The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Media RSS Feed Report media Ambient environment - Agroprom underground
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grazegrabber Jul 23 2014, 2:59pm says:

I like it. Scary as **** works for me :)

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loleschido8 Jul 23 2014, 4:48pm says:

and me, sure! i always thought, what if some underground locations had some scary voices sounds like in doom 3 or silent hill.. just a bit..

whatever, this new ambient is nice as **** indeed

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ketxxx Jul 26 2014, 8:19pm replied:

Just wait until the final build is ready ;) preliminary testing I'm doing has shown some incredible stuff. Packs of zombies attacking bloodsuckers, hordes of rats chasing after me to nip at my heels / balls, stalkers running raids / assaults on the military in cordon and vice versa, bandits attacking the rookie camp, and moving forward in the game a bit mutant attacks at the bar. All of this is very dynamic, you might experience it in your game, you might not, or you might see something totally different.

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Just a little taster of the completed new ambient environments in TK. General idea: make it as creepy as fuck. :)

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Jul 23rd, 2014
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