The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Once again, messing with ground terrain ....and now for those technical difficulties More refined water effect
Blog RSS Feed Report abuse Latest News: Final build TK update

8 comments by ketxxx on Mar 4th, 2015

My spidey senses are tingling, seems like a fair few people are checking TKs mod page lately so I'm guessing thats down to wanting to know whats going on with the final build of TK. No need to wait any longer, heres whats going on.

The final TK build is playtester ready, but theres a few aspects that are needing to be finished and integrated so I'm using that time to upgrade some of the shader visual features. Is there anything with the final build I toyed with adding but won't make the final build? Of course, just like any development cycle different ideas are tried out and some things just don't make it to the final build. I am happy to say however that those cut ideas are very few and very far between. Perhaps someone will want to make a addon for TK putting the few things I've decided to leave out in, who knows, I have built TK with the intentions that others might want to take it as a solid base to expand upon after all.

So with that said by the time the playtesters get to put the final build through its paces (which if everything goes to schedule will be about this coming Monday) these will be the things that will still need to be finished;

- Add rewritten story & character profiles (crimson)
- Add blowouts

Everything else will be in place, new main menu and all (d4v33edz). Which means as soon as the story and characters are done along with the blowouts being implemented and tested the final build will at that time be given a public release.

The finish line is in sight now guys ;)

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (30 - 40 of 410)
TLKwarrior
TLKwarrior Aug 31 2014, 3:08am says:

How many new weapons exactly are going to be present?

+1 vote     reply to comment
ketxxx Creator
ketxxx Aug 31 2014, 7:53am replied:

By the time the next build is released (which may or may not be the final build it depends on the time I have) compared to vanilla SoC there will be a total of 12 new weapons, not including restored weapons I have added that were cut from the retail version of SoC. I don't believe in adding weapons that I can't fit into the game in a plausible way. Theres no point in dumping a weapon into the game and just giving it to a trader to buy, somewhere in the game NPCs must also carry the weapon for continuity, variety, believability and game balancing reasons.

+1 vote   reply to comment
TLKwarrior
TLKwarrior Aug 31 2014, 1:06pm replied:

Well that should be enough to atleast enjoy the game a bit more. But yeah I know what you mean, sometimes a little too much is bad.

+1 vote     reply to comment
ketxxx Creator
ketxxx Aug 31 2014, 3:46pm replied:

Its a dirty copy/paste from weapons.ltx, but heres a full list of weapons the new build will have;

#include "w_bk74.ltx" - wood stock & grip AK74
#include "w_ak74.ltx"
#include "w_ak74u.ltx"
#include "w_fn2000.ltx"
#include "w_rpg7.ltx"
#include "w_knife.ltx"
#include "w_bolt.ltx"
#include "w_f1.ltx"
#include "w_rgd5.ltx"
#include "w_rg6.ltx"
#include "w_vintorez.ltx"
#include "w_lr300.ltx"
#include "w_mp5.ltx"
#include "w_p90.ltx"
#include "w_mac10.ltx"
#include "w_val.ltx"
#include "w_hkg3a3.ltx"
#include "w_mp7.ltx"
#include "w_gauss.ltx"
#include "w_groza.ltx"
#include "w_hpsa.ltx"
#include "w_pm.ltx"
#include "w_pb.ltx"
#include "w_walther.ltx"
#include "w_ups.ltx"
#include "w_fort.ltx"
#include "w_toz34.ltx"
#include "w_svd.ltx"
#include "w_svu.ltx"
#include "w_binoc.ltx"
#include "w_l85.ltx"
#include "w_bm16.ltx"
#include "w_spas12.ltx"
#include "w_wincheaster1300.ltx"
#include "w_mounted.ltx"
#include "w_colt1911.ltx"
#include "w_beretta.ltx"
#include "w_desert_eagle.ltx"
#include "w_sig220.ltx"
#include "w_sig550.ltx"
#include "w_abakan.ltx"
#include "w_g36.ltx"
#include "w_gp100.ltx"
#include "w_m1891_30_scope.ltx"
#include "W_57.ltx"
#include "w_march.ltx"
#include "w_m_134.ltx"
#include "w_bizon.ltx"
#include "gsh18.ltx"
#include "w_m79.ltx"

+1 vote   reply to comment
TLKwarrior
TLKwarrior Sep 1 2014, 2:02am replied:

Liking the list. Ill have some fun with the shooters.

+1 vote     reply to comment
ketxxx Creator
ketxxx Sep 1 2014, 8:31pm replied:

You might not say that when you run into a NPC with a M79, they can blow your arse up too not just you blowing them up :p

+1 vote   reply to comment
TLKwarrior
TLKwarrior Sep 4 2014, 1:47am replied:

Ill just simply catch it with the russian chest and bounce it back to him.

+2 votes     reply to comment
ketxxx Creator
ketxxx Sep 12 2014, 4:52pm replied:

lol, or you could use the tactic I've started using, sneak up to the NPCs with M79s forcing them to switch to their pistol, rendering them near harmless ;)

+1 vote   reply to comment
grazegrabber
grazegrabber Jul 28 2014, 11:59am says:

This mod is just fantastic the more I play the more I notice. The attention to detail is astounding. I never realised until I had spent a good few hours in this zone just how good it is.
It looks beautiful but it'll kill you in 10 seconds flat.

+2 votes     reply to comment
ketxxx Creator
ketxxx Jul 29 2014, 8:58pm replied:

If you like the RC build just wait until the final build I've managed to eek even more out of X-Ray and gameplay aspects. Theres more shader visuals being worked on too the whole point in TK is to present a "finished" version of SoC, it makes no attempt to copy any alpha or beta formula.

+4 votes   reply to comment
Refragger
Refragger Jul 26 2014, 10:30am says:

Understood. I read it before. And that's the way it would be in real life.

+2 votes     reply to comment
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