The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Adaptive light based surfaces & sky rotation
Post comment Comments
grazegrabber
grazegrabber Jun 28 2014, 1:31pm says:

Looking good. No very good. It's the, dare I say, little things like this that help no end with immersion in the zone. Great job. :)

+1 vote     reply to comment
ketxxx
ketxxx Jun 30 2014, 2:59pm replied:

I'm running out of tricks for sure now, much has been optimised at this point and I'm largely working on finishing "under the hood" stuff.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Tech demo of the adaptive light based shiny / reflective surfaces I've been working on. Demo includes how windows react, certain metal surfaces and sky rotation. You'll probably find it easiest to watch the windows in the foreground, for metal surfaces watch the metallic structure in the center of the screen. Essentially this is a very cheap form of a Phong reflection model its costs in terms of performance are exactly nothing.

Hopefully, the quality of this video won't instantly be fucked where moddb/youtube fucks with encoding methods.

Video Details
Type
Demonstration
Date
Jun 28th, 2014
By
ketxxx
Length
02:21
Filename
xr_3da_2014-06-28_14-02-33-90.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only