Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release...
"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Aenarion_(jasperz0r) Jun 30 2013, 7:24pm says:


+6 votes     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jul 1 2013, 2:24pm replied:


+3 votes   reply to comment
AdmiralQ Jul 3 2013, 1:25am replied:

sorry but we are working on it. sadly we might found a hitch in are new captial ship abilites causing minidumps. so we have to fix that and still finish the other 2 sides AND tech tree. Max and Mindwipe are doing the scripting and textureing themselves. i can make maps and beta test. We could release just the fed and klingons but none of us want that our first release will have 4 fully functioning sides. I believe it will be worth the wait.

+2 votes     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jul 3 2013, 6:19am replied:

All fixed :) (turns out it wasn't the ship ability, which is good, because it's a great ability, hopefully we'll get a little news piece on them at some point).

+2 votes   reply to comment
milklyway824 Jul 1 2013, 3:26am says:

please.....stop torturing us......with your screenshots.....

+1 vote     reply to comment
Mc_Intire Jul 1 2013, 12:57pm says:

Is it just me or are the lights on the SB a bit... weird?

I mean the windows mainly, the textures look stretched/blurry in places (like under the "mushroom cap" part. Wow, I'm gonna call this the nuclear starbase from now on), and there seem to be windows in strange places like the cones on top of the mushroom cap (in the reference pictures I found they look more like sensor/communication arrays, so the windows make them look odd) or those cylinders underneath the ring in the middle on this picture (what are those supposed to be? maybe make the lights a different color/pattern and call them gravity generators).

If you want to exert the energy on something the average gamer won't see 99.9% of his gametime that is ;).

0 votes     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jul 1 2013, 1:04pm replied:

Pretty sure there's lights up there.

+1 vote   reply to comment
Mc_Intire Jul 1 2013, 1:07pm says:

Yes, positioning lights on top like most current installations have so aircraft don't collide with them.

But if you look on the other pics where you see the current antennae you see windows on them, which looks weird to me.

0 votes     reply to comment
Mc_Intire Jul 1 2013, 1:16pm replied:

Update: Okay I have found a picture that gives me a better perspective and it seems there is a mix of communication arrays and "administrative skyscrapers" on top the starbase. I would still suggest to remove the windows on some of the cones and add some structure to the windows on the leftover ones (no engineer would just randomely place them around the structure ;P).

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Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jul 1 2013, 1:38pm replied:

I can see why you'd say that, but I don't think at this stage Max is looking to change any of the federation or klingon ships or structures as they're all fully implemented I'm afraid. Hopefully you can overlook it :)

+1 vote   reply to comment
Mc_Intire Jul 1 2013, 2:38pm replied:

As I said, a job for you if you want to as 99% of the time I will be in icon view anyways :p. However looking at the nicely textured ship models bringing the SB textures (and any other structure that could use it) up to par might be something for you to do in a later patch at some point ;).

0 votes     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jul 1 2013, 3:11pm replied:

Feel free to create some updated textures and we'll be happy to include them.
You can do textures right?

+2 votes   reply to comment
MindwipeUK Creator
MindwipeUK Jul 1 2013, 3:16pm replied:

i agree submit your textures to Max and we will have a looksee..Additionally though Mc_Intire.... you aint played the mod yet and a screen shot really doesnt convey the grandure of the game even in its current build. the purpose of the visual demonstrations is to show case and tease. please keep in mind that the mod is far from finished. it will be visually nice accurate and balanced fro gameplay.. but dont please impose on us as it be "A MUST DO!" senario. thats simply trolling and not aprieciated... everyone here is enthused and giveing great positive feedback and if something doesnt meet their aprooval they generally keep it to them selves. or at least voice it in a better way.. keep it in mind for next time.

+3 votes   reply to comment
Mc_Intire Jul 1 2013, 4:18pm replied:

What the ****? I thought you guys also want some constructive criticism on your work, which I tried to give and at no point I imposed a "must do" on anything. I said in my initial post that you could do it if you deemed it important enough, and repeated this in my following post which should actually make it obivous that it was a suggestion and no order (which I couldn't give anyways).

I just pointed out that your ship textures look better than this SB texture. If it doesn't represent your current work that is alright, but I do not have this information.

If I look at screenshots I do try to give find problems with it rather than just posting "oh nice", since in my opinion it helps you better with your work if someone states that something might be off than just praising you into the high heavens. Of course if all you want is praise you can tell me this now, then I will simply stop posting until you actually want criticism.

-1 votes     reply to comment
starfox37 Jul 2 2013, 2:19pm replied:

Ummmm ... if you miss that thing coming at you ...

+1 vote     reply to comment
GenezisO Jul 1 2013, 3:33pm says:

Klingons attacking Federation?
Me he he, just kidding, it is absolutely normal

+2 votes     reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jul 1 2013, 3:35pm replied:


+1 vote   reply to comment
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Some screenshots between myself, Mindwipe, Technophobeus and Killallewoks

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Jun 30th, 2013
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