Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
I thought I’d take the chance to lay out some of our plans for Yanov. We’ve mentioned a lot about the Jupiter Plant recently, but don’t think it’s getting all the attention.
Yanov Station will be getting the same redesign as the Skadovsk, and should feel a lot more alive as a result. Duty, Freedom, and the Ecologists are getting new missions and stashes have been redone entirely.
We're also demonstrating some of the graphical enhancements of the mod in this shot - increased grass draw distance, AtmosFear 3, Absolute Nature 3 and Absolute Structures integration. Big thanks to Cromm Cruac for letting us use his brilliant mods.
Absolutely gorgeous. I really hope that places like the demolished village and the radio station will play bigger roles. Interesting locations that are barely used in the game! It'd be great if the player could seriously anti-rad up to go looking through the irradiated rubble of the village, for example, because it's an artefact field or something.
Will you be having random/dynamic anomalies at all?
Now this is what Prypiat is ment to look like!
keep up the awesome work!
Haha this is the area around Jupiter/Yanov Station friend :) Pripyat is however, also suitably green and lush as it is in real life.
Fantastic to hear that :)
Oh look, the grass color matches with the ground.
Nice.
It's the little things, right? :P
All these updates are like Christmas presents come early :Q
Keep it up ^^
A more reasonable reason to visit Yanov station :3
Awesome work guys keep it up I can't wait to get my hands on this!
Very nice indeed, nice work! :D