The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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3 comments by ketxxx on Aug 25th, 2014

It's about that time again for another fresh news update for TK, I think theres some new features veteran players especially will like so lets start from the top.

- Further optimised TK memory resources, XR3DA generally doesn't get above 2.2GB - 2.3GB memory usage now and on the texture front I haven't as of yet seen more than 1.5GB video memory in use so overall on both system and video memory counts thats a reduction compared to the RC TK build of anywhere between 300MB - 500MB+.

- Added new weapons, PP-19 Bizon, T134 Minigun, and the Mac10. As usual whenever I add new weapons various NPCs in the game will also carry these weapons. Its highly unlikely I will add any more weapons as I've patched over the few areas I thought were lacking and now there just isn't any further game world to add more weapons. The game itself just isn't big enough nor are there enough enemy NPC variations to introduce more weapons.


- BIG CHANGE! Simple, but significant. Ever wondered to yourself why is it you can strap grenades to your belt but not smaller type weapons? (as is done by some special forces units) well now you can! Instead of only being able to strap RGD5 or F1 grenades to "slot 3" of your inventory you now also have the versatility and choice to strap the Mac10, Bizon, or MP7 (the 3 smallest submachine guns basically) to the same slot as grenades. You can freely carry these submachine guns and grenades at the same time, the system will automatically equip whatever you picked first to fill the slot. Eg; you pick out some grenades they go to "slot 3" as usual, but if you pick out the Mac10, Bizon or MP7 first that weapon will populate the slot. If you want to change the default weapon of "slot 3" just drop them and pick the weapon up you want to be default in "slot 3" first. Oh and of course I've made the necessary script changes so these weapons can be repaired.

- Added more clothing options for novice stalkers to hopefully remedy the "twins" syndrome. I did exactly the same thing I did for the bandits. Variety FTW! :D

- Instead of being lazy and just adding weapon descriptions in their corresponding files I added them to the XML file instead. Just a cosmetic change really so you don't see quotation marks in-game for weapon names and descriptions.

- Fiddled with AI a bit more, smarter, faster... perhaps too smart...

Rest assured, everything is being gone through with a very fine toothed comb to provide the ultimate SoC experience. As I've said before, TK does not aim to be like any of the old alpha or beta builds, nor does it try to copy any other SoC mod. What TK does do though is enhance everything the retail version of SoC had to the extreme.

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TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (10 - 20 of 374)
Refragger
Refragger Jun 26 2014, 6:37pm says:

Hey Ket: Please make shot gun ammo more available for sale. The pellet kind.

+2 votes     reply to comment
Troppo32
Troppo32 Jul 25 2014, 5:35pm replied:

It takes a little work but you can "game" the system. Buy your ammo, do a hard save then exit and load the save. The Trader will be restocked. repeat as desired.

+2 votes     reply to comment
Refragger
Refragger Jul 25 2014, 8:36pm replied:

Cool, thanks. I'm not playing this mod now. Got fed up with
being shot up the back by neutrals, when I had done nothing
wrong. Went back to Lost Alpha, the new patch is out.

+2 votes     reply to comment
ketxxx
ketxxx Jun 27 2014, 7:53am replied:

Buckshot is already plentiful, bandits especially carry it. Also remember this is the zone, not modern warfare or COD :p

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 24 2014, 10:09pm says:

I'll give this a try, also check if I can get ENB working with it

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 25 2014, 3:29am replied:

The controller at the start in cordon glitches and the ambient sound for that event with the controller loops

just to note..

+2 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 25 2014, 3:31am replied:

dont worry my gamedata wasnt set to true... but doesnt really matter like you said there will be bugs

+2 votes     reply to comment
ketxxx
ketxxx Jun 25 2014, 8:35am replied:

The controller audio loop is a vanilla glitch, exiting and reentering the level or hard saving and reloading fixes it in most cases

+3 votes     reply to comment
strelokgunslinger
strelokgunslinger Jun 26 2014, 4:49pm replied:

yeah I reckoned it would have been that

+2 votes     reply to comment
ketxxx
ketxxx Jun 20 2014, 9:41am replied:

No thats not a glitch, a NPCs attitude towards you is dynamic based on their reputation and your own. In a nutshell, its not a good idea to always ignore NPCs who are in need of medical help or a extra gun... word will eventually get around ;)

+2 votes     reply to comment
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