The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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New Zombies Once again, messing with ground terrain ....and now for those technical difficulties
Blog RSS Feed Report abuse Latest News: Just some general thoughts, nothing particular

4 comments by ketxxx on Jun 29th, 2015

Alright, where to start I guess... but before I do I'll make it clear now that what I notice I don't in the slightest think is anything thats been directly taken from me, I just don't believe in coincidence either so I'll leave it up to you to draw you're own conclusions.

Now, the few things that bug me hit quite close to home due to I guess what would be considered the relatively high popularity of TK for a mod, to that end it brings me nicely to my first ponderance. Some of you may remember me talking long ago about possibly creating a expansion I named Ground Zero that was going to be a expansion on TK for SoC that I annonced at a time when all that was known about the next upcoming Metal Gear was that it was going to be Metal Gear, a long time passed, and the full name for Metal Gear was announced: Metal Gear Ground Zeroes, now I'm certainly not saying the name for a expansion I considered making was poached, but that sub heading is awful close and as I said, I don't beleive in coincidence.

The next thing is TTK, better known as The Taken King expansion for Destiny (Destiny sucks btw, don't buy it), again I'm not saying TK was poached because it looked cool (and it does, thats why I chose the letters TK :p ) and somebody just thought "Hey lets put a extra "T" in there so its less obvious" but those things are awful close too... I mean if you look around (I haven't, so hey, I could be wrong) with the exception of Ground Zeroes and TTK what other games do you know of that use things like TK and Ground Zero oh so closely matching the names I thought up? Likely similar minds thinking similar things, but its interesting enough for me to think "Hmmm... maybe?" with a squinty WTF suspicious look.

Anyway, I think the playtester build of TK is almost fully vetted, it looks like I may have to sort the SoC story out myself so I'm just debating if I do that then release TK as final with a add-on for blowouts when its ready or release 2 minor updates addressing both of those things. Make no mistake, everything is almost done now, CTP implementation is almost done, all known kinks and bugs should now be worked out, and everything is about as optimised as it can be, visually theres nothing left for X-Ray to give just tweaks here and there.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (30 - 40 of 413)
Guest
Guest Sep 6 2014, 2:23pm says:

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ketxxx Creator
ketxxx Sep 6 2014, 4:46pm replied:

Without seeing a screenshot I can't say for certain but 2 things come to mind;

1. Your graphics card has decided to start overheating / start dying. Clean the card heatsink and fan of any dust and replace the thermal interface material, that should solve your issues if the card is just overheating.

2. The install files have become corrupt, uninstall stalker (remembering to delete the gamedata folder) then reinstall stalker and the mod.

+2 votes   reply to comment
ketxxx Creator
ketxxx Sep 3 2014, 4:30pm says:

General question, which is why I'm just dumping it here, how would people feel about having a OTs-27 instead of the GSH18?

+1 vote   reply to comment
NanoAssassin Online
NanoAssassin Aug 31 2014, 3:08am says:

How many new weapons exactly are going to be present?

+1 vote     reply to comment
ketxxx Creator
ketxxx Aug 31 2014, 7:53am replied:

By the time the next build is released (which may or may not be the final build it depends on the time I have) compared to vanilla SoC there will be a total of 12 new weapons, not including restored weapons I have added that were cut from the retail version of SoC. I don't believe in adding weapons that I can't fit into the game in a plausible way. Theres no point in dumping a weapon into the game and just giving it to a trader to buy, somewhere in the game NPCs must also carry the weapon for continuity, variety, believability and game balancing reasons.

+1 vote   reply to comment
NanoAssassin Online
NanoAssassin Aug 31 2014, 1:06pm replied:

Well that should be enough to atleast enjoy the game a bit more. But yeah I know what you mean, sometimes a little too much is bad.

+1 vote     reply to comment
ketxxx Creator
ketxxx Aug 31 2014, 3:46pm replied:

Its a dirty copy/paste from weapons.ltx, but heres a full list of weapons the new build will have;

#include "w_bk74.ltx" - wood stock & grip AK74
#include "w_ak74.ltx"
#include "w_ak74u.ltx"
#include "w_fn2000.ltx"
#include "w_rpg7.ltx"
#include "w_knife.ltx"
#include "w_bolt.ltx"
#include "w_f1.ltx"
#include "w_rgd5.ltx"
#include "w_rg6.ltx"
#include "w_vintorez.ltx"
#include "w_lr300.ltx"
#include "w_mp5.ltx"
#include "w_p90.ltx"
#include "w_mac10.ltx"
#include "w_val.ltx"
#include "w_hkg3a3.ltx"
#include "w_mp7.ltx"
#include "w_gauss.ltx"
#include "w_groza.ltx"
#include "w_hpsa.ltx"
#include "w_pm.ltx"
#include "w_pb.ltx"
#include "w_walther.ltx"
#include "w_ups.ltx"
#include "w_fort.ltx"
#include "w_toz34.ltx"
#include "w_svd.ltx"
#include "w_svu.ltx"
#include "w_binoc.ltx"
#include "w_l85.ltx"
#include "w_bm16.ltx"
#include "w_spas12.ltx"
#include "w_wincheaster1300.ltx"
#include "w_mounted.ltx"
#include "w_colt1911.ltx"
#include "w_beretta.ltx"
#include "w_desert_eagle.ltx"
#include "w_sig220.ltx"
#include "w_sig550.ltx"
#include "w_abakan.ltx"
#include "w_g36.ltx"
#include "w_gp100.ltx"
#include "w_m1891_30_scope.ltx"
#include "W_57.ltx"
#include "w_march.ltx"
#include "w_m_134.ltx"
#include "w_bizon.ltx"
#include "gsh18.ltx"
#include "w_m79.ltx"

+1 vote   reply to comment
NanoAssassin Online
NanoAssassin Sep 1 2014, 2:02am replied:

Liking the list. Ill have some fun with the shooters.

+1 vote     reply to comment
ketxxx Creator
ketxxx Sep 1 2014, 8:31pm replied:

You might not say that when you run into a NPC with a M79, they can blow your arse up too not just you blowing them up :p

+1 vote   reply to comment
NanoAssassin Online
NanoAssassin Sep 4 2014, 1:47am replied:

Ill just simply catch it with the russian chest and bounce it back to him.

+2 votes     reply to comment
ketxxx Creator
ketxxx Sep 12 2014, 4:52pm replied:

lol, or you could use the tactic I've started using, sneak up to the NPCs with M79s forcing them to switch to their pistol, rendering them near harmless ;)

+1 vote   reply to comment
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