The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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TK build updates

News 2 comments

Alright, its been a while since a update so I figured I better let everyone know whats going on with TK before people start thinking its yet another abandoned mod.

Progress has been slow largely down to real life stuff, so I haven't been able to do as much as I would of liked to. I have some time again so I'll be doing as much as I can, I'll also get around to answering all the unanswered PMs I have when I can! :)

Anyway, heres what I've managed to cross off the todo list;

  • Fixed "Cannot build GAME Path" errors at the bar
  • Edited unique weapons so they are useful again
  • Fixed some unique weapons having the wrong sound path specified
  • Hopefully fixed Barkeep becoming hostile if the player has a bad reputation
  • Fixed NPC reputation behaviour toward the player
  • Edited the new zombie types so they have their own unique traits
  • Hopefully fixed some engine stalling when F1 grenades explode in small places

Thats it so far, I've resumed pushing forward in the game itself to get saves of each level so I can collect positional data for rain and wet surfaces effects. Oh, and I may release TK a little early as what remains to be done I can patch in.

When I get a chance I'll also upload some custom tools people will need if they want to make their own changes to TKs all.spawn.

Playtester build update

Playtester build update

News 0 comments

As title says, mostly a update for the playtesters but public to keep everybody in the loop.

Just some general thoughts, nothing particular

Just some general thoughts, nothing particular

News 4 comments

Heading says it all really, I ponder a lot on things so feel free to add your own thought on my thoughts.

Changing things up a bit

Changing things up a bit

News 4 comments

I know you are all waiting for that new build of TK I've talked about to be released but I'm not getting the time I hoped to finish it off so I'm changing...

We have a new opening for TK development

We have a new opening for TK development

News 2 comments

Familiar with creating tasks in stalker? Then you might enjoy this opening, read on for full details.

RSS feed Downloads
Activepearl ACDC compiler \ decompiler for TK

Activepearl ACDC compiler \ decompiler for TK

Full Version 0 comments

You will need this if trying to modify the upcoming release of TKs all.spawn

Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Patch 15 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Demo 10 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (40 - 50 of 424)
Guest
Guest

im having issues with the graphics the 1st time i started playing the mode it was all good but when i reloaded a save game ever sense even if i play a new game the entire graphics look glitched i cant see the condition of the items nor my health bar and the radar is really messy.

any idea what could cause this issue?

thanks and sorry for the english.

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ketxxx Creator
ketxxx

Without seeing a screenshot I can't say for certain but 2 things come to mind;

1. Your graphics card has decided to start overheating / start dying. Clean the card heatsink and fan of any dust and replace the thermal interface material, that should solve your issues if the card is just overheating.

2. The install files have become corrupt, uninstall stalker (remembering to delete the gamedata folder) then reinstall stalker and the mod.

Reply Good karma+2 votes
ketxxx Creator
ketxxx

General question, which is why I'm just dumping it here, how would people feel about having a OTs-27 instead of the GSH18?

Reply Good karma+1 vote
NanoAssassin
NanoAssassin

How many new weapons exactly are going to be present?

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ketxxx Creator
ketxxx

By the time the next build is released (which may or may not be the final build it depends on the time I have) compared to vanilla SoC there will be a total of 12 new weapons, not including restored weapons I have added that were cut from the retail version of SoC. I don't believe in adding weapons that I can't fit into the game in a plausible way. Theres no point in dumping a weapon into the game and just giving it to a trader to buy, somewhere in the game NPCs must also carry the weapon for continuity, variety, believability and game balancing reasons.

Reply Good karma+1 vote
NanoAssassin
NanoAssassin

Well that should be enough to atleast enjoy the game a bit more. But yeah I know what you mean, sometimes a little too much is bad.

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ketxxx Creator
ketxxx

Its a dirty copy/paste from weapons.ltx, but heres a full list of weapons the new build will have;

#include "w_bk74.ltx" - wood stock & grip AK74
#include "w_ak74.ltx"
#include "w_ak74u.ltx"
#include "w_fn2000.ltx"
#include "w_rpg7.ltx"
#include "w_knife.ltx"
#include "w_bolt.ltx"
#include "w_f1.ltx"
#include "w_rgd5.ltx"
#include "w_rg6.ltx"
#include "w_vintorez.ltx"
#include "w_lr300.ltx"
#include "w_mp5.ltx"
#include "w_p90.ltx"
#include "w_mac10.ltx"
#include "w_val.ltx"
#include "w_hkg3a3.ltx"
#include "w_mp7.ltx"
#include "w_gauss.ltx"
#include "w_groza.ltx"
#include "w_hpsa.ltx"
#include "w_pm.ltx"
#include "w_pb.ltx"
#include "w_walther.ltx"
#include "w_ups.ltx"
#include "w_fort.ltx"
#include "w_toz34.ltx"
#include "w_svd.ltx"
#include "w_svu.ltx"
#include "w_binoc.ltx"
#include "w_l85.ltx"
#include "w_bm16.ltx"
#include "w_spas12.ltx"
#include "w_wincheaster1300.ltx"
#include "w_mounted.ltx"
#include "w_colt1911.ltx"
#include "w_beretta.ltx"
#include "w_desert_eagle.ltx"
#include "w_sig220.ltx"
#include "w_sig550.ltx"
#include "w_abakan.ltx"
#include "w_g36.ltx"
#include "w_gp100.ltx"
#include "w_m1891_30_scope.ltx"
#include "W_57.ltx"
#include "w_march.ltx"
#include "w_m_134.ltx"
#include "w_bizon.ltx"
#include "gsh18.ltx"
#include "w_m79.ltx"

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NanoAssassin
NanoAssassin

Liking the list. Ill have some fun with the shooters.

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ketxxx Creator
ketxxx

You might not say that when you run into a NPC with a M79, they can blow your arse up too not just you blowing them up :p

Reply Good karma+1 vote
NanoAssassin
NanoAssassin

Ill just simply catch it with the russian chest and bounce it back to him.

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ketxxx Creator
ketxxx

lol, or you could use the tactic I've started using, sneak up to the NPCs with M79s forcing them to switch to their pistol, rendering them near harmless ;)

Reply Good karma+1 vote
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