Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release...
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Media RSS Feed Report media Feklhr class ability: Battlechants (view original)
Feklhr class ability: Battlechants
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Mc_Intire
Mc_Intire Aug 16 2013, 7:21pm says:

I hope activating the ability will play a nice soundfile fitting to the ability. Not for the duration of the ability, but something short and intimidating to notify your enemy of his soon to be defeat.

+5 votes     reply to comment
Gul-Dukat(tech) Creator Online
Gul-Dukat(tech) Aug 17 2013, 5:08am replied:

You won't be dissapointed

+3 votes   reply to comment
VeniVdVici
VeniVdVici Aug 16 2013, 7:23pm says:

Battle Karoake!

+1 vote     reply to comment
Gul-Dukat(tech) Creator Online
Gul-Dukat(tech) Aug 17 2013, 5:08am replied:

If I could put that in, Dammit I would!

+1 vote   reply to comment
Sun_Xiaomei
Sun_Xiaomei Aug 17 2013, 6:00am says:

If it were up to me, I would put that as a passive ability instead of an active one.

+1 vote     reply to comment
Gul-Dukat(tech) Creator Online
Gul-Dukat(tech) Aug 17 2013, 2:51pm replied:

I don't know about you, but if I were battle-chanting all day, I'd get a sore throat. We're limited by the amount of abilities we're allowed to put on each ship type, and with the cloak ability that already takes one slot up. As a result we're loath to place any permanent passive abilities on vessels without a really compelling reason.
Coupled with the fact that having it as an active ability means that when it's set off, both the player, and any human enemies they're facing in MP will literally hear the Klingon battle song. Awesome. And scary :D

+1 vote   reply to comment
Sun_Xiaomei
Sun_Xiaomei Aug 17 2013, 9:32pm replied:

Well, if you actually HEAR them chanting, then yes, putting as a passive ability wouldn't be a bright idea, would it? But in original SoaSE:R Advent Halcyon Class Carrier has two passive abilities, Adept Drone Anima and Energy Weapon Cooldown, so it wouldn't be impossible to put two passives onto one ship. And every Titan has abilities that increase their health, shields and antimatter which don't appear on it's power bar.

+1 vote     reply to comment
Maxloef1990 Author
Maxloef1990 Aug 18 2013, 6:13am replied:

oh its possible and other ships do have passive abilities however this ability is active for a reason :)

+1 vote   reply to comment
Sun_Xiaomei
Sun_Xiaomei Aug 18 2013, 1:57pm replied:

Understandable, isn't it?

+1 vote     reply to comment
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Description

A battlechant is sent out through the comm channels boosting klingon morale increasing damage output of all surrounding friendly ships.

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Promotional
Date
Aug 16th, 2013
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