Here it is ladies and gents, the combined beta for both STA3: Nemesis and STA3: The Final Frontier V1.1! Grab it while it's hot!
Thought I'd post some handy install instructions here for you. Once downloaded, use your unzipper application (WinZip, WinRar, 7Zip and the like) to extract the mod to the appropriate folder.
Documents/My Games/Ironclad Games/Sins of a Solar Empire: Rebellion/Mods - Rebellion v1.85.
That's it, the mod should work right out of the box. It's set up in TFF mode with the enabledmods.txt, so you'll be getting the full version.
Your Enabledmods.txt (found in the folder designated above) will look like this:
TXT
Version 0
enabledModNameCount 2
enabledModName "STA3_Module_TFF"
enabledModName "STA3_Core_Nemesis"
If you'd like to play a less system intensive version in multiplayer to reduce lag, you can cut the mod down to only the Nemesis core!
Change (using the exampled we've included as text files) your Enabledmods.txt to look like this:
TXT
Version 0
enabledModNameCount 1
enabledModName "STA3_Core_Nemesis"
That's it folks, all done!
Give us lots of feedback! we're in Beta for a month now and will make any changes that need making right at the end!
Oh boy oh boy oh boy oh boy oh BOY!
0/10 - Klingons don't look like novelty ******, no spore drive :D
Huh?
(I'm guessing your reply wasn't meant specifically for my enthusiasm :-p )
Gul is applying for a job with IGN. He's just getting in the spirit.
MAGNIFICENT
HAHAHAHAHAHAHAHA
I actually like Discovery, surprisingly. Plus they've almost lost the war against the Klingons so that should be an interesting story line!
So is there a change log for this mod compared to the others?
You'd be reading it until next christmas :D
We'll be doing a few videos on the changes matey over on GBGaming (YT channel) that outline the most obvious changes. Hopefully that'll help a bit :)
No worries, Gul. I've been subscribed to you for a long time and watch you guys live stream occasionally. Is there a Galaxy refit in this by chance? XD
Only the Venture Refit, still no spinal lance *smiles while everyone cries*
Except on the ISS Imperator! ;)
Booo why do you have to shatter my hopes and dreams? Typical Cardassian.
Thank you for all your hard work, this mod is wonderful!
Is there a patch log or?
Did you guys take Starfleet Command out? I can still research the hero ships but can't actually get them. There are no starting shipyards or anything, either.
No, everything should be there. Heroes were not removed.
Which expansion are you running?
Can confirm I've noticed the same issue. I've got both Stellar Phenomena and Outlaw Sectors enabled.
I feel like I saw this issue with a previous version... perhaps the first release of TFF. Quick-start structures are missing too, even though that setting's definitely enabled.
Thanks! Nothing wrong with a few growing pains for what continues to be one of the best mods going.
Thanks for the reprts guys. We'll take a look and see if we can reproduce it. If anything, this would be an issue with the galaxyscenariodef. Can you lwt me know if youre running just nem or the tff module too please? Gives me a target to aim for
I was running it as-is out of the unzip, i.e. with both TFF and Nemesis enabled.
Started a new match on both the new Nemsis Sector map and a random, and the quick start/HQ structures we're missing in both matches.
Will try starting a match with JUST TFF enabled when I get home tonight.
Think the issue might be with the TFF module folder, not sure, since playing with nem core as the first line in enable mods txt file seems to run the game fine, with the hero call buildings showing up in that load up version of the game as well ship yards are there.. its when you load it the other recommended way to play TFF with nem assets the starting buildings are not there and neither is the hero command building. Though this is just what I noticed when I loaded nem in.
I have figured it out. We should have the fix out in a couple of hours.
Whoopsy, we missed a single word in the GSD and this was the result. Hotfix uploaded. Sorry about that ladies and gents
Moddb.com
New to this mod....amazing btw! I downloaded TFF and I am enjoying it, except for the fact that the tutorial is broken and can’t be completed. So this is now the most recent version of the mod? If I download it can I just update my current version of TFF? Thank you for all your hard work.
Thanks for the report matey. Can you be soecific about wgat part of the tutorial throws a wobbly/where you get stuck please? We'll have a good look and see if we can reproduce and rectify.
Sure! I actually did a search for it and found I wasn't the only one with this issue. In the beginning of the tutorial, when you first send your ships to warp to another planet, there are a few pirate vessels there. Basically what happens is that they start fighting but the attacks don't do any damage, so it never ends. I then am unable to warp my ships to the next planet. Another user wrote "On the basic tutorial, it seems to get stuck at the same spot every time. At the part where you warp your fleet to the next planet, that step never completes. You start attacking the enemy ships, but everything is invulnerable. Any way to force it to move to the next step? I did a little investigating, and it seems like this was also sometimes an issue with the stock tutorial."
Hope it can be fixed :) Thanks!
thanks man, it's on the list :D
it will be soooo good the get lots of games going
So you guys put starbases back to the base 8 slots? Well that makes the mod less appealing to me. Until interregnum did that as a minimod, this was the only mod that allowed you to pick anything you wanted, rather then just cramming on the combat and surviveability upgrades and being done with it.
Your trade is now highly affected by starbases, so we wanted players to think about what they really wanted from a station when they buily it. Repair, trade or defense ae the options if you boil it down. Makes for a more tactical experience in our opinion but i understand that not everyone likes the sane thing.
and some abilities of the stations have been changed as well some have been taken off and the rest Gul has menstioned tbh the other station you get to build helps buffs other stations its all about synergy with most things now to make the game play more enjoyable and also more competative.
hurray
Is quick start disabled in TFF 1.1?
Nope, quick start and hero units are both supposed to be there. Something's wonky, but the devs are aware and targeting the bug as we speak.
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I have figured it out. We should have the fix out in a couple of hours.
Whoopsy, we missed a single word in the GSD and this was the result. Hotfix uploaded. Sorry about that ladies and gents
Moddb.com
there are some issuse's being sorted reaguarding TFF,everthing elles that we tested was fine it looks like somthing hiden the game file i think dont qoute me on it though.
I have figured it out. We should have the fix out in a couple of hours.
Falling in love with this MOD all over again. Thank you Thank you Thank you!!!
KHAAAAAAAAN1984
Will there be an icon replacement fix for this one too? I prefer to actually see ship icons instead of little pyramid shaped thingies, not really a fan of those icons.
Also, where can I read about the differences between this and the other Final Frontier mod?
Say anyone here knows how to this mod?. With the new ecosystem in game I don't what to do
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Question.
What is the difference between the tff and cta maps?
How can I submit a save few files to the devs? I think I have found a glitch in military victory conditions. I played as the Borg and right after getting my Borg titan and had twice as many planets almost as the romulans they still won a military victory. I know my ships are more powerful because I upgraded heavily in the beginning and got as many planets as possible with solid income. This is very wierd and frustrating the military victory or defeat you just lose everything and the game ends. Is there a way to force playing to the end like in your last mod? I usually win a military victory against AI and it just ends the game. Thank you guys for creating this absolutely wonderful mod. I am just confused as to why the game almost lways ends at the 2hr mark.
Are you playing on the Nemesis map?
Hi, I've got the ultimate edition,(1.86 i think)
I'm getting constant crash to desktop after a few minutes in to the game, also sometimes the icons such as the research button turn into a white colorless square when pressed once, and also some backgrounds like the in game pause menu are just white blanks as well
how do you colonize asteroids with federation?
Hey guys :D ... So I'm new to the hole modding thing and just wounded what's the difference between Nemesis and Final frontier ?.. Also would you even consider putting in some of the kelvin time line ships like the USS vengeance and my fav the Mighty ''T'laru Warbird' ?
Hi! Couldn't figure out how to colonize asteroids; it doesn't work with scouts, nor with colony ships. Am I missing something?
Any chance for Icon Restoration Addon working with this version?
Again I ask; Where can I find the differences between this mod and the final frontier? Are the differences significant? Subtle? What EXACTLY is different? I'm finding it hard to find anything relevant on this mod forum.