The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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neoyoli Dec 16 2014, 5:57pm says:

maybe it's a bit too much animation... less is more here IMO, especially at the end.

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ketxxx Author
ketxxx Dec 18 2014, 5:11pm replied:

If I don't forget prior to the "big move" (I'm trying to tie up all the loose ends in areas so I have a solid committed to disk base) I'll see what other results I can get by a little fiddling with the particles but I have a lot of data to transfer in the big move, upgrading my HDD to a 2TB Seagate Barracuda.

+1 vote   reply to comment
Meltac Dec 18 2014, 7:28am says:

Wow, looking very good! For me it's definitively NOT too much... almost looking like BF :)

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Done some heavy overhauling of particles, heres a short video showing some of the more dynamic particle changes.

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Dec 13th, 2014
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