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26 comments by Beac on Sep 6th, 2011

S.T.A.L.K.E.R.: Way of the Wolf

Final Status Update

It is my sad duty to inform you, our loyal and dedicated supporters/fans, that development on STALKER: Way of the Wolf is hereby postponed indefinitely.

Due to the inability of our modeler, Joshy, to produce and modify content for the mod thanks to the badly-written and now completely unstable X-Ray Engine modeling plugins, we are unable to continue work on making the mod we the team, and you the people, want. Without modifying existing, and creating new level geometry, the mod would be a hollow shell of what it deserves to be. Because of this, we have decided to discontinue work on the mod.

I know this will come as a shock and a deep disappointment to everyone. Believe me when I say that this is not what we wanted to happen. So much work has been put into the mod so far and it's truly heartbreaking to have to abandon what has become our baby. However disappointed you are, trust that we feel ten times worse, for the disappointment we've caused you, and ourselves.

All is not necessarily lost however - developing Way of the Wolf has been exceedingly educational for me especially, in the use of the SDK/Level Editor and in general modding knowledge. I'm happy to announce that the team will be moving our attentions to a project close to my heart - the creation of Call of Pripyat: Redux v2.0.

Redux v2.0 is going to be bigger and better than ever before. I won't go into specifics in this news post (check out the Redux ModDB Page) but suffice it to say that everything you wanted v1.0 to be will make the cut for v2.0 (stashes + upgrades especially) plus a hell of a lot more. We ask that you stick around and support us in this endeavour as much as you have for WotW.

Once again, we apologize, and thank you for your never-ending support and dedication to the mod. You guys are really amazing.

- Beacon and the WotW Dev Team

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Post comment Comments  (220 - 228 of 228)
Premises187 Jan 18 2011, 8:11am says:

Will this be running on redux? Or a totally different system?

+1 vote     reply to comment
Beac Creator
Beac Jan 18 2011, 8:23am replied:

It will be its own mod, separate entirely from Redux.
That said, there's the potential for including Redux weapon configs as an option :)

+2 votes   reply to comment
jjawinte Jan 18 2011, 6:19am says:

Some wonderful potential here Beac. A good solid story-line with plenty of room for creating a brand new experience. Looking forward to watching this projects development.

+1 vote     reply to comment
davidka91 Jan 17 2011, 11:53pm says:

If you mean 'Prequel' in this mod, then that means more mutants/less stalkers, and more dangerous 'unknown' places' vs the tourist resort feeling I got when visited The Bar or Cordon.
Would be cool to see the familiar territories expand a little bit, with some different anomalies. Less military equipment (automatic weapons, high grade armors, explosives, etc...), more civilian rifles, shotguns, and pistols. Zone is not the spanish civil war yet. And you shouldn't drop all CoP maps yet, maybe Wolf would discover some places like Yanov and Skadovsk. Merging CoP Pripyat with SHOC Pripyat, eh? :P
But, I say these ideas by not knowing each feature's work amount... At least I hope you read them, cheers :P

+2 votes     reply to comment
Captain-Arse Jan 19 2011, 2:41am replied:

that would be cool if they could include that aswell but then they'd need to find a way to get back to the SHoC side of Chernobyl.

+1 vote     reply to comment
lowenz Jan 17 2011, 6:40pm says:

Can't be !

+1 vote     reply to comment
Bolognius_Maximus Jan 17 2011, 9:01am says:

Interesting! Tell us a bit more about this would you?

+2 votes     reply to comment
hardcoregamer24 Jan 17 2011, 7:36am says:

nice. shadow of chernobyl in prypiat engine nice. :) i wish you good luck with you journey in creating a nice mod. :)

+3 votes     reply to comment
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