The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Once again, messing with ground terrain ....and now for those technical difficulties More refined water effect
Blog RSS Feed Report abuse Latest News: We have a new opening for TK development

2 comments by ketxxx on Apr 16th, 2015

Before going in to too much detail about what needs doing I will describe the role that is open. In short I'm looking for anyone who would like to let their creativity flow, is familiar with creating tasks\quests\missions (whatever you want to call them) in stalker, and has basic scripting knowledge (not essential, but may be required) will likely enjoy this role. I'm trying to get one or two people in for this to help save time to get the final TK build out the door sooner, for now lets say there are 2 openings.

Alright, heres a bit more detail. I decided that adding in some new tasks giving certain unused NPCs more of a role in the game might be something people would like. A preliminary list of NPCs to be given more of a role within the game would be;

Loners:
Nimble
Wolf
Fanatic
Fox
Guide
Master
Father Diodor
Tolik
Scarecrow

Military:
Ratcatcher
Major Kuznetsov

Duty:
Warrant Officer
Captain Ivanstov
Petrenko

Freedom:
Chef
Max
Cap
Screw
Murk

Mercs:
Wolfhound

This list is certainly not set in stone and its quite likely for loners and freedom that some of those will be cut. The tasks given to these NPCs can be whatever you want as long as continuity for that NPC and/or faction they are a member of is maintained. You could even have a to and fro between some of these NPCs of some kind if you wish.

If not wanting to offer your services for this opening yourself but know somebody who may be interested in this then by all means point them in this direction.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (30 - 40 of 416)
Guest
Guest Sep 16 2014, 5:05am says:

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ketxxx Creator
ketxxx Sep 16 2014, 7:46am replied:

TK has a dynamic life, this is by design so no two people have the same experience. This dynamic life can, and will, do whatever it wants. Sometimes mutants will win a fight, sometimes the NPCs will, other times the mutants might decide to just go hunt and kill each other (each mutant "faction" has mutants it hates and likes) and sometimes the military might decide to go and conduct a raid on the rookie camp. Those are just some variations I know of that can happen at the very start, theres certainly nothing biased about a unpredictable experience. Even if you were to just stand stilland observe things the dynamic life would happen all around you.

+1 vote   reply to comment
Guest
Guest Sep 6 2014, 2:23pm says:

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ketxxx Creator
ketxxx Sep 6 2014, 4:46pm replied:

Without seeing a screenshot I can't say for certain but 2 things come to mind;

1. Your graphics card has decided to start overheating / start dying. Clean the card heatsink and fan of any dust and replace the thermal interface material, that should solve your issues if the card is just overheating.

2. The install files have become corrupt, uninstall stalker (remembering to delete the gamedata folder) then reinstall stalker and the mod.

+2 votes   reply to comment
ketxxx Creator
ketxxx Sep 3 2014, 4:30pm says:

General question, which is why I'm just dumping it here, how would people feel about having a OTs-27 instead of the GSH18?

+1 vote   reply to comment
NanoAssassin
NanoAssassin Aug 31 2014, 3:08am says:

How many new weapons exactly are going to be present?

+1 vote     reply to comment
ketxxx Creator
ketxxx Aug 31 2014, 7:53am replied:

By the time the next build is released (which may or may not be the final build it depends on the time I have) compared to vanilla SoC there will be a total of 12 new weapons, not including restored weapons I have added that were cut from the retail version of SoC. I don't believe in adding weapons that I can't fit into the game in a plausible way. Theres no point in dumping a weapon into the game and just giving it to a trader to buy, somewhere in the game NPCs must also carry the weapon for continuity, variety, believability and game balancing reasons.

+1 vote   reply to comment
NanoAssassin
NanoAssassin Aug 31 2014, 1:06pm replied:

Well that should be enough to atleast enjoy the game a bit more. But yeah I know what you mean, sometimes a little too much is bad.

+1 vote     reply to comment
ketxxx Creator
ketxxx Aug 31 2014, 3:46pm replied:

Its a dirty copy/paste from weapons.ltx, but heres a full list of weapons the new build will have;

#include "w_bk74.ltx" - wood stock & grip AK74
#include "w_ak74.ltx"
#include "w_ak74u.ltx"
#include "w_fn2000.ltx"
#include "w_rpg7.ltx"
#include "w_knife.ltx"
#include "w_bolt.ltx"
#include "w_f1.ltx"
#include "w_rgd5.ltx"
#include "w_rg6.ltx"
#include "w_vintorez.ltx"
#include "w_lr300.ltx"
#include "w_mp5.ltx"
#include "w_p90.ltx"
#include "w_mac10.ltx"
#include "w_val.ltx"
#include "w_hkg3a3.ltx"
#include "w_mp7.ltx"
#include "w_gauss.ltx"
#include "w_groza.ltx"
#include "w_hpsa.ltx"
#include "w_pm.ltx"
#include "w_pb.ltx"
#include "w_walther.ltx"
#include "w_ups.ltx"
#include "w_fort.ltx"
#include "w_toz34.ltx"
#include "w_svd.ltx"
#include "w_svu.ltx"
#include "w_binoc.ltx"
#include "w_l85.ltx"
#include "w_bm16.ltx"
#include "w_spas12.ltx"
#include "w_wincheaster1300.ltx"
#include "w_mounted.ltx"
#include "w_colt1911.ltx"
#include "w_beretta.ltx"
#include "w_desert_eagle.ltx"
#include "w_sig220.ltx"
#include "w_sig550.ltx"
#include "w_abakan.ltx"
#include "w_g36.ltx"
#include "w_gp100.ltx"
#include "w_m1891_30_scope.ltx"
#include "W_57.ltx"
#include "w_march.ltx"
#include "w_m_134.ltx"
#include "w_bizon.ltx"
#include "gsh18.ltx"
#include "w_m79.ltx"

+1 vote   reply to comment
NanoAssassin
NanoAssassin Sep 1 2014, 2:02am replied:

Liking the list. Ill have some fun with the shooters.

+1 vote     reply to comment
ketxxx Creator
ketxxx Sep 1 2014, 8:31pm replied:

You might not say that when you run into a NPC with a M79, they can blow your arse up too not just you blowing them up :p

+1 vote   reply to comment
NanoAssassin
NanoAssassin Sep 4 2014, 1:47am replied:

Ill just simply catch it with the russian chest and bounce it back to him.

+2 votes     reply to comment
ketxxx Creator
ketxxx Sep 12 2014, 4:52pm replied:

lol, or you could use the tactic I've started using, sneak up to the NPCs with M79s forcing them to switch to their pistol, rendering them near harmless ;)

+1 vote   reply to comment
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