Expansion pack has been released, but more to come in the future! Keep following us for announcements!

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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I've played many Star Trek games, from Bridge Commander, Legacy, Elite Force, and so on. My stand out favorites have to be STO (despite its faults), the SFC series (hence the name), and both Armada games. In fact, I was persuaded from the beginning to buy Sins just to play this mod. While I still act as a beta tester, I've also recently been setting up the wiki - which is why I've come to you all for a big announcement!

If you haven't seen the new STA3 Gamepedia, you should really check it out. We're still in the very early stages, adding articles, images and information, so we'd like the community to help out in anyway they can. We'll be accepting any and all contributions to the wiki, such as ship articles or info, but most importantly - images! Send us your favorite screenshots, (preferrably in high quality 1080p and at least 1680x1050 or 1920x1080), for submission to our Picture of the Day pool, or to any of our articles. Have a nice shot of your fleet? Send it via PM to either myself or Bane, and we'll credit you on the wiki!

The link to the wiki is here: Startrekarmada3.gamepedia.com

Thank you for your time, and see you out there!

I remember the first Star Trek game I ever played. It was the early '90s. I was a spritely young man - well-muscled, sun-bronzed, with an epic mullet and a fashion sense that proudly advertised my stubborn refusal to believe the '80s were over. My father had just bought our family's first computer and, coming from a family of ravenous Star Trek fans, hadn't been able to resist purchasing a floppy disc version of Star Trek: 25th Anniversary on his way home.

I was enthralled. Tense starship combat combined with all the point and click adventure and puzzle-solving a boy could ask for. I still rate it (and its sequel, Judgement Rites) among the finest games I've ever played. I count the first time I won an engagement with four Klingon battlecruisers among the greatest triumphs of my early gaming career.

What followed over the years was something of an infatuation with Star Trek games. I played as many as I could afford. Some were good. Others were terrible. One of the best came in the form of 2000's Star Trek: Armada, followed a year later by the also enjoyable Armada II. But those games had their time, and were gradually forgotten as Star Trek games became fewer and farther between, and both I and gaming moved on to bigger, newer things.

One of those things was Sins of a Solar Empire, to which I immediately became addicted. When Rebellion was released in 2012 I immediately snatched it up, relishing the moment my first ever Titan ripped through an enemy fleet. But again, as time moved on, I found myself looking for new experiences. And, for the first time, I decided to take a serious look at mods. It was early 2013 when I first laid eyes upon the ModDB page for Rebellion. And at the top of the page, there it was:

Star Trek: Armada III.

The title alone brought back the happy memories of the Armada games - of securing the Omega Particle and defending Earth from a Borg assault, of counter-attacking into Borg space, and of quelling a Cardassian uprising. The project officially had my attention. I played other mods and other games in the meantime, and on Christmas Day was one of the first to download Armada III 0.95. What a day that was - the mod wasn't even complete and was still almost everything I had hoped it would be. After years left in the wilderness Star Trek fans had a strategy game worthy of their devotion, produced not as a cash-in, but as a labour of love.

It was then that I became a prolific poster (read: pest) on this page, especially after CTA was announced. I checked regularly for updates, eventually getting to know the devs a little in online conversation. In the second half of 2014 Gul Dukat messaged me, inviting me to become a member of the mod's beta testing team because, in his words, I was "consistently not irritating".

And so it began - I was officially involved in the mod, if only in a modest capacity. Max in particular greeted me with enthusiasm, but then Max is the kind of guy who seems enthusiastic about EVERYTHING.

"Pancakes for breakfast, Max?"

Seriously, I'm not even sure if he sleeps...

Time passed, the mod developed, and I was moderately surprised to see my input taken seriously by the devs. As release day for CTA drew closer conversation and ideas about the Axanar project became more frequent. When it was released in late 2014, CTA was the culmination of an enormous amount of work and dedication, much of which I got to witness with my own eyes. It was a pleasure to be a part of such a project.

But again, the wheel turns, and now we find ourselves delving ever deeper into Axanar: Strategic Operations, and once again I've managed to weasel my way into the action. Bane put the call out to the modding community looking for people to help out, and so I volunteered to become a dev in training. Axanar is an exciting project. The upcoming film and now the mod are true continuations of the Star Trek franchise. This is definitely something of which I want to be a part.

I urge everyone to check out and follow the Axanar: Strategic Operations mod. It's going to be huge.


So that's my story - from point and click adventures to helping build the Star Trek game of my dreams. Looking back, it's been a lot of fun. Looking forward promises not to disappoint.

'Til then, stay classy.


Wiki Launch at Warp Factor 9.5!

Wiki Launch at Warp Factor 9.5!

1 month ago News 12 comments Report

Greetings all! In our last news update, we talked briefly about the possibility of an Axanar/STA3 wiki. I'm pleased to inform you all that in partnership...

NewsRound Star Trek Armada 3 Roundup

NewsRound Star Trek Armada 3 Roundup

1 month ago News 11 comments Report

Hi Folks Bane here, and boy its been a busy couple of weeks, I've been pulling hard at the reigns of both mods this week as Max our glorious lead developer...



2 months ago News 25 comments Report

Hi Folks, Bane here with another news flash, my esteemed colleague "Mr Gul" has binned the latest version of CTA 1.2.1 which fixes some of the minor issues...

Axanar Dev Diary 1 Released on our New MODDB page!

Axanar Dev Diary 1 Released on our New MODDB page!

2 months ago News 5 comments Report

So it begins, the first official dev diary for Axanar is out, we are really proud of the progress made so far towards getting the new mod off the ground...

In STA3: A Call To Arms play as one of five unique races. The peaceful Federation, The mighty Klingon Empire, the devious Romulan Star Empire, the relentless Borg Collective or the ignoble Cardassian union and Dominion Alliance. Explore strange new worlds...
RSS Feed Downloads
Large Address Aware

Large Address Aware

1 month ago Patch 2 comments

This is the Large Address Aware Tool which can allow Sins of a solar empire to run with more than 2GB Ram, Due to STA3 being larger than most other sins...

CTA Versions 1.2.1 with LAA and EnabledMods

CTA Versions 1.2.1 with LAA and EnabledMods

1 month ago Full Version 91 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location. This time with LAA and EnabledMods, follow our install videos via the GulGaming...

STA3: A Call To Arms 1.2.1 Full Version Zip

STA3: A Call To Arms 1.2.1 Full Version Zip

2 months ago Full Version 91 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location.

Star Trek Armada 3: 1.2 Full version Zip

Star Trek Armada 3: 1.2 Full version Zip

4 months ago Full Version 154 comments

It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here:

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

8 months ago Mapping Tool 31 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

8 months ago Patch 55 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

Post comment Comments  (140 - 150 of 11,053)
merlin-apprentice Aug 26 2015 says:

They should do a Mod about the Dark Side of Star trek. Called the Empire.. it was in Enterprise and also in Star trek the Original.. The sword through the world.. That symble you remember that? It would be sick. you could even make up the borg as different.. like there not mechanical but there still seeking perfection but there taking a different path instead of the one they took in the light side of Star trek.. You know that Mario Wario Situation.. You know what I am talking about I know you do.. That would be sick to play as the Emotional Volcians who are Spiritual and Metaphorical instead of Logical. or the cardasians that are about peace and prosparity and have an empire of trade.. Or the Dominion have an opposit of an Empire Like a Defenderate and instead of being called the dominion there a defenderate.. like. there trying to destroy all evil.. and Empire (Federation) and the dominion are the enemies even though.. and think about it.. in star trek they design there ships for luxery and peace.. emagin if they were all about war.. there ships would rock even klingon.. You know what I mean.. And you guys are doing another Star trek mod for god knows what.. So you should make it the Opposit Universe Depicted in Star trek.. The Empire and what not.. ware Captian Kirk was a cunning bastard instead of someone cool..

0 votes     reply to comment
OrionSlaver Aug 27 2015 replied:

What you're referring to is known as the Mirror Universe, and at this stage in the timeline the Terran Empire had been conquered by the Klingon-Cardassian Alliance. The Bajoran wormhole had yet to be discovered and there was thus no contact with that universe's equivalent of the Dominion.

+2 votes     reply to comment
xdxsadd Aug 27 2015 replied:

wait? i thought the terrans conquered the klingons tho?

+1 vote     reply to comment
OrionSlaver Aug 28 2015 replied:

Nope. By TNG and DS9 the Terran Empire has fallen and humans have been slaves of the Alliance for more than a generation.

+1 vote     reply to comment
mnkymanfoo Aug 27 2015 replied:

These are really entertaining, keep up the good work.

+1 vote     reply to comment
lavonjones84 Aug 26 2015 says:

THAT MOTHER FLIPPIN WHALE PROBE!!! every time!!!! any suggestions on how to deal with that beast? Aside from letting ruin your trade routes and root your economy and planets! or from futilely throwing every thing you have at it!

+1 vote     reply to comment
VAbound Aug 27 2015 replied:

Throw up a starbase with a population upgrade. Keeps you from losing the planet and whales just hangout and sing until you eliminate them.

+1 vote     reply to comment
Amargosa Aug 27 2015 replied:

Run, run fast, and run far. +1 to what Merlin Said though.


+1 vote     reply to comment
merlin-apprentice Aug 26 2015 replied:

Use those long range Star Ships.. You know the.. Artilery ships.. it owns the dreadnought tooo fast really,,, Also owns the unicomplex likes its nothing.. I don't really understand that though. i dont mind them taking like.. sick points of health from it but.. it makes it like butter really..

+1 vote     reply to comment
lavonjones84 Aug 27 2015 replied:

Thanks guys. Perhaps today is a good day to die! Death by whale probe can't possibly honorable enough enter into Sto vokor!

+1 vote     reply to comment
merlin-apprentice Aug 26 2015 says:

Yeah I had this whole theory that the Dominion Came through the wormhole and actually Manipulated Cardasian Empire and slowly convinced them to join the dominion.. its kind of funny because this game conferms it.. I also know that since the founders and there race see all life forms as inferior "Supposedly unless there smart and join the dominion they would say to YOU" They would laugh at your folly anyways.. Notice how some of the dominion ships have Computer voices like they are computerized.. and note in the game you cant research your hulls and Technology path anymore.. They want you to use there tech instead "I would explain it as this anyways" And you Honestly think the Dominion just willy nilly hands over there Technology right when you join them and even if they git you to prove yourself its just a desception to gain your trust.. you need to prove yourself.. good job you proved yourself. yeah.. they have a computer AI in there Star ship.. And all of there ships are the same.. Before you know it the founders have control over you..Because you are building there ships for them.. HAHAHAHAHA YOU GET BACKSTABED EVENTUALY.. OR TURNED INTO WILLING SLAVES.. before you know it.. your just a Race without its Technology.. They strip away your Independence and make you dependint on them.. Hahahaha.. Kind of a bad move on the Cardasian part.. if they join the Dominion..

+1 vote     reply to comment
jon1127 Aug 25 2015 says:

Would it be possible to give the cardassian union their long range missiles? This would be a great weapon for the union. Or as the marquis call it "dreadnought" thanks

+1 vote     reply to comment
Ambarenya Aug 26 2015 replied:

It was definitely discussed when the mod was being developed, however there are currently no plans to add the Dreadnought missile to the base game.

A certain add on however, is another story.

+3 votes     reply to comment
jon1127 Aug 26 2015 replied:

So it could be done. Is it a matter of cost I'm not sure why it would be missed out.

+1 vote     reply to comment
Schuchart Online
Schuchart Aug 26 2015 replied:

Furthermore including arguments between a trapped-inside chief engineer and the ships computer. And when it reaches the target destination, it just stops and goes offline due to ultimate Cardassian sophistication in detonation mechanisms. A working one you'll need to research first. That would be marvelous.

+2 votes     reply to comment
OrionSlaver Aug 27 2015 replied:

By George, it's brilliant!

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Feb 24, 2014
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Highest Rated (37 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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