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26 comments by Beac on Sep 6th, 2011

S.T.A.L.K.E.R.: Way of the Wolf

Final Status Update

It is my sad duty to inform you, our loyal and dedicated supporters/fans, that development on STALKER: Way of the Wolf is hereby postponed indefinitely.

Due to the inability of our modeler, Joshy, to produce and modify content for the mod thanks to the badly-written and now completely unstable X-Ray Engine modeling plugins, we are unable to continue work on making the mod we the team, and you the people, want. Without modifying existing, and creating new level geometry, the mod would be a hollow shell of what it deserves to be. Because of this, we have decided to discontinue work on the mod.

I know this will come as a shock and a deep disappointment to everyone. Believe me when I say that this is not what we wanted to happen. So much work has been put into the mod so far and it's truly heartbreaking to have to abandon what has become our baby. However disappointed you are, trust that we feel ten times worse, for the disappointment we've caused you, and ourselves.

All is not necessarily lost however - developing Way of the Wolf has been exceedingly educational for me especially, in the use of the SDK/Level Editor and in general modding knowledge. I'm happy to announce that the team will be moving our attentions to a project close to my heart - the creation of Call of Pripyat: Redux v2.0.

Redux v2.0 is going to be bigger and better than ever before. I won't go into specifics in this news post (check out the Redux ModDB Page) but suffice it to say that everything you wanted v1.0 to be will make the cut for v2.0 (stashes + upgrades especially) plus a hell of a lot more. We ask that you stick around and support us in this endeavour as much as you have for WotW.

Once again, we apologize, and thank you for your never-ending support and dedication to the mod. You guys are really amazing.

- Beacon and the WotW Dev Team

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Post comment Comments  (70 - 80 of 228)
Null-Entity Jun 11 2011, 9:11am says:

As your recreating the SOC locations are there any plans or would you ever consider letting such a project happen with some of your work ?

It would be great to play SoC in the CoP engine for all the little changes that were added.

+1 vote     reply to comment
Beac Creator
Beac Jun 11 2011, 9:51am replied:

What do you mean exactly? You want to recreate the SoC storyline?

+2 votes   reply to comment
Null-Entity Jun 16 2011, 5:56pm replied:

Yeah a port/remake of Soc in the CoP engine, to take advantage of the updates the engine recived between games.

+2 votes     reply to comment
SetaKat Jun 11 2011, 11:34pm replied:

There is a mod in works over somewhere at the Russian forums that is recreating the SoC storyline in CoP. I've seen a few screenshots for it.

+2 votes     reply to comment
Null-Entity Jul 12 2011, 1:07pm replied:

care to link :D

+2 votes     reply to comment
Strelok32 Jun 10 2011, 1:57pm says:

Hey will the mod be released in this or the next month?

-2 votes     reply to comment
Beac Creator
Beac Jun 10 2011, 3:00pm replied:

No chance :D

+4 votes   reply to comment
iamevn Jun 4 2011, 7:29pm says:

I asked this on twitter, but I'm going to re-ask here:

Will you be bringing the arena from SoC back? I really enjoyed that side game bit and thought it would have been fun if it were in the other games.

+1 vote     reply to comment
Beac Creator
Beac Jun 5 2011, 4:48am replied:

We would certainly like to, but if we do it will be in a much better format :)

+3 votes   reply to comment
Brca95 Jun 12 2011, 6:44pm replied:

L.U.R.K. mod had a very nice arena sistem,so you could use their idea.
Just a thought :D

+1 vote     reply to comment
Thryker Jun 7 2011, 4:30pm replied:

If you do, make it is so that you can fight mutants. You could do it head on (Wolf versus bloodsucker etc) or you could have one randomly released into the arena while fighting human npcs if the match went on longer than a certain period.

+2 votes     reply to comment
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