The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to texture replacements / enhancements for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul - all without breaking the story. I want to deliver a mod which anyone who plays it will have their breath literally taken away by its sheer quality, attention to detail, and being the only mod players may well have to keep a spare pair of pants handy!

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Blog RSS Feed Report abuse Latest News: Final path TK will take

6 comments by ketxxx on Jun 3rd, 2014

Alright, after much contemplation and feedback from all of you I've decided on the path TK will take and what I have planned for future mods.

So, lets begin with TK and where its heading.

A lot of you have probably noticed with the RC build that its very stable, is virtually bugless save vanilla problems theres no real fix for (such as controller animation CTD). For the most part TK has met the initial design brief I laid out for it, which was to bring cut features back, vastly expand on existing content, and generally overhaul everything from graphics and gameplay to AI, all without messing with the existing story.

I made things hard for myself, working within existing boundaries is far more difficult than just slapping extra bits and pieces on. I think the results speak for themselves though, if theres a single aspect of TK thats unbalanced I don't know about it.

Heres what I've decided to do; I will finish the remaining loose ends of TK, completing the original design brief in the process. I will also overhaul the entire mod to make sure its as lean as possible in both operation and execution and TK will be duly updated with DS2.0 when released. If I can make TK a little more friendly to less powerful systems I will and once I have done all of that I will release it as TK: Singularity with that fabled "final build" tag.

TK was always meant to be the ultimate completion mod for SoC, and it will be just that.

Whats planned for the future after TK?

Well, I'm already working on the future. Currently I've started some work on a Lost Alpha mod that for the moment has the title Ground Zero: Liberation. I haven't decided if I will give it its own mod page yet or just use the TK mod page for it. Due to how incredibly bugged LA currently is I'm not even going to bother changing many advanced things until the game has had at least 3-4 patches, but that doesn't mean what I'm currently doing isn't significant - it is. I'm retexturing the entirety of LA which at this time is probably about 60% complete and the textures are based on a purely vanilla LA so they will slot right in. You can expect the zone to be a much more ominous place to explore as well as a far more beautiful place.

For now, I will leave you with a teasing screenshot of one of the retexturing aspects that are complete - the water. You can see a full HD image here;

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TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (20 - 30 of 362)
grazegrabber Apr 19 2014, 4:35am says:

The new pause screen is nice, much easier to navigate.
The sky is much, much better it's nice to see the clouds moving and the sun rays are really looking nice too. I also like the subtle DOF. I'm not a fan of DOF in SOC but you seem to have nailed it. Great job.
This is one of my favourite SOC mods. It looks fantastic, and it runs smoothly. I like higher tier muties when I'm ill equipped to deal with them easily.
I got to the railway and all the military(six?)had been killed by a Burer who was also dead, phew.

+2 votes     reply to comment
ketxxx Apr 19 2014, 6:49am replied:

Glad you like it, things aren't quite as I want them yet but many loose ends are tied up with the official update. The next update will add even more dangers to the zone assuming I can get them working right.

Theres more to worry about in the zone than just Burers ;)

+2 votes     reply to comment
XStrelokX Apr 12 2014, 2:37pm says:

For those who can't play this mod due the weak graphic card like me, just put the gamedata without replacing the bin folder files.
Enjoy, very nice mod.

+1 vote     reply to comment
Guest Apr 9 2014, 11:07am says:

This comment is currently awaiting admin approval, join now to view.

ketxxx Apr 9 2014, 2:37pm replied:

They all gain experience through their actions in the zone, some will survive to higher ranks, the unworthy the zone will claim.

+1 vote     reply to comment
digitaloctopus Apr 27 2014, 6:08am replied:

Your processor and GPU are weak - both of them should be twice the power if you want to play games without lag (and with dynamic lighting, AA, detailed shadows and anisotropic filtering on full)

+1 vote     reply to comment
ketxxx Apr 4 2014, 6:07am replied:

Read the user manual. The problem is your weak graphics card. AI doesn't ignore controller, when the NPCs see it they shoot, they react line of sight not by having a magical 6th sense like in vanilla.

+1 vote     reply to comment
Frostelis Apr 4 2014, 11:32am replied:

But.. I can play Assassin's Creed Black flag on High settings, Max Payne 3 on Maximum settings as well as Dead Space 3, Shogun 2 and so on On High/Max Settings and many other ALOT newer games than stalker

What's up with the mod that it makes such horrible lag? Is it the textures? Can I turn back to the old view/ which doesnt hog so much computer resources and just enjoy the mod?

That's the first Mod Along with Misery 2.1 for stalker cop that my pc cant handle on max

+1 vote     reply to comment
Frostelis Apr 4 2014, 11:46am replied:

Well anyways I suppose i cant enjoy it either way, thanks for the answer

+1 vote     reply to comment
ketxxx Apr 4 2014, 12:23pm replied:

Your GPU is just pants, the games you mention are all console ports so don't challenge any PC, TK utilises X-Ray to its fullest which means you need at least a halfway decent GPU. Things will probably be playable if you turn off global illumination and use the included R2 renderer with the lowest grass draw distance.

+1 vote     reply to comment
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