The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Once again, messing with ground terrain ....and now for those technical difficulties More refined water effect
Blog RSS Feed Report abuse Latest News: We have a new opening for TK development

2 comments by ketxxx on Apr 16th, 2015

Before going in to too much detail about what needs doing I will describe the role that is open. In short I'm looking for anyone who would like to let their creativity flow, is familiar with creating tasks\quests\missions (whatever you want to call them) in stalker, and has basic scripting knowledge (not essential, but may be required) will likely enjoy this role. I'm trying to get one or two people in for this to help save time to get the final TK build out the door sooner, for now lets say there are 2 openings.

Alright, heres a bit more detail. I decided that adding in some new tasks giving certain unused NPCs more of a role in the game might be something people would like. A preliminary list of NPCs to be given more of a role within the game would be;

Loners:
Nimble
Wolf
Fanatic
Fox
Guide
Master
Father Diodor
Tolik
Scarecrow

Military:
Ratcatcher
Major Kuznetsov

Duty:
Warrant Officer
Captain Ivanstov
Petrenko

Freedom:
Chef
Max
Cap
Screw
Murk

Mercs:
Wolfhound

This list is certainly not set in stone and its quite likely for loners and freedom that some of those will be cut. The tasks given to these NPCs can be whatever you want as long as continuity for that NPC and/or faction they are a member of is maintained. You could even have a to and fro between some of these NPCs of some kind if you wish.

If not wanting to offer your services for this opening yourself but know somebody who may be interested in this then by all means point them in this direction.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (60 - 70 of 416)
strelokgunslinger
strelokgunslinger Jun 24 2014, 10:09pm says:

I'll give this a try, also check if I can get ENB working with it

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 25 2014, 3:29am replied:

The controller at the start in cordon glitches and the ambient sound for that event with the controller loops

just to note..

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 25 2014, 3:31am replied:

dont worry my gamedata wasnt set to true... but doesnt really matter like you said there will be bugs

+2 votes     reply to comment
ketxxx Creator
ketxxx Jun 25 2014, 8:35am replied:

The controller audio loop is a vanilla glitch, exiting and reentering the level or hard saving and reloading fixes it in most cases

+3 votes   reply to comment
strelokgunslinger
strelokgunslinger Jun 26 2014, 4:49pm replied:

yeah I reckoned it would have been that

+2 votes     reply to comment
Refragger
Refragger Jun 15 2014, 10:56pm says:

Ket, thanks for the mod. Am enjoying it. Did you mention blowouts?
Am not seeing any. Also, do you think I could slip in a repair kit mod,
without causing problems?

+2 votes     reply to comment
ketxxx Creator
ketxxx Jun 17 2014, 7:07am replied:

Blowouts aren't in the RC build. You can try injecting a repair kit mod but I've found their either flaky or you have to use them from the main menu which is catastrophically immersion breaking which is why TK doesn't have repair kits. ;)

+2 votes   reply to comment
Refragger
Refragger Jun 17 2014, 6:01pm replied:

Thanks again. New question: Why are some soldiers neutral to
me? Is that a glitch? Don't get me wrong, I like it.

+2 votes     reply to comment
ketxxx Creator
ketxxx Jun 20 2014, 9:41am replied:

No thats not a glitch, a NPCs attitude towards you is dynamic based on their reputation and your own. In a nutshell, its not a good idea to always ignore NPCs who are in need of medical help or a extra gun... word will eventually get around ;)

+2 votes   reply to comment
Refragger
Refragger Jun 4 2014, 9:32pm says:

So will it run on 32bit?

+2 votes     reply to comment
Refragger
Refragger Jun 5 2014, 7:37am replied:

Ok, thank you.

+2 votes     reply to comment
ketxxx Creator
ketxxx Jun 5 2014, 7:17am replied:

It will, but as long as you have 4GB of RAM or more I would strongly recommend you use the included patcher so the game can address more than 2GB of system RAM.

+2 votes   reply to comment
Refragger
Refragger Jun 5 2014, 8:39pm replied:

Wow,mod runs great. Already had 3gig switch enabled, so
probably can leave it this way. My game started after midnight,
but already looks great also. Thanks for another mod I can
play on 32bit.

+2 votes     reply to comment
Guest
Guest Jun 1 2014, 7:37am says:

Some of the characters in the game cannot be killed. I've joined the assault on duty camp with freedom at the military warehouses, but the duty members are indestructible and freedom get wiped out. I've tried everything from RPG grenades they just won't die. Also fox and guide are automatically hostile towards me even though I haven't attacked them and my reputation is good, so I am unable to talk to Guide to get message from DOC, they also won't die. Some guy goes ape **** in rads bar and causes a **** storm, where everybody starts randomly shooting at things, and he also can't be killed. The duty guys don't retaliate to this or other shooting when shot at by me or other stalkers, but if I respond to being attacked and kill someone the message comes over saying there's a murderer on site, although this doesn't happen to them.
Any ideas?

+1 vote     reply to comment
ketxxx Creator
ketxxx Jun 1 2014, 2:14pm replied:

Some Key NPCs I made extra tough, they can be killed but they take a lot of work ;) The Duty guys it sounds like something has broken in the (vanilla) script. The rest I can't comment too much on as TK is very dynamic it will respond to your play style - which is to say you must of done a lot of things to **** people off. Not helping stalkers and just walking by them if they are in need of a first aid kit or ignoring them if they get in a fight with other npcs/mutants etc or generally just randomly murdering people needlessly will all stack up against you.

+2 votes   reply to comment
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