The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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RSS feed Report content Supremely life-like? You decide. (view original)
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[TZP]LoNer1 Jan 20 2013 says:

That crate texture... I recognise it ;)

Nice screens ket, but stay tuned, because PRZ2 is coming any moment now!

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ketxxx Author
ketxxx Jan 21 2013 says:

Yeah theres a few of your textures mixed in with mine. I got lazy toward the end lol.

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Just some random shots of some of the newest texture and bump map work.

Jan 19th, 2013
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