Tutorial and working examples to help you along on how to create your own rain texture for SoC.
The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.
My spidey senses are tingling, seems like a fair few people are checking TKs mod page lately so I'm guessing thats down to wanting to know whats going on with the final build of TK. No need to wait any longer, heres whats going on.
The final TK build is playtester ready, but theres a few aspects that are needing to be finished and integrated so I'm using that time to upgrade some of the shader visual features. Is there anything with the final build I toyed with adding but won't make the final build? Of course, just like any development cycle different ideas are tried out and some things just don't make it to the final build. I am happy to say however that those cut ideas are very few and very far between. Perhaps someone will want to make a addon for TK putting the few things I've decided to leave out in, who knows, I have built TK with the intentions that others might want to take it as a solid base to expand upon after all.
So with that said by the time the playtesters get to put the final build through its paces (which if everything goes to schedule will be about this coming Monday) these will be the things that will still need to be finished;
- Add rewritten story & character profiles (crimson)
- Add blowouts
Everything else will be in place, new main menu and all (d4v33edz). Which means as soon as the story and characters are done along with the blowouts being implemented and tested the final build will at that time be given a public release.
The finish line is in sight now guys ;)