The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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6 comments by ketxxx on Jan 20th, 2015

Its been a long road, at times utterly infuriating, but the years in the making (about 9 years now) fabled final build of TK - Singularity is finally on the horizon. The old saying its about the journey and not the destination is indeed true, this project has taken far longer to see out than I could of ever imagined but the more I dug the more I found just how half arsed and incomplete the retail release of SoC was, and we deserved better than that, much better.

Thats why I've kept at it, I was not going to let SoC die the undignified death the devs condemned it to - one man in particular at the old GSC (theres your first hint!) who sold out, and another who just did everything he could to castrate and ruin Stalker. The good news is the latter of these men would have karma get him as he likely found himself out of a job for at least a while when THQ sunk (theres your last hint readers!). Google should help you piece the clues together ;)

Anyway, I'm getting a little ahead of myself now theres a few more news updates to come before the project is fully tied up with a neat bow so I'll save the nostalgic stuff for that very final news entry. To date here is what is being worked on before the playtesters get to put TK through its paces and a few other things in general before all of you will get it, I want to be sure all known bugs are dealt with to deliver the best possible experience right out of the gate.

- Revamped story
Yes, this has been something I was never sure if it would make it into the final build due to time but I have instead found somebody who is willing to revamp the SoC story, build up the background, put some Zone "lore" in for all the diehards, fix continuity problems and generally make the story massively improved. You all owe CrimsonBloodGaming a beer, and possibly d4v33edz too ;)

- (possibly) New main menu
Even I don't know what this is going to be, its something hopefully d4v33edz is going to be doing. It'll give a nice fresh face to a main menu thats always screamed "beta" where to be honest I've just not had the willpower myself to create something nice with all the other texture work I've done. dav33edz knows the score though I'm sure if he does do it it'll be good, certainly better than my kinda lazy attempts.

- Re-enabled PDA news feed
This is something I'm looking into, its never been that clear to me exactly what needs doing to re-enable this feature but then again I've never looked at it that closely. If its what I think it may be though, its a easy feature to add back in and it'll really make you feel like a part of the zone seeing all that PDA chatter.

- Added artifact activation with overhauled particles
You can see a video of this in the videos section, its something I just added as a way to have a little fun without breaking the "lore" of the Zone, but at the same time it can also be argued this feature is tactical. Got a big area of enemies or mutants to clear out and not much ammo? Activate a artifact and place it down then lure your victims to their horrific death :) As for the particles, I've literally gone through every_single_particle_effect in particles.xr, overhauling and optimising every single one.

The last thing to do is the blowouts but before tackling this feature I want to be absolutely sure everything else is rock solid stable thats why its being left until last

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (30 - 40 of 397)
Troppo32
Troppo32 Jul 24 2014, 10:06pm says:

Tried playing Dezowave's Stalker Alpha but since nothing happens, it was boring; also a crash prone as the original Shoc.

Found KET 2Zero and, I have to say, it is gorgeous and I like that there are loads of enemies and good loot. I am glad you kept working on it.

The one tweak I like to make to my games is to modify the weight limit. In all other releases/mods, I did the following:

max_walk_weight in actor.ltx
add inv_max_weight =xxx under it.
and
max_weight in system.ltx
max_ruck in system.ltx

This does not work in KET. Is there a new line I need to change?

+2 votes     reply to comment
ketxxx Creator Online
ketxxx Jul 26 2014, 7:05am replied:

Forgot to say, when you take your armour off exit the inventory screen, then put your armour back on.

+2 votes   reply to comment
ketxxx Creator Online
ketxxx Jul 26 2014, 6:58am replied:

TK also has PBS (pocket bonus system) that grants the wearer various carry weight bonuses depending on the armour. Try unequipping your armour then equipping it.

+2 votes   reply to comment
Guest
Guest Jul 30 2014, 6:19pm replied:

Did not work

+1 vote     reply to comment
ketxxx Creator Online
ketxxx Aug 4 2014, 6:26pm replied:

Thats not exactly explanatory is it? How do you expect anyone to help with something as ridiculously vague as that?

+2 votes   reply to comment
Refragger
Refragger Jun 26 2014, 6:37pm says:

Hey Ket: Please make shot gun ammo more available for sale. The pellet kind.

+2 votes     reply to comment
Troppo32
Troppo32 Jul 25 2014, 5:35pm replied:

It takes a little work but you can "game" the system. Buy your ammo, do a hard save then exit and load the save. The Trader will be restocked. repeat as desired.

+3 votes     reply to comment
Refragger
Refragger Jul 25 2014, 8:36pm replied:

Cool, thanks. I'm not playing this mod now. Got fed up with
being shot up the back by neutrals, when I had done nothing
wrong. Went back to Lost Alpha, the new patch is out.

+2 votes     reply to comment
ketxxx Creator Online
ketxxx Jul 26 2014, 7:01am replied:

That is the rouge stalker feature, not every NPC likes and/or wants to be your friend. This is the zone, not kindergarten :p

+2 votes   reply to comment
ketxxx Creator Online
ketxxx Jun 27 2014, 7:53am replied:

Buckshot is already plentiful, bandits especially carry it. Also remember this is the zone, not modern warfare or COD :p

+3 votes   reply to comment
strelokgunslinger
strelokgunslinger Jun 24 2014, 10:09pm says:

I'll give this a try, also check if I can get ENB working with it

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 25 2014, 3:29am replied:

The controller at the start in cordon glitches and the ambient sound for that event with the controller loops

just to note..

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 25 2014, 3:31am replied:

dont worry my gamedata wasnt set to true... but doesnt really matter like you said there will be bugs

+2 votes     reply to comment
ketxxx Creator Online
ketxxx Jun 25 2014, 8:35am replied:

The controller audio loop is a vanilla glitch, exiting and reentering the level or hard saving and reloading fixes it in most cases

+3 votes   reply to comment
strelokgunslinger
strelokgunslinger Jun 26 2014, 4:49pm replied:

yeah I reckoned it would have been that

+2 votes     reply to comment
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