The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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No doubt by now a lot of you have noticed TK hasn't been released as scheduled. The reason for that is very simple, a lot of work that wasn't going to get done is now being done. I won't go in to too much detail so as not to spoil the surprise for you all but lets say theres a good reason why the mod is now in short know as Singularity - Ground Zero, its going to make SoC bigger, much bigger. Perhaps roughly twice the size of vanilla SoC or bigger. Some of you may remember me talking about adding a lot of levels a long time ago, this work has now largely been made possible by killerstalker (everybody remember to buy him a vodka at the bar ;) ) on top of all the story work that was promised that yeahyeah and cap are busy working away at.

Added to this we are also trying to finish every shader aspect for the final release as well, meltac is working his socks off optimising any shader effects that make use of some scripts as well as doing what he can to ensure new and partially existing shader features are ready as well.

Our archivist, bloodhound and liaison, Dave, is busy making sure none of us go nuts (hes even sent me a new mug to keep myself fueled with many cups of tea! Thanks! :D ) and making sure anything we'd like to borrow and adapt the respective authors are ok with - we aren't going to short change anyone.

That leaves yours truly.. theres no more textures I need to make for TK at this time (there will be, I'm just not going to do them until the new levels are ready) so I'm chipping in all over the place, stories, shaders, creative, concept, making sure all known bugs are ironed out, every possible performance optimisation is in place, every possible step X-Ray can take for realism has been taken, and a few little tweaks here and there streamlining the inventory a bit (such as making food and drink last for more than one "use")

As for what version of SoC the mod will be prepared for is up in the air a bit, we are aiming for the unofficial 1.0008b patch but for stability reasons it might have to be 1.0005\6.

We hope this will be the most complete, stable, and least buggy stalker experience of your life.

This week we are sending out this message from a boarded up house, we have shoved a old cooker in front of the door to stop those bloodsuckers busting in and slaughtering us in a horrifying display of gore. We are out of ammo and just have basic survival supplies remaining. If anyone is left alive out there, SAVE US!

Good evening stalkers

Good evening stalkers

News 4 comments

Hows the zone treating you? Harsh? Those walks are about to get longer...

More Progress

More Progress

News 5 comments

Heres some more WIP for the rewriting of the story going on.

Another progress update

Another progress update

News 2 comments

Well, this is a nice surprise. Everything is progressing without X-Ray being argumentative for once!

New TK build incoming

New TK build incoming

News 8 comments

Its been like what, 2 years since the last TK build? Theres been a lot of refinements and changes, and I'll likely have to release a patch or two to catch...

RSS feed Downloads
Activepearl ACDC compiler \ decompiler for TK

Activepearl ACDC compiler \ decompiler for TK

Full Version 0 comments

You will need this if trying to modify the upcoming release of TKs all.spawn

Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Patch 15 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Demo 10 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (70 - 80 of 438)
Troppo32
Troppo32

Tried playing Dezowave's Stalker Alpha but since nothing happens, it was boring; also a crash prone as the original Shoc.

Found KET 2Zero and, I have to say, it is gorgeous and I like that there are loads of enemies and good loot. I am glad you kept working on it.

The one tweak I like to make to my games is to modify the weight limit. In all other releases/mods, I did the following:

max_walk_weight in actor.ltx
add inv_max_weight =xxx under it.
and
max_weight in system.ltx
max_ruck in system.ltx

This does not work in KET. Is there a new line I need to change?

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ketxxx Creator
ketxxx

Forgot to say, when you take your armour off exit the inventory screen, then put your armour back on.

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ketxxx Creator
ketxxx

TK also has PBS (pocket bonus system) that grants the wearer various carry weight bonuses depending on the armour. Try unequipping your armour then equipping it.

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Guest
Guest

Did not work

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ketxxx Creator
ketxxx

Thats not exactly explanatory is it? How do you expect anyone to help with something as ridiculously vague as that?

Reply Good karma+2 votes
Refragger
Refragger

Hey Ket: Please make shot gun ammo more available for sale. The pellet kind.

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Troppo32
Troppo32

It takes a little work but you can "game" the system. Buy your ammo, do a hard save then exit and load the save. The Trader will be restocked. repeat as desired.

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Refragger
Refragger

Cool, thanks. I'm not playing this mod now. Got fed up with
being shot up the back by neutrals, when I had done nothing
wrong. Went back to Lost Alpha, the new patch is out.

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ketxxx Creator
ketxxx

That is the rouge stalker feature, not every NPC likes and/or wants to be your friend. This is the zone, not kindergarten :p

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ketxxx Creator
ketxxx

Buckshot is already plentiful, bandits especially carry it. Also remember this is the zone, not modern warfare or COD :p

Reply Good karma+3 votes
strelokgunslinger
strelokgunslinger

I'll give this a try, also check if I can get ENB working with it

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strelokgunslinger
strelokgunslinger

The controller at the start in cordon glitches and the ambient sound for that event with the controller loops

just to note..

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strelokgunslinger
strelokgunslinger

dont worry my gamedata wasnt set to true... but doesnt really matter like you said there will be bugs

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ketxxx Creator
ketxxx

The controller audio loop is a vanilla glitch, exiting and reentering the level or hard saving and reloading fixes it in most cases

Reply Good karma+3 votes
strelokgunslinger
strelokgunslinger

yeah I reckoned it would have been that

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