First update for TK build 1-3-14, see full description for details.
The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.
Alright, after much contemplation and feedback from all of you I've decided on the path TK will take and what I have planned for future mods.
So, lets begin with TK and where its heading.
A lot of you have probably noticed with the RC build that its very stable, is virtually bugless save vanilla problems theres no real fix for (such as controller animation CTD). For the most part TK has met the initial design brief I laid out for it, which was to bring cut features back, vastly expand on existing content, and generally overhaul everything from graphics and gameplay to AI, all without messing with the existing story.
I made things hard for myself, working within existing boundaries is far more difficult than just slapping extra bits and pieces on. I think the results speak for themselves though, if theres a single aspect of TK thats unbalanced I don't know about it.
Heres what I've decided to do; I will finish the remaining loose ends of TK, completing the original design brief in the process. I will also overhaul the entire mod to make sure its as lean as possible in both operation and execution and TK will be duly updated with DS2.0 when released. If I can make TK a little more friendly to less powerful systems I will and once I have done all of that I will release it as TK: Singularity with that fabled "final build" tag.
TK was always meant to be the ultimate completion mod for SoC, and it will be just that.
Whats planned for the future after TK?
Well, I'm already working on the future. Currently I've started some work on a Lost Alpha mod that for the moment has the title Ground Zero: Liberation. I haven't decided if I will give it its own mod page yet or just use the TK mod page for it. Due to how incredibly bugged LA currently is I'm not even going to bother changing many advanced things until the game has had at least 3-4 patches, but that doesn't mean what I'm currently doing isn't significant - it is. I'm retexturing the entirety of LA which at this time is probably about 60% complete and the textures are based on a purely vanilla LA so they will slot right in. You can expect the zone to be a much more ominous place to explore as well as a far more beautiful place.
For now, I will leave you with a teasing screenshot of one of the retexturing aspects that are complete - the water. You can see a full HD image here; Smg.photobucket.com