The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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No doubt by now a lot of you have noticed TK hasn't been released as scheduled. The reason for that is very simple, a lot of work that wasn't going to get done is now being done. I won't go in to too much detail so as not to spoil the surprise for you all but lets say theres a good reason why the mod is now in short know as Singularity - Ground Zero, its going to make SoC bigger, much bigger. Perhaps roughly twice the size of vanilla SoC or bigger. Some of you may remember me talking about adding a lot of levels a long time ago, this work has now largely been made possible by killerstalker (everybody remember to buy him a vodka at the bar ;) ) on top of all the story work that was promised that yeahyeah and cap are busy working away at.

Added to this we are also trying to finish every shader aspect for the final release as well, meltac is working his socks off optimising any shader effects that make use of some scripts as well as doing what he can to ensure new and partially existing shader features are ready as well.

Our archivist, bloodhound and liaison, Dave, is busy making sure none of us go nuts (hes even sent me a new mug to keep myself fueled with many cups of tea! Thanks! :D ) and making sure anything we'd like to borrow and adapt the respective authors are ok with - we aren't going to short change anyone.

That leaves yours truly.. theres no more textures I need to make for TK at this time (there will be, I'm just not going to do them until the new levels are ready) so I'm chipping in all over the place, stories, shaders, creative, concept, making sure all known bugs are ironed out, every possible performance optimisation is in place, every possible step X-Ray can take for realism has been taken, and a few little tweaks here and there streamlining the inventory a bit (such as making food and drink last for more than one "use")

As for what version of SoC the mod will be prepared for is up in the air a bit, we are aiming for the unofficial 1.0008b patch but for stability reasons it might have to be 1.0005\6.

We hope this will be the most complete, stable, and least buggy stalker experience of your life.

This week we are sending out this message from a boarded up house, we have shoved a old cooker in front of the door to stop those bloodsuckers busting in and slaughtering us in a horrifying display of gore. We are out of ammo and just have basic survival supplies remaining. If anyone is left alive out there, SAVE US!

Good evening stalkers

Good evening stalkers

News 4 comments

Hows the zone treating you? Harsh? Those walks are about to get longer...

More Progress

More Progress

News 5 comments

Heres some more WIP for the rewriting of the story going on.

Another progress update

Another progress update

News 2 comments

Well, this is a nice surprise. Everything is progressing without X-Ray being argumentative for once!

New TK build incoming

New TK build incoming

News 8 comments

Its been like what, 2 years since the last TK build? Theres been a lot of refinements and changes, and I'll likely have to release a patch or two to catch...

RSS feed Downloads
Activepearl ACDC compiler \ decompiler for TK

Activepearl ACDC compiler \ decompiler for TK

Full Version 0 comments

You will need this if trying to modify the upcoming release of TKs all.spawn

Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Patch 15 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Demo 10 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (180 - 190 of 438)
WastedSky
WastedSky

Are in your next update new animations for the weapons?

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ketxxx Creator
ketxxx

There won't be new animations for the weapons, mainly because if I was to merge something like the reanimation project it would screw up a vast majority of weapon customisations I've already made. I just don't deem slightly nicer animations worth the mountain of work involved merging the reanimation project.

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Reapz0r
Reapz0r

I really love where you're going with the A-Life, one of my favorite STALKER idea (I use idea because it has so much potential, yet you don't feel/see it nearly as strong as it should've been)
But it seems you pick up on the system and advance it, your own way which is what I like the most about it!

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ketxxx Creator
ketxxx

Yep, I always said I would only ever enhance what SoC already has not distort its identity to the point you can't tell its SoC :)

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Amoch
Amoch

Will there be sound effects improvements? The vanilla STALKER games have slightly dull sfx compared to some of the mods out there. The Complete and Atmosphere (among others) mods uses much crisper and overall better/more sound effects.Darius6 sound overhaul for CoP is also very good. Again, great work! :)

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ketxxx Creator
ketxxx

TK does make use of better sounds, a decent amount are from Darius6 but its been a VERY long time since I focused on sounds, from what I can remember sound improvements are largely based around ambient sounds although weapon sounds have been changed or tweaked at some point as well.

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Amoch
Amoch

Wow, this looks amazing. Can't wait to try out your mod. I really the gritty, raw look your going for here. Your mod definitely has it's own visual style, nice.

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ketxxx Creator
ketxxx

Thanks :) The latest videos are for the current internal build of TK I'm working on, but the latest beta build available for download will give you a taster.

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ajbaj
ajbaj

also,150 kilos is waaaaaay to much to carry.In rest,i love your mod man.I really looked a lot for a SoC realism oriented mod.

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ketxxx Creator
ketxxx

Carry weight is very much personal preference, in the case of the beta build its 150kgs so myself and my playtesters can get through things faster without having to backtrack all the time. Once the build gets to a more final state carry weight will be 80-100kgs.

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slipkid69
slipkid69

the carry weight increasing slightly with stronger suits and in someway suggesting that one has more room to store equipment i think is a great idea. Perhaps having ruck sacks are some kind of stash box that one could drop to store loot might be an idea.

Do you think in Shoc it is possible to say have a sleeping bag positioned on a bed at certain points in the game and in different places, so that one could activate it and the sleep in a safe place perhaps, i know in Shoc that one can sleep just about anywhere without the threat of that sleep being interrupted say by an enemy mutant are bandit or soilder and attacked; the reason i suggest maybe having points of rest throughout the diffrent areas may add a feeling of realism in the sense that you have to make it to and sleep in a relitively safe environment, what do you think?

Would just like to say great mod by the way i am really enjoying playing through Stalker again with this mod, so thanks for your hard work, really appreciated.

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ketxxx Creator
ketxxx

I have a sleeping mod like that being worked on. The problem with all sleep mods is that they mess with any other script that uses a timer (such as blowouts) so the problem comes on how to make a sleep mod seamlessly work next to a blowout mod. Its a issue I'm looking at. Keep your eyes peeled for the RC TK release, its not overly far off ;)

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