Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
You can't always make it back to camp before night's veil descends, but a fire should keep the mutants at bay long enough to last until morning. Nap with one eye open, and always keep someone you trust awake and on guard.
Nap with one eye open
With brothers like mine, I've been doing this my whole life. :)
They have train you well so you would survive in the Zone. Be thankful to them.
Is this in the newly added enter-able building near the bandit-merc exchange? ;)
Yeah, this is the Ranger Station offices.
Amazing, so much areas that were never used! Why would STALKERs pass up perfectly sound, defensible buildings? Unless there's dark secrets in the depths....
I'm REALLY excited to see the new insides of buildings!
Is the description RP or does it mean that the AI has been added behaviours? Portable/build-able fireplaces?
No portable fireplaces, but NPCs won't just all go back to Skadovsk at night now.