. It pays off.

+1 vote     reply to comment
Silverbreaker
Silverbreaker Jun 14 2015, 2:42pm says:

I definitely like the idea of the lost-years-addon. The borg are to powerful for a lonely singleplayer and it feels ridiculous to play as the borg because of this. Its an wonderful decision to make them an random-event - even when the name of the mod include "Armada".

But I will really miss the defiant, saber, akira, sovereign, intrepid and neghvar class...

+1 vote     reply to comment
outerexodus-botf
outerexodus-botf Jun 14 2015, 7:52pm replied:

i was waiting for someone to say this... i will miss them as well, but look forward to kicking some cardie butt in a different era. :)

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jun 14 2015, 10:40pm replied:

Well, we'll be doing SOMETHING to Cardassian butt in a different era...

2.bp.blogspot.com

+1 vote     reply to comment
dbraun90
dbraun90 Jun 13 2015, 11:46pm says:

Hey playing as the Klingons Im haveing an issue where I started expanding and found only one route with no wormholes which was still fun and actually nice! But Then I dicovered that not one but two Borg Factions were fighting over the only system that left! So I became stuck in a small area of 4 sytems one of which was uninhabitable. I Still decided to fight on and try and break through being Klingons but Im stuck. Only thing I can do it try and contest the system but the Borg often each had 6-7 Assimilator and Tactical Cubes there. Plus dozens of Spheres and smaller ships.

Any advice on how to break the blockade?

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jun 14 2015, 5:01am replied:

What TheFlyingAlamo said. Sorry, but the Borg are pretty much unstoppable at that point. You need a bunch of allies to have a chance against ONE computer controlled Borg enemy.

+2 votes     reply to comment
TheFlyingAlamo
TheFlyingAlamo Jun 14 2015, 12:06am replied:

Start a new game.

+2 votes     reply to comment
dbraun90
dbraun90 Jun 14 2015, 12:02pm replied:

Damn that sucks I could probably pull through if I had another route to escape from! The Borg arent allied to eachother thank christ!

+1 vote     reply to comment
TheFlyingAlamo
TheFlyingAlamo Jun 14 2015, 3:41pm replied:

If you want to do some online coop, I'm game to get back into it. I haven't played 1.2 yet.

+1 vote     reply to comment
OrionSlaver
OrionSlaver Jun 14 2015, 10:33pm replied:

YOU HAVEN'T PLAYED 1.2 YET!?!

*falls off chair in shock*

+1 vote     reply to comment
TheFlyingAlamo
TheFlyingAlamo Jun 14 2015, 10:35pm replied:

haha No. I've got some musical things going on that take up enough time that I don't have the extra hours!

+1 vote     reply to comment
AverageCitizen
AverageCitizen Jun 14 2015, 8:05pm replied:

I'll hop back into co-op as well. I only did a test of 1.2 to see if Flagship victory was changed. I wouldn't mind getting back into a game of stomp the AI.

+2 votes     reply to comment
TheFlyingAlamo
TheFlyingAlamo Jun 14 2015, 8:32pm replied:

ahhh yessss. Shoot me a message on Steam, we'll schedule it.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Contact
Send Message
Official Page
Facebook.com
Release Date
Released Feb 24, 2014
Mod Watch
Track this mod
Share
Community Rating

Average

9.7

569 votes submitted.

You Say

-

Ratings closed.

Highest Rated (37 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Star Trek: Armada 3 on your homepage or blog by selecting a button and using the embed code provided (more).

Star Trek: Armada 3 Star Trek: Armada 3
Star Trek: Armada 3
Statistics
Last Update
1 week ago
Watchers
2,874 members
Addons
5
Files
10
News
69
Features
2
Reviews
277