The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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2 comments by ketxxx on Sep 12th, 2014

Not been long since the other update has it? ;) I've had a bit more free time recently than normal so I've been able to crack on with TK. The latest batch of changes are largely "under the hood" changes but I'm sure there are many out there who will appreciate the changes made.

- Adjusted impact force of bullets and grenades by caliber. This should result in much more realistic reactions from NPCs when hit \ head-shotting, no more over-the-top "hollywood" deaths although you will still feel very satisfied when you pop a bullet in a NPCs skull from a sniper rifle or blow them to hell with one of the grenade launchers, RPG or regular grenades ;)

- Completely overhauled weapons sounds, there is a hell of a lot more variety now including when you simply holster / draw a weapon and reloading. The reload sound of the RG6 especially sounds damn sexy imo ;)

- Edited ambient sounds to include some more variety for certain levels

- Added rats back into the game (not tushkanos!) they have a nice natural life and react and behave as you would expect rats to. You will also only largely find them in areas rats typically live such as underground areas and sewers.

- Multiple refinements for general X-Ray stuff, just made things a bit more efficient in the overall running for a smoother experience and ironed out hopefully the last of the quirks.

- Added the OTs-27 9mm and M79 grenade launcher in addition to the T-134, Bizon and Mac10, as well as updating trader lists and giving the weapons to certain NPCs. You will not find any player advantages vs AI here :p

- FN P90 and FN Five-Seven now use the proper 5.7mm ammo.

- Weapon descriptions have been edited to include info on the type of ammo they use for those among us who aren't gun nuts.

- Fixed the incorrect zoom values of the sniper AN94 and "cheap sniper" LR300. Also fixed a few other zoom values.

- Added suit protection info for some suits that got missed, also changed the name of the Stalker Suit to Sunrise Suit for continuity.

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TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (250 - 260 of 388)
ketxxx Mar 18 2012, 1:42pm replied:

Not stalker?! We have a traitor in the ranks, comrades! :p

+1 vote     reply to comment
Geez21 Mar 27 2012, 8:17am replied:

Not busy anymore. Finished Mass Effect 3 and now... Now I just wait.

+1 vote     reply to comment
ketxxx Mar 27 2012, 10:52am replied:

It took you that long to finish ME3? I did it in 2 days :p Sadly, ME3 isn't very long and most of it is just "errand runs". :(

+1 vote     reply to comment
Geez21 Mar 28 2012, 9:21am replied:

Naw, I finished it like a week ago. I played the first games over again before starting ;D

+1 vote     reply to comment
ketxxx Mar 28 2012, 9:15pm replied:

That explains it then :p Can't say I like the endings in ME3 though. Makes all of your choices in the other games entirely pointless. Bioware need to fix the endings so players of the other ME games don't feel like they sank excessive amounts of time into the games for nothing.

+1 vote     reply to comment
Geez21 Mar 29 2012, 8:17am replied:

This conversation is getting too long.

+1 vote     reply to comment
ketxxx Mar 29 2012, 8:38am replied:

Its my mod page, if people wanna go OT from time to time thats fine by me :D I guess the forums I opened up would be a better place for banter though (link top right of page)

+1 vote     reply to comment
Geez21 Mar 29 2012, 11:02am replied:

Oh yea, and about that "slightly over a week..."
That's what Loner said to me 4 months before releasing PPx

+1 vote     reply to comment
ketxxx Mar 29 2012, 12:20pm replied:

Well, the new beta will use edited versions of his textures so whenever loner releases them is when I shall download the textures, edit & optimise as needed then implement them. Once that is done the new beta of TK will get released. I do know loner has the textures done hes told me so, but as he was asking about bump maps on the GSC forums.. I'd guess his HD textures mod is 50% done unless hes going to release the HD textures then the bump maps later on.

+1 vote     reply to comment
Geez21 Mar 29 2012, 2:35pm replied:

What I said was meant as a joke, but okay.
And Loner really did say that 4 months before releasing PPx

+1 vote     reply to comment
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