The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Particle enhancements, fixes, & error corrections Crap guages & dials revamped Cheap/faked phong reflection
Blog RSS Feed Report abuse Latest News: TK Update 2/12/2014

3 comments by ketxxx on Dec 2nd, 2014

Evening stalkers, I know being what we are curiosity gets the better of us so heres a list of additions and changes TK has undergone over the last month or so.

- All new digital and analog PPE filters for night vision.
The new effects have been designed to match their respective real world counterparts as closely as possible. The effects also have a small amount of filter noise which doubles with the idea that radiation and general anomalous activity hard to see with the naked eye is more visible in different spectrums. These effects also have a very small amount of blur (it won't screw your eyes up, but should be noticeable still) to replicate typical filters that don't display a perfect crisp image.

- All new Infrared "Predator" filter
I created this filter to bridge what I perceived as a gap between no NV and 1st gen (analog) NV. As such IR can be found on some lower grade armors such as some military suits, merc suits, the unique bandit jacket etc. This effect also has a small amount of filter noise and blur, as well as a more limited effective range compared to NV when being used as a make-shift night device. Again, I've tried to create something true to its real world counterpart which means if you use this effect for too long it will make your eyes tired.

- New anomaly PPE effects
Still doing some work on these, but they make for a much more interesting experience. The Gravi anomaly PPE effect is one of the more interesting ones. As you approach a Gravi anomaly your vision will gradually start to blur and distort. I got the idea for this from the basic principles of a black hole \ neutron star, which is to say as gravity increases pressure mounts, things would start to look distorted before you eventually get spaghettified \ incinerated \ generally die a horrible horrible death. Basically, I looked at the Gravi anomaly and thought "Hey, its kind of a mini black hole or neutron star!" Real science FTW.

- Changed PPE anomaly & radiation effect radius
I done this to hopefully add more of a paranoia \ fear factor. I'm sure a lot of you have noticed by default that the zone doesn't exactly feel very dangerous as PPE effects only really become visible when you are in immediate danger, not so anymore. Now its quite possible to not be all that close to something that would imminently cause you death but you would start to see\"feel" the effects much sooner. As a side note, I also added more noise to the radiation PPE effect to mimic the "seeing stars" effect in your eyes when in areas of high radiation.

- Some general tweaks here and there
Nothing too much to write about this one, I just fixed some balancing issues with various things such as some stash locations being given out too often as a result of the stash system being entirely overhauled and changed along with things like adding better granularity for rainfall and description changes for various armors and equipment.

- Brand new rain texture
Probably the best rain you will see in any stalker game, I always hated the vanilla rain as it looked like lasers\wax streaks. I've never been too keen on my previous attempts to fix this issue either, but now I'll concede the rain probably looks as good as its going to without direct DLL and renderer hacks.

- Addressed a few general non-issues
Just X-Ray making some "rattling around" noises in its logs, it bugged me, so fixed them. Well, mostly.

Thats about it, theres some other stuff I'm working on but their only about 50% done at this point, such as a pretty cool death cam effect that should kick in when you die (yes, notice I said when, not if :p ) the effect works, but it doesn't work when I tie it to the player dying so I have to look at that.

Media RSS Feed Latest Video
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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (250 - 260 of 391)
Makament
Makament Apr 7 2012, 12:11pm says:

this mod is great man, ive been messing around checking every up to date mod available before playing through the story again and this is killer, best yet... though i am guessing its for 1.0004? i get the sid bug at the start. any way to fix it for 1.0005? or should i just downgrade?

+1 vote     reply to comment
ketxxx Creator
ketxxx Apr 8 2012, 4:12pm replied:

Yep, as it says in the readme this mod is for 1.0004 and won't work with 1.0005 and probably not 1.0006 either.

+1 vote   reply to comment
Makament
Makament Apr 8 2012, 9:09pm replied:

yeah i ended up reinstalling and using 1.0004. Loving the mod mate.

+1 vote     reply to comment
Geez21
Geez21 Mar 5 2012, 2:07pm says:

I have to give this one a try soon!

0 votes     reply to comment
ketxxx Creator
ketxxx Mar 5 2012, 3:17pm replied:

If you can wait, waiting for the new beta I plan to release will be a fantastic starting point for you ;) I'm not sure exactly how long its going to be before the new beta is released but hopefully not much more than a little over a week. I'm waiting for Loner to release his textures which I will tweak then implement into TK.

+1 vote   reply to comment
Geez21
Geez21 Mar 17 2012, 5:54pm replied:

I certainly can wait. I am really busy with my own project right now (uhhum not S.T.A.L.K.E.R.)

+1 vote     reply to comment
ketxxx Creator
ketxxx Mar 18 2012, 1:42pm replied:

Not stalker?! We have a traitor in the ranks, comrades! :p

+1 vote   reply to comment
Geez21
Geez21 Mar 27 2012, 8:17am replied:

Not busy anymore. Finished Mass Effect 3 and now... Now I just wait.

+1 vote     reply to comment
ketxxx Creator
ketxxx Mar 27 2012, 10:52am replied:

It took you that long to finish ME3? I did it in 2 days :p Sadly, ME3 isn't very long and most of it is just "errand runs". :(

+1 vote   reply to comment
Geez21
Geez21 Mar 28 2012, 9:21am replied:

Naw, I finished it like a week ago. I played the first games over again before starting ;D

+1 vote     reply to comment
ketxxx Creator
ketxxx Mar 28 2012, 9:15pm replied:

That explains it then :p Can't say I like the endings in ME3 though. Makes all of your choices in the other games entirely pointless. Bioware need to fix the endings so players of the other ME games don't feel like they sank excessive amounts of time into the games for nothing.

+1 vote   reply to comment
Geez21
Geez21 Mar 29 2012, 8:17am replied:

This conversation is getting too long.

+1 vote     reply to comment
ketxxx Creator
ketxxx Mar 29 2012, 8:38am replied:

Its my mod page, if people wanna go OT from time to time thats fine by me :D I guess the forums I opened up would be a better place for banter though (link top right of page)

+1 vote   reply to comment
Geez21
Geez21 Mar 29 2012, 11:02am replied:

Oh yea, and about that "slightly over a week..."
That's what Loner said to me 4 months before releasing PPx

+1 vote     reply to comment
ketxxx Creator
ketxxx Mar 29 2012, 12:20pm replied:

Well, the new beta will use edited versions of his textures so whenever loner releases them is when I shall download the textures, edit & optimise as needed then implement them. Once that is done the new beta of TK will get released. I do know loner has the textures done hes told me so, but as he was asking about bump maps on the GSC forums.. I'd guess his HD textures mod is 50% done unless hes going to release the HD textures then the bump maps later on.

+1 vote   reply to comment
Geez21
Geez21 Mar 29 2012, 2:35pm replied:

What I said was meant as a joke, but okay.
And Loner really did say that 4 months before releasing PPx

+1 vote     reply to comment
ketxxx Creator
ketxxx Mar 29 2012, 4:29pm replied:

lol its not surprising of him :p While others have been getting impatient waiting for his HD textures I've been making a HD texture mod of my own, the beginnings of it anyway. Stay tuned, in the not so far off future I will be uploading a video for people to check out ;)

+1 vote   reply to comment
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