The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Particle enhancements, fixes, & error corrections Crap guages & dials revamped Cheap/faked phong reflection
Blog RSS Feed Report abuse Latest News: TK Update 2/12/2014

3 comments by ketxxx on Dec 2nd, 2014

Evening stalkers, I know being what we are curiosity gets the better of us so heres a list of additions and changes TK has undergone over the last month or so.

- All new digital and analog PPE filters for night vision.
The new effects have been designed to match their respective real world counterparts as closely as possible. The effects also have a small amount of filter noise which doubles with the idea that radiation and general anomalous activity hard to see with the naked eye is more visible in different spectrums. These effects also have a very small amount of blur (it won't screw your eyes up, but should be noticeable still) to replicate typical filters that don't display a perfect crisp image.

- All new Infrared "Predator" filter
I created this filter to bridge what I perceived as a gap between no NV and 1st gen (analog) NV. As such IR can be found on some lower grade armors such as some military suits, merc suits, the unique bandit jacket etc. This effect also has a small amount of filter noise and blur, as well as a more limited effective range compared to NV when being used as a make-shift night device. Again, I've tried to create something true to its real world counterpart which means if you use this effect for too long it will make your eyes tired.

- New anomaly PPE effects
Still doing some work on these, but they make for a much more interesting experience. The Gravi anomaly PPE effect is one of the more interesting ones. As you approach a Gravi anomaly your vision will gradually start to blur and distort. I got the idea for this from the basic principles of a black hole \ neutron star, which is to say as gravity increases pressure mounts, things would start to look distorted before you eventually get spaghettified \ incinerated \ generally die a horrible horrible death. Basically, I looked at the Gravi anomaly and thought "Hey, its kind of a mini black hole or neutron star!" Real science FTW.

- Changed PPE anomaly & radiation effect radius
I done this to hopefully add more of a paranoia \ fear factor. I'm sure a lot of you have noticed by default that the zone doesn't exactly feel very dangerous as PPE effects only really become visible when you are in immediate danger, not so anymore. Now its quite possible to not be all that close to something that would imminently cause you death but you would start to see\"feel" the effects much sooner. As a side note, I also added more noise to the radiation PPE effect to mimic the "seeing stars" effect in your eyes when in areas of high radiation.

- Some general tweaks here and there
Nothing too much to write about this one, I just fixed some balancing issues with various things such as some stash locations being given out too often as a result of the stash system being entirely overhauled and changed along with things like adding better granularity for rainfall and description changes for various armors and equipment.

- Brand new rain texture
Probably the best rain you will see in any stalker game, I always hated the vanilla rain as it looked like lasers\wax streaks. I've never been too keen on my previous attempts to fix this issue either, but now I'll concede the rain probably looks as good as its going to without direct DLL and renderer hacks.

- Addressed a few general non-issues
Just X-Ray making some "rattling around" noises in its logs, it bugged me, so fixed them. Well, mostly.

Thats about it, theres some other stuff I'm working on but their only about 50% done at this point, such as a pretty cool death cam effect that should kick in when you die (yes, notice I said when, not if :p ) the effect works, but it doesn't work when I tie it to the player dying so I have to look at that.

Media RSS Feed Latest Video
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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (30 - 40 of 391)
Refragger
Refragger Jun 26 2014, 6:37pm says:

Hey Ket: Please make shot gun ammo more available for sale. The pellet kind.

+2 votes     reply to comment
Troppo32
Troppo32 Jul 25 2014, 5:35pm replied:

It takes a little work but you can "game" the system. Buy your ammo, do a hard save then exit and load the save. The Trader will be restocked. repeat as desired.

+3 votes     reply to comment
Refragger
Refragger Jul 25 2014, 8:36pm replied:

Cool, thanks. I'm not playing this mod now. Got fed up with
being shot up the back by neutrals, when I had done nothing
wrong. Went back to Lost Alpha, the new patch is out.

+2 votes     reply to comment
ketxxx Creator
ketxxx Jul 26 2014, 7:01am replied:

That is the rouge stalker feature, not every NPC likes and/or wants to be your friend. This is the zone, not kindergarten :p

+2 votes   reply to comment
ketxxx Creator
ketxxx Jun 27 2014, 7:53am replied:

Buckshot is already plentiful, bandits especially carry it. Also remember this is the zone, not modern warfare or COD :p

+3 votes   reply to comment
strelokgunslinger
strelokgunslinger Jun 24 2014, 10:09pm says:

I'll give this a try, also check if I can get ENB working with it

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 25 2014, 3:29am replied:

The controller at the start in cordon glitches and the ambient sound for that event with the controller loops

just to note..

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 25 2014, 3:31am replied:

dont worry my gamedata wasnt set to true... but doesnt really matter like you said there will be bugs

+2 votes     reply to comment
ketxxx Creator
ketxxx Jun 25 2014, 8:35am replied:

The controller audio loop is a vanilla glitch, exiting and reentering the level or hard saving and reloading fixes it in most cases

+3 votes   reply to comment
strelokgunslinger
strelokgunslinger Jun 26 2014, 4:49pm replied:

yeah I reckoned it would have been that

+2 votes     reply to comment
Refragger
Refragger Jun 15 2014, 10:56pm says:

Ket, thanks for the mod. Am enjoying it. Did you mention blowouts?
Am not seeing any. Also, do you think I could slip in a repair kit mod,
without causing problems?

+2 votes     reply to comment
ketxxx Creator
ketxxx Jun 17 2014, 7:07am replied:

Blowouts aren't in the RC build. You can try injecting a repair kit mod but I've found their either flaky or you have to use them from the main menu which is catastrophically immersion breaking which is why TK doesn't have repair kits. ;)

+2 votes   reply to comment
Refragger
Refragger Jun 17 2014, 6:01pm replied:

Thanks again. New question: Why are some soldiers neutral to
me? Is that a glitch? Don't get me wrong, I like it.

+2 votes     reply to comment
ketxxx Creator
ketxxx Jun 20 2014, 9:41am replied:

No thats not a glitch, a NPCs attitude towards you is dynamic based on their reputation and your own. In a nutshell, its not a good idea to always ignore NPCs who are in need of medical help or a extra gun... word will eventually get around ;)

+2 votes   reply to comment
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