The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Once again, messing with ground terrain ....and now for those technical difficulties More refined water effect
Blog RSS Feed Report abuse Latest News: We have a new opening for TK development

2 comments by ketxxx on Apr 16th, 2015

Before going in to too much detail about what needs doing I will describe the role that is open. In short I'm looking for anyone who would like to let their creativity flow, is familiar with creating tasks\quests\missions (whatever you want to call them) in stalker, and has basic scripting knowledge (not essential, but may be required) will likely enjoy this role. I'm trying to get one or two people in for this to help save time to get the final TK build out the door sooner, for now lets say there are 2 openings.

Alright, heres a bit more detail. I decided that adding in some new tasks giving certain unused NPCs more of a role in the game might be something people would like. A preliminary list of NPCs to be given more of a role within the game would be;

Loners:
Nimble
Wolf
Fanatic
Fox
Guide
Master
Father Diodor
Tolik
Scarecrow

Military:
Ratcatcher
Major Kuznetsov

Duty:
Warrant Officer
Captain Ivanstov
Petrenko

Freedom:
Chef
Max
Cap
Screw
Murk

Mercs:
Wolfhound

This list is certainly not set in stone and its quite likely for loners and freedom that some of those will be cut. The tasks given to these NPCs can be whatever you want as long as continuity for that NPC and/or faction they are a member of is maintained. You could even have a to and fro between some of these NPCs of some kind if you wish.

If not wanting to offer your services for this opening yourself but know somebody who may be interested in this then by all means point them in this direction.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (190 - 200 of 416)
Seeker_of_Strelok
Seeker_of_Strelok Feb 19 2013, 5:58am says:

Unfortunately, I've had two different crashes when asking Wolf for work at the start : Pastebin.com

Mod plays fine otherwise, it had maybe a second of stuttering when walking up the dirt road from the rookie village, then stopped. Looks quite nice, really enjoying the sound of the AKS-74u.

Any idea about the logs?

SoS

+1 vote     reply to comment
ketxxx Creator
ketxxx Feb 19 2013, 6:13am replied:

Just noticed in the error log you are using patch 1.0004, if you installed the latest TK update you'll need to patch the game to 1.0005, then re-apply the latest TK update. That'll fix the error.

+1 vote   reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Feb 19 2013, 6:27am replied:

I have an install of 1.0004, 1.0005 and 1.0006 so I'll give it a try again later on the 1.0005 version.

+1 vote     reply to comment
ketxxx Creator
ketxxx Feb 19 2013, 6:07am replied:

The error might be a vanilla 1.0005 bug I'll have to look into it, otherwise its just a random X-Ray thing that would disappear if you started a new game.

+1 vote   reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Feb 18 2013, 12:30pm says:

Haven't given this build of T.K. a try yet, hopefully I can run it without too much stuttering. Last version did a bit too much for my liking.

Looks wonderful, probably nice and challenging, too.

Also, do the 1 - 5 parts and Complete Update 3 contain the two other 'Complete' updates, the bumpmaps, and the survival update? Haven't unpacked part one yet, and I'd like as few errors / CTD's as possible. I saw the below reply of yours to Jack23ooo, just wanted to be sure is all.

SoS

+1 vote     reply to comment
ketxxx Creator
ketxxx Feb 19 2013, 6:08am replied:

Yep update3 contains all the updates of previous updates.

+1 vote   reply to comment
nashathedog
nashathedog Feb 17 2013, 6:42am says:

I mistakenly deleted all the posts forgetting there joined and deleting one deletes the others so in reply to your one I have a suggestion or two.

1, If your telling us to download a mod and the mod contains a manual that has a big READ ME sign on it, and inside the manual say's

"Compatibility:
TK has been developed and designed for Stalker: Shadow of Chernobyl v1.0004 only."

With only written in thicker black lettering, your gonna get people reading it and spending hours trying to set it up wrong. You took the time to write such a manual so update it, renew it or at least warn people to ignore it.

2, When you have a set of downloads numbered like this. Part 1, Part 2 is part 1 of 4, Part 3 is part 2 of 4, Part 4 is part 4 of 5 and part 5/5 is part 5 of 5. your gonna get a lot of mix-ups. Go and look at the file numbering then consider the fact that you put them among 20 odd other downloads, and you wonder why it's confusing!

3, Getting an attitude with someone after they spent hours trying to get it set up when you can't even update the files and manual is wrong, I was following your instruction manual. Your able to understand the mess you made of your downloads collection because you made it, but until you fix it and lose the attitude when someone follows the wrong set of directions (your directions) your gonna continue to get plenty of people who give up on you and the mod, It's a shame as it's not bad work. So again thanks for the help.

+2 votes     reply to comment
ketxxx Creator
ketxxx Feb 17 2013, 6:54am replied:

1. If you read the readme for the TK update you will see in there a change is listed updating TK to be compatible with 1.0005, thats what I meant by reading the readme.

2. Labelling parts of the TK mod Part 1, 2, etc then ending with Part 5/5, it really doesn't get any clearer than that that there are 5 of 5 parts to the mod.

3. The attitude, is coming from you. I gave you suggestions to what the problem was, I can't help that you didn't read all the readmes and failed to realise when something is labelled part 1, part 2, etc up to part 5/5 that there are 5 parts to download. :/

+1 vote   reply to comment
Jack23ooo
Jack23ooo Feb 13 2013, 5:24pm says:

What files am I supposed to download? (there are so many)

+1 vote     reply to comment
ketxxx Creator
ketxxx Feb 14 2013, 7:13pm replied:

TK build 3-10-12 and the complete update 3.

+1 vote   reply to comment
grazegrabber
grazegrabber Nov 5 2012, 12:11pm says:

You were so right about your mod being a pc basher(my words not yours).
while I was trying to find a setting that does not cause loads of lag I saved my game both quick and Esc save game on object dynamic then when I changed to full dynamic or static and exit game then load save BSOD.
It does load up again if I put it back to object dynamic.
This makes it very difficult to fine tune my settings.

+1 vote     reply to comment
ketxxx Creator
ketxxx Feb 17 2013, 7:01am replied:

grazegrabber, have you got that log file for me to look at? I know its something simple going wrong :p

+1 vote   reply to comment
grazegrabber
grazegrabber Mar 3 2013, 2:21pm replied:

Hi ket, no it did not make any log file. I'll have another go at some point. Will let you know how it goes.

+1 vote     reply to comment
ketxxx Creator
ketxxx Nov 6 2012, 6:33am replied:

I use a retail copy of SoC, not a digital download or steam version, and don't have that problem. I'd guess either you need to uninstall the mod and SoC then reinstall, or you have a problem elsewhere in the system (outdated directx maybe?)

+2 votes   reply to comment
grazegrabber
grazegrabber Nov 7 2012, 1:02pm replied:

I use a retail copy too. uninstalled - reinstalled everything even folder in docs. direct x and all other drivers up to date.
I tried lots of variations of my above post.
This is the only game I'm having any issues with at the moment which suggests everything else(my rig)is fine.
It's a shame really, I will give it another go at some point because what I have seen of it so far looks amazing even though I have not left the rookie village yet.

+1 vote     reply to comment
ketxxx Creator
ketxxx Nov 7 2012, 2:39pm replied:

You may have Windows related errors, they can cause SoC to freak out too. The tools I use are; pc doc pro, tuneup utilities (1 click maintenance, cleaup up hdd, registry defrag) and diskeeper. Those tools will find a hoard of things you didn't even know were wrong, guaranteed.

You saying you get a BSOD also suggests Windows problems otherwise SoC would just CTD and you could check the log.

+2 votes   reply to comment
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