Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
The Jupiter Plant is receiving a huge amount of work in Redux v2.0, particularly in terms of playable-space for exploration and NPC encounters.
As part of this, I have decided to remove the arbitrary 'you can't go there' fences around the plant, opening up the area and creating more space for play. This location was not previously accessible, but is now!
As you can see in this image, the addition of new objects in these areas will bring them up to playable quality! The difference in quality between the current WiP Redux v2.0 build and vanilla is vast as I'm sure you'll agree, largely due to the wonderful AtmosFear 3 by Cromm Cruac!
Awesome to see more and more spaces being opened up for exploring! Will there be any extra stashes placed in these "new" areas?
Certainly :)
this raises my question, will AN3.01 be made compatible with Redux 2? I'm all for lush environments.
Also, good job man, side by side comparison shows a huge improvement!
Yeah, I'm determined to make it possible to use AN3 :)
Thanks bud. Kinda puts vanilla into perspective huh :P
Indeed, damn! Also, I've had a PM of Jketiynu, author of Swartz. I'll contact you later on Skype and tell you what it's about. It does have to do with the offer I made you a couple of days ago, might pull your interest towards this subject as well.
Cheers, keep up the amazing work!
Grass colors match ground 100/10 MOTY
The vanilla plant had little places to explore and was, at least for me, too linear. This is something else. Looking good so far!
The color correction gives this area a whole new feel. And I love that you've added more props, the vanilla CoP levels just felt really empty at times and it made the areas look bland a boring
Agreed, one of the big things I'm doing is adding more props to areas. Some buildings have literally nothing inside them!
Huge potential.
Good work. I like the way it looks.
Certainly looks a lot better. :) Plus opening that gate, hell yeah, always wanted to get trough there somehow. :D
It's a completely different ball game ;)
Just look the sky and lighting, superb man. Want it now.
When ?? NOW !!!
I am a solid fan of the Cromm...there, I've said it.
Good to see. The less barriers the better. Open it on up !