The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Once again, messing with ground terrain ....and now for those technical difficulties More refined water effect
Blog RSS Feed Report abuse Latest News: We have a new opening for TK development

2 comments by ketxxx on Apr 16th, 2015

Before going in to too much detail about what needs doing I will describe the role that is open. In short I'm looking for anyone who would like to let their creativity flow, is familiar with creating tasks\quests\missions (whatever you want to call them) in stalker, and has basic scripting knowledge (not essential, but may be required) will likely enjoy this role. I'm trying to get one or two people in for this to help save time to get the final TK build out the door sooner, for now lets say there are 2 openings.

Alright, heres a bit more detail. I decided that adding in some new tasks giving certain unused NPCs more of a role in the game might be something people would like. A preliminary list of NPCs to be given more of a role within the game would be;

Loners:
Nimble
Wolf
Fanatic
Fox
Guide
Master
Father Diodor
Tolik
Scarecrow

Military:
Ratcatcher
Major Kuznetsov

Duty:
Warrant Officer
Captain Ivanstov
Petrenko

Freedom:
Chef
Max
Cap
Screw
Murk

Mercs:
Wolfhound

This list is certainly not set in stone and its quite likely for loners and freedom that some of those will be cut. The tasks given to these NPCs can be whatever you want as long as continuity for that NPC and/or faction they are a member of is maintained. You could even have a to and fro between some of these NPCs of some kind if you wish.

If not wanting to offer your services for this opening yourself but know somebody who may be interested in this then by all means point them in this direction.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (10 - 20 of 412)
syneticon
syneticon Feb 17 2015, 2:44pm says:

This sounds really impressive, your dedication alone is astounding. Can't want to try it out!

+3 votes     reply to comment
ketxxx Creator
ketxxx Feb 18 2015, 2:05pm replied:

Thanks :) I'm putting a few finishing touches on the playtester build and they will be putting it through its paces soon.

+3 votes   reply to comment
Meowjar
Meowjar Feb 16 2015, 2:12pm says:

Do you have a release date for the new version?

+1 vote     reply to comment
ketxxx Creator
ketxxx Feb 16 2015, 9:26pm replied:

The playtesters will soon be putting a new build through its paces, with the exception of the blowouts and some new shader features its just a case of crossing the T's and dotting the I's now. Thats all I can really say at this point as I'm not sure how much time I'm going to have but theres certainly not a whole lot left to do.

+1 vote   reply to comment
grazegrabber
grazegrabber Jan 31 2015, 4:58am says:

I was out in the zone last night and it was raining. Would it be a huge job to make rain sound as if it is hitting our hoods/gasmasks?

+1 vote     reply to comment
ketxxx Creator
ketxxx Feb 1 2015, 1:52pm replied:

Yes, if not impossible. X-Ray doesn't have a very good sound engine especially X-Ray 1.0 its limited to mono sounds so you even have to fake stereo sounds with it by taking 2 copies of the mono sound, prefixing them with _l and _r to denote left\right then add them both to a script file. What you describe basically means needing good ambient occlusion, X-Ray doesn't have that it just fakes it by turning the sound up\down. A good way to hear this in-game would be to walk underneath trees when its raining.

+2 votes   reply to comment
NanoAssassin Online
NanoAssassin Jan 19 2015, 3:40am says:

Hows the mod going so far?

+1 vote     reply to comment
ketxxx Creator
ketxxx Jan 19 2015, 9:01am replied:

Its getting there, tying up the last few things before I let the playtesters at it to make sure its absolutely bug free and stable before moving on to the final thing on the list, the blowouts.

+1 vote   reply to comment
neoyoli
neoyoli Jan 6 2015, 5:54am says:

What does TK stand for? I couldn't figure out from the description, sorry...

+1 vote     reply to comment
ketxxx Creator
ketxxx Jan 6 2015, 9:44am replied:

The T used to stand for Twilight, before the film ruined that good name, and the K was just a abbreviation for kill em twice. Now TK just means whatever you want it to mean I figured I would let peoples imagination do the work there :p

+1 vote   reply to comment
grazegrabber
grazegrabber Dec 2 2014, 6:05am says:

I know you do not dig MOTY but voted anyway because this is a top mod :)

+2 votes     reply to comment
ketxxx Creator
ketxxx Dec 2 2014, 8:03am replied:

If people want to vote for TK thats all good by me :) I just don't go out of my way like other modders may do to promote TK like some ****** on a street corner :p I let what I do speak for itself and let others decide if they like it.

+4 votes   reply to comment
d4v33edz Dec 10 2014, 12:51pm replied:

Got my vote also, the work you have put into this over time is immense.

+1 vote     reply to comment
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