The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

Image RSS Feed Latest Screens
Particle enhancements, fixes, & error corrections Crap guages & dials revamped Cheap/faked phong reflection
Blog RSS Feed Report abuse Latest News: TK Update 2/12/2014

3 comments by ketxxx on Dec 2nd, 2014

Evening stalkers, I know being what we are curiosity gets the better of us so heres a list of additions and changes TK has undergone over the last month or so.

- All new digital and analog PPE filters for night vision.
The new effects have been designed to match their respective real world counterparts as closely as possible. The effects also have a small amount of filter noise which doubles with the idea that radiation and general anomalous activity hard to see with the naked eye is more visible in different spectrums. These effects also have a very small amount of blur (it won't screw your eyes up, but should be noticeable still) to replicate typical filters that don't display a perfect crisp image.

- All new Infrared "Predator" filter
I created this filter to bridge what I perceived as a gap between no NV and 1st gen (analog) NV. As such IR can be found on some lower grade armors such as some military suits, merc suits, the unique bandit jacket etc. This effect also has a small amount of filter noise and blur, as well as a more limited effective range compared to NV when being used as a make-shift night device. Again, I've tried to create something true to its real world counterpart which means if you use this effect for too long it will make your eyes tired.

- New anomaly PPE effects
Still doing some work on these, but they make for a much more interesting experience. The Gravi anomaly PPE effect is one of the more interesting ones. As you approach a Gravi anomaly your vision will gradually start to blur and distort. I got the idea for this from the basic principles of a black hole \ neutron star, which is to say as gravity increases pressure mounts, things would start to look distorted before you eventually get spaghettified \ incinerated \ generally die a horrible horrible death. Basically, I looked at the Gravi anomaly and thought "Hey, its kind of a mini black hole or neutron star!" Real science FTW.

- Changed PPE anomaly & radiation effect radius
I done this to hopefully add more of a paranoia \ fear factor. I'm sure a lot of you have noticed by default that the zone doesn't exactly feel very dangerous as PPE effects only really become visible when you are in immediate danger, not so anymore. Now its quite possible to not be all that close to something that would imminently cause you death but you would start to see\"feel" the effects much sooner. As a side note, I also added more noise to the radiation PPE effect to mimic the "seeing stars" effect in your eyes when in areas of high radiation.

- Some general tweaks here and there
Nothing too much to write about this one, I just fixed some balancing issues with various things such as some stash locations being given out too often as a result of the stash system being entirely overhauled and changed along with things like adding better granularity for rainfall and description changes for various armors and equipment.

- Brand new rain texture
Probably the best rain you will see in any stalker game, I always hated the vanilla rain as it looked like lasers\wax streaks. I've never been too keen on my previous attempts to fix this issue either, but now I'll concede the rain probably looks as good as its going to without direct DLL and renderer hacks.

- Addressed a few general non-issues
Just X-Ray making some "rattling around" noises in its logs, it bugged me, so fixed them. Well, mostly.

Thats about it, theres some other stuff I'm working on but their only about 50% done at this point, such as a pretty cool death cam effect that should kick in when you die (yes, notice I said when, not if :p ) the effect works, but it doesn't work when I tie it to the player dying so I have to look at that.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (20 - 30 of 391)
Refragger
Refragger Jul 26 2014, 10:30am says:

Understood. I read it before. And that's the way it would be in real life.

+2 votes     reply to comment
Troppo32
Troppo32 Jul 24 2014, 10:06pm says:

Tried playing Dezowave's Stalker Alpha but since nothing happens, it was boring; also a crash prone as the original Shoc.

Found KET 2Zero and, I have to say, it is gorgeous and I like that there are loads of enemies and good loot. I am glad you kept working on it.

The one tweak I like to make to my games is to modify the weight limit. In all other releases/mods, I did the following:

max_walk_weight in actor.ltx
add inv_max_weight =xxx under it.
and
max_weight in system.ltx
max_ruck in system.ltx

This does not work in KET. Is there a new line I need to change?

+2 votes     reply to comment
ketxxx Creator
ketxxx Jul 26 2014, 7:05am replied:

Forgot to say, when you take your armour off exit the inventory screen, then put your armour back on.

+2 votes   reply to comment
ketxxx Creator
ketxxx Jul 26 2014, 6:58am replied:

TK also has PBS (pocket bonus system) that grants the wearer various carry weight bonuses depending on the armour. Try unequipping your armour then equipping it.

+2 votes   reply to comment
Guest
Guest Jul 30 2014, 6:19pm replied:

Did not work

+1 vote     reply to comment
ketxxx Creator
ketxxx Aug 4 2014, 6:26pm replied:

Thats not exactly explanatory is it? How do you expect anyone to help with something as ridiculously vague as that?

+2 votes   reply to comment
Refragger
Refragger Jun 26 2014, 6:37pm says:

Hey Ket: Please make shot gun ammo more available for sale. The pellet kind.

+2 votes     reply to comment
Troppo32
Troppo32 Jul 25 2014, 5:35pm replied:

It takes a little work but you can "game" the system. Buy your ammo, do a hard save then exit and load the save. The Trader will be restocked. repeat as desired.

+3 votes     reply to comment
Refragger
Refragger Jul 25 2014, 8:36pm replied:

Cool, thanks. I'm not playing this mod now. Got fed up with
being shot up the back by neutrals, when I had done nothing
wrong. Went back to Lost Alpha, the new patch is out.

+2 votes     reply to comment
ketxxx Creator
ketxxx Jul 26 2014, 7:01am replied:

That is the rouge stalker feature, not every NPC likes and/or wants to be your friend. This is the zone, not kindergarten :p

+2 votes   reply to comment
ketxxx Creator
ketxxx Jun 27 2014, 7:53am replied:

Buckshot is already plentiful, bandits especially carry it. Also remember this is the zone, not modern warfare or COD :p

+3 votes   reply to comment
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