The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to texture replacements / enhancements for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul - all without breaking the story. I want to deliver a mod which anyone who plays it will have their breath literally taken away by its sheer quality, attention to detail, and being the only mod players may well have to keep a spare pair of pants handy!

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Media RSS Feed Report media Particle driven true dynamic fog test
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[TZP]LoNer1
[TZP]LoNer1 Nov 22 2012, 3:07pm says:

Particle? or Shader? Because dynamic particles is the LAST thing you want in SHoC, trust me, im a Particle nerd.

Oh and, dang Ket, you made Yantar look really nice! Love the containers and the fencing. Awesomely done man :)

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ketxxx
ketxxx Nov 22 2012, 5:17pm says: Online

Particles, their only problematic if you use too many of them in a single particle effect, apart from that the only other drawback is performance, but TK is meant to take X-Ray to the bleeding edge and my PC is overclocked to the hilt, so its not a problem for me :p FPS is still decent as well, in that test minimum FPS was 50, with it going as high as 150 in the bunker :D

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[TZP]LoNer1
[TZP]LoNer1 Nov 27 2012, 8:51am replied:

Do mind other people. I had the same with ppx, next gen pc's could handle it with 60+ FPS... but you cut away a whole piece of fanbase with this decision, the ones with the less strong hardware etc.

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Description

Title says it all, particle driven true dynamic fog. Looks a lot better in-game video quality isn't the best.

Video Details
Type
Demonstration
Date
Nov 22nd, 2012
By
ketxxx
Length
01:09
Filename
Particle_driven_dynamic_fog.avi
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