The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Particle enhancements, fixes, & error corrections Crap guages & dials revamped Cheap/faked phong reflection
Blog RSS Feed Report abuse Latest News: TK Update 2/12/2014

3 comments by ketxxx on Dec 2nd, 2014

Evening stalkers, I know being what we are curiosity gets the better of us so heres a list of additions and changes TK has undergone over the last month or so.

- All new digital and analog PPE filters for night vision.
The new effects have been designed to match their respective real world counterparts as closely as possible. The effects also have a small amount of filter noise which doubles with the idea that radiation and general anomalous activity hard to see with the naked eye is more visible in different spectrums. These effects also have a very small amount of blur (it won't screw your eyes up, but should be noticeable still) to replicate typical filters that don't display a perfect crisp image.

- All new Infrared "Predator" filter
I created this filter to bridge what I perceived as a gap between no NV and 1st gen (analog) NV. As such IR can be found on some lower grade armors such as some military suits, merc suits, the unique bandit jacket etc. This effect also has a small amount of filter noise and blur, as well as a more limited effective range compared to NV when being used as a make-shift night device. Again, I've tried to create something true to its real world counterpart which means if you use this effect for too long it will make your eyes tired.

- New anomaly PPE effects
Still doing some work on these, but they make for a much more interesting experience. The Gravi anomaly PPE effect is one of the more interesting ones. As you approach a Gravi anomaly your vision will gradually start to blur and distort. I got the idea for this from the basic principles of a black hole \ neutron star, which is to say as gravity increases pressure mounts, things would start to look distorted before you eventually get spaghettified \ incinerated \ generally die a horrible horrible death. Basically, I looked at the Gravi anomaly and thought "Hey, its kind of a mini black hole or neutron star!" Real science FTW.

- Changed PPE anomaly & radiation effect radius
I done this to hopefully add more of a paranoia \ fear factor. I'm sure a lot of you have noticed by default that the zone doesn't exactly feel very dangerous as PPE effects only really become visible when you are in immediate danger, not so anymore. Now its quite possible to not be all that close to something that would imminently cause you death but you would start to see\"feel" the effects much sooner. As a side note, I also added more noise to the radiation PPE effect to mimic the "seeing stars" effect in your eyes when in areas of high radiation.

- Some general tweaks here and there
Nothing too much to write about this one, I just fixed some balancing issues with various things such as some stash locations being given out too often as a result of the stash system being entirely overhauled and changed along with things like adding better granularity for rainfall and description changes for various armors and equipment.

- Brand new rain texture
Probably the best rain you will see in any stalker game, I always hated the vanilla rain as it looked like lasers\wax streaks. I've never been too keen on my previous attempts to fix this issue either, but now I'll concede the rain probably looks as good as its going to without direct DLL and renderer hacks.

- Addressed a few general non-issues
Just X-Ray making some "rattling around" noises in its logs, it bugged me, so fixed them. Well, mostly.

Thats about it, theres some other stuff I'm working on but their only about 50% done at this point, such as a pretty cool death cam effect that should kick in when you die (yes, notice I said when, not if :p ) the effect works, but it doesn't work when I tie it to the player dying so I have to look at that.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (180 - 190 of 391)
jimbo510 Oct 27 2012, 12:13pm says:

i get a blue screen when i try to load any safed game need help installed every thing properly except the user file to stalker-shoc could not find the folder. james

+1 vote     reply to comment
jimbo510 Oct 27 2012, 12:13pm says:

i get a blue screen when i try to load any safed game need help installed every thing properly except the user file to stalker-shoc could not find the folder. james

+1 vote     reply to comment
ketxxx Creator
ketxxx Oct 27 2012, 9:24pm replied:

Vanilla gamesaves and gamesaves from other mods are not compatible with TK. Do a windows search to find the stalker-shoc folder.

+1 vote   reply to comment
rickpnick Oct 26 2012, 8:53pm says:

Ok folks, I'm playing it...but DAMN, my system got "punked"!!
I thought I had a semi OK system: GTX 465; Intel duo-core 3Ghz; 4 Gig RAM.
This mod stomped on my system.
Time to upgrade.

+2 votes     reply to comment
rickpnick Oct 24 2012, 9:24am says:

Hey Ket

I'm a little confused, is the latest releases betas? The top of the page says release TBD.

Another question:
I've played Stalkersoup and OGSE, both for ShoC. Have you played these? If so, how would you compare these to your mod?

Thank you for the info

+2 votes     reply to comment
ketxxx Creator
ketxxx Oct 24 2012, 9:50am replied:

TK build 3-10-12 is a beta, but its a solid foundation which I can bring up to final release through just updates. I haven't played any of the mods you mention because no mods I've looked at do the X-Ray engine justice (just look at the latest TK screenshots and compare them with any other mod) nor do other mods make stalker a real survival simulator incorporating real life survival strategies and techniques, TK does. Simply put, you can't bludgeon your way through TK making poor tactical choices like you can in other mods.

+1 vote   reply to comment
rickpnick Oct 24 2012, 7:20pm replied:


Thanks for the quick reply!

Your description sounds like this is "just what the doctor ordered!"

Now I have to find out if it is all that you said it is. A survival simulator is what I've been looking for.
I've played through many mods (for all three games)! I've found that I enjoy a mod that employs some sort of survivalist strategy. The more realistic the mod, the better it is!

Let me get this straight for the install:
first install TK 2.Zero build 3-10-12 - all five parts,
then the 1.0004 to 1.0005 compatibility update,
then the survival update (the harder - the better),
lastly the TK 2.Zero build 3-10-12 complete update 1. (I don't play multi-player, so I don't need 1.0006)
Is this correct, or did I miss something?

If this is as good as you say it is, my wife is going to be ******! (no, not the english "******").

+2 votes     reply to comment
ketxxx Creator
ketxxx Oct 25 2012, 9:25am replied:

Just install build 3-10-12, then install complete update 1. Theres no need for the other updates as they are included with the complete update. 1.0005 > 1.0006 update is only needed if you run v1.0006 of SoC, but 1.0005 is recommended for immersion (FAR greater grass density)

+1 vote   reply to comment
Seeker_of_Strelok Oct 24 2012, 12:04pm replied:

Stalkersoup and OGSE mainly change the game by either adding missions, items, weapons and companions, whereas Ket's mod seems to be a total re-balance and updated graphics without changing the story.

Feel free to shoot that out of the air, Ket.


p.s. - Replied to the wrong person, oh well.

+1 vote     reply to comment
rickpnick Oct 24 2012, 7:23pm replied:

Thanks Seeker_of_Strelok.
Have you played this mod out yet?

+2 votes     reply to comment
ketxxx Creator
ketxxx Oct 24 2012, 2:50pm replied:

Thats another pretty accurate way to put it, but TK also includes new weapons and when I can iron out the bugs new missions / tasks too, but they are to beef out the existing story to make the game more engaging by having things explained in dialog rather than having to do a lot of boring PDA reading, but ultimately the mod is about realism in every way you can imagine. Knowing the Bios of mutants will be advantageous too in order to get hints on how best to kill them ;)

+1 vote   reply to comment
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