Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...
The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to texture replacements / enhancements for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul - all without breaking the story. I want to deliver a mod which anyone who plays it will have their breath literally taken away by its sheer quality, attention to detail, and being the only mod players may well have to keep a spare pair of pants handy!
Good afternoon stalkers. No doubt at least some of you have been wondering when the first 1-3-14 update would be coming, this post will answer that very question along with whats been changed/added.
Changes in the update:
New main menu, not what I wanted to do but limitations means its probably as good as it gets.
Increased precision of some normal maps
New detail textures
Fixed some normal maps
Enhanced parallax mapping a bit
NPCs, weapons & mutants now have added details
Prefetch catch adjusted
**Finished stash editing
Switch distance now 350 meters
Reduced price of artefacts by 40% to balance out the revamped stashes
**Fixed a "whiteout" CTD (doesn't crash the game) in Pripyat
**Fixed player being "dropped" on top of the level changer to Pripyat from the NPP when refusing to use the LC in the popup dialog
Edited some scripts, I'll let you discover the nature of these changes for yourself
Zombified stalkers will now show on the minimap when killed
Changed AI behaviour, should be less one dimensional / disjointed.
Zombified stalkers will now ignore grenades
NPCs will now switch off their lights at night once they have a bead on their enamy
NPCs will switch off their lights when going to sleep. Video: Moddb.com
Made changes to textures.ltx for even better visuals
Corrected some details applied to textures
**Upgraded green scientist guy at Rostok (forgot his name) so he can better defend himself
Increased knife damage a bit for stealth kills
Tweaked R2 renderer grass draw distance a touch
Changed a few textures for more photorealistic ones
Vanilla bugfix: Added permanent radiation fix
Vanilla bugfix: Added remedy for NPC corpses getting "dropped" when dragging over certain terrain
TK bugfix: Hacked together some animations for barkeep should mutants make it into the bar itself to prevent CTDing.
**All stashes in the game will be populated meaning if you find a stash you can loot it, you don't need its infoportion.
** Requires a new game for change to take effect
When will the update be available?
Soon, keep a eye on the download section ;)
From a texture standpoint, this is it, X-Ray is 100% maxed out and then some. Theres still some tricks being worked on but their not ready yet.