Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release: The United Federation Of Planets, The Klingon Empire, The Romulan Star Empire and The Borg.

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jonsin1459
jonsin1459 Dec 11 2013, 5:00pm buried: Online

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i ask you, why are you guys making this mod? Were you not satisfied with the fantabulous Armada 2 ?!!?!?!

-22 votes     reply to comment
jonsin1459
jonsin1459 Dec 12 2013, 11:54am buried: Online

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aww -4 votes im hoping to get to -20 with your help guys. i need you!

-13 votes     reply to comment
SelorKiith
SelorKiith Dec 11 2013, 5:26pm says:

Have you guys made changes to the random Map Generators and Spawnpoints?
Would like to know if there was a chance of not having another Player starting in my Solar System all the time xD

+5 votes     reply to comment
Rudd
Rudd Dec 11 2013, 5:29pm says:

How did the mod get started, was it a group of you or one particular person's brainchild?

Have you been affected by the Sacrifice of Angels 2 mod in any way, do you see them as rivals or fellow trek lovers with a different vision?

+6 votes     reply to comment
23-down
23-down Dec 11 2013, 5:32pm says:

Got some basic questions most your followers would probably like to get answered. Choose what ever you feel as a worthy question.

Your future plans in detail regarding the mod - patches - factions?

Will there be any custom maps you've created solely for your mod?

Did you face many obstacles during the the mod build up?

How did your team form up - how did you find one another?

What were your team's previous modding experiences besides ST:L Aftermath?

How did the idea come up to build this mod in the first place and when did it start?

Will there be any easter eggs inside your mod - maybe some form of additional sub mods allowing more ships or different ship sets,crossovers with other Roddenberry stuff etc.

How many people are in your team including freelancers just helping out occasionally and what exactly are all their tasks within the team?

After a first release will you consider open beta tests in the future for newer versions to come - once the main construction is standing?

Can you tell us more about the different hero units? So far we know about Martok, Picard, Sisko, Seela. What other heros will be there, Janeway, Worf, Duras, Shinzon perhaps?

For fellow modders perhaps of interest what's the poly count for most of your models? What tools did you use to create em + textures etc?

So far people identified ships from ST:A1+A2 & SFCIII are there any other ships borrowed from other star trek games? And what was your motivation to reuse em will we eventually see all of em reused in later versions or perhaps more self invented ships?

+8 votes     reply to comment
hakn
hakn Dec 11 2013, 10:57pm replied:

i only gave a like since there is a **** load of questions, and that it seems like a troll thing to do

-1 votes     reply to comment
LiquidatorBrunt
LiquidatorBrunt Dec 11 2013, 5:50pm says:

Will there be any other factions in the future other than the Cardassians/Dominion?

+6 votes     reply to comment
ArmageddonEvil
ArmageddonEvil Dec 11 2013, 6:17pm says:

I got an question.

What's the most interesting ship design you had to put into your mod? From the four factions that you've got in your initial release that is. (Klingons, Romulans, Borg and the Federation.)

Also another question.

What's the Tech Tree of the Borg Collective? Since I don't think there's an LP based on the Borg Collective.

+6 votes     reply to comment
rex44x
rex44x Dec 11 2013, 6:26pm says:

will you be adding new ships to each faction in future updates?

+6 votes     reply to comment
Guest
Guest Dec 12 2013, 1:54am replied:

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FekLeyrTarg
FekLeyrTarg Dec 11 2013, 6:56pm says:

Which music do you intent to (re-)use for the Dominion? (Like from DS9: The Fallen, DS9: Dominion Wars, Armada II)

Have you considered including other Trek-eras (like ENT, TOS/TMP and the lost era) in future releases?

Will there be any maps based on the reference works "Star Trek: Star Charts" and "Star Trek: Stellar Cartography"?

Will the Dominion have any ships from DS9: Dominion Wars (and maybe the shipyard from DS9: The Fallen and the one from Armada I)?

Which source material do you use for your visuals and the sounds?

Which hero units will the Dominion have?

+3 votes     reply to comment
Majestic_MSFC
Majestic_MSFC Dec 11 2013, 8:05pm says:

Have you guys though of pooling your resources with the Star Trek Fleet Ops team?

Are you planning after you finish with this mod perhaps porting to other games like some other mod teams have (Like the Star Wars Warlords and Thrawn teams)?

+1 vote     reply to comment
Kryptonater
Kryptonater Dec 11 2013, 8:23pm says:

To what extent are you willing to change the UI into LCARs?

+1 vote     reply to comment
Admiral.Kell
Admiral.Kell Dec 11 2013, 10:02pm says:

I have a question about how ship assimilation will work with the borg. I haven't played much vanilla Sins so I don't know how ship capturing mechanics work (or if they have any at all), so I was wondering how the borg assimilate ships (is it an ability all, or some, of their ships have) and what then happens to those ships once assimilated?
Also, thanks for making this. It looks amazing and I haven't been this excited for a Star Trek game since Armada II and SC3 came out.

+2 votes     reply to comment
Chaoslord_ZX
Chaoslord_ZX Dec 11 2013, 11:54pm says:

One of my biggest concerns and questions would be can the Borg assimilate Capital/Hero ships, and I am sure they can. But what are the chances of them succeeding in doing so?

+4 votes     reply to comment
dalekKharn
dalekKharn Dec 12 2013, 2:07am says:

Will you be doing anything with the factions loyalists/rebels factions?

What are the team member's favourite Star trek class of ship and why.
?

+1 vote     reply to comment
bobunknown
bobunknown Dec 12 2013, 6:28am says:

My Question is simple. Will you offer instillation instructions and support for Windows 7, Windows vista and Windows 8?

-1 votes     reply to comment
Gizmo1990
Gizmo1990 Dec 12 2013, 7:24am says:

You have already explained the decrease in the power of capital ships, in order to make it feel more like Star Trek (which I love) but how have you changed Titans to adress this?

+2 votes     reply to comment
Praetor_Niedz
Praetor_Niedz Dec 12 2013, 8:01am says:

How many lights do you see?

+12 votes     reply to comment
Guest
Guest Dec 12 2013, 9:16am says:

Will species 8472 be available as maybe a random event or they have they own sector or something like that ? :D That would be cool if they are in the mod

+4 votes     reply to comment
ExoticTofu
ExoticTofu Dec 12 2013, 12:01pm says:

Armada 2 kept the feel of the original Armada (for the most part)
How similar will this mod be in terms of gameplay? Is it just sins with an Armada skin on it?

+1 vote     reply to comment
kleb26
kleb26 Dec 12 2013, 1:42pm says:

what are some of the titans abilities?
In the lets play the feds had the base game abilities: is this being kept?

+3 votes     reply to comment
GenezisO
GenezisO Dec 12 2013, 4:58pm says:

Do you use some original designs for ST models of ships or are you painting it and creating it on your own so it looks like in ST movie/s?

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Dec 12 2013, 7:57pm says:

Will the Nacelles have a glow effect? Also, in Sacrifice of Angels 2, the Ambassador-class ship's Bussard collectors are actually a transparent dome, and you can see the little red bulbs inside. Are you doing anything like that to this mod?

+1 vote     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Dec 13 2013, 12:44am replied:

we do have bloom effects attached to the nacelles yes

+1 vote     reply to comment
KatashiKatsu
KatashiKatsu Dec 13 2013, 11:45am says:

Will you make the Breen? :O

+2 votes     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Dec 14 2013, 5:27am replied:

as part of the dominion faction :)

+2 votes     reply to comment
KatashiKatsu
KatashiKatsu Dec 14 2013, 3:07pm replied:

awesome, what about the udine?

+1 vote     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Dec 14 2013, 4:13pm replied:

Species 8472 won't be playable, but they will likely make an appearance.

+1 vote     reply to comment
Overlord595
Overlord595 Dec 13 2013, 12:35pm says:

What was your biggest challenge in making this mod?

+1 vote     reply to comment
Rudd
Rudd Dec 13 2013, 9:09pm says:

Thanks for all the answers guys, you're all gents :)

+1 vote     reply to comment
Corvuscorax19
Corvuscorax19 Dec 14 2013, 2:58pm says:

Erm i dunno if this a good idea but i thought it was but have the sto base shield icon when in your inventory as the upgrade image then u can have uncommon rare and very rare as the further upgrades very rare purple tint thing for the last upgrade the feds have just shields from STO (blue) romulans resistant shields (Green) Klingon maybe covariant (kinda redish purple) and borg the regenerative shields the (olive Green) just coz i noticed in capt Shaks vids u dont have alot of research images just an idea like this image Sto.gamepedia.com

+1 vote     reply to comment
Ric_Adbur
Ric_Adbur Dec 17 2013, 2:51am says:

I have a question. Does the Venture-Class scout make an appearance in this mod? From the footage I've seen it appears that the Nova-Class starship has taken over the role of the Federation scout vessel this time around, but does the Venture-Class show up in any role? I've always loved the design of that ship and feel it's been very underused over the years.

+1 vote     reply to comment
Ric_Adbur
Ric_Adbur Dec 19 2013, 12:03am says:

Also wondering if the Borg have the capability of assimilating and using enemy ships as they did in the original Armada games. It'd be awesome to use your enemy's capital ships against them, with Borg-ified textures. >:D

+1 vote     reply to comment
LordChainz
LordChainz Dec 29 2013, 6:13pm says:

i have a problem, everytime i try and run the mod it crashes on me on start up. i dont even get ta the main menu and it only seems ta be when i try playin the mod, i have no problems runnin the normal game. is there anyway that this can be fix and if so can u let me know pls.

+1 vote     reply to comment
Glorious_Leader
Glorious_Leader Jun 25 2014, 1:40pm says:

Will there be a Gorn Hegemony added as a playable faction? Not straight away but in the far future?

+1 vote     reply to comment
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As the title suggests we need some intelligent questions for an upcoming Q&A session were going to put out tomorrow. Anything about the mod from mechanics to art to ships will be answered. So ask away in the comments section about anything.

Also did I mention that it will actually be us talking about the questions and the mod in a podcast.

Happy asking. :)

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