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Blog RSS Feed Report abuse Latest News: STAR TREK ARMADA 1.2.1 RELEASE

12 comments by Bane(Dev) on Jul 31st, 2015

STAR TREK: ARMADA III - A CALL TO ARMS
VERSION 1.2.1 PATCH NOTES
--------------------------------------

+ Added new meshes and textures for the Federation Ambassador, Centaur, Curry, and Miranda-class vessels.

+ Added faction-themed "Dock" and "Launch" buttons to replace the stock fighter launch buttons.

+ Added the missing "Starbase Lost" voice over to both Federation and Klingon factions.

+ Modified the Federation and Klingon warp-in ability ship spawn ratios for increased balance and immersion.

+ Increased the rank of a few of the Federation officers amid concerns of the characters being too low in rank to lead a task force.

+ Fixed an issue where Diplomacy pacts were not unlocking because the game was asking for a pact to be formed that did not exist.

+ Added chance to spawn a limited number of combat Oberth vessels to the Tier 1 Picard warp-in ability to represent the Oberths seen at the Battle of Sector 001.

+ Slight balance tweaks to all alliance bonus percentages to bring them in line with each other.

+ Slightly increased the maximum speed of the Excalibur Space Control Ship to bring it in line with other large vessels.

+ Slight tweaks to Romulan shield mitigation on a number of vessels to prevent Romulan shields from being too strong.

+ Resolved an issue where the Tavara's Full Barrage and Tactical Assault ability particle effects were not disappearing after use.

+ Fixed an issue where Romulan Praesidium Starbases and Exarch Outposts were unintentionally launching Scorpion-class attack ships.

+ Fixed a problem with the Jach'Eng Shockwave Ship displaying a "string not found" for one of its abilities.

+ Reduced Cardassian warp jump antimatter cost to bring it more in line with the other races.

+ Fixed an issue where the Liberty-class's HUD icon was displaying the build button instead of the icon.

+ Added a Scorpion-class attack ship HUD icon to replace the stock Advent icon that was being used.

+ Fixed issues with Federation mines and Voyager probes still using stock icons and pictures.

+ Adjusted fleet supply pacts towards more Empire-building bonuses in order to accommodate AI behavior.

+ Resolved an issue with the Romulan "Game Over" string references not displaying properly.

+ Slightly reduced the Freedom-class's phaser damage to bring it more in line with the other frigates.

+ Fixed issues with several non-existent phaser firing points on combat Nova (called in by Picard).

+ Slight overall buff to combat Nova (called in by Picard) to bring it more in line with other combat frigates.

+ Slight tweak to Borg shipyard costs to properly trigger Borg AI to rebuild when destroyed.

+ Removed the stock Vasari bombing actions on the Klingon Jach'Eng Shockwave Ship.

+ Fixed an issue where the AI was unable to acquire a target with Sela's Ensnare ability.

+ Removed an unintended modifier to heroes gaining armor for every rank increase.

+ Increased the cost and build time of the Romulan Pollux-class Envoy to bring it more in line with the other envoys.

+ Fixed an issue with the Cardassian Archon-class Carrier not having correct beam and torpedo firing points.

+ Added prerequisite for researching Unity Starbase - now requires standard Starbase research.

+ Slight increase to Romulan Praesidium Quantum Absorption cooldown timer.

+ Removed flak burst effect from the K'tinga's thruster ability to reduce confusion as to the ability's function.

+ Returned missing "Space Ponies" string (which was throwing up "string not found") with an immersive equivalent.

+ Fixed a small number of minor issues with unusually fuzzy or jagged button icon borders.

+ Improved edging for character portraits displayed on the in-game UI viewscreen window.

+ Slight fix to code machinery of the Romulan capital ship siege ability.

+ Modified a set of additional miscellaneous button icons for increased immersion.

+ Additional AI improvements, fixing concerns with the activity of Normal and Hard AIs.

+ Filled in additional missing icons and pictures to miscellaneous game objects.

+ Slight tweaks to a number of tooltip/research strings for improved clarity.

Current Known Issues:

>The Borg Unimatrix Transwarp Ability is currently not working as intended, expect this to be updated in a later release.

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STA3: A Call To Arms 1.2.1 Full Version Zip

STA3: A Call To Arms 1.2.1 Full Version Zip

Jul 31, 2015 Full Version 39 comments

Our Latest release Ladies and Gents. Enjoy! Simply unzip to location.

Star Trek Armada 3: 1.2 Full version Zip

Star Trek Armada 3: 1.2 Full version Zip

May 16, 2015 Full Version 151 comments

It's finally here guys. 1.2 is out! Grab the download and follow the install instructions here:

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

STA3: A Call To Arms 1.1 Galaxy Forge Tool Zip

Jan 28, 2015 Mapping Tool 29 comments

Many of you have been asking for the Galaxy forge in order to make your own custom maps using our planet system. Well here it is! You don't need to download...

STA3: A Call To Arms 1.1 PATCH Zip

STA3: A Call To Arms 1.1 PATCH Zip

Jan 28, 2015 Patch 55 comments

Here's the Patch version to STA3: A Call To arms. Please unzip this to the folder of your choice. Contained within the root folder is the "STA3-CTA" folder...

STA3: A Call To Arms 1.1 Full Version Zip

STA3: A Call To Arms 1.1 Full Version Zip

Jan 28, 2015 Full Version 67 comments

Here's our next release of CTA in a full version. Please be aware that the unzip folder is not the mod itself, the mod is in a sub-folder entitled "STA3-CTA...

STA3: A Call To Arms Installer version

STA3: A Call To Arms Installer version

Dec 14, 2014 Full Version 273 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

Post comment Comments  (140 - 150 of 10,756)
Silverbreaker
Silverbreaker Jul 6 2015, 5:37am says:

I have a huge Performance Drop in the latest build of Windows 10 with this Game/Mod. I think the 'Large Address Aware'-Patch will not work on this version of Windows anymore...

+1 vote     reply to comment
OrionSlaver Online
OrionSlaver Jul 6 2015, 8:20am replied:

As my beloved Schuchart says the absence of LAA would cause your game to crash, not drop in performance.

You could also try ensuring that Sins is given a high priority in your system's graphics configuration.

+2 votes     reply to comment
Schuchart
Schuchart Jul 9 2015, 3:45pm replied:

And/or besides what Orion said set task priority to high through the task manager. At least helps me with late-game engagements and general performance by then, reducing the stutter caused by engine AI-ticks.

+1 vote     reply to comment
Schuchart
Schuchart Jul 6 2015, 7:40am replied:

I don't think that this is the issue at hand. The patch applies to the .exe-file of Sins itself, not any partition-related files or such. Furthermore, if the LAA wouldn't be applicable, the game would crash within the often discussed timeframe of 5 to 15 minutes due to running out of available memory. It must be something else.

Ever considered defragmenting your harddrive and registry? I bet that when installing new RCs of Windows 10 a lot of data just gets thrown around.

+1 vote     reply to comment
terminator6300
terminator6300 Jul 5 2015, 10:29pm says:

Does this mod require either of the DLC?

+1 vote     reply to comment
OrionSlaver Online
OrionSlaver Jul 5 2015, 10:46pm replied:

Technically no, but you won't get the full experience. Both DLC packs are strongly recommended.

+3 votes     reply to comment
Guest
Guest Jul 3 2015, 8:43am says:

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Guest Jul 3 2015, 9:00am replied:

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OrionSlaver Online
OrionSlaver Jul 3 2015, 9:06am replied:

That's how the Armada 3 mod rolls.

+2 votes     reply to comment
OrionSlaver Online
OrionSlaver Jul 3 2015, 8:57am replied:

The mod isn't activated or deactivated from the in-game menu, but from the EnabledMods.txt file in your mods folder.

You can disable the mod by accessing the EnabledMods.txt file located in your Mods-Rebellion v1.82 folder, which is typically located here:

C:\Users\USER\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82

Open the file called EnableMods.txt. It should hold the following text:

TXT
Version 0
enabledModNameCount 1
enabledModName "STA3_CTA_1.2"

To disable the mod, change the enabled mod count to 0. The text should now read as follows:

TXT
Version 0
enabledModNameCount 0
enabledModName "STA3_CTA_1.2"

Save and exit.

To reactivate the mod, simply switch the enabled mod count back to 1.

+1 vote     reply to comment
AtlantaSS Online
AtlantaSS Jul 3 2015, 8:56am replied:

To disable the mod, go back into your Enabled Mods file:

C:\Users\(USER)\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82, and change the enabled mod count to 0.

The text should look like this:

TXT
Version 0
enabledModNameCount 0
enabledModName "STA3_CTA_1.2"

Save and exit, then start Sins. The stock version should load up.

- Edited of an answer from OrionSlaver to other user -

+3 votes     reply to comment
OrionSlaver Online
OrionSlaver Jul 3 2015, 8:58am replied:

lol Atlanta - you beat me to it by precisely one minute! ;)

+1 vote     reply to comment
AtlantaSS Online
AtlantaSS Jul 3 2015, 9:04am replied:

I'm so fast searching for useful posts :P

+2 votes     reply to comment
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Released Feb 24, 2014
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Highest Rated (37 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014, 5:30am by 23-down

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