The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story.
The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.
You have probably all been anxiously awaiting this, videos and links showing all the texture work that I've been doing. No doubt you'll all be asking yourselves at least a few questions so I'll answer them right now;
1. Why have you retextured the entire game?!!
A. Because I can and the devs done a crap job with their textures.
2. When will the next TK beta be ready?
A. Hopefully quite soon. Theres a few textures to be done still and a few other things to implement.
3. Its REALLY hard to save Kruglov in TK, is it even possible to save him?
A. Yes its possible. The battle to save Kruglov is not supposed to be easy. Going in you should have good armor and weapons otherwise the mercs will tear you apart. You will also need to be swift to get to Kruglov.
4. When will all these mutants etc be added like you've been talking about for ages?
A. Working on it, its on the to-do list right after I finish what I'm currently doing.
5. How system intensive is TK with all these new high quality textures?
A. Very, but not insanely so. If you have 4GB RAM or more with a heavily overclocked 1GB GTX460 or better gameplay should be quite smooth. For optimal gameplay though you will need a minimum of a GTX560 Ti 448 or a HD5850. If you intend to try and play TK with Global Illumination enabled you are going to need a GTX670 or HD7850/70 along with a highly overclocked CPU and memory. This is because X-Ray is system intensive, not just GPU intensive.
Ok, I think that answers the main questions so without further delay bought to you by the magics of the interwebz, the videos!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like STALKER: Singularity - Ground Zero. We love games like S.T.A.L.K.E.R. Shadow of Chernobyl that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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