Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS 'Sleeping Rough' (view original)
'Sleeping Rough'
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
D.M.E
D.M.E - - 4,446 comments

Nap with one eye open

With brothers like mine, I've been doing this my whole life. :)

Reply Good karma Bad karma+8 votes
lol3r1986
lol3r1986 - - 158 comments

They have train you well so you would survive in the Zone. Be thankful to them.

Reply Good karma Bad karma+1 vote
Lоnerboner
Lоnerboner - - 8,303 comments

Is this in the newly added enter-able building near the bandit-merc exchange? ;)

Reply Good karma Bad karma+6 votes
Beac Author
Beac - - 1,030 comments

Yeah, this is the Ranger Station offices.

Reply Good karma+7 votes
PlasD
PlasD - - 245 comments

Amazing, so much areas that were never used! Why would STALKERs pass up perfectly sound, defensible buildings? Unless there's dark secrets in the depths....

Reply Good karma Bad karma+1 vote
AoXo
AoXo - - 180 comments

I'm REALLY excited to see the new insides of buildings!

Reply Good karma Bad karma+3 votes
SPTX
SPTX - - 324 comments

Is the description RP or does it mean that the AI has been added behaviours? Portable/build-able fireplaces?

Reply Good karma Bad karma+2 votes
Beac Author
Beac - - 1,030 comments

No portable fireplaces, but NPCs won't just all go back to Skadovsk at night now.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

You can't always make it back to camp before night's veil descends, but a fire should keep the mutants at bay long enough to last until morning. Nap with one eye open, and always keep someone you trust awake and on guard.