The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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6 comments by ketxxx on Jan 20th, 2015

Its been a long road, at times utterly infuriating, but the years in the making (about 9 years now) fabled final build of TK - Singularity is finally on the horizon. The old saying its about the journey and not the destination is indeed true, this project has taken far longer to see out than I could of ever imagined but the more I dug the more I found just how half arsed and incomplete the retail release of SoC was, and we deserved better than that, much better.

Thats why I've kept at it, I was not going to let SoC die the undignified death the devs condemned it to - one man in particular at the old GSC (theres your first hint!) who sold out, and another who just did everything he could to castrate and ruin Stalker. The good news is the latter of these men would have karma get him as he likely found himself out of a job for at least a while when THQ sunk (theres your last hint readers!). Google should help you piece the clues together ;)

Anyway, I'm getting a little ahead of myself now theres a few more news updates to come before the project is fully tied up with a neat bow so I'll save the nostalgic stuff for that very final news entry. To date here is what is being worked on before the playtesters get to put TK through its paces and a few other things in general before all of you will get it, I want to be sure all known bugs are dealt with to deliver the best possible experience right out of the gate.

- Revamped story
Yes, this has been something I was never sure if it would make it into the final build due to time but I have instead found somebody who is willing to revamp the SoC story, build up the background, put some Zone "lore" in for all the diehards, fix continuity problems and generally make the story massively improved. You all owe CrimsonBloodGaming a beer, and possibly d4v33edz too ;)

- (possibly) New main menu
Even I don't know what this is going to be, its something hopefully d4v33edz is going to be doing. It'll give a nice fresh face to a main menu thats always screamed "beta" where to be honest I've just not had the willpower myself to create something nice with all the other texture work I've done. dav33edz knows the score though I'm sure if he does do it it'll be good, certainly better than my kinda lazy attempts.

- Re-enabled PDA news feed
This is something I'm looking into, its never been that clear to me exactly what needs doing to re-enable this feature but then again I've never looked at it that closely. If its what I think it may be though, its a easy feature to add back in and it'll really make you feel like a part of the zone seeing all that PDA chatter.

- Added artifact activation with overhauled particles
You can see a video of this in the videos section, its something I just added as a way to have a little fun without breaking the "lore" of the Zone, but at the same time it can also be argued this feature is tactical. Got a big area of enemies or mutants to clear out and not much ammo? Activate a artifact and place it down then lure your victims to their horrific death :) As for the particles, I've literally gone through every_single_particle_effect in particles.xr, overhauling and optimising every single one.

The last thing to do is the blowouts but before tackling this feature I want to be absolutely sure everything else is rock solid stable thats why its being left until last

Media RSS Feed Latest Video
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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (190 - 200 of 397)
rickpnick
rickpnick Oct 24 2012, 9:24am says:

Hey Ket

I'm a little confused, is the latest releases betas? The top of the page says release TBD.

Another question:
I've played Stalkersoup and OGSE, both for ShoC. Have you played these? If so, how would you compare these to your mod?

Thank you for the info
Rick

+2 votes     reply to comment
ketxxx Creator
ketxxx Oct 24 2012, 9:50am replied:

TK build 3-10-12 is a beta, but its a solid foundation which I can bring up to final release through just updates. I haven't played any of the mods you mention because no mods I've looked at do the X-Ray engine justice (just look at the latest TK screenshots and compare them with any other mod) nor do other mods make stalker a real survival simulator incorporating real life survival strategies and techniques, TK does. Simply put, you can't bludgeon your way through TK making poor tactical choices like you can in other mods.

+1 vote   reply to comment
rickpnick
rickpnick Oct 24 2012, 7:20pm replied:

Ket

Thanks for the quick reply!

Your description sounds like this is "just what the doctor ordered!"

Now I have to find out if it is all that you said it is. A survival simulator is what I've been looking for.
I've played through many mods (for all three games)! I've found that I enjoy a mod that employs some sort of survivalist strategy. The more realistic the mod, the better it is!

Let me get this straight for the install:
first install TK 2.Zero build 3-10-12 - all five parts,
then the 1.0004 to 1.0005 compatibility update,
then the survival update (the harder - the better),
lastly the TK 2.Zero build 3-10-12 complete update 1. (I don't play multi-player, so I don't need 1.0006)
Is this correct, or did I miss something?

If this is as good as you say it is, my wife is going to be ******! (no, not the english "******").
Thanks
Rick

+2 votes     reply to comment
ketxxx Creator
ketxxx Oct 25 2012, 9:25am replied:

Just install build 3-10-12, then install complete update 1. Theres no need for the other updates as they are included with the complete update. 1.0005 > 1.0006 update is only needed if you run v1.0006 of SoC, but 1.0005 is recommended for immersion (FAR greater grass density)

+1 vote   reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Oct 24 2012, 12:04pm replied:

Stalkersoup and OGSE mainly change the game by either adding missions, items, weapons and companions, whereas Ket's mod seems to be a total re-balance and updated graphics without changing the story.

Feel free to shoot that out of the air, Ket.

SoS

p.s. - Replied to the wrong person, oh well.

+1 vote     reply to comment
rickpnick
rickpnick Oct 24 2012, 7:23pm replied:

Thanks Seeker_of_Strelok.
Have you played this mod out yet?
Rick

+2 votes     reply to comment
ketxxx Creator
ketxxx Oct 24 2012, 2:50pm replied:

Thats another pretty accurate way to put it, but TK also includes new weapons and when I can iron out the bugs new missions / tasks too, but they are to beef out the existing story to make the game more engaging by having things explained in dialog rather than having to do a lot of boring PDA reading, but ultimately the mod is about realism in every way you can imagine. Knowing the Bios of mutants will be advantageous too in order to get hints on how best to kill them ;)

+1 vote   reply to comment
SuaerBricker
SuaerBricker Oct 17 2012, 9:55pm says:

Hey Ketxxx, could you please tell me in a pinch how you've balanced gameplay? I've found in the vanilla game or mods odd values for armors. Sometimes an Exo would have more radiation and less bulletproof than a Guard Of Freedom

+1 vote     reply to comment
ketxxx Creator
ketxxx Oct 17 2012, 10:03pm replied:

In a nutshell, I've given great thought to armor properties, weapon statistics (rate of fire, accuracy, handling etc) bullet ballistics (armor penetration, dispersion, etc) on top of many many many other things far too numerous to list. In essence, everything has its strengths and weaknesses there is not really a "best" weapon / armor etc. I've done this so every kind of player can obtain the balance they want. Think of TK as a realistic simulator, not a mere game.

+1 vote   reply to comment
MrSaturdayKnight
MrSaturdayKnight Oct 11 2012, 5:21pm says:

Whenever I try to play SOC it always crashes when I install the latest build I don't understand why.

+1 vote     reply to comment
ketxxx Creator
ketxxx Oct 11 2012, 6:35pm replied:

Uninstall SoC, patch it to 1.0004 then install TK. Its important to make sure you are using 1.0004 or 1.0005 of SoC for TK to work. In the case of the latter you will need to at least install the TK 1.0004 > 1.0005 update. There is no update as yet for Steam versions of SoC.

+1 vote   reply to comment
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