Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release...
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RSS Report Feklhr class ability: Ion storm (view original)
Feklhr class ability: Ion storm
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Mc_Intire
Mc_Intire

Damging and slowing down, huh? A bit simple I think... looking at vanilla Sins and taking some references from Star Trek, why not something like this:

Greatly weakens shield effectiveness and prevents enemy fighters from launching. Shield mitigation within the storm is lowered, enemy strike craft are heavily damaged or destroyed, ships with strike craft cannot build any new strike craft for the duration of the ability.

Looking at the Klingon love for risk and danger I would even suggest to make the effect range quite big or the effect itself quite strong at the cost of having friendly vessels suffer the same effects, to a lesser degree.

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Maxloef1990 Author
Maxloef1990

its a remake of one of the feklhr's abilities in star trek armada 1 and 2 and were staying faithfull to that :)

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Cailean_556
Cailean_556

Sometimes the simple things in life are often the best. If it ain't broke, don't fix it... Having said that, I envisioned all Klingon abilities would be weaponised - like the AoE radiation bomb the TEC dreadnought (forget class name, not the Kol the other one...) has. Generating ion storms is too sciencey for Klingons. =P

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tepegoz
tepegoz

Inventing space travel is too sciencey for Klingons. Yet somehow, they made it.

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alandrew456
alandrew456

'too sciencey' or not, it's in the Star Trek Armada games, so why take this ability away in this mod?

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

This man is correct. I approve.

Reply Good karma+3 votes
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Description

The Ion storm ability of the Feklhr class generates a nebula storm cloud around the ship damaging enemy vessels and slowing them down.

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