Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
The Magnetar is a type of pulsar that generates unfathomably powerful magnetic fields -- so powerful, in fact, that atoms and particles themselves become drawn out into meters-long cylindrical rods. Captains that stray too closely to these fascinating stellar objects may find themselves in dire straits, as their ship's shields and targeting systems are rendered useless and their hull is slowly ripped apart by both gravitational and electromagnetic forces.
Water, fire, air and dirt ....******* magnets, how do they work?