The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to texture replacements / enhancements for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul - all without breaking the story. I want to deliver a mod which anyone who plays it will have their breath literally taken away by its sheer quality, attention to detail, and being the only mod players may well have to keep a spare pair of pants handy!

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Maybe its me but... Zombie gets eaten by dogs Sid
Blog RSS Feed Report abuse Latest News: TK 1-3-14 update available soon

4 comments by ketxxx on Apr 11th, 2014

Good afternoon stalkers. No doubt at least some of you have been wondering when the first 1-3-14 update would be coming, this post will answer that very question along with whats been changed/added.

Changes in the update:

New main menu, not what I wanted to do but limitations means its probably as good as it gets.
Increased precision of some normal maps
New detail textures
Fixed some normal maps
Enhanced parallax mapping a bit
NPCs, weapons & mutants now have added details
Prefetch catch adjusted
Finished gulags
**Finished stash editing
Switch distance now 350 meters
Reduced price of artefacts by 40% to balance out the revamped stashes
**Fixed a "whiteout" CTD (doesn't crash the game) in Pripyat
**Fixed player being "dropped" on top of the level changer to Pripyat from the NPP when refusing to use the LC in the popup dialog
Edited some scripts, I'll let you discover the nature of these changes for yourself
Zombified stalkers will now show on the minimap when killed
Changed AI behaviour, should be less one dimensional / disjointed.
Zombified stalkers will now ignore grenades
NPCs will now switch off their lights at night once they have a bead on their enamy
NPCs will switch off their lights when going to sleep. Video:  Moddb.com
Made changes to textures.ltx for even better visuals
Corrected some details applied to textures
**Upgraded green scientist guy at Rostok (forgot his name) so he can better defend himself
Increased knife damage a bit for stealth kills
Tweaked R2 renderer grass draw distance a touch
Changed a few textures for more photorealistic ones


Bugfixes:

Vanilla bugfix: Added permanent radiation fix
Vanilla bugfix: Added remedy for NPC corpses getting "dropped" when dragging over certain terrain
TK bugfix: Hacked together some animations for barkeep should mutants make it into the bar itself to prevent CTDing.

New features:

**All stashes in the game will be populated meaning if you find a stash you can loot it, you don't need its infoportion.

** Requires a new game for change to take effect

When will the update be available?

Soon, keep a eye on the download section ;)

From a texture standpoint, this is it, X-Ray is 100% maxed out and then some. Theres still some tricks being worked on but their not ready yet.

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TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (60 - 70 of 339)
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Northern-Stalker
Northern-Stalker Sep 21 2013, 1:00pm says:

Is the new Version going to wotk with 1.0006 since well steam randomly Decided to update to 1.0006 now?

+1 vote     reply to comment
ketxxx
ketxxx Sep 22 2013, 8:53am replied:

Not without me making a patch, generally I wouldn't recommend playing TK with patch 1.0006 as far more than just multiplayer stuff was changed including renderer changes, as a result of those renderer changes there is a detrimental hit on graphics. My advice would be to disable automatic updating for stalker in steam, uninstall stalker removing all remnants, reinstall, and manually update to 1.0005.

+1 vote     reply to comment
slipkid69
slipkid69 Sep 7 2013, 5:43am says:

The textures for this mod look really good.
Are there any texture mods that will increase the size of the Npc's so that they might look like they are in HD?

+1 vote     reply to comment
ketxxx
ketxxx Sep 16 2013, 5:02pm replied:

I find the NPC textures to be of good quality, the devs didn't get much right for SoC but they did do a good job on most NPC textures. The ones I didn't like I have replaced and others I have hand edited. One of the more obvious examples would be the snork texture, just open the vanilla texture and my edited txture and the differences will be immediately noticeable ;)

0 votes     reply to comment
slipkid69
slipkid69 Sep 7 2013, 5:28am says:

Does this mod have teleportation enabled at all?

+1 vote     reply to comment
ketxxx
ketxxx Sep 7 2013, 5:32am replied:

I've added some extra level changers such as being able to go back to Pripyat if you enter the NPP, but theres no portals.

+1 vote     reply to comment
slipkid69
slipkid69 Sep 7 2013, 5:35am replied:

Ok thank you. Just like to say great Mod by the way, it has inspired me to re install Stalker again recently, keep up the great work really appreciate it.

+1 vote     reply to comment
ketxxx
ketxxx Sep 7 2013, 8:10am replied:

Thanks :) Hopefully the new build will be out soon I only have 2-3 things left to finish but time is short for me atm so haven't found the time to get them finished :(

+1 vote     reply to comment
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