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RSS Report Feklhr class ability: Battlechants (view original)
Feklhr class ability: Battlechants
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Mc_Intire
Mc_Intire

I hope activating the ability will play a nice soundfile fitting to the ability. Not for the duration of the ability, but something short and intimidating to notify your enemy of his soon to be defeat.

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

You won't be dissapointed

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VeniVdVici
VeniVdVici

Battle Karoake!

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

If I could put that in, Dammit I would!

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Sun_Xiaomei
Sun_Xiaomei

If it were up to me, I would put that as a passive ability instead of an active one.

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Gul-Dukat(tech) Creator
Gul-Dukat(tech)

I don't know about you, but if I were battle-chanting all day, I'd get a sore throat. We're limited by the amount of abilities we're allowed to put on each ship type, and with the cloak ability that already takes one slot up. As a result we're loath to place any permanent passive abilities on vessels without a really compelling reason.
Coupled with the fact that having it as an active ability means that when it's set off, both the player, and any human enemies they're facing in MP will literally hear the Klingon battle song. Awesome. And scary :D

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Sun_Xiaomei
Sun_Xiaomei

Well, if you actually HEAR them chanting, then yes, putting as a passive ability wouldn't be a bright idea, would it? But in original SoaSE:R Advent Halcyon Class Carrier has two passive abilities, Adept Drone Anima and Energy Weapon Cooldown, so it wouldn't be impossible to put two passives onto one ship. And every Titan has abilities that increase their health, shields and antimatter which don't appear on it's power bar.

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Maxloef1990 Author
Maxloef1990

oh its possible and other ships do have passive abilities however this ability is active for a reason :)

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Sun_Xiaomei
Sun_Xiaomei

Understandable, isn't it?

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Description

A battlechant is sent out through the comm channels boosting klingon morale increasing damage output of all surrounding friendly ships.

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