The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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A couple more "artistic" shots A couple more "artistic" shots Sid
Blog RSS Feed Report abuse Latest News: Final preperations

3 comments by ketxxx on Jan 20th, 2015

Its been a long road, at times utterly infuriating, but the years in the making (about 9 years now) fabled final build of TK - Singularity is finally on the horizon. The old saying its about the journey and not the destination is indeed true, this project has taken far longer to see out than I could of ever imagined but the more I dug the more I found just how half arsed and incomplete the retail release of SoC was, and we deserved better than that, much better.

Thats why I've kept at it, I was not going to let SoC die the undignified death the devs condemned it to - one man in particular at the old GSC (theres your first hint!) who sold out, and another who just did everything he could to castrate and ruin Stalker. The good news is the latter of these men would have karma get him as he likely found himself out of a job for at least a while when THQ sunk (theres your last hint readers!). Google should help you piece the clues together ;)

Anyway, I'm getting a little ahead of myself now theres a few more news updates to come before the project is fully tied up with a neat bow so I'll save the nostalgic stuff for that very final news entry. To date here is what is being worked on before the playtesters get to put TK through its paces and a few other things in general before all of you will get it, I want to be sure all known bugs are dealt with to deliver the best possible experience right out of the gate.

- Revamped story
Yes, this has been something I was never sure if it would make it into the final build due to time but I have instead found somebody who is willing to revamp the SoC story, build up the background, put some Zone "lore" in for all the diehards, fix continuity problems and generally make the story massively improved. You all owe CrimsonBloodGaming a beer, and possibly d4v33edz too ;)

- (possibly) New main menu
Even I don't know what this is going to be, its something hopefully d4v33edz is going to be doing. It'll give a nice fresh face to a main menu thats always screamed "beta" where to be honest I've just not had the willpower myself to create something nice with all the other texture work I've done. dav33edz knows the score though I'm sure if he does do it it'll be good, certainly better than my kinda lazy attempts.

- Re-enabled PDA news feed
This is something I'm looking into, its never been that clear to me exactly what needs doing to re-enable this feature but then again I've never looked at it that closely. If its what I think it may be though, its a easy feature to add back in and it'll really make you feel like a part of the zone seeing all that PDA chatter.

- Added artifact activation with overhauled particles
You can see a video of this in the videos section, its something I just added as a way to have a little fun without breaking the "lore" of the Zone, but at the same time it can also be argued this feature is tactical. Got a big area of enemies or mutants to clear out and not much ammo? Activate a artifact and place it down then lure your victims to their horrific death :) As for the particles, I've literally gone through every_single_particle_effect in particles.xr, overhauling and optimising every single one.

The last thing to do is the blowouts but before tackling this feature I want to be absolutely sure everything else is rock solid stable thats why its being left until last

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (50 - 60 of 397)
Guest
Guest Jun 1 2014, 7:37am says:

Some of the characters in the game cannot be killed. I've joined the assault on duty camp with freedom at the military warehouses, but the duty members are indestructible and freedom get wiped out. I've tried everything from RPG grenades they just won't die. Also fox and guide are automatically hostile towards me even though I haven't attacked them and my reputation is good, so I am unable to talk to Guide to get message from DOC, they also won't die. Some guy goes ape **** in rads bar and causes a **** storm, where everybody starts randomly shooting at things, and he also can't be killed. The duty guys don't retaliate to this or other shooting when shot at by me or other stalkers, but if I respond to being attacked and kill someone the message comes over saying there's a murderer on site, although this doesn't happen to them.
Any ideas?

+1 vote     reply to comment
ketxxx Creator
ketxxx Jun 1 2014, 2:14pm replied:

Some Key NPCs I made extra tough, they can be killed but they take a lot of work ;) The Duty guys it sounds like something has broken in the (vanilla) script. The rest I can't comment too much on as TK is very dynamic it will respond to your play style - which is to say you must of done a lot of things to **** people off. Not helping stalkers and just walking by them if they are in need of a first aid kit or ignoring them if they get in a fight with other npcs/mutants etc or generally just randomly murdering people needlessly will all stack up against you.

+2 votes   reply to comment
JoshKlint
JoshKlint May 27 2014, 2:45pm says:

I'm a Steamworks developer and I created a way for S.T.A.L.K.E.R. mods to be distributed through Steam Workshop:
Steamcommunity.com

I'm just looking for feedback from people who play these mods. If you think this would be useful, please favorite and comment on the Greenlight page. I'm going to the response to decide whether to finish this or not.

+2 votes     reply to comment
ketxxx Creator
ketxxx May 28 2014, 9:29am replied:

Honestly, I'm not keen on the idea of software potentially jacking with my directory tree structure. I've seen it happen before on a far too frighteningly regular basis.

+2 votes   reply to comment
ketxxx Creator
ketxxx May 26 2014, 7:44am says:

Just a brief heads up guys. While I'm investigating modding LA into something far richer, fuller, rewarding, realistic, etc. I haven't forgotten about SoC either ;) Heres the current list of changes / fixes / improvements in the current update I'm working on.

1. Included modified version of DS 1.2B (1.3 TK Edition to avoid confusion) except for DS1.2Bs sunshafts. Included is a revamped version of DS1.1 bolton sunshafts instead.
2. Suits now have visors (Exo & scientist)
3. Redefined pretty much all of the default DS 1.2B paramaters
4. Added "long grass" to certain levels.
5. Fixed meltacs laggy texture overlay with scoped weapons
6. Nightvision on weapons and binoculars has changed. Press the Tab key prior to zooming to turn NV on/off
7. Tweaked treasure_manager.ltx a tad
8. Finally tracked down the last 2 remaining elusive vanilla textures that needed overhauling
9. Hopefully fixed a rare CTD in the Dark Valley
10. Made some shader adjustments to increase FPS.
11. Added some options to ShaderSettingsVisor.txt so if you don't like its appearance you can try one of the other options or disable it entirely.
12. Fixed sky rotation errors.
13. Adjusted snipers range at military warehouses.
14. Improved NPC bleeding to death (slower >:D )
15. Enhanced AI, should be a bit less sensitive to stuff it doesn't need to always react to.
16. Advanced AI changes, density of fog / rain should now have a impact on NPCs vision.
17. Weapon tweaks for AI, they should use their sidearms more often now.

+2 votes   reply to comment
grazegrabber
grazegrabber Apr 19 2014, 4:35am says:

The new pause screen is nice, much easier to navigate.
The sky is much, much better it's nice to see the clouds moving and the sun rays are really looking nice too. I also like the subtle DOF. I'm not a fan of DOF in SOC but you seem to have nailed it. Great job.
This is one of my favourite SOC mods. It looks fantastic, and it runs smoothly. I like higher tier muties when I'm ill equipped to deal with them easily.
I got to the railway and all the military(six?)had been killed by a Burer who was also dead, phew.

+2 votes     reply to comment
ketxxx Creator
ketxxx Apr 19 2014, 6:49am replied:

Glad you like it, things aren't quite as I want them yet but many loose ends are tied up with the official update. The next update will add even more dangers to the zone assuming I can get them working right.

Theres more to worry about in the zone than just Burers ;)

+2 votes   reply to comment
XStrelokX
XStrelokX Apr 12 2014, 2:37pm says:

For those who can't play this mod due the weak graphic card like me, just put the gamedata without replacing the bin folder files.
Enjoy, very nice mod.

+1 vote     reply to comment
Guest
Guest Apr 9 2014, 11:07am says:

This comment is currently awaiting admin approval, join now to view.

ketxxx Creator
ketxxx Apr 9 2014, 2:37pm replied:

They all gain experience through their actions in the zone, some will survive to higher ranks, the unworthy the zone will claim.

+1 vote   reply to comment
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