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26 comments by Beac on Sep 6th, 2011

S.T.A.L.K.E.R.: Way of the Wolf

Final Status Update




It is my sad duty to inform you, our loyal and dedicated supporters/fans, that development on STALKER: Way of the Wolf is hereby postponed indefinitely.

Due to the inability of our modeler, Joshy, to produce and modify content for the mod thanks to the badly-written and now completely unstable X-Ray Engine modeling plugins, we are unable to continue work on making the mod we the team, and you the people, want. Without modifying existing, and creating new level geometry, the mod would be a hollow shell of what it deserves to be. Because of this, we have decided to discontinue work on the mod.

I know this will come as a shock and a deep disappointment to everyone. Believe me when I say that this is not what we wanted to happen. So much work has been put into the mod so far and it's truly heartbreaking to have to abandon what has become our baby. However disappointed you are, trust that we feel ten times worse, for the disappointment we've caused you, and ourselves.


All is not necessarily lost however - developing Way of the Wolf has been exceedingly educational for me especially, in the use of the SDK/Level Editor and in general modding knowledge. I'm happy to announce that the team will be moving our attentions to a project close to my heart - the creation of Call of Pripyat: Redux v2.0.

Redux v2.0 is going to be bigger and better than ever before. I won't go into specifics in this news post (check out the Redux ModDB Page) but suffice it to say that everything you wanted v1.0 to be will make the cut for v2.0 (stashes + upgrades especially) plus a hell of a lot more. We ask that you stick around and support us in this endeavour as much as you have for WotW.

Once again, we apologize, and thank you for your never-ending support and dedication to the mod. You guys are really amazing.

 - Beacon and the WotW Dev Team

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Post comment Comments  (20 - 30 of 226)
Beac
Beac Aug 13 2011, 11:27am says:

I'm afraid things are going to be a bit quiet for another couple of weeks, life is suddenly exceedingly busy... It's summer though, right? Go outside and have some fun!

+1 vote     reply to comment
SetaKat
SetaKat Aug 13 2011, 7:15pm replied:

I'm in the southern hemisphere, virtually right on the other side of the world from you (if you dug straight down, and lets say you could pass through the core alive, you'll come up pretty close to my country), and its winter. I'm not going to go outside and have fun, and instead I'm going to lurk around here.
Oh, and I agree with the exceeding busy part for the next couple of weeks - my life is as well.

0 votes     reply to comment
kenny355a
kenny355a Aug 11 2011, 12:29pm says:

This is exactly what I had wanted since the game first came out. I was so disappointed that it was a completely new area, believe me. Thanks for making this mod, I greatly anticipate any and all news!

+2 votes     reply to comment
Beac
Beac Aug 5 2011, 8:51pm replied:

As fluffy said, zoom is unfortunately handled in STALKER by zooming the entire screen... I have no idea how it could be done either... :/

+1 vote     reply to comment
Vintorez91
Vintorez91 Aug 5 2011, 9:46pm replied:

I doubt the Source engine and the Stalker engine look alike, but you could try asking for help. Not trying to push you though, it's your mod after all, but I'm sure people would like it. I for one would!

The stalker engine should be capable of doing it, right?

+1 vote     reply to comment
SetaKat
SetaKat Aug 5 2011, 10:19pm replied:

Looking through the sparse engine documentation there... Nope, nothing.
Then there is always hacking the engine to support that, oh, wait, that's technically illegal.
I don't think GSC cares though. There are plently of Russian mods with hacked engines, and even Lost Alpha too. GSC doesn't seem to mind them.
*fires up hex editor*

EDIT:
Lol, pushed the original post off the front comments page. We are EPIC!!

+1 vote     reply to comment
Vintorez91
Vintorez91 Aug 5 2011, 8:33am replied:

Are you sure that PSO-1 is actually zooming in? Looks to me like the whole screen is just enlarged. It's nothing like the Insurgency screenshot you posted.

+1 vote     reply to comment
SetaKat
SetaKat Aug 5 2011, 9:15am replied:

In Stalker zooming in with a scope enlarges the whole screen. Its why GSC put the black around the scope - so you couldn't see the rest of the environment zooming in as well.

+1 vote     reply to comment
Vintorez91
Vintorez91 Aug 5 2011, 10:00am replied:

I understand, but don't you agree that 3d scopes would be a nice addition to this mod/stalker?

+1 vote     reply to comment
Draxanoth
Draxanoth Aug 28 2011, 3:23am replied:

I think the amount of time needed to make that happen far outweighs the benefit. Ask GSC to implement it for STALKER 2, Beacon has many more places to focus his attention that will pay greater dividends.

+1 vote     reply to comment
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