The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Media RSS Feed Report media Particle driven true dynamic fog test
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[TZP]LoNer1 Nov 22 2012, 3:07pm says:

Particle? or Shader? Because dynamic particles is the LAST thing you want in SHoC, trust me, im a Particle nerd.

Oh and, dang Ket, you made Yantar look really nice! Love the containers and the fencing. Awesomely done man :)

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ketxxx Author
ketxxx Nov 22 2012, 5:17pm says:

Particles, their only problematic if you use too many of them in a single particle effect, apart from that the only other drawback is performance, but TK is meant to take X-Ray to the bleeding edge and my PC is overclocked to the hilt, so its not a problem for me :p FPS is still decent as well, in that test minimum FPS was 50, with it going as high as 150 in the bunker :D

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[TZP]LoNer1 Nov 27 2012, 8:51am replied:

Do mind other people. I had the same with ppx, next gen pc's could handle it with 60+ FPS... but you cut away a whole piece of fanbase with this decision, the ones with the less strong hardware etc.

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Title says it all, particle driven true dynamic fog. Looks a lot better in-game video quality isn't the best.

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Nov 22nd, 2012
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